And no I am not a mmorpg newbie I used to play EQ a lot where I played a paladin for a long long time, a necro, a warrior, a rogue and a shaman, I also played Vanguard, City of Heros, Aion and WoW (of course) . Even though with all its faults I think that WoW was the first mmo that made the Warrior interesting. In EQ playing a warrior meant taping the Taunt and Kick button and that was about it. Sure the necro and the paladin where awesome classes with tons of interesting strategies but making a class, that to my knowledge has had the worst innovative design in old rpgs, interesting is a giant milestone and looking at warriors in modern games it really feels like Blizzard has changed the future of this great class.
In old Neocron as my Private Eye using a Heavy Combat, Driver, Repairer, and Implanter build. It was a less common build and not very good for PvP but it was a really fun. I could roam the wastelands in any vehicle. I could drug up to use fairly powerful cannons or launchers or gun mount the tank. I could hunt some of the hardest mobs in the game in the tank and repair it if it took too much damage. Definately a jack of many trades but still relied or could benefit from others.
Suprised to see so many LoTRO's Warden mentions. For me this class stays among the most boring
Judging from the internet, the point of that class was building up special combos called "gambits" (a very strange naming, as a gambit is usually some kind of scheme where you sacrifice something in order or hope to archieve something else).
Reading up on it, it reminds me a lot on the combos I had on my Vanguard ranger.
Though there wasnt any kind of "gambit display" on my ranger. The combos have just been a special sequence of ability useages that had to be pressed in a certain frame of time to cause a special effect, which was most of the time damage.
Minstrel in DAOC, ultimate support class. Could stealth, do crowd control, speed buff, and even break sleep as I recall. Had huge group benefit (no group could live without one in PVP) and even during downtime during PVE the songs could more quickly regenerate mana and health. Twisting could be a bitch at times, but when you learned to do it well people really appreciated it.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Minstrel in DAOC, ultimate support class. Could stealth, do crowd control, speed buff, and even break sleep as I recall. Had huge group benefit (no group could live without one in PVP) and even during downtime during PVE the songs could more quickly regenerate mana and health. Twisting could be a bitch at times, but when you learned to do it well people really appreciated it.
I played a Minstrel in DAoC and a Mesmer in GW1.
Glad to see I picked classes that some people really appreciate.
I loved being a Minstrel, they just seemed so ridiculously broken. With just one friend, we took out all kinds of things. The ability to charm enemies was so amusing, I never got tired of making two mobs fight each other while we took out their third friend, then killing whoever survived the impromptu death match.
The best class is the class that you designed, not some pre-configured set of stats and skills.
Favorite characters were in UO, AC1, SWG pre-NGE (to a certain extent)
If forced to choose an actual class (bleh) I will always choose the Archer/Ranger/Druid types, but I would much rather build them from scratch than have it dropped in my lap and progress on rails through a pre-determined advancement path.
Drev
"If MMORPG players were around when God said, "Let their be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it." -Luke McKinney, The 7 Biggest Dick Moves in the History of Online Gaming
"In the end, SWG may have been more potential and promise than fulfilled expectation. But I'd rather work on something with great potential than on fulfilling a promise of mediocrity." -Raph Koster
Simple for me. When there were no character "classes."
I liked a system where the player built up their character as they saw fit within the game's parameters. I prefer a system where this was not the case: Where a player could see your class name and instantly know (at least generally) what your character was capable / incapable of doing. Your Warrior is essentially the same as any other Warrior, with very little variation. You can *try* to be a bit different with the limited choices in abilities / progression avenues that you can get, but make no mistake, all Warriors are the same.
I'm more for any system that's not class based. Skill-based, Skillpoint / Template based. Whatever. Just not a class. That's one part of fun for me with characters. Where one can't be easily defined. And it sure as hell made PvP alot more interesting trying to figure out what an opponent is capable of.
Especially when they don't have a simple class tag floating over their heads telling what they're capable of.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
This is the only game I've ever played where tanks felt like they lived up to their name, especially pre-ED. I had a stone/stone tank that was just sheer love. Not only was I more or less unkillable after level 34 or so, but the smashy, screen-shaking goodness of the stone melee attacks gave it a rather epic feeli.
Comments
Warrior – WoW
And no I am not a mmorpg newbie I used to play EQ a lot where I played a paladin for a long long time, a necro, a warrior, a rogue and a shaman, I also played Vanguard, City of Heros, Aion and WoW (of course) . Even though with all its faults I think that WoW was the first mmo that made the Warrior interesting. In EQ playing a warrior meant taping the Taunt and Kick button and that was about it. Sure the necro and the paladin where awesome classes with tons of interesting strategies but making a class, that to my knowledge has had the worst innovative design in old rpgs, interesting is a giant milestone and looking at warriors in modern games it really feels like Blizzard has changed the future of this great class.
