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GW2 Engineer: Love it, Hate it, Indifferent?

ZeroxinZeroxin Member UncommonPosts: 2,515

Your thoughts on the Engi for GW2?

This is not a game.

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Comments

  • Methos12Methos12 Member UncommonPosts: 1,244

    It's alright, even though I don't intend to play as an Engineer. I think people are taken aback because until GW2 technology wasn't that prominent in Guild Wars setting. Asuran contraptions don't really count. Real, conventional nuts n bolts technology didn't exist until the Charr got the hang of it and Engineer definitely falls under the "techie" part of the technology. If that makes any sense.

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  • NaturTalentNaturTalent Member Posts: 29

    I realy didnt expect so much technology to be involved in the Engineer class. As for now, i dont realy think it fits into GW2. But lets keep in mind that we probably will see a hands on experience of the engineer from some of the conventions Anet is attendting, so mine and others opinion will probably change ( i hope ).

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  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Interested to see/learn more about the combat mechanic of tool belts but definitely a top 3 prof for me.

  • SenadinaSenadina Member UncommonPosts: 896

    I've been anxiously awaiting the announcement of the gun toting class, and the engineer actually makes sense to me. Look at the pictures in the article, nothing looks too high tech, quite rustic actually. I'm not that into bombs and grenades tho, so I have mixed feelings. Not exactly what I wanted, but can't say it doesn't make sense to make the gun wielder a demolitions expert too.

    image
  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167

    I enjoyed the Engineer in WAR but in GW2 it will probably be an alt. My main will still be the Assasin.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I think that many people still see the Guild Wars world as in a medieval era fantasy time, but ANet has progressed its world for GW2 into an industrialist/steampunk era, at least for the Charr culture.

    Plus the tools that the engineer uses, grenades, mines, turrets, those resemble even closer warfare instruments closer to our time.

     

    I think I'll play the Engineer for one of my alts for its strangeness, it's certainly the class that looks to be the most a break from standard MMO classes, I'm curious how the gameplay will be. But it's not an instant-love class for me, for that it's just too weird as a class.

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  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    Seems like people like it so far. I voted indifferent, its a good class and it fits, but some things could have been made to be less futuristic (mines, and automatic targeting turrents)... That keg bomb was okay but mine with that blinking light looks too much similar to modern land mines.

  • cali59cali59 Member Posts: 1,634

    I voted like it.  It's a little weird to have the engineer being totally tech based after the Commando april fools joke.  Flashbang grenades go from being a joke to being in game in the space of a month and a half.

    That being said, I'm fine with the tech based aspect of it.  I'd have also been fine with a Ritualist class, which the Engineer definitely looks like a unspiritual (get it?) successor to.

    I think I would have voted love it had there been a melee option.  I don't know, it just seems so weird not to have one, even if I know that Elementalists aren't using their weapons to attack.  Maybe it's knowing they can use a shield.  Maybe allowing a main hand mace to go with the shield would have been too much like the commando.

    I also think Scepter would have been interesting had they tied it into the technological aspect and had it shoot out stunning electricity or something.

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  • MyPreciousssMyPreciousss Member Posts: 427

    Definitely hate it. Reminds me of the day in WoW (yes I was young and blind a long time ago) when a motorbike passed by with its horrible sound, this was shocking and disturbing. In a mmo where everything is magic and medieval to have suddenly electronic mines, gun turrels, or high-tech gadgets is simply ill-at-place.

    GW2 is trying so hard to be everything everyone has ever dreamed of that they are even introducing this kind of sci-fi/steampunk elements that simply don't fit into their universe. I'm still anxious to play it but this kind of class and its weird skills are really destroying a part of its charm for me.

  • goblagobla Member UncommonPosts: 1,412

    I dislike it, though probably even close to hating it.

    I'm very strict about lore. I don't enjoy RPGs that don't take their lore seriously ( unless it's a satire ofcourse ). The Engineer just seems wrong in the setting. Especially the vehicles seen in the background of those videos.

    Why are all the classes still using martial weapons when there's rapid-fire gunpowder available? I mean I'd understand if there were like muskets which could only be fired once before melee ensued but they're not.

    The guns I could get over. But the steam cars and tanks are just too much. I prefer my fantasy worlds to make internal sense ( they don't have to make sense according to our world's workings, but they do have to make sense according to their own workings ) and this just doesn't seem to make any sense.

