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Star Wars on rails, why be excited?

 

I am wondering why people are so excited about this game?

If we forego the usual comments about how great (or not) is Bioware, if we forget that the Star Wars IP is huge (my personal favorite btw) and if we don't pay attention to the fact that Bioware will break even on box sales alone, and forget the swg vs. SWTOR and just focus on TOR and go down right to it, what is the attraction to this game?

Space is on rails, story is on rails, everyone will be having the same story, scripted for them and most of the content we have seen so far is either instances (flashpoints), single or group missions and not massive open world exploration.

What does this game have for dynamic content, crafting, player housing? Where is the open world dynamic events that would make this game next generation?

All Bioware is trying to sell this game on (as I see it) is scripted stories, so they created 16 novels worth of content, that is 16 novels worth of telling you how YOU and your character should be. The light / dark choices will be very limited and since it randomizes in groups it will prove to be little impacting to a character (or an uproar would happen). So what is so cool about being thrown into a scripted novel that will force you to play a game exactly on Bioware's terms?

Also the classes and progressions are created to mirror the usual triangle of healer, dps, tank (though mixed up), so there is no way to truly distinguish yourself. Even for the space on rails you have class spaceships that means every bounty hunter will look like the others. We don't know yet, but there is evidence to support that gear will be a big thing (wow carbon copy) and that players on similar levels will look similar. And of course the companion is also a scripted companion similar across the same class.

All in all it seems Bioware is strongly trying to control the mmo experience and to me it seems there is a true lack of freedom to create a character and develop it. No freedom to truly play the way YOU want to, no freedom to go about creating a story around your avatar that sets it apart from others of the same class. There is little to support evidence (except words) that the game offers any truly massive aspects. I think there are huge reasons to be concerned. It seems to me like 16 singleplayer games (the 16 novels mentioned) that can be played in succession. With some multiplayer aspects.

Bioware is missing out on a great chance with a huge budget to create a large open, breathing world of true adventure, choice and freedom and expend it on story on rails, glorified multiplayer - but really single player game.

Haven't we done the gear grind, raid thing to extinction? Haven't we had enough of small pvp battlegrounds and dungeons removed from the game world in little instances, haven't we seen the level progression and the EQ/WOW character development style etc. done for dozens of times.



So how will Bioware make SWTOR stand apart? So once gamers have burned through the scripted content after a month (and trust me they will!) - what is there to do then, but raid for gear?



Is there really no other model for creating massive games than this? Is this all that  a huge game company have to offer for a MASSIVE MULTIPLAYER WORLD?

And why the heck do they expect a 15$ a month to play it if they don't create something truly MULTIPLAYER and MASSIVE?



I for one am puzzled...

If we can drop the hate and the flames (on both sides) and concentrate on the game itself, what is it that truly attracts (or not) with this game?

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Comments

  • VexeVexe Member Posts: 549

    Ok, so, first you need to realize that rails =/= evil. Sometimes it's better to have a linear story than it is to have one that is completely open. It lets the developer control what you feel and when (which is especially good if they'rea good storyteller like bioware). This kind of experience als falls in more with the knights of the old republic games which this is going to be based. Also, "space ships on rails" if anything is a good things. Remember star fox 64? That was awesome. That was exactly what you're describing. 

     

    I don't have time to comment on the other stuff right now. I'll come back later.

  • EladiEladi Member UncommonPosts: 1,145

    Each game has to be judged by its own merrits,  taking out the points you gave at the start of your post reducing the discussion to sandbox vs themepark  is a compleet waiste of time.

    its all those points and more that will make me buy this themepark and happely spent a sub on it.

    Im very pro-sandbox but if a themepark is done right ( and Im seeing no wrongs in sw:tor) then I have nothing to say against it as it will entertain me for months if not years to come.

    besites that, I think your fairly misinfomed about how open the worlds are. but eh im no expert so im just gona leave it here.

  • IAmMMOIAmMMO Member UncommonPosts: 1,462

    Originally posted by Vexe

    Ok, so, first you need to realize that rails =/= evil. Sometimes it's better to have a linear story than it is to have one that is completely open. It lets the developer control what you feel and when (which is especially good if they'rea good storyteller like bioware). This kind of experience als falls in more with the knights of the old republic games which this is going to be based. Also, "space ships on rails" if anything is a good things. Remember star fox 64? That was awesome. That was exactly what you're describing. 

     

    I don't have time to comment on the other stuff right now. I'll come back later.

    No better story unfolds in a MMO than the one the player community create themselves, just give them the sand and stand back.

  • ormstungaormstunga Member Posts: 736

    I cba making point after point because I honestly care very little how it turns out. If its an above average game with just a few little new-ish tweaks and features, I'll play it. And watching the vids and news I'm sure it'll be just that.

    Why? Because its Star Wars. I dont expect you to understand, if you did you wouldnt make this thread ofc =P Eve since I grew up watching the movies I've been a fan. And well, I like MMORPGs. Not many games are both =D

     

    edit: ah I thought this was actually about what excites ppl about SWtor. But then I read "lets forget that bioware is making it, that its starwars" and everything else that is a huge excitement for ppl haha. So its actually a sandbox vs themepark thread? I dunno.