The classes I've enjoyed (regardless of my skill at playing them) are:
Warden LOTRO
Mesmer Guild Wars
Shadow Knight EQ2
Dread Knight Vanguard
Storm Screamer/Spellhowler Lineage 2
Destroyer Lineage 2
Necromancer Guild Wars
Guardian LOTRO
Sword Master Warhammer
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Suprised to see so many LoTRO's Warden mentions. For me this class stays among the most boring
Lineage 2 - Overlord
WoW - Shaman
Guild Wars - Mesmer
In old Neocron as my Private Eye using a Heavy Combat, Driver, Repairer, and Implanter build. It was a less common build and not very good for PvP but it was a really fun. I could roam the wastelands in any vehicle. I could drug up to use fairly powerful cannons or launchers or gun mount the tank. I could hunt some of the hardest mobs in the game in the tank and repair it if it took too much damage. Definately a jack of many trades but still relied or could benefit from others.
I loved my Smuggler/Commando in SWG. It was great fun in PvP and had the ablility to make a good living slicing weapons.
The Warden is LotRO is a great class using the gambit system which will always cut out the usual 123123 style button bashing.
Bear Shaman in AoC is blast to play added with the extra survivablity with no downtime is always a win win for me.
Druid in WoW was very versatile and the ability to transform never grew old.
Black Orc in WAR was quite fun to play but shame the game wasn't so great.
For me it was the EQ1 druid as my favorite for the soloablity and the diversity of their spell set.
Followed by the LOTRO Guardian. It playes like I always thought a Tank should play.
eq1 bard
Judging from the internet, the point of that class was building up special combos called "gambits" (a very strange naming, as a gambit is usually some kind of scheme where you sacrifice something in order or hope to archieve something else).
Reading up on it, it reminds me a lot on the combos I had on my Vanguard ranger.
Though there wasnt any kind of "gambit display" on my ranger. The combos have just been a special sequence of ability useages that had to be pressed in a certain frame of time to cause a special effect, which was most of the time damage.
For me it was the hunter in WoW Vanilla, when the deadzone was removed it just felt easier to me.
I've never done anything as fun as kiting on my hunter in any MMO.
Second place would probably go to the Dofus Xelor
Basically you control time to teleport, take away peoples attack and movement points.
And although you're a caster, theres this skill where you become a mummy of somesort and can take a huge beating.
( Dont remember spellnames, its been ages)
Warhammer Online- Zealot.
Minstrel in DAOC, ultimate support class. Could stealth, do crowd control, speed buff, and even break sleep as I recall. Had huge group benefit (no group could live without one in PVP) and even during downtime during PVE the songs could more quickly regenerate mana and health. Twisting could be a bitch at times, but when you learned to do it well people really appreciated it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I played a Minstrel in DAoC and a Mesmer in GW1.
Glad to see I picked classes that some people really appreciate.
I loved being a Minstrel, they just seemed so ridiculously broken. With just one friend, we took out all kinds of things. The ability to charm enemies was so amusing, I never got tired of making two mobs fight each other while we took out their third friend, then killing whoever survived the impromptu death match.
The best class is the class that you designed, not some pre-configured set of stats and skills.
Favorite characters were in UO, AC1, SWG pre-NGE (to a certain extent)
If forced to choose an actual class (bleh) I will always choose the Archer/Ranger/Druid types, but I would much rather build them from scratch than have it dropped in my lap and progress on rails through a pre-determined advancement path.
Drev
"If MMORPG players were around when God said, "Let their be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it."
-Luke McKinney, The 7 Biggest Dick Moves in the History of Online Gaming
"In the end, SWG may have been more potential and promise than fulfilled expectation. But I'd rather work on something with great potential than on fulfilling a promise of mediocrity."
-Raph Koster
"Most fun class out of all MMOs?"
Simple for me. When there were no character "classes."
I liked a system where the player built up their character as they saw fit within the game's parameters. I prefer a system where this was not the case: Where a player could see your class name and instantly know (at least generally) what your character was capable / incapable of doing. Your Warrior is essentially the same as any other Warrior, with very little variation. You can *try* to be a bit different with the limited choices in abilities / progression avenues that you can get, but make no mistake, all Warriors are the same.
I'm more for any system that's not class based. Skill-based, Skillpoint / Template based. Whatever. Just not a class. That's one part of fun for me with characters. Where one can't be easily defined. And it sure as hell made PvP alot more interesting trying to figure out what an opponent is capable of.
Especially when they don't have a simple class tag floating over their heads telling what they're capable of.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
EQ1 warrior. kickin, bashin, tauntin all day everyday.
City of Heroes, Tank
This is the only game I've ever played where tanks felt like they lived up to their name, especially pre-ED. I had a stone/stone tank that was just sheer love. Not only was I more or less unkillable after level 34 or so, but the smashy, screen-shaking goodness of the stone melee attacks gave it a rather epic feeli.