Koreans Westernizing... This should be entertaining.
Yeah, that pretty much sums it up. It's a huge "we don't know what the fuck we're doing" red flag. You can't say a game is for a world wide market, and then feature lock based only on input from people in one (and in this case not terribly large) market.
You have no idea what you're talking about. Korea is one of the world's largest MMO markets, second only really to China. Europe and NA are nothing compared to Asia.
The trial system isn't anything like the America legal system; people can't just bring others to court on a whim.
Previous talks spoke the ways people get charged with crimes, in regards to killing, is someone has to bear witness to the act and survive. Basically, when you are killed you drop a blood pool. Someone else can pick this up and turn it in before it disappears. You cannot pick up your own pool either. Then the item can be turned in as proof for the crime. Obiviously, the more proof the harsher the punishement.
If you continue to commit crimes you are eventually flagged a pirate and not a part of the two original factions.
This is all subject to change, but figured I would throw it out there seeing what things have been made up and listed like fact.
I have browsed their ,um, cough, website and saw nothing said about this. Where did you get this info? I would like to know more about ArcheAge because this and/or The Secret World are my 2 bets as far as moving on to something better than LOTRO.
Also, Romance and Love as abilities for a healer? I hope its a language translation error....
ArcheAge-Online.com and ArcheAgeSource.com are both good sources of information. Use the search boxes on both sites to find more information.
As for "Romance" and "Love" as abilities for a healer, it's not like that. If you want to play a character that primarily heals people, you choose cerntain schools of training. Romance and Love are two of those schools. They're not skills themselves. Inside those schools are skills that heal people, etc.
Sad to hear you get mounts at a low level, mounts can really ruin a mmo if you get em to early, you tend to skip alot of content that way, hope they got it balanced right.
Mounts in ArcheAge make travel faster, that's about it. They don't let you skip anything you couldn't skip already by running around it. You can skip quests in AA until you're blue in the face if you want, just means you're missing out on a bunch of exp. AA is pretty sandboxy like that, do what you want to do, skip what you want to skip, etc.
Originally posted by Uproar Originally posted by Foomerang
Originally posted by caremuchless
Originally posted by Foomerang This game is gonna be ridiculously good. Im not even gonna bother countering the haters. Could care less if they play. There will be more than enough people playing this to keep it going indefinitely.
I would love to be wrong, you know that right? As I am sure the other "haters" would as well.
Asian game-- red flag Korean game-- Double red flag Lineage 2 Karma type system -- Dick Vitale "TRIFECTAH RED FLAG BABY!"
Wow if I didn't know any better I'd think I was in a skinhead forum. Yeah Foomerang. And you're the one sounding racist. Is it racist now to recognize that different gaming regions develop to largely different design rules? Cause if it isn't -- you have to wonder why you made that comment, huh? Thats funny because American developers invented the fantasy mmo grind and other countries just copied it. In fact, Ive played a few Korean online games (ie Mabinogi, Dungeon Fighter) that were not grindy until they were rereleased for a western audience. Not to mention that Asian game developers basically invented almost every video game genre with a few exceptions and I start to wonder how narrow minded people are. Its so easy to label an entire nationality because of a few examples. And you think Im acting racist for taking a defensive stance against a sweeping generalization? That is sad.
Brushing aside all the regional prejudice (do you see many Asians bitching on these forums about the 'Western-ness' of many an MMO? Right.), I think this game holds a lot of promise. I do have a little request to make to MMORPG.com: since this was kind of a wide intro to the game for those who weren't in the know, it would be awesome if you could give us expanded, detailed info on the PvP system as well as on the class system. I know the class system is well explained in their website, so maybe you could give us details on how it works out in the game, beyond paper?
other than its a sandbox i don't get why there is so much hype, but then again i don't see anything 'wrong' with the game either so if its good hey great, i am just waiting for that whoa moment where i see whatever everyone is see's that is so great and i am just not seeing it.
did everyone ignore the 10 skills thing... what does that mean? 10 skill trees?
There are 10 classes in ArcheAge.
Fight, Adament, Death, Magic, Romance, Illusion, Will, Wild, Vocation, Love. By combining 3 of those classes you can technically create your own class. Each class has a set of skills that you can learn too.
Players putting other players on trial sounds like a system doomed to exploitation....hey, just like real life I guess.
