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Blade and Soul KCBT starts today and I found some vids already :)

xKingdomxxKingdomx Member UncommonPosts: 1,541

 

 


Blade & Soul CBT1 - Basic qinggong

 


Blade & Soul CBT1 - Basic combat

Blade & Soul CBT1 - Basic Combat 1

Blade & Soul CBT1 - Female Character Creator

Blade & Soul CBT1 - Male Character Creator

 


Blade & Soul CBT1 - First view

 

Blade & Soul - Basic Combat 3 

And for the coolest thing I've seen so far

Blade & Soul - Mountain Scaling (more like jumping through mountains lol) - 

 

These vids are not captured by me, courtesy of cinderboy for the videos

 


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Comments

  • MelkrowMelkrow Member Posts: 278

    Damn, that qinggong feature looks fun as hell.  

    Hm.... it looks like there is some sort of combo system for the combat.



    image


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  • Very good, i'm really impressed, Team Bloodlust Ncsoft do really a very good job with anviroment, chars and special effects for combos.
    Expecially i read that your armour isn't restricted like in aion so you can wear what you want.

    I really want play this game so bad. >_<

  • mithossmithoss Member UncommonPosts: 227

    geez it looks exactly like TERA *facepalm*

  • Xero_ChanceXero_Chance Member Posts: 519

    So the character creation looks bad. You can only select from certain presets. Unless they decide to add a more detailed character creator later on, I could see this becoming an issue for some gamers who like more customization. It wouldn't kill the game, but it would definitely make them lose a few potential subscribers.

    At least the classes aren't gender-locked.

  • KothosesKothoses Member UncommonPosts: 931

    Originally posted by mithoss

    geez it looks exactly like TERA *facepalm*

    Yes because in the last 12 months since information about TERA was released this game has gone from concept to CBT......

  • mithossmithoss Member UncommonPosts: 227

    Originally posted by Kothoses

    Originally posted by mithoss

    geez it looks exactly like TERA *facepalm*

    Yes because in the last 12 months since information about TERA was released this game has gone from concept to CBT......

    So? i couldve been in development for 40 years, it still looks exactly like tera and tera looks exactly like b&s.

  • Xero_ChanceXero_Chance Member Posts: 519


    Originally posted by mithoss

    Originally posted by Kothoses

    Originally posted by mithoss

    geez it looks exactly like TERA *facepalm*
    Yes because in the last 12 months since information about TERA was released this game has gone from concept to CBT......


    So? i couldve been in development for 40 years, it still looks exactly like tera and tera looks exactly like b&s.


    I think he's trying to say "Just because games look similar, doesn't mean one copied the other".

    To clarify.

  • NBlitzNBlitz Member Posts: 1,904

    Originally posted by mithoss

    geez it looks exactly like TERA *facepalm*

    B&S and TERA use the same engine, both have gripping combat (B&S even more so tbh) and they're made in Korea (<3). But that's where the similarities end I believe.

    The art style of both look nothing alike. If they do, care to point out the similarities? No, glistening boobs and thighs don't count ;-)

    When NCSoft announced Blade and Soul, it described the game as an "Oriental Martial Arts MMORPG". 

    The oriental style in B&S is designed by famous Korean artist Hyung-Tae Kim (squee!). The characters in B&S are VERY out of proportion. That's just how mr. Hyung-Tae Kim rolls. image

     

    I'm pretty sure the whole "they look exactly alike" can be dissected even more to prove they actually don't, if you look beyond the engine and console-like combat.

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by Xero_Chance

    So the character creation looks bad. You can only select from certain presets. Unless they decide to add a more detailed character creator later on, I could see this becoming an issue for some gamers who like more customization. It wouldn't kill the game, but it would definitely make them lose a few potential subscribers.

    At least the classes aren't gender-locked.

    I dont think closed betas should open all customization to the players.....=

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  • SiveriaSiveria Member UncommonPosts: 1,421

    Hmm.. Hype for this game just droped a huge notch for me, looks fairly generic combat wise. The first vids i seen were amazing but now seeing actually gameplay made me go from yeah, to nah. I'll wait till I can actually play it to judge but looking at this I dunno. Might wait for C9 instead.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

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    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Just a few updates to the vids

    Blade & Soul - Basic Combat 3 - http://www.youtube.com/watch?v=4O4bz3o8LA0&NR=1

    And for the coolest thing I've seen so far

    blade & Soul - Mountain Scaling (more like jumping through mountains lol) - http://www.youtube.com/watch?v=Hc-e7srXaY4

     

    EDIT: Updated to the first post

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • go to http://www.bladeandsouldojo.com for videos, screenshots, information, and even live stream of the KCBT !

