DarkSpace has distinctly non WoW/EQ style combat. I would argue that Eve does not belong on this list as it uses very similar combat mechanics in terms of 'skill' use.
Well depends what you mean by WoW/EQ like combat, cause people who said EvE is like EQ in terms of skill use, basically pressing any button on the keyboard to use a skill is like EQ then.
Else
Angry Birds........Online :P
Since Vindictus is on the list, how about
League of Legends, and similar MOBA style games
Guild Wars
FFXIV...........
DDO, I heard you can change the combat to Aim style like TERA
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
In EQ you can only use 8 spells during combat. In WoW you can use all of them. Huge difference.
Options and combat functionality are two different things. An FPS is still an FPS whether it offers two guns or twenty-two of them.
The options define the combat functionality. They are in essence the same thing. An FPS that lets you use grenades is different than one that does not.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
In EQ you can only use 8 spells during combat. In WoW you can use all of them. Huge difference.
Options and combat functionality are two different things. An FPS is still an FPS whether it offers two guns or twenty-two of them.
The options define the combat functionality. They are in essence the same thing. An FPS that lets you use grenades is different than one that does not.
The type of the combat is still the same regardless of the weapons used. It is mouse aim twitch based combat for all FPS games.
To get back to the original subject. It would help alot if you said what you meant with WoW-like combat as the definition seem to wary with people.
If you mean TAB (or click) targetted, skill activation combat system then I would say many mentioned in this thread has indeed that. Those who have not, that I have played, are:
Asheron's Call (hybrid targetted with the added requirement that some spells and arrows need to actually connect with your target)
Global Agenda (mouse aim twitch based)
Mortal Online (mouse aim twitch based)
Darkfall (mouse aim twitch based)
Vindictus (mouse aim twitch based?)
TERA (mouse aim twitch based?)
AoC (hybrid targetted with combo system)
Other games like Eve, DDO etc has TAB/click targetted combat with skill activation which is the same type as WoW have. They are not exactly the same but still essentially the same.
The only two games that even had or has a healthy community was SWG pre-cu and EVE. All those others are or were niche games that never really made an impact on the mmo genre. The only reason combat systems are being srutinized, is because WOW turned MMOPRG's into mmo's.
MMORPG's, were meant to be more than just going out and hacking away at random mobs for hours on end. It was about building a community and working togeither to overcome the obstacles and challenge's that were present in the game world. Yes, some of that involved combat and some didn't.
WOW, focused on the combat and progression role in the MMORPG genre, and emphasised on it more than exploration or story. While this is not a bad thing, it made alot of gamers coming into the genre for the first time, only know that mmo meant combat and lots of it.
Some games are going to try and change the genre by infusing a even more action style combat system. Only time will tell if the regular mmorpg gamer is ready for that much of a change or do they really just want games with a more balanced empahasis on the pillars that make a MMORPG.
In EQ you can only use 8 spells during combat. In WoW you can use all of them. Huge difference.
Options and combat functionality are two different things. An FPS is still an FPS whether it offers two guns or twenty-two of them.
The options define the combat functionality. They are in essence the same thing. An FPS that lets you use grenades is different than one that does not.
The type of the combat is still the same regardless of the weapons used. It is mouse aim twitch based combat for all FPS games.
To get back to the original subject. It would help alot if you said what you meant with WoW-like combat as the definition seem to wary with people.
If you mean TAB (or click) targetted, skill activation combat system then I would say many mentioned in this thread has indeed that. Those who have not, that I have played, are:
Asheron's Call (hybrid targetted with the added requirement that some spells and arrows need to actually connect with your target)
Global Agenda (mouse aim twitch based)
Mortal Online (mouse aim twitch based)
Darkfall (mouse aim twitch based)
Vindictus (mouse aim twitch based?)
TERA (mouse aim twitch based?)
AoC (hybrid targetted with combo system)
Other games like Eve, DDO etc has TAB/click targetted combat with skill activation which is the same type as WoW have. They are not exactly the same but still essentially the same.
