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Dynamic vs static aside. Why are we even still clicking on an NPC to accept a quest, and clicking on it to finish a quest?
In any real life environment, tasks aren't handed to you on a peice of paper. I want to walk into a camp and have someone run up to me and ask me for help with something, say kill the goblins invading his home and reclaim his lost manifesto. I don't want to see a guy standing next to a house full of goblins with an exclamation point over his head.
The problem should be apparent without a need to talk to an NPC to find out what's going on. And when the quest is done, the NPC should be so filled with joy, he should come to me to give me the reward.
Why do we need the glorified lobby system of "Quest Hubs"?
MMOs played: Horizons, Auto Assault, Ryzom, EVE, WAR, WoW, EQ2, LotRO, GW, DAoC, Aion, Requiem, Atlantica, DDO, Allods, Earth Eternal, Fallen Earth, Rift
Willing to try anything new
Comments
http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic
Because MMOs cost a lot to make and take a long time most devs aren't willing to try many new things.
"because it works!"
"because WoW does it"
"because it makes the game more accessable to the masses of stupid people who decided MMO's are the genre they belong to"
"because it's easier on the devs"
....
Any of these answers make you feel any better about it? Because, if I'm correct, those are pretty much the answers you'll likely get after mine. Sucks, doesn't it?
This is not a troll, flame, or anything else worth banning me over. It is simply my pure opinion, and I have a right to share it.
You do realize that WoW has already implemented something like that in Cataclysm?
While most quests are still obtained from NPCs a number of quests will simply trigger on you while you are doing other stuff. eg. you kill a goblin while doing something else and you get an obtion to accept a new quest to kill 10 goblins. It's not exactly groundbreaking but a first step in what the OP is talking about.
Already done. MANY (mostly the new ones, but not all) quests in WOW can be "finished" by just fulfilling the quest condition (i.e. the NPC will come talk to you) and give you the next quest.
GW2 doesn't have "quests" in the world, but rather events that you can stumble across and join even when they are in progress. The only quests you obtain are your personal storyline quests.
It's a step in the right direction, considering it promotes exploration, and makes it important to a certain regard.
And this is why I'm looking forward to GW2. But it can't come fast enough.
I think the OP needs to check out Guild Wars 2. You won't be disappointed.