    Or is it a gw2 vs swtor in disguise? After all in GW2 its easy to forget about the universe as a selling point coz who honestly gives a damn about gw2 universe (whatever its called, even =P ). *paranoid*

  • Asmiroth20Asmiroth20 Member Posts: 346

        One part of me is with you, though it's a very little part.  I used to love SWG, how I made my way in the galaxy the way I wanted, however, after being away from it for so long and playing WoW I realized I'm just not into that kind of game any more.  I'm a big BioWare fan, a big Star Wars fan and really want to see how all the things they've been talking about come into fruition to see just what is possible with those components.  I've been aware that the game has been in production since the rumors in late 2005 and have been watching the stuff they produced since they actually came out with information for it. 

        There is yet to be anything I've seen that really puts me off the idea of playing and having fun.  The companion characters are my only real miff, but I think it's easy for me to overcome this one little thing.  So anyway, yeah, I just enjoy what I see/hear and look forward to playing pretty much.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    @OP: if you don't like themepark MMO's, then sure, there is nothing to be excited about.

     

    I mean, you could ask the same of themepark MMO's where questing is quided and battlegrounds, dungeons and raiding along with questing are the main attractions of the game.

     

    For people who haven't built up a dislike for themepark features or themepark oriented gameplay, then I thinkthere's enough to be excited about:

    - a world that is larger than most MMO's, certainly the themepark MMO's, and that is not empty, barren terrain but all handcrafted

    - a different experience in quest leveling than in other MMO's, more immersive which means more entertaining questing

    - features and content that's on par or even better than that of other AAA themepark MMO's

    - leveling alts is far more entertaining than in other MMO's

    - so far it looks that SWTOR will be as polished a gameplay experience at launch as Rift was and as WoW is

     

    Once again, I can see why for people who have enough of themepark MMO's this isn't interesting, but then again, SWTOR isn't the game they should be looking for if it's a non-themepark, more sandboxy MMO that they're looking for.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • VrikaVrika Member LegendaryPosts: 7,973

    OP:
    Even if you might be unable to enjoy a story you can't influence, the Star Wars movies have been enjoyed by quite a few people who didn't care that they weren't able to decide the outcome of the movie.

     
  • TardcoreTardcore Member Posts: 2,325

    I think its biggest selling point of this game is the fact that it is Star Wars, which is arguably one of the most well known and well loved Sci Fi franchises in the world. It also dosn't hurt that it apperently has a massive budget and is being made by a compnay with quite a good track record in the single player RPG industry.

    Sadly though, those three things could also be considered to be its greatest detractors as well.  For a lot of older Star Wars fans George Lucas perverted the SW universe into something we can't stand. Depending on how much say Lucas Arts has on this game development process, we may see the same kind of "kidified pap" that we saw in the SW prequels. Massive budget sounds good, until you start to wonder about how much pull the money guys have on the creative process. And last but not least, Bioware, while in my book is an excellent company when it comes to single player RPGs, has yet to build the same track record with MMOS. 

    All of that aside, I don't think the lack of next gen features will have much impact on the fans of this game. Just being able to play a well made game set in the Star Wars universe should be a big selling point. While those MMO fans tired of this kind of game and wanting next gen sandbox play won't care for it, I'm sure there is about 20 Star Wars fans for every one of them.

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  • DarkPonyDarkPony Member Posts: 5,566

    I think the storylines won't feel so linear at all: with all the branching, side quests and alignment choices to make.

    And next to storylines there are still story based / Voice-overed but completely OPTIONAL heroic arcs and worlds quests spread out over the worlds. (On the Origin worlds it's about 60% Class Quests, dropping to about 40% on the Capital worlds and then even lower for the rest of the game.)

    You aren't so condemned to your personal story as you think:

    We discovered a heroic quest that sent us deep within the bowels of Hutta to wipe out some unsavory characters and creatures in the sewers and found that our group cohesion was quite adequately tested. Crowd controlling enemies, target prioritization, etc., were all important for us to get through the encounter, which ultimately culminated with a fight against a robotic mini-boss who was guarding a glowing Datacron. Datacrons are scattered throughout the game world and offer unique permanent boosts to your statistics. This Datacron was actually part of a set, which when completed would offer even more significant bonuses according to BioWare’s Daniel Erickson (Bitton, mmorpg.com)

    And:

    We'd done something none of their internal testers have ever done: we focused on group content above and beyond anything else, wherever possible. While the first group-based content doesn't come along until right around level five, it's definitely there. Foregoing our class story missions until around level nine, we instead took on the 'heroic' content on the trash planet Hutta. It's stuff that you absolutely must form a group to tackle. It was actually a challenge. Though we struggled along the way we eventually did complete the heroic quests on Hutta. The reward was fantastic: a blue quality item and a lot of experience, not only from turning in the quests, but also from doing the content itself. We managed to outpace everyone else on levels, even while being grouped up doing group-based content, which has notoriously been slower than leveling by yourself in more recent MMOs

    Also it seems you haven't really read up a lot about Swtor: player housing in Swtor means having your own spaceship from where you can navigate the galaxy, where you can relax, and where your companions have their own quarters and craft for you. Kind of a base of operations on whatever planet you go.

    Crafting seems pretty novel (what we've seen so far) involving sending your companions out on missions to get rare crafting components, etc. Also your companions crafting crits are modified by how much they like you, etc. Crew skills info.

    Next to all that there will be some kind of world pvp on which they haven't released any info on yet, the worlds are vast and open (some are 7/8 wow zones), you will have expensive player mounts to travel around in them (as well as a taxi system) and there is exploring content in the shape of datacrons spread out over the worlds.