Would you say the combat of a ranger is the same as a warrior then? Both use tab to target and activate skills with the mouse or hotkeys, but they are essentially different types of combat. The whole thread makes no sense since WoW and EQ have completely different combat mechanics outside of tab-targeting and pressing buttons or mouse clicks to activate skills. Both have the class trinity, but in any other argument, you use a keyboard and mouse to engage in combat, which would be the same as any game that has combat in it, the only other option being to use a console controller.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Originally posted by Yamota Originally posted by Palebane
Originally posted by Malickie
Originally posted by Palebane
In EQ you can only use 8 spells during combat. In WoW you can use all of them. Huge difference.
Options and combat functionality are two different things. An FPS is still an FPS whether it offers two guns or twenty-two of them. The options define the combat functionality. They are in essence the same thing. An FPS that lets you use grenades is different than one that does not.
Other games like Eve, DDO etc has TAB/click targetted combat with skill activation which is the same type as WoW have. They are not exactly the same but still essentially the same.
Actually not if you consider that DDO has active blocking (shield and weapon), active dodging, arrow flight, weapon length, no need to rely on tab targeting, terrain shielding, collision mechanics, even ray spells and the club of a giant can be dodged. Far more interactive than WoW.
Would you say the combat of a ranger is the same as a warrior then?
Yes, if you are referencing the same game. They both use skill bars to activate feats with generic tab-targetting. I thought the question was pretty simple. I get what the OP meant, but it seems some people don't. People seem to be going to broad or trying to make this too hard. Someone even mentioned Aion as different because the combat pace was slower. No, it's not different. Unless combat offers something different than click/tab target and press 1,2,3, etc, then it's not different. That is what the OP meant, at least that is what I took out of it.
My suggestions were Mabinogi and Megaten. If you've played them you know combat is much different (action/reaction based.) I would agree that several of the others are different on here. DDO, sure..you have active blocking and dodging. That requires more than just tab-123. AoC you have active blocking, double-taps, shield directional changes. All that makes it different. I would say EvE is different. You have to adjust speed, stay in optimal range, etc.
Games that are not different Aion, CoX, WAR, Rift. Those all use tab-123 combat systems.
You know what would be cool? Adding rotational and linear momentum to mobs and your character. That would be cool. Objects in these worlds act no different than glorified sprites.
Would you say the combat of a ranger is the same as a warrior then?
Yes, if you are referencing the same game. They both use skill bars to activate feats with generic tab-targetting. I thought the question was pretty simple. I get what the OP meant, but it seems some people don't. People seem to be going to broad or trying to make this too hard. Someone even mentioned Aion as different because the combat pace was slower. No, it's not different. Unless combat offers something different than click/tab target and press 1,2,3, etc, then it's not different. That is what the OP meant, at least that is what I took out of it.
My suggestions were Mabinogi and Megaten. If you've played them you know combat is much different (action/reaction based.) I would agree that several of the others are different on here. DDO, sure..you have active blocking and dodging. That requires more than just tab-123. AoC you have active blocking, double-taps, shield directional changes. All that makes it different. I would say EvE is different. You have to adjust speed, stay in optimal range, etc.
Games that are not different Aion, CoX, WAR, Rift. Those all use tab-123 combat systems.
I would not say Eve is different. The range issue is no different than say a caster in a game having to get in range for different spells or for a ranger or warrior having ranges on abilities and attacks. Eve is target, lock, counter if needed, hit F1 F2 etc. Yes there are player skills needed, but the game mechanics are target and mash buttons when in range.
wwiionline and planetside, mmofps, real FPS, not quasi-crappy-CU SWG FPS where you aim some circle on the target in a 3rd person view over the shoulder.
Unless combat offers something different than click/tab target and press 1,2,3, etc, then it's not different. That is what the OP meant, at least that is what I took out of it.
Games that are not different Aion, CoX, WAR, Rift. Those all use tab-123 combat systems.
I don't now why some people are waffling on DDO. It's definitely different. As a melee, you don't ever have to use tab if you don't want to. You can sit there and swing your with your mouse, and anything that comes in range gets hit. If you use a 2hander, you will hit whatever is in range, whether one or more. Collision detect is a major, major diff in combat.
