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General: E3 2011: Neverwinter Overview

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  • mirkrimmirkrim Member Posts: 69

    Originally posted by zhandao



    I guess it only makes sense that Cryptic, the master of content-less MMORPGs, shifts the burden of content creation to the player. 

    I laughed because it's true.  If they're using the Foundry technology then in all likelihood Neverwinter will be built on the same game engine as STO, which is built on the Champions Online game engine.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Torvaldr

    I've been wanting a persistent D&D world for a while so that interests me.  DDO was a colossal disappointment for me.  Not only is Eberron bleh, but their version of fast action combat with long cooldowns feels clunky to me.  I'm hoping this game won't feel like that.

    I don't have high expectations because both STO and CO didn't seem to launch well.  However, they both look and sound nice, something which Cryptic seems to get a lot of praise for, and have been improving since their launch.

    What piques my interest most about the game really is the Foundry.  I want to create my own adventures and I want to see other player's adventures.  The current crowd of developers, across the entire industry, has been pumping out the same kind of content.  It's like the same DMs have been planning all our adventures.  I'm ready for something a little different, even if it isn't polished by a pro.  The same old trinity group-styled end game treadmill crap is grating on my nerves like having to sit through the same annoying Seinfeld episode over and over again.  I'm ready for a few new DMs!

    I'm watching this one, albeit with a bit of tentative caution.  After the carboard veneer of RIFT wore off and the sour taste LotRO F2P has given me, I have low expectations for pretty much everything coming down the pipeline.

    Have you played D&D 4th edition? It is trinity based even in pen and paper and simplified down to fit first time players that like Wow. In other word: worst D&D version ever, I wish they used 3,5 instead (or Pathfinder which is based on that but improved).

    They have also messed up Forgotten realms pretty badly, destroyed a lot of it and killed of almost every single NPC (Elminster, Simbul and Szazz Tam is still around but that is about it and the first 2 are retired and living on a farm).

    That Foundery thing do sound interesting (I don't see why they did rename the Aurora toolkit since they own the license but whatever) and will probably be the core of the game if it is done right. It will at least guarantee plenty of content, something they failed badly with in STO.

    This is a CORPG and I still fear that they will try to charge monthly, something that really havn't worked well since Guildwars released and their other CORPG (STO) already felt.

  • DinendaeDinendae Member Posts: 1,264

    Originally posted by GnatBug

    ROFL .... This is not a MMO ...or have they changed it back again..from MSG... or what was it called? ...


     

     They were calling it an O.M.G. (Online Multiplayer Game). As far as I know, it is still intended to be an O.M.G. and not a MMO.

    "Oh my, how horrible, someone is criticizing a MMO. Oh yeah, that is what a forum is about, looking at both sides. You rather have to be critical of anything in this genre as of late because the track record of these major studios has just been appalling." -Ozmodan

  • ScribbleLay1ScribbleLay1 Member Posts: 177

    I won't touch anything made by Craptic, I have been burned too many times.

  • RequiamerRequiamer Member Posts: 2,034

    Originally posted by Loke666

    Have you played D&D 4th edition? It is trinity based even in pen and paper and simplified down to fit first time players that like Wow. In other word: worst D&D version ever, I wish they used 3,5 instead (or Pathfinder which is based on that but improved).

     Honeslty since the second edition ad&d became a marketing fest with all those books and that massive commercialisation, it really don't surprise me they are now going in the Wow bandwagon, not at all. And ye everyone is complaining they have dumped down ad&d to please the Wow fan boys. But since i don't play d&d i don't really care anymore. The real d&d was in the very first box when you pretty much had to roll a die for any decision and have the master fit the % success on the fly. When they began to pour in so much rules, the game was just turned to be a rule debate madness more than a role playing game. I perfectly remember when the players began to turn against their GM and ask them to show where was written the rule he based his decicion on, everything went to crap after that and the game quality fell flat. But most p&p player never played the first box and have no idea what was the real d&d, just like most mmo have no idea what was the R.G concept of an mmo.