    Seems to me that beside personal story there is a lot of alternative and open content to enjoy in Swtor.

    I see the personal storylines just as a means to level up in a much more interesting way compared to grinding and dull kill and collect quests like in other mmorpgs.

  • FatherAnolevFatherAnolev Member UncommonPosts: 265

    Originally posted by Draccan

     

    I am wondering why people are so excited about this game?

    If we forego the usual comments about how great (or not) is Bioware, if we forget that the Star Wars IP is huge (my personal favorite btw) and if we don't pay attention to the fact that Bioware will break even on box sales alone, and forget the swg vs. SWTOR and just focus on TOR and go down right to it, what is the attraction to this game?

    Space is on rails, story is on rails, everyone will be having the same story, scripted for them and most of the content we have seen so far is either instances (flashpoints), single or group missions and not massive open world exploration.

    Just the way I like it.  Let me be part of a story, and let my friends be part of that story along with me.  I'm a fan of story, and don't really care much for "sandbox".  Given that most MMO's follow that same formula, I think there are 10+ million people who agree with that approach.

    What does this game have for dynamic content, crafting, player housing? Where is the open world dynamic events that would make this game next generation?

    No dynamic content that I know of.  I'm not aware of any other MMO's currently out there that have true dynamic content either.  Rift promised this, but in reality it's actually scripted as well.  GW2 promises this, and it will be interesting to see if they can deliver.  Personally I don't really care.  I'd rather be part of a cool story than no story at all.

    Crafting is in the game, player housing (ships) is in the game.

    And lastly, 'open world dynamic' is simply your idea of 'next generation'.  Personally, I think that immersive story is the next generation.  Most MMO's just have a bunch of random quests lying about - no truly immersive class story that extends throughout your gameplay experience, combined with off-shoot stories that are emotionally driven.

    All Bioware is trying to sell this game on (as I see it) is scripted stories, so they created 16 novels worth of content, that is 16 novels worth of telling you how YOU and your character should be. The light / dark choices will be very limited and since it randomizes in groups it will prove to be little impacting to a character (or an uproar would happen). So what is so cool about being thrown into a scripted novel that will force you to play a game exactly on Bioware's terms?

    Again, obviously not your cup of tea, but most RPG's are exactly that - scripted stories that you get to take part in.  Those of us who play for the story, and who already like BioWare games because of it, are being treated to exactly what we want, with the added MMO benefit of being able to participate (not just in our story, but in the stories of others) with thousands/millions of people online.

    Also the classes and progressions are created to mirror the usual triangle of healer, dps, tank (though mixed up), so there is no way to truly distinguish yourself. Even for the space on rails you have class spaceships that means every bounty hunter will look like the others. We don't know yet, but there is evidence to support that gear will be a big thing (wow carbon copy) and that players on similar levels will look similar. And of course the companion is also a scripted companion similar across the same class.

    Yeah... so?... if BioWare simply pulls off "WoW in the Star Wars universe" I would be thrilled - and given that WoW has many millions of subscribers, many of whom are SW fans, I think a lot of them will be too.  Add to that what BioWare is known for (immersive, emotionally drive story) and for me this might be the perfect game.

    All in all it seems Bioware is strongly trying to control the mmo experience and to me it seems there is a true lack of freedom to create a character and develop it. No freedom to truly play the way YOU want to, no freedom to go about creating a story around your avatar that sets it apart from others of the same class. There is little to support evidence (except words) that the game offers any truly massive aspects. I think there are huge reasons to be concerned. It seems to me like 16 singleplayer games (the 16 novels mentioned) that can be played in succession. With some multiplayer aspects.

    All I can go off of is what I've read from fan site blogs, etc.  Those people who have played the game seem to consistently say that it truly does feel massive, not single player.  As for BioWare trying to "control" the experience, well I think you're partially right - for your epic class story, they're holding your hand, sure.  But you do get your own choices (light vs. dark) which should in theory impact how the story unfolds - or at least it did in KOTOR.  And there is tons of additional non-epic-story content... i.e. side quests... just like every other MMO out there.  

    Bioware is missing out on a great chance with a huge budget to create a large open, breathing world of true adventure, choice and freedom and expend it on story on rails, glorified multiplayer - but really single player game.

    Haven't we done the gear grind, raid thing to extinction? Haven't we had enough of small pvp battlegrounds and dungeons removed from the game world in little instances, haven't we seen the level progression and the EQ/WOW character development style etc. done for dozens of times.

    Well, yes, we've seen it done dozens of times, but not driven by an emotional story.  I don't think as many MMO players care as much about "large open world with freedom" as you're implying.  You're clearly a fan of sandbox games, but I'd point out that with the exception of EVE, there aren't really any commercially successful sandboxes out there.  I'm sure if that many people cared so much about it, then other "theme park" games would fail miserably as people vote with their dollars... but that's not the case.  And in my case, as I've said above, I'm more interested in being the centerpoint of a really cool story than having a sandbox.



    So how will Bioware make SWTOR stand apart? So once gamers have burned through the scripted content after a month (and trust me they will!) - what is there to do then, but raid for gear?

    I seriously doubt that gamers will be able to burn through 16 novels worth of content in 1 month... at least not the typical gamer.  I only play most MMO's for 20-30 hours per week tops.  So in a month that's 80-120 hours.  I suspect it will take me several years to get through everything.  BioWare will stand apart based upon the emotional story, as they have in KOTOR, DragonAge, Mass Effect, etc.  That's their claim to fame, and so long as they don't deviate from that, I predict success (with the non "hardcore" crowd anyway).  For people who do somehow fly through the content that cast, you're right, I doubt any non-sandbox will hold much appeal for them.  I guess they'll just have to play EVE.