    But I realise I'm probably a minority that takes lore so seriously and I don't expect to be catered to. Still, would be nice to see more games that went with lore over "looks cool".

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  • EndDreamEndDream Member Posts: 1,152

    If its fun and balanced I'm happy

     

    "like it"

    Remember Old School Ultima Online

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    Originally posted by MyPreciousss

    Definitely hate it. Reminds me of the day in WoW (yes I was young and blind a long time ago) when a motorbike passed by with its horrible sound, this was shocking and disturbing. In a mmo where everything is magic and medieval to have suddenly electronic mines, gun turrels, or high-tech gadgets is simply ill-at-place.

    GW2 is trying so hard to be everything everyone has ever dreamed of that they are even introducing this kind of sci-fi/steampunk elements that simply don't fit into their universe. I'm still anxious to play it but this kind of class and its weird skills are really destroying a part of its charm for me.

    250 years ago, Asura were already able to build massive robots called golems. In sorrow furnace you have a giant mechanical boss Iron Forgeman. Its logical to develop guns 250 years after that.

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    People seem to still think this game is in a Medieval era. It has progressed 250 years and it's more like a late Renaissance era. One culture (the Charr) are in their industrial revolution. While I do feel the LED lights could be changed I don't see anything out of place with the engineer.

  • goblagobla Member UncommonPosts: 1,412

    Originally posted by thedarkess

    Originally posted by MyPreciousss

    Definitely hate it. Reminds me of the day in WoW (yes I was young and blind a long time ago) when a motorbike passed by with its horrible sound, this was shocking and disturbing. In a mmo where everything is magic and medieval to have suddenly electronic mines, gun turrels, or high-tech gadgets is simply ill-at-place.

    GW2 is trying so hard to be everything everyone has ever dreamed of that they are even introducing this kind of sci-fi/steampunk elements that simply don't fit into their universe. I'm still anxious to play it but this kind of class and its weird skills are really destroying a part of its charm for me.

    250 years ago, Asura were already able to build massive robots called golems. In sorrow furnace you have a giant mechanical boss Iron Forgeman. Its logical to develop guns 250 years after that.

    I wonder why they're still using swords etc.

    I mean in a Warhammer setting where technology is powerfull but also extremely dangerous ( just look at those shiny "blow up your own entire army" skaven misfire charts ) I understand why swords and such are in extremely high demand and why races with low birthrates like elves don't use gunpowder at all. It makes sense.

    But why isn't the whole of GW2 more like the Napoleonic Wars? Gunpowder doesn't seem to be dangerous. They seem to have moved past the slow-firing long-reload bullets that couldn't pierce plate armor and shields and moved on to rapid-fire weapons that should by all means make plate armor and shield completely useless. Even if the bullet didn't then the explosions would.

    Classes like the Warrior and Guardian don't belong in the same setting as the Engineer and Thief. They're from totally different time periods.

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  • VerterdegeteVerterdegete Member UncommonPosts: 247

    It's funny how people were overjoiced to see char helicopters, buggies, flamthrowers, bazookas and now all of a sudden are startled by a gun turret and landmines. In the char starting zone we could see an endless space of factories. What did you expect they are producing there - slings, bows and arrows ?

    image
  • WreckoniingWreckoniing Member UncommonPosts: 279

    Hated it, now loving it.

  • cali59cali59 Member Posts: 1,634

    Originally posted by gobla

    Why are all the classes still using martial weapons when there's rapid-fire gunpowder available? I mean I'd understand if there were like muskets which could only be fired once before melee ensued but they're not.

     I think the answer is that PVP balance shapes the world.

    For instance, if you're approaching it from a real world perspective, then guns kill people.  From a real world perspective, swords and axes also kill people.  But nobody uses swords and axes to fight anymore because of the insurmountable range advantage guns provide.

    But in the GW2 universe, yes, you have rapid fire gunpowder but it's not even close to immediately lethal.  Swords and axes aren't immediately lethal.  People can also go flying across the area or dodge your bullets.

    People don't use martial weapons in the real world because they're not on equal footing against people with guns.  In Tyria, they are.

