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well ok... not exactly kills it, but it definitely puts archage at the bottom of my list.
and that is... the whole setting and world. i couldnt even find info about what could be actually interesting about it.
stylistically and visually this looks just like another asian grindfest.
most of the features and gameplay decisions are great, but immersion is important for me...
anyone thinking the same thing?
Comments
Do you mean like world lore or something?
I don't really care about it, it's a new fantasy world to explore, what else do you need to know?
Maybe they're leaving that stuff for actually discovering in-game.
what? this is the least asian looking korean mmo i think, immersion is great from the videos i watched.. probably better in game :P
I don't get this at all...
the world looks amazing to me, even from the vids.
All I can agree with is that I would love for them to open the floodgates on their lore.
I did not know a grinding game had to look certain way. Oo
Just because a game comes out of the east does not mean its a grinder.
I have never been immersed in a game, a book or movie I have but never in a mmo.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
For me graphics and look are about 5% of the games' appeal. Gameplay, Mecahnics shared at 45% each, and players for an equal 5%.
If the game mechanics work, then I stay for a while unless;
Game is broken by an unfair system, gets boring or players and just item grabbers.
Players need to work together, not gather as Zerg Hunting parties!
There's a professional fantasy writer (with successful books already) doing the story for archeage. We've only been told little bits in English, the rest will be not done yet or just in Korean.
Wow, that is actually pretty sad to me. We definitely don't play MMOs for the same reasons. I have also been immersed in books and movies but in both, you are an outsider looking in. As a player in an mmo, you are actually IN the world so immersion should be easier to attain.
I just feel like saying "You are doing it wrong!" but that's just me. Perhaps you get your kicks another way.
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"If RL was an MMO, I'd probably be getting laid more often..."
Dude, there's ALWAYS a Pro fantasy writer... Still doesn't mean we'd like his books Just teasing though. A bit reassuring given the fact that sometimes ((Most times and believe me I know what I'm talking having worked on translation teams for some of these games)). Asian dev tend to make up the Fantasy as they go!
Its good to know that someone that knows about Story Flow and 'Acts' will be part of the process.
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"If RL was an MMO, I'd probably be getting laid more often..."
these sentences dont make much sense to me.... you are saying that game visuals make the grind in a game? and how do you know the features and gameplay showed so far affect immersion? ...the game is not even finished so the lore is also not complete, so i doubt anybody can talk about immersion (other than hoping there will be a lot of it)
just an opinion but visuals have nothing to do with being grindfest....
Archage is nice to have alongside gw2, tsw, wod that seem to be promising good new shiny things... eg AA (not alcoholics anonymous!) has interactive environments and factions combinations and sea/keep physics etc... it's got lots going for it. That said, the Cry engine they market the game on (rightly so) just does not appeal to me: Too shiny looking or something, not sure? The eastern influence also is not my preferred aesthetic and combat seems to be sorta choreographic style also that is more flash than meaty substance by looks alone that is.
So sorta with the OP in feeling disenchanted until proven otherwise with this one. But it's got some seriously good ideas all in all.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
While the game world looks great, the character models in AA look horrible, and that's even using the cryengine 3 engine. I know every sandbagger loves that you can go around planting trees and flowers and such, but if you look past that, from what i've seen the game itself doesn't impress me much.
Look at the combat for example. Dull and nothing more than a Requiem rip off with this shing shing sound effect. So we can all agree that just because you can plant a tree and cut that tree down. Climb that same tree, plant buttercups and sing kumbayah doesn't equal great gameplay.
Now i will be the first to admit, i haven't played so of course i am going off of what i have only seen.
I don't know anything about this game, but this thread has made me want to look at the videos.
I disagree, if you actually see some of the videos the style is more to the medieval side, e.g. Buildings, armor, carriages, now if you look at this video it's very immersive, immersion is the last thing I worry about this game, the graphics, the sandbox features all add to it.
Yes, quite. ArcheAge will be EXACTLY like Requiem only with tree climbing and buttercup-farming.
Thank goodness that the horrible piece of AsianFest WoW-Clone doesn't release for at least 10 months.
Fully agreed. *nods*
I'm playing Rift currently and played Vanguard prior. Rift is small and confined where you never really feel like you are adventuring. Vanguard was huge, open and beautiful and was an absolutely blast to explore solo or with a party.