    Is there really no other model for creating massive games than this? Is this all that  a huge game company have to offer for a MASSIVE MULTIPLAYER WORLD?

    And why the heck do they expect a 15$ a month to play it if they don't create something truly MULTIPLAYER and MASSIVE?

    There are other models, namely sandbox models, but they've proven to be commercial failures (again with the exception of EVE).  In summary, I'd say that what you're asking for - a sandbox - is in fact a niche.  BioWare is not aiming for the niche market.  They're aiming for the 10+ million players who have voted with their pocket books, and shown that theme parks can be successful, especially if done right.

    As for paying $15/month for something multiplayer and massive, well, only time will tell.. and the other reviews which I've read that say people absolutely felt like it was massive and multiplayer!...  but despite what any of us have read, the best thing is to not assume, but rather try it once it's been released.



    I for one am puzzled...

    If we can drop the hate and the flames (on both sides) and concentrate on the game itself, what is it that truly attracts (or not) with this game?

    Emotional story-driven content, and BioWare quality.  Feeling like I'm playing a pen-and-paper RPG with my friends, but online with thousands/millions of other players running around in the same world as me, with BioWare as the Dungeon Master... :)

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Draccan

     

    I am wondering why people are so excited about this game?

    If we forego the usual comments about how great (or not) is Bioware, if we forget that the Star Wars IP is huge (my personal favorite btw) and if we don't pay attention to the fact that Bioware will break even on box sales alone, and forget the swg vs. SWTOR and just focus on TOR and go down right to it, what is the attraction to this game?

    Fair enough, i like concentrating on the game as well so i'll try and do that here, unless theres a reason to.

    Space is on rails, story is on rails, everyone will be having the same story, scripted for them and most of the content we have seen so far is either instances (flashpoints), single or group missions and not massive open world exploration.

    Okay to elobrate the space on rails thing is because it was marketed as a mini-game it's not meant in my eyes to be fully explored portion of the game.  Naturally it's being looked into to see if it's a good idea or not.  But as they can't implement everything for launch some things may not get included, fully explorable space is one of them.

    Moving on to story, while it may seem on rails and generally is, it's is much more eleborate then most MMOs of this genre give you.  Take Lotro for example in every single instance your going to do X Y and Z just like the person before you did.

    for example: Bilbo is having a problem with his garden, he asks you to take out the gnomes in the garden.  You run over take out the gnomes go back to Bilbo.  He then says he need carrots to undo the damage the gnomes did in them.  You run over get the carrots, bring them back, bilbo thanks you, then says can you place these carrots in the areas where the carrots are damaged, be sure to remove the broken ones though.  You run over to the garden click on one of the spot, a bar progress' and the broken carrot disappears, you click again another bar progresses, a new carrot appears (rinse repeat for the other 4) then you return back, bilbo thanks you and gives you his ring. Which is the quest reward.

    Thats how a typical quest runs in MMOs (at least theme park wise)  What do i mean by this? Do you see how it's completely linear.  Everytime you do this quest, it's always kill the gnomes, get the carrots, fix the garden get the reward. In almost every MMO it's this way, it's prescripted.

    To have truely dynmaic would mean that somehow everytime you enter that quest something different would have to attack the garden a new setup would occur.  Bilbo would have you doing different tasks, and even at that, ti's a series of events that occur. Granted it's better, but it's still scripted and thus railed.

    All Bioware did in my opinion is take it from 1 possible route to multiple

    Lets take Bilbo's example again, bioware style:

    For example: Bilbo is having a problem with his garden, he asks you take out the gnomes in the garden. Now you CAN agree to do this, OR decide to get a bit more money out of the deal by forcing his hand. If you suceed, he rescinds and says okay (though not happy about it).  Then you go and kill the gnomes.  You return to Bilbo and say the job is done.  Bilbo decides to send you to get some carrots to replace the ones that were damaged but this time because of what you did before he sends you down a back street ensuring you that it's faster.  However along the way you get attacked by some robbers that normally hang out there (this would not have occured if you hadn't weasled more money out of him and thus cause Bilbo to suggest this "new" path), you eventually get to the market and buy the carrots. When you return you see Bilbo standing there but he seems happier then normal (this is a false happy), he tells you to place the carrots in the ground where the broken ones were.  Now you can decide to do this as instructed or instead decide to break all the carrots and throw the good ones at Bilbo then take the ring from him while hes unconcious and elect to take the extra money from his as well.

    Thats just one possible path, there could be multiples.

    For a easier representation in most MMOs:

    Quest step A>Step B>Step C>Final

    in Bioware's

                                                            Final

                                             Step C>

                                                           Final

                              Step B>

                                                           Final

                                            Step C>

                                                           Final

                                                           Final

    Quest Step A>             Step C>

                                                          Final

                              Step B>

                                                          Final

                                            Step C>

                                                          Final

    What does this game have for dynamic content, crafting, player housing? Where is the open world dynamic events that would make this game next generation?

    Crafting is lined out as such, you can gather mats and schematics which allow you to craft items.  However it goes a step further beyond this by having your companions do the crafting part for you.  Why does this make it more interesting, by the simple fact that it introduces companions into the crafting which makes you interact with your companion npcs to get better carfting results.  Thus relying on you getting in good with them.  Plus it makes it more indepth by having each companion better at some things rather then others.