  • stefanakisgrstefanakisgr Member UncommonPosts: 38

    Cryptic ? *Runs shrieking *

  • knallpulverknallpulver Member UncommonPosts: 41

    I want to like it.... And this UGC sounds awesome.....

    BUT (and a very very very big BUT), it's Cryptic............. 'nuff said

    It will suck, sadly :/

  • IAmMMOIAmMMO Member UncommonPosts: 1,462
    If they're using the same engine as all their other MMO's this game will be the same lacklustre crap of their other MMO's. All they seem to be able to do is decent visuals,but fail at everything else in their MMO design mindset stuck in the 00's era.
  • BeermanglerBeermangler Member UncommonPosts: 402

    I`m glad to see that when I did a search on the replies for 'end game' the only thing I`ve seen is criticism! 

    What I`m hoping to see NW bring into the gamer's mentality is adventure, exploring the unknown, enjoying the traps & puzzles and, why not, tricking a friend to go into a trapped room in front of you :)

    I really miss this from my D&D sessions.

    Better to be crazy, provided you know what sane is...

  • DameonkDameonk Member UncommonPosts: 1,914

    "Neverwinter is aiming to bring the classic feel of Dungeons & Dragons to the MMORPG genre. Players can team up with other players or go it alone using the henchmen (and women) available in game."

     

    Ahhh.. yes... nothing brings back fond memories of playing PNP D&D quite like not having anyone else around.

    "There is as yet insufficient data for a meaningful answer."

  • lunatislunatis Member UncommonPosts: 261
    I am almost 100% sure that i would enjoy this game more than any other but when is the beta or release planned we dont know ehh....
  • WSIMikeWSIMike Member Posts: 5,564

    I'm just waiting for them to drop the bomb on us all that will be their payment scheme for this game.

    I've seen a few comparisons drawn from Neverwinter (Cryptic's game) to Atari's Neverwinter Nights or, perhaps, Obsidian's follow-up, NwN2.

    Unless there's a whole lot they're not revealing yet, this will not come close to the power and flexibility NwN and NwN2 offer.

    In those games you can create custom tile-sets, custom creatures, custom items, custom armors and import them into the game. Through scripting, you can alter spell effects, enable or disable certain things, implement trade systems, gambling systems... if you're skilled enough, you can completely replace the ruleset from top to bottom and make it a completely unique setting that has nothing to do with Neverwinter, or even AD&D.

    The amount of power and control a player has to create or change the game to their liking in NwN and NwN2 is almost unmatched in terms of user-created content. I think only Bethesda compares with the flexibility and extendability they allow with their Elder Scrolls games.

    Cryptic has not suggested - nor do I expect they will - that Neverwinter will provide even remotely that much user-level control or influence over the game. Anyone who's envisioning NwN and NwN2 levels of creative control is going to be very disappointed, I think.

    From what they're describing, and the things they're highlighting as "really major things" in terms of customization, it seems like Neverwinter might be a great entry-level platform for someone who wants to create their own custom scenarios or tell their own stories.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • CaldrinCaldrin Member UncommonPosts: 4,505

    So im guessing this is gonna use the same engine as STO.. that currently has this foundry feature.. it works quite well but most of the suer created stuff is junk..

     

    Tho as its the same engine it will be instanced with loading screens every 5 seconds..

     

    None fo their other games have been anything special so ican see this being any good.. thats a shame really, the dungeons and dragons world needs a good MMO company to get their hands on the license..

     

  • Rider071Rider071 Member Posts: 318

    Originally posted by jado818

    Another rehash game..

     

    I love forgotten realms but is this what we've come too.. everybody is excited about a 30+ year old storyline and

    they ignore the creator of the storylines (salvatore) new ventures in video games.

     

    Shun the creative.. long live rehashes.

     

    all silliness aside.. I think the mmo community wants something new and unique... not a seventh or eight take on an (albeit excellent) storyline.