    Dojo is the number 1 fansite ;)

  • chivienchivien Member Posts: 16

    Generic combat , nothing innovated , you stand at one place and combo with hotkey and that's it , moving can't dodge

    Mountain scaling is just a a little-to-no different warp zones ( In Aion you ride the beast thingy and in B&S you jump between mountain )

    Graphic is a thump up

    Character creation is a thump down

    Auto-Lockon system similar to DMC is a thump down for me since you won't be able to freely choose between your target and it will affect PVE alot ( nothing innovated )

    Same goes for AOE skills , I prefer mouse and click and TERA aim system since it's more new and action-oriented for me

    And yes , this game is gonna be another generic MMO with nothing new and I saw it coming since the 1st trailer , it definitely is an eye candy though

  • MorcotulconMorcotulcon Member UncommonPosts: 262

    Quigong (or what the hell the name really is lol) it's very cool. I just wished other mmorpgs could have something like this too.

    My main concerns for this game are graphics, melee combat, "kill-10-rats" quests and, of course, P2P+NCsoft.

    Graphics are awesome. BUT they seem to be so great that I'm sure they might lose a lot of people interested in the game because their computers won't even run the game, or won't run the game smoothly. Are they doing this game to run on mid-end-computers (like 4 or 5 years old)?

    Basic combat in melee seemed very much static, which is something I wasn't really waiting for in this game. Maybe the gameplay will get better if we get higher levels, and I really hope so because the way it is now is kinda meh. On the contrary, the casting combat seemed really dynamic nad very atractive, no complaints there!

    About quests... nothing to say about that, since it's something we all know. At least this game will progress with a storyline and not just "kill-100-mobs-to-the-next-level" thing, so all that killing might mean something I hope.

  • SovrathSovrath Member LegendaryPosts: 32,780

    Apparently B&S is supposed to be more "martial artsy" whereas Terah is more high fantasy.

    I remember reading something where they indicated B&S was more about the weapon, no armor, more about the moves.

    Hence the very "Crouching Tiger Hidden Dragon" moves.

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  • stayontargetstayontarget Member RarePosts: 6,519

    I watched a live stream of the CBT yesterday, It lasted about an hour before the stream stopped.  Besides the lag (which I think was on the players side and not the game) the game looked ok but not great.  I think the "face the enemy to target" is an improvement over tab-targeting or mouse clicking.  Movement looked a little slow and ackward but that might be because of the low lvl of the character.  The main things I did not care for was the amount of cut-scenes you are locked in,  The world looked very linier w/ some sort of loading wall your character will pass through going from map to map and buildings,  The amount of time your character is locked in skill animations (again this maybe because of the lvl of the character),  Combat is way too simplistic IMO.

     

    ~please remember this is just my observation on a very short stream combined with low lvl gameplay / and CB content~

     

    Cheers

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  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by Sovrath

    Apparently B&S is supposed to be more "martial artsy" whereas Terah is more high fantasy.

    I remember reading something where they indicated B&S was more about the weapon, no armor, more about the moves.

    Hence the very "Crouching Tiger Hidden Dragon" moves.

     I would have to agree with this statement.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • doragon86doragon86 Member UncommonPosts: 589

    The videos definately look interesting. Also the idea of an martial arts mmo interests me. But as NCSoft has greatly dissapointed me in the past, I look on with great skepticism. I doubt I'll pick it up so readily whenever it actually releases around these parts. I also wonder how long "westernization" will take...

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  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by chivien

    Generic combat , nothing innovated , you stand at one place and combo with hotkey and that's it , moving can't dodge

    Your hotkey's change base on the user's context, so lets say you are at normal attack range, you will have hotkeys displaying normal ranged attacks, when you move into long range, your hotkeys change into long range attacks. This makes combat much faster paced , since you don't have 50 hotkeys to worry about, plus position matters in combat, it might not let you dodge (personally I think you can, but whatever goes your way, since attacks are oriented in ranges, so if you can use the attack, that means you are in range to attack) keeping your opponent at range prevents you opponent from using close range skills, plus lesser damage received. So in my opinion, movement affects combat more than your normal tab target flame lightning combo.

    Mountain scaling is just a a little-to-no different warp zones ( In Aion you ride the beast thingy and in B&S you jump between mountain )

    well I guess this is a subjective matter, but I think this is the way presented that makes the feature more interesting. As a martial arts mmo, making travelling and movement faster impacts the game a lot. riding a griffin between zones will simply be out of character in a martial arts game, in my opinion, how a feature is presented matters a lot. I mean, if they did a simple teleportation zone into another area, it sitll achieve the same result, but players will be dissatisifed.