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  • TyrxzTyrxz Member Posts: 329

    Won't know until the game is released. *Indifferent* (so far)

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  • goblagobla Member UncommonPosts: 1,412

    Originally posted by cali59

    Originally posted by gobla

    Why are all the classes still using martial weapons when there's rapid-fire gunpowder available? I mean I'd understand if there were like muskets which could only be fired once before melee ensued but they're not.

     I think the answer is that PVP balance shapes the world.

    For instance, if you're approaching it from a real world perspective, then guns kill people.  From a real world perspective, swords and axes also kill people.  But nobody uses swords and axes to fight anymore because of the insurmountable range advantage guns provide.

    But in the GW2 universe, yes, you have rapid fire gunpowder but it's not even close to immediately lethal.  Swords and axes aren't immediately lethal.  People can also go flying across the area or dodge your bullets.

    People don't use martial weapons in the real world because they're not on equal footing against people with guns.  In Tyria, they are.

    Why?

    As I said, I don't expect the game to make sense according to RL laws and physics. But I do expect it to make sense according to it's own laws and physics.

    But there's nothing at all stating why guns have some sort of hidden disadvantage. As I mentioned, Warhammer has guns but they're very prone to misfire. That's a disadvantage explaining why in Warhammer guns aren't superior to martial weapons. And why people are still walking around in full plate even though bullets could easily rip right through it.

    They could have made a great interesting and logical class that made sense in the world they're constructing if they spend some time thinking about things like this. Instead they just chose to go with "What looks cool?" and left it at that.

    As I said, I'm probably a minority who cares about this type of stuff. But it is the reason why I don't like the Engineer.

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    Resistance is futile.
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  • bansanbansan Member Posts: 367

    Originally posted by Verterdegete

    It's funny how people were overjoiced to see char helicopters, buggies, flamthrowers, bazookas and now all of a sudden are startled by a gun turret and landmines. In the char starting zone we could see an endless space of factories. What did you expect they are producing there - slings, bows and arrows ?

    But they are...unless charr can't be rangers.


    Originally posted by DJJazzy

    People seem to still think this game is in a Medieval era. It has progressed 250 years and it's more like a late Renaissance era.

    Right.  But charr are still using bows and arrows, and they are equivalent (maybe?) to 250 years of technology.  I'll still play the game, I'm just saying don't be surprised if some people feel cognitive dissonance from it.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Verterdegete

    It's funny how people were overjoiced to see char helicopters, buggies, flamthrowers, bazookas and now all of a sudden are startled by a gun turret and landmines. In the char starting zone we could see an endless space of factories. What did you expect they are producing there - slings, bows and arrows ?

    I doubt that everyone who has an issue with the modern age aspect of the Engineer, was overjoyed with Char helicopters, buggies, bazookas etc (were there bazookas and helicopters?? I guess I wasn't paying enough attention).

     

    I don't mind it myself, but I can imagine that people who prefer their fantasy games to be more traditionalist high fantasy, would have an issue with the Engineer's grenades, motion sensor mines and automated target-seeking turrets, which admittedly didn't even exist in the industrialist era but makes one think of this century's and last century's weapon technology.

    It'd be like you're reading an epic fantasy series a la Tolkien's Lord of the Rings or George RR Martin's Game of Thrones and suddenly a race would be introduced that had machine guns, tanks and biplanes or zeppelins. While interesting, it'd certainly rigorously change the atmosphere and story.

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    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • guignol69guignol69 Member UncommonPosts: 72

    I agree with gobla on that : all the skills do not disturb me except the landmine and the turret. Make me dislike the class for the moment : I was up for a renaissance alchemist focused kind of class but it's rather a post modern scientist focused kind of class.

     

    Azuras make golem : right, but they heavily rely on magic for that if I well remember, in addition to their tremendous knowledge.

     

    What's the point of using an electronic landmine instead of a mechanical triggered one ? Just saying...

     

    Charrs have made a great technological jump but they appear to be just between the renaissance and the industrial revolution era yet, better than post modern : meaning there should not be electronic devices. Moreover turrets could have been mechanically handled too, with some sort of manual aiming system better than an automatic one (involving electronic once again) instead : some kind of minion could have been added to handle the turret while the engineer fights on his own, the result would have been the same but no electronic would have been involved.