     


     

    Sorry, but I know myself and many (an understatement) have been waiting for a Dungeons and Dragon MMO that is true to the original game. The Forgotten Realms venue which is where Neverwinter is set in is exactly that genre. Re-hash? no. It's more like original content that still to this day has not been properly placed into an MMO setting, though every MMO is based off this original idea....that of Dungeons and Dragons.

    If it's done right, they have a huge catalog of content to release, I expect decades of content if they proceed to make this game in accordance to the rules of Forgotten Realms...Remember Forgotten Realms spins off Planescape, Dark Sun, Ravenloft, maybe one other if memory serves me.

    This would be a huge win for Cryptic and gamers alike. With so much material out there from the handbooks to the modules themselves it would be hard to do it wrong, (please, gamer gods, let me be right on this one).

  • David_LopanDavid_Lopan Member UncommonPosts: 813

    Originally posted by WSIMike

    I'm just waiting for them to drop the bomb on us all that will be their payment scheme for this game.

    I've seen a few comparisons drawn from Neverwinter (Cryptic's game) to Atari's Neverwinter Nights or, perhaps, Obsidian's follow-up, NwN2.

    Unless there's a whole lot they're not revealing yet, this will not come close to the power and flexibility NwN and NwN2 offer.

    In those games you can create custom tile-sets, custom creatures, custom items, custom armors and import them into the game. Through scripting, you can alter spell effects, enable or disable certain things, implement trade systems, gambling systems... if you're skilled enough, you can completely replace the ruleset from top to bottom and make it a completely unique setting that has nothing to do with Neverwinter, or even AD&D.

    The amount of power and control a player has to create or change the game to their liking in NwN and NwN2 is almost unmatched in terms of user-created content. I think only Bethesda compares with the flexibility and extendability they allow with their Elder Scrolls games.

    Cryptic has not suggested - nor do I expect they will - that Neverwinter will provide even remotely that much user-level control or influence over the game. Anyone who's envisioning NwN and NwN2 levels of creative control is going to be very disappointed, I think.

    From what they're describing, and the things they're highlighting as "really major things" in terms of customization, it seems like Neverwinter might be a great entry-level platform for someone who wants to create their own custom scenarios or tell their own stories.

     

       My thoughts exactly, maybe when peole try Cryptic's game they will want to check out NWN from Bioware's Toolset and see the difference.  Also, 4th edition is WOWifed D&D, it plays like a video game, not good in my book (3rd, 3.5, Pathfinder is light years better).

  • sibs4455sibs4455 Member UncommonPosts: 369

    If Neverwinter is released with a promotional full refund for all those players that got duped by Cryptic with sto, then i might just try it, Otherwise not a chance.

     

    Anyone with a bit of greymatter between their ears knows that the Craptic hype machine will be in full swing once and again, promising the gulable new heights in gaming.

  • darlok6666darlok6666 Member Posts: 211

    Originally posted by Aquazen

    Originally posted by WSIMike

    I'm just waiting for them to drop the bomb on us all that will be their payment scheme for this game.

    I've seen a few comparisons drawn from Neverwinter (Cryptic's game) to Atari's Neverwinter Nights or, perhaps, Obsidian's follow-up, NwN2.

    Unless there's a whole lot they're not revealing yet, this will not come close to the power and flexibility NwN and NwN2 offer.

    In those games you can create custom tile-sets, custom creatures, custom items, custom armors and import them into the game. Through scripting, you can alter spell effects, enable or disable certain things, implement trade systems, gambling systems... if you're skilled enough, you can completely replace the ruleset from top to bottom and make it a completely unique setting that has nothing to do with Neverwinter, or even AD&D.

    The amount of power and control a player has to create or change the game to their liking in NwN and NwN2 is almost unmatched in terms of user-created content. I think only Bethesda compares with the flexibility and extendability they allow with their Elder Scrolls games.