    Character creation is a thump down

    Yea I agree, right now the character creation seems nothing more than a select your pre-maded character, but its only 1st CBT so meh

    Auto-Lockon system similar to DMC is a thump down for me since you won't be able to freely choose between your target and it will affect PVE alot ( nothing innovated )

    Same goes for AOE skills , I prefer mouse and click and TERA aim system since it's more new and action-oriented for me

    question, DMC is a hack and slash action game, so how is Auto-lockon not action oriented as well? several skills in TERA is also auto lockon (one was the archer skill, but forgot the name....) I don't have any problem with TERA, probably gonna try it anyways, but saying TERA is 'more new and action oriented' and BnS auto lockon is "nothing innovated" seems a bit trashy logic, but I guess the opinion factor makes this justifiable.

    And yes , this game is gonna be another generic MMO with nothing new and I saw it coming since the 1st trailer , it definitely is an eye candy though

     


    Generic

    Blade and Soul

    Druids, Trolls, Elves

    False

    Tab to target

    False

    Hold right mouse key to move camera

    False

    Characters moves like a snail, requires mount to travel faster

    False

    Auto attack

    False

    10 rows of interface dedicated to hotkeys for skills

    False
    What so generic about it? Sure it has features that is similar or same as past mmo, but generic? Your definiton is pretty broad, and of course the game being non-generic does not mean it is going to be good, but at least it will fail un-generically

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    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • i00x00ii00x00i Member Posts: 243

    Originally posted by mithoss

    geez it looks exactly like TERA *facepalm*

    *facepalm*

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  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by i00x00i

    Originally posted by mithoss

    geez it looks exactly like TERA *facepalm*

    *facepalm*

    do you need another palm :P

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • chivienchivien Member Posts: 16

    Originally posted by xKingdomx

    Originally posted by chivien

    Generic combat , nothing innovated , you stand at one place and combo with hotkey and that's it , moving can't dodge

    Your hotkey's change base on the user's context, so lets say you are at normal attack range, you will have hotkeys displaying normal ranged attacks, when you move into long range, your hotkeys change into long range attacks. This makes combat much faster paced , since you don't have 50 hotkeys to worry about, plus position matters in combat, it might not let you dodge (personally I think you can, but whatever goes your way, since attacks are oriented in ranges, so if you can use the attack, that means you are in range to attack) keeping your opponent at range prevents you opponent from using close range skills, plus lesser damage received. So in my opinion, movement affects combat more than your normal tab target flame lightning combo.

    Mountain scaling is just a a little-to-no different warp zones ( In Aion you ride the beast thingy and in B&S you jump between mountain )

    well I guess this is a subjective matter, but I think this is the way presented that makes the feature more interesting. As a martial arts mmo, making travelling and movement faster impacts the game a lot. riding a griffin between zones will simply be out of character in a martial arts game, in my opinion, how a feature is presented matters a lot. I mean, if they did a simple teleportation zone into another area, it sitll achieve the same result, but players will be dissatisifed.

    Character creation is a thump down

    Yea I agree, right now the character creation seems nothing more than a select your pre-maded character, but its only 1st CBT so meh

    Auto-Lockon system similar to DMC is a thump down for me since you won't be able to freely choose between your target and it will affect PVE alot ( nothing innovated )

    Same goes for AOE skills , I prefer mouse and click and TERA aim system since it's more new and action-oriented for me

    question, DMC is a hack and slash action game, so how is Auto-lockon not action oriented as well? several skills in TERA is also auto lockon (one was the archer skill, but forgot the name....) I don't have any problem with TERA, probably gonna try it anyways, but saying TERA is 'more new and action oriented' and BnS auto lockon is "nothing innovated" seems a bit trashy logic, but I guess the opinion factor makes this justifiable.

    And yes , this game is gonna be another generic MMO with nothing new and I saw it coming since the 1st trailer , it definitely is an eye candy though

     


    Generic

    Blade and Soul

    Druids, Trolls, Elves

    False

    Tab to target

    False

    Hold right mouse key to move camera

    False

    Characters moves like a snail, requires mount to travel faster

    False

    Auto attack

    False

    10 rows of interface dedicated to hotkeys for skills

    False
    What so generic about it? Sure it has features that is similar or same as past mmo, but generic? Your definiton is pretty broad, and of course the game being non-generic does not mean it is going to be good, butat least it will fail un-generically

     

    Means you have never played a martial arts MMORPG before have you ?