And what happens if you get thrown in jail? Do you have to spend X amount of time logged in and just sitting there? Ok, I'm going to go make a sandwich, be back later...You can't force the player to sit in his chair and think about what he's done, so I can't see how jail could be a big enough punishment to matter...and if it actually is onerous enough, hurray, you've just introduced a gameplay mechanic designed to annoy your players. Sounds fun, right?
I do not understand why it is so friggin hard to deal with PvP. Hell, just look at how EQ made their pvp:
You can only attack players 8 levels above or below you. So if you were level 20, you could attack people from lv 12-28, which gave you quite a lot of places to go around and hunt people (mid level zones). This also prevented heavy griefing by higher level players, and kept PvP fun and engaging. Even if you were engaged in someone 8 levels above you, you still had a chance to escape or if you tried at least doing some damage to the opponent.
EQ2 Did something even better, the level restrictions only affected lower levels. So if you were level 20 you couldnt kill anyone below lv 12, but you could attack anyone 20+. This was actually really useful when my party was in a dungeon that a lv 56 appeared and started just wiping all our baddies and taking our loot. Our party actually attacked him (we were in our mid 20s) and took him down, but when he came back he couldn't attack us from the start until we attacked him.
UO had a system that if you killed players you became evil, and hated, and couldn't go to many towns. So it discouraged unwarranted blatant killing of newer players.
It isn't that hard to come up with some basic rules and restrictions to make pvp fun for everyone. Including "open pvp". But punishing players with a trial system? REALLY? That's not quite an answer for it.
I'm sick and tired of the concept that it is totally unrestricted pvp, battlegrounds, or nothing at all. Seriously, I am a developer, and Im going to say it to other developers: Think outside the box for just a minute.
i doubt my computer will handle this....damn. so much for waiting for this game for years...
CryTek never optimized there engine. XLgames is doing this for you. Copied from another post, CBT3 concluded that system requirements stated as:
OS : Windows xp sp3 (32bit)
CPU : Core 2 Duo
RAM : 2 GB
HDD Space : 30 GB
VIDEO CARD : GEFORCE 8 SERIES/ RADEON HD 4000 SERIES with 512 Mb memory
That said, you can expect it to be further optimized by release. Hell, if CryEngine can be optimized for Console and look as good as it did in Crysis 2. I think it can be just as good with MMO standards considering your not drawing out massive skyscrappers and massive action explosions etc. Also Jake stated that all things massive will be highly considered when talking about performance. Im sure if you want to participate in massive sieges, youll need to pony up the doh or turn graphics on low.
Comments
You have no idea what you're talking about. Korea is one of the world's largest MMO markets, second only really to China. Europe and NA are nothing compared to Asia.
ArcheAgeSource.com
ArcheAge-Online.com and ArcheAgeSource.com are both good sources of information. Use the search boxes on both sites to find more information.
As for "Romance" and "Love" as abilities for a healer, it's not like that. If you want to play a character that primarily heals people, you choose cerntain schools of training. Romance and Love are two of those schools. They're not skills themselves. Inside those schools are skills that heal people, etc.
ArcheAgeSource.com
Mounts in ArcheAge make travel faster, that's about it. They don't let you skip anything you couldn't skip already by running around it. You can skip quests in AA until you're blue in the face if you want, just means you're missing out on a bunch of exp. AA is pretty sandboxy like that, do what you want to do, skip what you want to skip, etc.
ArcheAgeSource.com
Will it be free to play, or?
I would love to be wrong, you know that right? As I am sure the other "haters" would as well.
Asian game-- red flag
Korean game-- Double red flag
Lineage 2 Karma type system -- Dick Vitale "TRIFECTAH RED FLAG BABY!"
Wow if I didn't know any better I'd think I was in a skinhead forum.
Yeah Foomerang. And you're the one sounding racist. Is it racist now to recognize that different gaming regions develop to largely different design rules? Cause if it isn't -- you have to wonder why you made that comment, huh?
Thats funny because American developers invented the fantasy mmo grind and other countries just copied it. In fact, Ive played a few Korean online games (ie Mabinogi, Dungeon Fighter) that were not grindy until they were rereleased for a western audience. Not to mention that Asian game developers basically invented almost every video game genre with a few exceptions and I start to wonder how narrow minded people are. Its so easy to label an entire nationality because of a few examples. And you think Im acting racist for taking a defensive stance against a sweeping generalization? That is sad.