    All Bioware is trying to sell this game on (as I see it) is scripted stories, so they created 16 novels worth of content, that is 16 novels worth of telling you how YOU and your character should be. The light / dark choices will be very limited and since it randomizes in groups it will prove to be little impacting to a character (or an uproar would happen). So what is so cool about being thrown into a scripted novel that will force you to play a game exactly on Bioware's terms?

    This is countering acting to your debate, this is based on a lot of assuming in this sentance.

    As games rely on scripts all content is scripted to a point if it's not the player.  Bioware tends to give you more freedom in this regard to everything that occurs in most MMOs.  In every single MMO your told exactly what you must do and how it must be done.  This is a step up allowing you to choose in what direction you want (light or dark).  We don't know how much of an impact your choices will have, so i'd hold off on saying it will be very limiting. and of little impact.

    Granted it won't affect you much in big differences in gear but as the light and dark side do tend to lock off certain abilities and unlock others, it does provide an extra added customization to your features.

    Also the classes and progressions are created to mirror the usual triangle of healer, dps, tank (though mixed up), so there is no way to truly distinguish yourself. Even for the space on rails you have class spaceships that means every bounty hunter will look like the others. We don't know yet, but there is evidence to support that gear will be a big thing (wow carbon copy) and that players on similar levels will look similar. And of course the companion is also a scripted companion similar across the same class.

    Hitting a lot of areas her:

    Classes have to be mirrored of each other for balancing purposes.  Again MMO thing no one side can more powerful then the other or the OP/nerf bat request would go into full drive.  It's just how players are.

    As for the trinity.  Hey go with what works.  At least each person can choose how they want to spec their character and as you can change from these anytime you enter town it allows for more semi customization.

    As for the ship.  This is tied more to the story, so basically in the story you are the only that owns that ship. Plus this is only seen in an instance and space so it's not like your going to see millions of the same ship all along the port.  You see yours and never anyone elses unless you group with them (at least i think it works this way)

    As for gear, they depicted that there is tons of gear for people of all levels. The line theres more class gear then all the items from a single MMO together.  More class armor then other MMOs have mats, crafted items, gear, social items quest item combined.  Thats...a lot of armor, not to mention that you only gain some armor from doing quests and these are different depending on how you completed the quest (light or dark sided)

    All in all it seems Bioware is strongly trying to control the mmo experience and to me it seems there is a true lack of freedom to create a character and develop it. No freedom to truly play the way YOU want to, no freedom to go about creating a story around your avatar that sets it apart from others of the same class. There is little to support evidence (except words) that the game offers any truly massive aspects. I think there are huge reasons to be concerned. It seems to me like 16 singleplayer games (the 16 novels mentioned) that can be played in succession. With some multiplayer aspects.

    Well if we look at the "singe player aspect" known as the personal story then yeah in a way they are controlling it but they are doing it in a way less fashion then 95% of the MMOs in existance.  Outside the personal story you can choose who to help, which factions you join, i'm not refering to the empire/republic faction. I'm talking about the factions in game like the mandalores and such that you can ally with.  Then allowing players to become crafters that can craft gear that is of equal level from end game dungeons. as well as if you want to do full on pvp you can do that as well.

    Bioware is missing out on a great chance with a huge budget to create a large open, breathing world of true adventure, choice and freedom and expend it on story on rails, glorified multiplayer - but really single player game.

    Haven't we done the gear grind, raid thing to extinction? Haven't we had enough of small pvp battlegrounds and dungeons removed from the game world in little instances, haven't we seen the level progression and the EQ/WOW character development style etc. done for dozens of times.

    Other then dynamic content like GW2, dungeons, pvp battle grounds open world pvp, quests, raids, and such i'm not sure what else we can add. Player created content? sure i guess, but thats easily exploitable as seen in City of heroes/villians.

    As for swtor itself there is a pvp server, as for open pvp i think that will be covered better next week.  As for open world content. theres world quests, heroic quests (harder version i think and i think they are also a lot longer) and world bosses, they stated about 85% of the content is in the open world.

    Other then dynamic events and player created content, Bioware appears to have everything else



    So how will Bioware make SWTOR stand apart? So once gamers have burned through the scripted content after a month (and trust me they will!) - what is there to do then, but raid for gear?

     

    Well thats one possiblity, or you could craft your gear, do PvP, search for holocrons, do other quests, help people with their quests. Get social gear. 

    Is there really no other model for creating massive games than this? Is this all that  a huge game company have to offer for a MASSIVE MULTIPLAYER WORLD?

    It might be better to turn around and ask you the same question.  What do you think they could feasibly put into the game that doesn't A break lore, B unbalance the game or C is possible to code into the game, and D something that will most likely suceed?



    And why the heck do they expect a 15$ a month to play it if they don't create something truly MULTIPLAYER and MASSIVE?

    I see plenty of massive in large worlds, exploration, contested pvp areas, crafting, multiplayer dialog social rewards.



    I for one am puzzled...

    If we can drop the hate and the flames (on both sides) and concentrate on the game itself, what is it that truly attracts (or not) with this game?

    My short list of things.  Granted we are not there yet in creating a truely massive world with completely evovling landscapes and there are some restrictions but i think they did a fair or even might i say good job of creating a world that you would want to share with others and even give rewards for different types of people.