    Your attempt of define generic is fail in my opinion

    It don't have troll elves druids but It have bandits , crabs since it's a martial arts game and most martial arts games have those

    It actually do have tab to change target if you set ur key the way you want it

    If you want you can use right mouse to move the camera too, it's just a matter of control settings

    Characters do move like a snail but it don't cost money to buy mount since it have built in mount called " Qinggong"

    Auto-attack ??? well It take out a feature so it's not generic now ??? like a mother took out her baby tooth

     , it's just key spamming like always

    10 rows of interface dedicated for hotkeys and skills ( well , they do have those you know , it's just customized to maximize the effect of the UI , it's just a matter of where you put it )
  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by chivien

    Originally posted by xKingdomx


    Originally posted by chivien

    *Trimmed the stuff, since it wasn't replied*

     

    this game is gonna be another generic MMO with nothing new and I saw it coming since the 1st trailer , it definitely is an eye candy though

     


    Generic

    Blade and Soul

    Druids, Trolls, Elves

    False

    Tab to target

    False

    Hold right mouse key to move camera

    False

    Characters moves like a snail, requires mount to travel faster

    False

    Auto attack

    False

    10 rows of interface dedicated to hotkeys for skills

    False
    What so generic about it? Sure it has features that is similar or same as past mmo, but generic? Your definiton is pretty broad, and of course the game being non-generic does not mean it is going to be good, butat least it will fail un-generically

     

    Means you have never played a martial arts MMORPG before have you ?

    Your attempt of define generic is fail in my opinio

    It don't have troll elves druids but It have bandits , crabs since it's a martial arts game and most martial arts games have those

    so you first said "Generic MMO", now you move into martial arts game, didn't realise there was so many kinds of generic........were you expecting dragons? bad ass rock statutes? oh wait they are in half of the mmos already, every game will eventually have a similarity point, it doesn't have to be like designs from out of this world, because once you get that, people will start complaining out of character. You shouldn't be battling aliens in a martial arts mmo right?


    It actually do have tab to change target if you set ur key the way you want it

    Do you want to? do you have to? giving you the option does not classify the game generic.......


    If you want you can use right mouse to move the camera too, it's just a matter of control settings

    Again, an option, unless the game work best as tab to target and right mouse to move camera, then ok maybe it is generic, but I haven't seen this yet.


    Characters do move like a snail but it don't cost money to buy mount since it have built in mount called " Qinggong"

    so this is when the argument goes into "So what you live in a penthouse, I live in a one room apartment, its still a space which I inhabit and live in", if you look closely to all games, every, EVERY single game has purpose to you an objective, method to finish a game, and reward, objective range from kill 10 rats to take out this boss at the end of the instance,  at its very basic structure, it requires you to kill a target, its the method of presentation that makes the two objective different and vary in experience.

    Same as the mount, would you feel like a person who know martial arts if you ride a ostrich everywhere? Qinggon is actually a classic martial arts feature, as a method of shorten distance travelling, but if you are going to argue any form of enhancing speed to your character as a "built in mount" then thats just skewed logic, and I'm not prepared to argue those points.


    Auto-attack ??? well It take out a feature so it's not generic now ??? like a mother took out her baby tooth LOL WHAT? how does that even relate to 'take out a feature so it's not generic'

     , it's just key spamming like always

    I think you should code a program to let you use Kinect or playstation move control to play the game, if pressing any kind of keys makes the game 'generic' and 'key spamming like always', no game on keyboard will every be ungeneric to you, even TERA uses hotkeys for skills and abilities, mouse buttons to attack (which is the same as BnS).


    10 rows of interface dedicated for hotkeys and skills ( well , they do have those you know , it's just customized to maximize the effect of the UI , it's just a matter of where you put it )

    if you ever are REQUIRED to use 10 rows of hotbars in BnS like WoW or many other games, then I quit this game, it just false advertising. As you said, generic mmo didn't "customized to maximize the effect of the UI" while BnS did that, so how is it generic.

    Compare the difference

    are you gonna argue the lack of choices for attack in BnS?

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  • DraftbeerDraftbeer Member UncommonPosts: 517

    Originally posted by chivien

    Generic combat , nothing innovated , you stand at one place and combo with hotkey and that's it , moving can't dodge

    Mountain scaling is just a a little-to-no different warp zones ( In Aion you ride the beast thingy and in B&S you jump between mountain )

    Graphic is a thump up

    Character creation is a thump down

    Auto-Lockon system similar to DMC is a thump down for me since you won't be able to freely choose between your target and it will affect PVE alot ( nothing innovated )

    Same goes for AOE skills , I prefer mouse and click and TERA aim system since it's more new and action-oriented for me

    And yes , this game is gonna be another generic MMO with nothing new and I saw it coming since the 1st trailer , it definitely is an eye candy though

    This.

  • rudbarrudbar Member Posts: 67

    Looks good, sort of like Crouching Tiger, Hidden Dragon mmo, but the character creation is poor and as action oriented combat, i prefer that of TERA.

    Played: SWG-FFXI-EQ2-Aion

    Anticipated in order of Hype:
    ArcheAge
    GW2
    TERA
    SWTOR

    Not enough info, but looks promising:
    Blade & Soul

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