     

    Electronic is the very last step to our post modern era of technology : one step further and you can make computers, radars, submarines, jets... this is too much of a far streched to me.

    It's just one step from the sublime to the ridiculous.
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  • n3verendRn3verendR Member UncommonPosts: 452

    Originally posted by gobla

    Originally posted by cali59


    Originally posted by gobla

    Why are all the classes still using martial weapons when there's rapid-fire gunpowder available? I mean I'd understand if there were like muskets which could only be fired once before melee ensued but they're not.

     I think the answer is that PVP balance shapes the world.

    For instance, if you're approaching it from a real world perspective, then guns kill people.  From a real world perspective, swords and axes also kill people.  But nobody uses swords and axes to fight anymore because of the insurmountable range advantage guns provide.

    But in the GW2 universe, yes, you have rapid fire gunpowder but it's not even close to immediately lethal.  Swords and axes aren't immediately lethal.  People can also go flying across the area or dodge your bullets.

    People don't use martial weapons in the real world because they're not on equal footing against people with guns.  In Tyria, they are.

    Why?

    As I said, I don't expect the game to make sense according to RL laws and physics. But I do expect it to make sense according to it's own laws and physics.

    But there's nothing at all stating why guns have some sort of hidden disadvantage. As I mentioned, Warhammer has guns but they're very prone to misfire. That's a disadvantage explaining why in Warhammer guns aren't superior to martial weapons. And why people are still walking around in full plate even though bullets could easily rip right through it.

    They could have made a great interesting and logical class that made sense in the world they're constructing if they spend some time thinking about things like this. Instead they just chose to go with "What looks cool?" and left it at that.

    As I said, I'm probably a minority who cares about this type of stuff. But it is the reason why I don't like the Engineer.

    Well, it makes sense to me in a physics kind of manner.

    In the real world, bullets travel roughly faster than the human eye can register them. In GW2, bullet speed is a lot lower - but still hard enough to do a sizeable amount of damage. In my mind, guns are the last thing someone complaining about technology should fixate on considering you can pilot mechs, an invention in science fiction that made guns obsolete.

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  • AlotAlot Member Posts: 1,948

    Should guns be superior to swords and bows? If so, then magic should be superior to any of the normal weapons.

  • TardcoreTardcore Member Posts: 2,325

    Originally posted by gobla

    Originally posted by cali59


    Originally posted by gobla

    Why are all the classes still using martial weapons when there's rapid-fire gunpowder available? I mean I'd understand if there were like muskets which could only be fired once before melee ensued but they're not.

     I think the answer is that PVP balance shapes the world.

    For instance, if you're approaching it from a real world perspective, then guns kill people.  From a real world perspective, swords and axes also kill people.  But nobody uses swords and axes to fight anymore because of the insurmountable range advantage guns provide.

    But in the GW2 universe, yes, you have rapid fire gunpowder but it's not even close to immediately lethal.  Swords and axes aren't immediately lethal.  People can also go flying across the area or dodge your bullets.

    People don't use martial weapons in the real world because they're not on equal footing against people with guns.  In Tyria, they are.

    Why?

    As I said, I don't expect the game to make sense according to RL laws and physics. But I do expect it to make sense according to it's own laws and physics.

    But there's nothing at all stating why guns have some sort of hidden disadvantage. As I mentioned, Warhammer has guns but they're very prone to misfire. That's a disadvantage explaining why in Warhammer guns aren't superior to martial weapons. And why people are still walking around in full plate even though bullets could easily rip right through it.

    They could have made a great interesting and logical class that made sense in the world they're constructing if they spend some time thinking about things like this. Instead they just chose to go with "What looks cool?" and left it at that.

    As I said, I'm probably a minority who cares about this type of stuff. But it is the reason why I don't like the Engineer.

    I can completely understand where you are coming from Gobla (I had the same feelings about the way Fallen Earth did firearms), but I've learned to never apply logic to the whys and wherefors of video game, or most fiction really.

     

    They are doing things the way they are with GW2 for the sake of the coolness and fun factor. And that of course is their first interest, to make a fun game. While I would love to see a studio sit down and try to create a richer, deeper, more meaningful, and more logical, world such as the one I think you are visualizing, it looks like GW2 isn't going to be it. But I bet it will still be a refreshing change from the games we have been playing and that is enough for me.

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