    Cryptic has not suggested - nor do I expect they will - that Neverwinter will provide even remotely that much user-level control or influence over the game. Anyone who's envisioning NwN and NwN2 levels of creative control is going to be very disappointed, I think.

    From what they're describing, and the things they're highlighting as "really major things" in terms of customization, it seems like Neverwinter might be a great entry-level platform for someone who wants to create their own custom scenarios or tell their own stories.

     

       My thoughts exactly, maybe when peole try Cryptic's game they will want to check out NWN from Bioware's Toolset and see the difference.  Also, 4th edition is WOWifed D&D, it plays like a video game, not good in my book (3rd, 3.5, Pathfinder is light years better).


     

     So instead of using the edition most suited for a comp games you wnat them to use the edition most suited for tabletop and that there has to me massive "modifications" like DDO?

    "4th edition is WOWifed D&D, it plays like a video game"... that statement just screams that 4e IS the best edition to utilize here.

     

    People really need to get their heads out of their ass and actually read about the game and Cryptic's shift.  1.  There are working incredibely closely with WotC and Salvetore, 2. User created content will be phenominal even though it will take time, hell just look at the "quality" content Blizz has put in with that pile of crap called WoW, 3. Cryptic is doing a massive shift in product philosophy, 4. While launches aren't the greatest with Cryptic they have been adding to it and supporting their games to actually be worth something, 5.  People need to quite comparing this to NWN, this is NOT NWN3. 

  • ltankltank Member UncommonPosts: 293

    Being a fan of the NWN games and DDO I am greatly looking forward to this game. The NWN games had some great user generated stories.

    Also I didn't think they were categorizing the game as an MMO despite the article. If MMORPG is going to cover the game you should probably add a forum for it unless I missed it somewhere.

  • David_LopanDavid_Lopan Member UncommonPosts: 813

    Originally posted by darlok6666



    Originally posted by Aquazen






    Originally posted by WSIMike



    I'm just waiting for them to drop the bomb on us all that will be their payment scheme for this game.

    I've seen a few comparisons drawn from Neverwinter (Cryptic's game) to Atari's Neverwinter Nights or, perhaps, Obsidian's follow-up, NwN2.

    Unless there's a whole lot they're not revealing yet, this will not come close to the power and flexibility NwN and NwN2 offer.

    In those games you can create custom tile-sets, custom creatures, custom items, custom armors and import them into the game. Through scripting, you can alter spell effects, enable or disable certain things, implement trade systems, gambling systems... if you're skilled enough, you can completely replace the ruleset from top to bottom and make it a completely unique setting that has nothing to do with Neverwinter, or even AD&D.

    The amount of power and control a player has to create or change the game to their liking in NwN and NwN2 is almost unmatched in terms of user-created content. I think only Bethesda compares with the flexibility and extendability they allow with their Elder Scrolls games.

    Cryptic has not suggested - nor do I expect they will - that Neverwinter will provide even remotely that much user-level control or influence over the game. Anyone who's envisioning NwN and NwN2 levels of creative control is going to be very disappointed, I think.

    From what they're describing, and the things they're highlighting as "really major things" in terms of customization, it seems like Neverwinter might be a great entry-level platform for someone who wants to create their own custom scenarios or tell their own stories.

     

       My thoughts exactly, maybe when peole try Cryptic's game they will want to check out NWN from Bioware's Toolset and see the difference.  Also, 4th edition is WOWifed D&D, it plays like a video game, not good in my book (3rd, 3.5, Pathfinder is light years better).






     

     So instead of using the edition most suited for a comp games you wnat them to use the edition most suited for tabletop and that there has to me massive "modifications" like DDO?

    "4th edition is WOWifed D&D, it plays like a video game"... that statement just screams that 4e IS the best edition to utilize here.