To me, the Archeage world sounds like the Vanguard world and I'm 100% on board with that and looking forward to it.
{mod edit}
Immersion for me is the freedom I have when I play the game, not a set path I that I can read along with. When I have to pick a set class and walk from quest giver to quest giver getting tid-bits of everyone's life story it gets daunting. Don't get me wrong a back story is great and gives you a sense for the world you are playing in. After that I like the idea of making my own story not reading it as I quest.
Archeage seems to offer the freedom to immerse yourself unlike anything else that is coming out.
Just not worth my time anymore.
Could not agree more. *even* if it only provides huge world and crafting it is still going to offer a game well worth playing for those interested in taking their time and not rushing to the 'ENDGAME'
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I have to disagree with the OP. If there is one thing that I like about AA its the look and feel of the environment. To me it's like a casle age type of feel. The armor's look simple and fit the overall feel very well(so far). As far as the game itself...meh.
Saw many gameplay videos over the weekend and I have to say the stuff one will be doing the most like fighting and questing look standard if not plain boring...I saw a guy plant a tree which was pretty cool but didn't see any house building yet
One of the things that really makes this game appealing to me is infact the enviroments and the world. Big, beautiful world = Great immersion.
'did not know a grinding game had to look certain way. Oo
Just because a game comes out of the east does not mean its a grinder. '
i have never said its a grinder.
if you havent seen countless asian grindfests (and the fact that most of them also have pretty much simillar UI, graphic style and whatever else you can imagine)... then sorry you are VERY new to mmos.
again i repeat, never did i say that this is a grindfest. i just said it visually looks like... i dont know...
google: asian mmo. see for yourself.
also im glad someone mentioned aion. a finished, good project, while grindfest, good graphics engine etc, well optimized etc etc etc. looks just like every other asian mmo though.
dont get me wrong im not graphics whore, i dont care if its possible to get over 9k X antialiasing with over 9k x over 9k resolution.
the style is important. bland, generic, typical. this is what im trying to avoid in any kind of game.
you see every mobile phone looks the same, but its the features that matters. in mmos ofcourse features are the main thing, but if they cant also make it look original then sorry there is obviously lacking art department in their dev team.
ps. its funny how people talk about crafting and whatever else... but not about the topic i created this thread about.
epic. and no i dont care how big the world is. many mmos proved that even if your world is insanely big it can be empty and boring.
Your phone analogy is great but you're assuming features of the game by the visual art style right? If you think it just looks like an Asian grinder that's understandable, aesthetics are up to personal preference. If you are talking about mechanics and system features please point me to another game like Archeage currently out there. There are tons of CBT3 videos to view if you need references.
You started the subject of immersion and people responded since it was the only thing to have a discussion about.
Just not worth my time anymore.
Call me crazy but when I first saw a video of this game I was actually shocked to find out that it was being made by an asian company because it seemed very medieval to me. This was months before they even had a slot for the game on this website and you had to go searching to find information on it. From my experience when I think of "asian style" mmos I immediately think of L2, FFXI, Aion, and more recently TERA. Out of those L2, Aion, and TERA look reletively the same as far as art direction. Yet for me Archeage doesn't really look like these games. I don't see any giant glowing weapons made out of blue fire, the men look like men and not teenagers. Yes the women look like something out of a magazine but they don't look like pre-teen girls. The elves look very tolkien ish when you look at the character creation which is western influenced. The ferre, well I still haven't figured them out yet I don't even know what mythology the are derived from.
So can someone explain to me why they think this games "looks like a typical asian grinder" or is "heavily anime influenced" because I don't see it. Telling me to look up photos of other games isn't going to work either because I have looked at photos and videos and I have played asian games before. So what about this game gives it that look? Or is it just the fact that it's made by an asian developer and that alone has blinded you from looking at it in a different way? Or is the fact that it doesn't have that cartoony look that WoW has? Because last I checked DAoC, SWG, AoC, and Vanguard are western games and don't look cartoony.
Could just be lack of pre-release info, I suggest checking again after release and seing if it's any better on this front.
Why would we need a new thread for your opinion who cares cry in one of the other 100 threads that think theire opinion is important.
In a game like this the players make the world and the lore so I doubt it will be much of a problem.