    Explorers get the holocrons

    raiders get their raids

    The RPer gets dialog and story

    The PvPer gets contested pvp content, warzones, xp and rewards for doing PvP

    Crafters have a indepth crafting systems which involve the companions as well as being able to sell their gear to even people who are doing top end raids.

    As for why i'm excitied about this game.

    Well first off i like any MMO, but i always felt the story part was missing which is what got me bored of it.

    So someone focusing on a good story always seems cool to me.  Plus the ability to mold that story (via the dialog system i outlined above) in a direction I want.

    Plus i loved the kotor games and this seems like that on steroids with a massive world, where i'll experiencing that world with tons of other people at the same time.

    Least wise thats why i'm interested.

    Plus my secret like of the alignment systems in games which i have always loved in many games

     

    In short if you look at any theme park game it's railroad.  You can of course choose to not take that quest but if you want the experience you have to do that quest.  GW2 has a good way of going about this and i'm interested in seeing how it's done. However ToR is attempting to take this a different route by keeping the questing system but beefing it up by giving multiple ways of going about it.

    Plus you can just say forget the quest and go off explore or do some PvP, crafting or whatever else you normally do in MMOs.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • immodiumimmodium Member RarePosts: 2,610

    Originally posted by IAmMMO

    Originally posted by Vexe

    Ok, so, first you need to realize that rails =/= evil. Sometimes it's better to have a linear story than it is to have one that is completely open. It lets the developer control what you feel and when (which is especially good if they'rea good storyteller like bioware). This kind of experience als falls in more with the knights of the old republic games which this is going to be based. Also, "space ships on rails" if anything is a good things. Remember star fox 64? That was awesome. That was exactly what you're describing. 

     

    I don't have time to comment on the other stuff right now. I'll come back later.

    No better story unfolds in a MMO than the one the player community create themselves, just give them the sand and stand back.

    IMO this utter rubbish. Most MMO players are very unimaginative and their stories would be very dull.

    image
  • DahlifyrDahlifyr Member UncommonPosts: 134

    Originally posted by immodium

    Originally posted by IAmMMO

    Originally posted by Vexe

    Ok, so, first you need to realize that rails =/= evil. Sometimes it's better to have a linear story than it is to have one that is completely open. It lets the developer control what you feel and when (which is especially good if they'rea good storyteller like bioware). This kind of experience als falls in more with the knights of the old republic games which this is going to be based. Also, "space ships on rails" if anything is a good things. Remember star fox 64? That was awesome. That was exactly what you're describing. 

     

    I don't have time to comment on the other stuff right now. I'll come back later.

    No better story unfolds in a MMO than the one the player community create themselves, just give them the sand and stand back.

    IMO this utter rubbish. Most MMO players are very unimaginative and their stories would be very dull.

     Just couse you dont have any imagination dosent mean that every other MMO player lacks it to! So please dont drag us in to your little world where everyone needs to be handheald!

  • SiveriaSiveria Member UncommonPosts: 1,421

    This is why TOR should be Buy to play, its far too much like a single player game than a real mmorpg. In a mmorpg I like to explore not have everything be instanced. From what I read so far I am kinda on the fence about buying the game, nevermind subbing after the free month, as the game sounds i'll be bored of it within a week, its bascally another copy of rift/wow with linear gameplay that does not belong in a mmorpg at all, it belongs in a single player game. Honestly who really cares about a story for each class, its a mmorpg, not a single player game. The quests will still end up being go fetch this, or go kill that where you don't even need to pay attention like most linear mmo's that are being puked out lately. You may say I am trolling here but its just facts, that some people can't seem to deal with.

    For endgame I hope it has REAL raids, not this garbage crap WoW has and I think rift has the exact same stuff.  I mean ONLY 40 man raids that cannot be pugged, and cannot be magically "saved" and stopped in the middle. I remember the glory days of raiding, when you had to do it in one shot or else you had to wait 3 days to a week, it kept the casual smacktards out of them.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

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    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • SovrathSovrath Member LegendaryPosts: 32,780

    Originally posted by Siveria

    This is why TOR should be Buy to play, its far too much like a single player game than a real mmorpg. In a mmorpg I like to explore not have everything be instanced.

    Except one of the very first things that was stated by the devs was that you could do quests or just grab your buddies and explore "the other side of the planet".

    now, I don't exactly know how large the other side of the planet is but the problem here is that many of the things that players say they want have already been stated to be in game.

    Except players don't seem to want to acknowlegge this.

    Whether they are successful with their list of features is one thing. But we should at least acknowledge that they have already laid claim to typical mmo features.

    many times.

    many.

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  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Siveria

    This is why TOR should be Buy to play, its far too much like a single player game than a real mmorpg. In a mmorpg I like to explore not have everything be instanced. From what I read so far I am kinda on the fence about buying the game, nevermind subbing after the free month, as the game sounds i'll be bored of it within a week, its bascally another copy of rift/wow with linear gameplay that does not belong in a mmorpg at all, it belongs in a single player game. Honestly who really cares about a story for each class, its a mmorpg, not a single player game. The quests will still end up being go fetch this, or go kill that where you don't even need to pay attention like most linear mmo's that are being puked out lately. You may say I am trolling here but its just facts, that some people can't seem to deal with.