Rogue can't get that trap, or cleric getting interupted by hail of arrows? Have two guys stand in front and hold block and the arrows won't fly through. Playing with someone you don't like? Get aggro on range, then run behind the person and the arrow meant for you will hit them in the face.
haha sadly that's not even close to half my hours on that game. We all know what it's like when you play an MMO for a long period of time, even when it sucks, you still play, or come back to it to check shit out. I quit for about a year and came back, started playing again. Apparently they're going to make it free with the next version, but we'll see. I have a lifetime classic account so I can play the servers I want without paying anything. But basically I've always loved the game for the player created content. All servers are run by players, from scripting to events, from policing to manager. You can basically pick what you would like to become on any given server, how you would like to make your money, pk, guilds. It's a great concept, and the original tilesets and what not are based off Zelda. It used to be called Zelda Online until copyright infringements. Either way, I think it's worth a shot, although it's not as appealing atm to new players, hopefully when it's free it will be. You can make a trial account, but to access little things like character customization and join kingdoms/nations/gangs (depending on the server you play) you'd have to pay.
Comments
Well depends what you mean by WoW/EQ like combat, cause people who said EvE is like EQ in terms of skill use, basically pressing any button on the keyboard to use a skill is like EQ then.
Else
Angry Birds........Online :P
Since Vindictus is on the list, how about
League of Legends, and similar MOBA style games
Guild Wars
FFXIV...........
DDO, I heard you can change the combat to Aim style like TERA
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Vindictus isn't a MOBA type game...
You can argue its not really an MMO, but it's marketed as one and there is long term character progression etc....
Anyway keep the list coming!
Remember Old School Ultima Online
Sword2 / Granado Espada
The options define the combat functionality. They are in essence the same thing. An FPS that lets you use grenades is different than one that does not.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Asheron's Call
The type of the combat is still the same regardless of the weapons used. It is mouse aim twitch based combat for all FPS games.
To get back to the original subject. It would help alot if you said what you meant with WoW-like combat as the definition seem to wary with people.
If you mean TAB (or click) targetted, skill activation combat system then I would say many mentioned in this thread has indeed that. Those who have not, that I have played, are:
Asheron's Call (hybrid targetted with the added requirement that some spells and arrows need to actually connect with your target)
Global Agenda (mouse aim twitch based)
Mortal Online (mouse aim twitch based)
Darkfall (mouse aim twitch based)
Vindictus (mouse aim twitch based?)
TERA (mouse aim twitch based?)
AoC (hybrid targetted with combo system)
Other games like Eve, DDO etc has TAB/click targetted combat with skill activation which is the same type as WoW have. They are not exactly the same but still essentially the same.
My gaming blog
The only two games that even had or has a healthy community was SWG pre-cu and EVE. All those others are or were niche games that never really made an impact on the mmo genre. The only reason combat systems are being srutinized, is because WOW turned MMOPRG's into mmo's.
MMORPG's, were meant to be more than just going out and hacking away at random mobs for hours on end. It was about building a community and working togeither to overcome the obstacles and challenge's that were present in the game world. Yes, some of that involved combat and some didn't.
WOW, focused on the combat and progression role in the MMORPG genre, and emphasised on it more than exploration or story. While this is not a bad thing, it made alot of gamers coming into the genre for the first time, only know that mmo meant combat and lots of it.
Some games are going to try and change the genre by infusing a even more action style combat system. Only time will tell if the regular mmorpg gamer is ready for that much of a change or do they really just want games with a more balanced empahasis on the pillars that make a MMORPG.
Would you say the combat of a ranger is the same as a warrior then? Both use tab to target and activate skills with the mouse or hotkeys, but they are essentially different types of combat. The whole thread makes no sense since WoW and EQ have completely different combat mechanics outside of tab-targeting and pressing buttons or mouse clicks to activate skills. Both have the class trinity, but in any other argument, you use a keyboard and mouse to engage in combat, which would be the same as any game that has combat in it, the only other option being to use a console controller.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
- Tera
- Rusty Hearths (side scroller)
- Age of Wulin
- Cabal online 2 (i think)
- Blade and soul
- Dragonnest
- Continenth of the ninth
- Raiderz
- Kingdom under fire 2
All have very diffrent combat and all of them will release this year for as far as i know.