     

    People really need to get their heads out of their ass and actually read about the game and Cryptic's shift.  1.  There are working incredibely closely with WotC and Salvetore, 2. User created content will be phenominal even though it will take time, hell just look at the "quality" content Blizz has put in with that pile of crap called WoW, 3. Cryptic is doing a massive shift in product philosophy, 4. While launches aren't the greatest with Cryptic they have been adding to it and supporting their games to actually be worth something, 5.  People need to quite comparing this to NWN, this is NOT NWN3. 

       LOL, great, you want it to play like WOW, awsome, your cool.  Gary is turning over in his grave, I hope he turns into a Lich god and kills the 4th edition makers and WotC for making his game into a marketing scheme.

  • OzimandeusOzimandeus Member UncommonPosts: 84

    Excellent news indeed, very happy to see that user generated content will feature as part of the MMO experience.. The Foundry is an awesome addtion to Star Trek Online this is a big ++++ for Cryptic for not turning this into yet another boring X-factor - WoW Clone. <aplaudes>.

    Just a note, a Massivly Multiplayer Online Game is exactly what we all play.. add 'RPG' and ask yourself when was the last time you role played in WoW? Raidin' is not a RPG... in fact I would argue that Cryptics offerings of Champions Online and Star Trek Online, and closer to pure 'RPG' than anything which this site rates highly as an MMORPG!! If you want to redefine the genre go ahead, but boot out the Rifts and WoW's from the genre since all these are are grindfest with no role playing element within them left due to 'Raiders' and their bad habits.

  • David_LopanDavid_Lopan Member UncommonPosts: 813

    Originally posted by osawtell

    Excellent news indeed, very happy to see that user generated content will feature as part of the MMO experience.. The Foundry is an awesome addtion to Star Trek Online this is a big ++++ for Cryptic for not turning this into yet another boring X-factor - WoW Clone. .

    Just a note, a Massivly Multiplayer Online Game is exactly what we all play.. add 'RPG' and ask yourself when was the last time you role played in WoW? Raidin' is not a RPG... in fact I would argue that Cryptics offerings of Champions Online and Star Trek Online, and closer to pure 'RPG' than anything which this site rates highly as an MMORPG!! If you want to redefine the genre go ahead, but boot out the Rifts and WoW's from the genre since all these are are grindfest with no role playing element within them left due to 'Raiders' and their bad habits.

      You make a good point but Cryptic's games don't really do things that much different.  Buy I agree, Raids are silly and have nothing to do with roleplaying although I have enjoyed some.

  • JounarJounar Member UncommonPosts: 142

    Cryptic Studios involment is all it takes for me to have zero interest to have anything to do with this game.

  • aspekxaspekx Member UncommonPosts: 2,167

    Sorry, but I know myself and many (an understatement) have been waiting for a Dungeons and Dragon MMO that is true to the original game. The Forgotten Realms venue which is where Neverwinter is set in is exactly that genre. Re-hash? no. It's more like original content that still to this day has not been properly placed into an MMO setting, though every MMO is based off this original idea....that of Dungeons and Dragons.

    If it's done right, they have a huge catalog of content to release, I expect decades of content if they proceed to make this game in accordance to the rules of Forgotten Realms...Remember Forgotten Realms spins off Planescape, Dark Sun, Ravenloft, maybe one other if memory serves me.

    This would be a huge win for Cryptic and gamers alike. With so much material out there from the handbooks to the modules themselves it would be hard to do it wrong, (please, gamer gods, let me be right on this one).

    +1

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • Mariner-80Mariner-80 Member Posts: 347

    Originally posted by Sovrath



    I'm "so" in.

    this is exactly the way dungeons and dragons should be.

    This is what DDO should hvae had in my opinion.


     

    I agree with you. DDO was very disappointing. I am confident that Neverwinter will be much better than DDO, but whether it'll be good or not is hard to say.

    I do think Cryptic is better suited to making CORPGs than MMORPGs.

  • ManchineManchine Member UncommonPosts: 469

    With Cryptic handling this we at least will know this will be a good game.  There is great possibility for this to be great.

    image

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