    Now in terms of endgame, In My eyes wow has no endgame and does it way wrong, since its bascally stuff that can't even be called a "raid" by real mmorpg players standarts, with a total carrot-on-a-stick mentality, I mean after you raid to get gear in wow, other than more carrot-on-a-stick crap, what use is it? Raids should not be accessable to casuals, and the raid gear should also be the best gear in game for pvp or bascally any other activity, not diff sets for pvp and stuff like wow, and probally rift will be doing. In Wow I hit endgame, went on a raid or 2 then relized how utterly stupid and pointless it was and I canceled my account, haven't gone back in ages, well since just before cata came out. I honestly think people that think wow has a endgame are morons, but hey blizz makes millions off those idiots so they must be doing something right.

    Alternatively you could read some of the replies which topple those misconceptions or do some actual research.

    And wow has no endgame?

    *slowly backs out of this post*

  • SovrathSovrath Member LegendaryPosts: 32,780

    Originally posted by immodium

    Originally posted by IAmMMO


    Originally posted by Vexe

    Ok, so, first you need to realize that rails =/= evil. Sometimes it's better to have a linear story than it is to have one that is completely open. It lets the developer control what you feel and when (which is especially good if they'rea good storyteller like bioware). This kind of experience als falls in more with the knights of the old republic games which this is going to be based. Also, "space ships on rails" if anything is a good things. Remember star fox 64? That was awesome. That was exactly what you're describing. 

     

    I don't have time to comment on the other stuff right now. I'll come back later.

    No better story unfolds in a MMO than the one the player community create themselves, just give them the sand and stand back.

    IMO this utter rubbish. Most MMO players are very unimaginative and their stories would be very dull.

    I'm not quite sure I would put it that way but there is some truth to what you say.

    With the exception of some role players I've run across I've never EVER run across anyone making their own stories.

    I've come across players who fell more in the category of "he came out and ganked us so we went back and got buffed up and then went and ganked him".

    Now, there are some incredible events that seem to happen in eve but wouldn't call them "stories" per se. It's very notable and exciting that someone (usually) screws over their bretheren and essetnailly sells an alliance to the farm (I wonder if "the farm" is an alliance in EVE? If so then scratch that and instead insert "sells them out")

    But those really aren't "stories'.

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  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Siveria

    This is why TOR should be Buy to play, its far too much like a single player game than a real mmorpg. In a mmorpg I like to explore not have everything be instanced. From what I read so far I am kinda on the fence about buying the game

    The rest i snipped

    The rest i snipped out because it's a basic rant against theme parks and i don't feel that a conversation worth debating.  People have likes and dislikes. some like story some don't.  We shall see how much story is like in this game.  Always try something new.

    The part i did quote though i didn't snip because info actually contradicts this point.

    First off exploration:

    Quote: Exploration yields XP, as you can progress from Level 1 to Level 2 without completing a single quest - Darth Hater

    Shows you get xp for exploration. Now most MMos do that so i understand if thats not enough so heres some more.

    If your an explorer you may find Datacrons which are an exploration reward. These give permanent stat boosts like +1 cunning - Bioware

    Second reason why'd you want to purposely go off the beaten path to find these things. or even happen to come across while your exploring.

    Not enough heres more goodies especially if your a lore type person

    Without exploring the world and stumbling on unique treasures, hidden quests, codex entries, the occasional world boss or encampment of rebels, you will be missing out not only on equipment rewards, XP, chances to further affection with your companion or build your alignment - Bioware

    So you can get hidden treasure, permanent stat boosts, xp, chances to further your companions affection to you, build your alignment, in addition to seeing cool sights.

    As for the everything is instanced.

    Quote: For the average planet, I'd say that 85+% of space is located in open, non phased areas - Bioware

    I think you can get from that what you awnt.  but it seems to me that 85% of the world is in areas where you can run into other people.

     

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Dahlifyr

     Just couse you dont have any imagination dosent mean that every other MMO player lacks it to! So please dont drag us in to your little world where everyone needs to be handheald!

    He has a point. Most of the 'story' created by players is certainly not of the level that you could sell a book of it, with their quality of story or plotlines. Heck, the story of most of those players looked at clinically often doesn't even reach the quality of storylines provided by the devs.

    In this player stories are often as entertaining to others as the answer to the question: 'so, what did you do today with your life?'

    Sure, there are some people who can sell books with talking about their experiences in life, but in most cases the day-to-day life and stories it brings is maybe interesting to someone him or herself, but dull for others, not worth sharing. Heck, even for people themselves there are lots of day-to-day experiences or 'stories' that are boring and dull to them.

     

    So, to go back with this to 'player stories' in an MMO, no those stories are often only interesting to that person himself and many times it isn't even that interesting to themselves, those 'stories' that is: the only added value that they offer is the immersion because of personal value they sometimes (and certainly not always, 100% of the time) bring, not the quality of the 'stories' themselves.

    Well, when it comes to immersion, that can be triggered via different ways, that can be because of a sandbox feature provided experience ('story') or dev provided content.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • SpandexDroidSpandexDroid Member Posts: 277

    cuz..it's Star Wars and there are lightsabers lol

  • LerxstLerxst Member UncommonPosts: 648

    Originally posted by Sovrath

    Originally posted by Siveria

    This is why TOR should be Buy to play, its far too much like a single player game than a real mmorpg. In a mmorpg I like to explore not have everything be instanced.

    Except one of the very first things that was stated by the devs was that you could do quests or just grab your buddies and explore "the other side of the planet".

    now, I don't exactly know how large the other side of the planet is but the problem here is that many of the things that players say they want have already been stated to be in game.

    Except players don't seem to want to acknowlegge this.