I so want to play this game, and even more so after every tid-bit of information we get.
I am half tempted to try and get into and play beta illegally
Brushing aside all the regional prejudice (do you see many Asians bitching on these forums about the 'Western-ness' of many an MMO? Right.), I think this game holds a lot of promise. I do have a little request to make to MMORPG.com: since this was kind of a wide intro to the game for those who weren't in the know, it would be awesome if you could give us expanded, detailed info on the PvP system as well as on the class system. I know the class system is well explained in their website, so maybe you could give us details on how it works out in the game, beyond paper?
Looking forward to this!
This is an English forum. Why would we see many Asians?
I know, right? I hate it when roleplaying games do that.
/sarcasm
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
For the same reasons we see many Europeans around here? Knowing more than one language is pretty common nowadays, mate.
other than its a sandbox i don't get why there is so much hype, but then again i don't see anything 'wrong' with the game either so if its good hey great, i am just waiting for that whoa moment where i see whatever everyone is see's that is so great and i am just not seeing it.
So....RIFT, then? Or at least very, very similar?
Players putting other players on trial sounds like a system doomed to exploitation....hey, just like real life I guess.
And what happens if you get thrown in jail? Do you have to spend X amount of time logged in and just sitting there? Ok, I'm going to go make a sandwich, be back later...You can't force the player to sit in his chair and think about what he's done, so I can't see how jail could be a big enough punishment to matter...and if it actually is onerous enough, hurray, you've just introduced a gameplay mechanic designed to annoy your players. Sounds fun, right?
I do not understand why it is so friggin hard to deal with PvP. Hell, just look at how EQ made their pvp:
You can only attack players 8 levels above or below you. So if you were level 20, you could attack people from lv 12-28, which gave you quite a lot of places to go around and hunt people (mid level zones). This also prevented heavy griefing by higher level players, and kept PvP fun and engaging. Even if you were engaged in someone 8 levels above you, you still had a chance to escape or if you tried at least doing some damage to the opponent.
EQ2 Did something even better, the level restrictions only affected lower levels. So if you were level 20 you couldnt kill anyone below lv 12, but you could attack anyone 20+. This was actually really useful when my party was in a dungeon that a lv 56 appeared and started just wiping all our baddies and taking our loot. Our party actually attacked him (we were in our mid 20s) and took him down, but when he came back he couldn't attack us from the start until we attacked him.
UO had a system that if you killed players you became evil, and hated, and couldn't go to many towns. So it discouraged unwarranted blatant killing of newer players.
It isn't that hard to come up with some basic rules and restrictions to make pvp fun for everyone. Including "open pvp". But punishing players with a trial system? REALLY? That's not quite an answer for it.
I'm sick and tired of the concept that it is totally unrestricted pvp, battlegrounds, or nothing at all. Seriously, I am a developer, and Im going to say it to other developers: Think outside the box for just a minute.
Its a style they like and if we dont like it dont play it :P
Aion was a good mmo specialy later on and with patch 2.5 its even a much much better mmo then alot of (western mmo's)
So iam all up for asian mmo's if they are good offcourse, if they fail then i wont waste my money or breath on it.
CryTek never optimized there engine. XLgames is doing this for you. Copied from another post, CBT3 concluded that system requirements stated as:
OS : Windows xp sp3 (32bit)
CPU : Core 2 Duo
RAM : 2 GB
HDD Space : 30 GB
VIDEO CARD : GEFORCE 8 SERIES/ RADEON HD 4000 SERIES with 512 Mb memory
That said, you can expect it to be further optimized by release. Hell, if CryEngine can be optimized for Console and look as good as it did in Crysis 2. I think it can be just as good with MMO standards considering your not drawing out massive skyscrappers and massive action explosions etc. Also Jake stated that all things massive will be highly considered when talking about performance. Im sure if you want to participate in massive sieges, youll need to pony up the doh or turn graphics on low.
So no full loot in this game? Or any loot?
Playing: Darkfall Unholy Wars
Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.
bs there being a bunch ass hats !! if you are Korean and live in Korea, you can apply as a tester what a bunch of freaking ass hats