The options define the combat functionality. They are in essence the same thing. An FPS that lets you use grenades is different than one that does not.
Other games like Eve, DDO etc has TAB/click targetted combat with skill activation which is the same type as WoW have. They are not exactly the same but still essentially the same.
Actually not if you consider that DDO has active blocking (shield and weapon), active dodging, arrow flight, weapon length, no need to rely on tab targeting, terrain shielding, collision mechanics, even ray spells and the club of a giant can be dodged. Far more interactive than WoW.
Yes, if you are referencing the same game. They both use skill bars to activate feats with generic tab-targetting. I thought the question was pretty simple. I get what the OP meant, but it seems some people don't. People seem to be going to broad or trying to make this too hard. Someone even mentioned Aion as different because the combat pace was slower. No, it's not different. Unless combat offers something different than click/tab target and press 1,2,3, etc, then it's not different. That is what the OP meant, at least that is what I took out of it.
My suggestions were Mabinogi and Megaten. If you've played them you know combat is much different (action/reaction based.) I would agree that several of the others are different on here. DDO, sure..you have active blocking and dodging. That requires more than just tab-123. AoC you have active blocking, double-taps, shield directional changes. All that makes it different. I would say EvE is different. You have to adjust speed, stay in optimal range, etc.
Games that are not different Aion, CoX, WAR, Rift. Those all use tab-123 combat systems.
You know what would be cool? Adding rotational and linear momentum to mobs and your character. That would be cool. Objects in these worlds act no different than glorified sprites.
I would not say Eve is different. The range issue is no different than say a caster in a game having to get in range for different spells or for a ranger or warrior having ranges on abilities and attacks. Eve is target, lock, counter if needed, hit F1 F2 etc. Yes there are player skills needed, but the game mechanics are target and mash buttons when in range.
wwiionline and planetside, mmofps, real FPS, not quasi-crappy-CU SWG FPS where you aim some circle on the target in a 3rd person view over the shoulder.
Yes, this is what I ment.
Some more games I don't think were mentioned:
Raiderz
Divine Souls
Remember Old School Ultima Online
League of Legends
Tbrown, Love me or die!
I don't now why some people are waffling on DDO. It's definitely different. As a melee, you don't ever have to use tab if you don't want to. You can sit there and swing your with your mouse, and anything that comes in range gets hit. If you use a 2hander, you will hit whatever is in range, whether one or more. Collision detect is a major, major diff in combat.
Rogue can't get that trap, or cleric getting interupted by hail of arrows? Have two guys stand in front and hold block and the arrows won't fly through. Playing with someone you don't like? Get aggro on range, then run behind the person and the arrow meant for you will hit them in the face.
Yes DDO is obviously different than WoW I don't see how there is an arguement.
Here is the compiled list so far keep em coming!
Earthrise
Remember Old School Ultima Online
Graalonline.
Don't hit me please.
lol you seem to have played it quite a bit. Why do you like it?
Remember Old School Ultima Online
haha sadly that's not even close to half my hours on that game. We all know what it's like when you play an MMO for a long period of time, even when it sucks, you still play, or come back to it to check shit out. I quit for about a year and came back, started playing again. Apparently they're going to make it free with the next version, but we'll see. I have a lifetime classic account so I can play the servers I want without paying anything. But basically I've always loved the game for the player created content. All servers are run by players, from scripting to events, from policing to manager. You can basically pick what you would like to become on any given server, how you would like to make your money, pk, guilds. It's a great concept, and the original tilesets and what not are based off Zelda. It used to be called Zelda Online until copyright infringements. Either way, I think it's worth a shot, although it's not as appealing atm to new players, hopefully when it's free it will be. You can make a trial account, but to access little things like character customization and join kingdoms/nations/gangs (depending on the server you play) you'd have to pay.