    Whether they are successful with their list of features is one thing. But we should at least acknowledge that they have already laid claim to typical mmo features.

    many times.

    many.

    I like the option to choose form questing or not questing, but I have serious doubts it will hold up to the standards they think.  Usually people quest in these games because the quests give them exp and items that surpass anything else they can obtain through general exploration.  If you want to be able to stay competative, you need to do the same quests as everyone else... then we start the Themepark ride.

    If TOR made questing no more rewarding than exploring other than being able to participate in a story line, then it could work.  So far though, none of us know what to expect.

  • GetalifeGetalife Member CommonPosts: 786

    Originally posted by Dahlifyr

    Originally posted by immodium


    Originally posted by IAmMMO


    Originally posted by Vexe

    Ok, so, first you need to realize that rails =/= evil. Sometimes it's better to have a linear story than it is to have one that is completely open. It lets the developer control what you feel and when (which is especially good if they'rea good storyteller like bioware). This kind of experience als falls in more with the knights of the old republic games which this is going to be based. Also, "space ships on rails" if anything is a good things. Remember star fox 64? That was awesome. That was exactly what you're describing. 

     

    I don't have time to comment on the other stuff right now. I'll come back later.

    No better story unfolds in a MMO than the one the player community create themselves, just give them the sand and stand back.

    IMO this utter rubbish. Most MMO players are very unimaginative and their stories would be very dull.

     Just couse you dont have any imagination dosent mean that every other MMO player lacks it to! So please dont drag us in to your little world where everyone needs to be handheald!

    Would love to see how imaginative you really are. I have played every sandbox title on the market and it is a big snorefest. No players and yes even you can not match Bioware and its storytelling.

  • greenbow54greenbow54 Member UncommonPosts: 128

    This isn't a sandbox. This isn't SWG 2.0.

    People like you, OP, are expecting things of this game that were never meant to be a part of it. Go play EVE if you want a sandbox in space.

    Not meaning to sound aggressive here, but the points made in this thread has been brought to light many times before, and are getting rather stale from the sandbox people.

    image

  • TyrokiTyroki Member UncommonPosts: 183

    Now, before I say what I want to say, don't get me wrong. I've enjoyed some MMO's that have rails.

     

    With that said, I honestly can't see the point of having a story driven MMO with hard rails. The concept just seems utterly pointless. Okay, we have our game on rails... now what? I mean, they're MMO's for a reason aren't they? We're playing with eff loads of other people... not in 'game rooms' that happen to have a public chat. I say 'game rooms' not literally, but figuratively.

    It's just like I don't see the point of solo in these rail based MMO's, but that's a different topic entirely.

    I honestly believe that Rail based games belong as either Singleplayer games, or as CORPG's (or MORPG's... or whichever genre they happen to be for).

    Sooner or later you run out of things to do. I mean, I remember the days of Ragnarok Online. Now, for a looong time, no one could say that game was on rails. You ran around, you did what you want, you had fun. Why force people in to big un-necessary stories created by the developers? I mean, they can only come up with so much content when they're wasting their time working on quests and other things for you to do as part of the story and world.

    I can see why people constantly cry for sandbox games. Granted, pure sandbox doesn't appeal to many people, but even a hybrid (a bit like I'm considering GW2 as) would be best...

     

    Now granted we all have our own opinions, and this is mine... I just... don't see the point of rail games outside of SP and CORPG/MORPG/Whatever.

    MMO's played: Ragnarok Online (For years), WoW (for a few weeks only), Guild Wars, Lineage 2, Eve, Allods, Shattered Galaxy, 9 Dragons, City of Heroes, City of Villains, Star Trek Online (Got someone ELSE to pay for it), Champions Online (Someone else paid), Dofus, Dragonica, LOTRO, DDO and more... A LOT more. I've played good AND bad. The bad didn't last long. :P

  • SovrathSovrath Member LegendaryPosts: 32,780

    Originally posted by MMO.Maverick

    Originally posted by Dahlifyr



     Just couse you dont have any imagination dosent mean that every other MMO player lacks it to! So please dont drag us in to your little world where everyone needs to be handheald!

    He has a point. Most of the 'story' created by players is certainly not of the level that you could sell a book of it, with their quality of story or plotlines. Heck, the story of most of those players looked at clinically often doesn't even reach the quality of storylines provided by the devs.

    In this player stories are often as entertaining to others as the answer to the question: 'so, what did you do today with your life?'

    Sure, there are some people who can sell books with talking about their experiences in life, but in most cases the day-to-day life and stories it brings is maybe interesting to someone him or herself, but dull for others, not worth sharing. Heck, even for people themselves there are lots of day-to-day experiences or 'stories' that are boring and dull to them.

     

    So, to go back with this to 'player stories' in an MMO, no those stories are often only interesting to that person himself and many times it isn't even that interesting to themselves, those 'stories' that is: the only added value that they offer is the immersion because of personal value they sometimes (and certainly not always, 100% of the time) bring, not the quality of the 'stories' themselves.

    Well, when it comes to immersion, that can be triggered via different ways, that can be because of a sandbox feature provided experience ('story') or dev provided content.

    exactly, especially the first part I highlighted.

    I mostly write music but I do have to "write" story in what I'm dong (book/libretto) and though I an NOT the end all and be all of writers by any stretch of the imagination I can safely say that I see very little "story" from players. Great

    The second part I highlighted is a great way of putting it.

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This discussion has been closed.