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Would you try a game with no solo game play? All mobs, all quests, that drop loot or give xp, require more than one player to beat. Anything you could kill solo, would be "gray" as in not give any xp or loot. Anything that did give loot or xp would kill you if you didnt' have at least one other person helping you.
Not every quest would be a kill quest. For example, you might have to go to the bottom of two different dungeons, and pull different levers at the same time, to complete a quest. Maybe it would open a door to release some prisoners.
Some quests could require more than two people, and still not be about killing anything. Like, one player has to distract the guard, another has to steal the sacred idol, while a third secures the escape route.
It would be like logging on to an online game of chess, or poker, or a match of Call of Duty. You don't play by yourself, you log on to play with another player.
If you did not feel like playing with other players, you would play something else, not this game, just like you don't log onto Call of Duty when you don't want to play a game with other players.
Would you try it? Assume it's a good MMORPG in all other respects.
if you would not try it:
Would it make a difference if there was an alternate server, where you could summon a "pet" that would take the place of another player when you wanted to play the game solo?
Would you try it then, as in, would you try the no solo content server or ONLY play on the alternate solo server?
Comments
Depends. Even in the most solo-unfriendly MMOs, you always start out doing solo combat. Hopefully there would be at least a little bit of time at the start of the game where you can progress alone. Otherwise, that's just too big of a dependence on other people. Pity the poor person who creates their first character at 4:00am and can't even get to level 2 because there aren't any other level 1s logged on.
Also, it's not as though noncombat quests don't exist in mainstream MMOs. Playing them up and treating them like a selling point makes them sound kinda lame...
Oh and it depends on if its actually fun to play but yes i would play a mmo like that
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I didnt care too much for your intro to your poll, but the questions in the poll were interesting enough. Yes, Id love to play a solo-unfriendly game. It's about goddamntime someone catered to MY money as well
For me, nope, enough of needing 5 players just to kill a rabbit, enough of sitting or waiting a few hours for a specific class, just like no more delicate a certain amount of time to open up personal shop and spam to sell my wares.
MMO, like all games, is to have fun, no more tedious process for me.
Thats why some players hate the "Random Dungeon " function, but i like it.
RIP Orc Choppa
Nope. There's plenty of times I want to do my own thing.
Most basic example that I can think of is when i just want to gather supplies. Who the hell would want to follow me around while I collect 120 leather scraps from low level mobs for crafting or selling? Who wants to watch me mine? Both of those activities are impulse activities that I usually do, so the entertainment value of them is greatly diminished if I now have to LFG for even 10 minutes just to go do it. The fun of crafting and playing the market become drastically reduced for me.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I would definitely be willing to play a game that wasn't solo friendly if the levelling progression content was more meaningful than the current generic quest system. With the current crop of games, the journey to max level is so meaningless that people just want to spam through it as quickly as possible and not want to be bothered by forming parties. In order to require party play, a lot more effort will have to go into make the levelling content unique, fun, and worthwhile. Nobody is going to wait for a party to form in order to collect 10 wolf pelts.
I want the option to group for epic content, dungeons, or other times...but I want to have the option when I log in at an odd hour to play and do something meaningful to advance my character without being dependant on others to get it done. I want the game to more reflect real life and books that I read where small groups and solo characters are actually the heros in the world...not mass of 20+ bum rushing something...
Ok, if you include mining, going to the toilet and watch paint dry as things you HAVE TO DO in group, then no, I wouldnt. But I really doubt those kinds of things are what the poll is about. Crafting has in all the mmos ive played been a side kick - a seperate thing that you level by itself.
If I may be so bold, Id say that the poll is about your MAIN PROGRESSION. You gathering fairydust or piles of basalt has nothing to do with that. You might have to bring some guards though, if you do it in dangerous areas
As long as grouping is natural and convenient, rather than clunky.
MMORPGs don't have a good track record. Typically there's a bunch of hassle involved with finding a group, then hassle involved traveling to join them to start doing something.
Even WOW and RIFT don't have nearly as convenient grouping as exists in LoL or any FPS.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I need freedom to choose what i like if im forced in a mmo to group up and can't solo i won't play it.
To me, this is more to do with players mentality rather than what the game have offer.
Looking at WoW, alot of players will say that the game start at 85, but if you are not suck into this kind of theory, if you are not a very gear base player, than i would say its actually a very beautiful world out there waiting for players to explore.
I love games with huge seamless world, and WoW is one of them
VG is too empty
RIP Orc Choppa
A bad game is a bad game, wether or not it is single player, multiplayer, co-op or whatever. I think a great deal of us are so totally done with those generic questlines.
Under no circumstances would I EVER play a game that's not solo friendly. I pissed away WAAAY too many hours in EQ2, DAoC, and the other originals trying to solo in a gorup game to do it again.
I love MMO's, but I hate grouping in them ...
I play EVE and Free Realms currently. Played UO and Puzzle Pirates up until a couple years ago. Mining and crafting are my main path of progression.
Not every MMO is centered around being a genocidal maniac. Most are, but not all of them.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
In fear of placing a too heavy burden on your shoulders, your argument is what is ruining our entire genre. Make it too easy, and you can solo, but make a snorefest of a game. Make it too hard, and you wont play it because you cant solo. So the Devs (poor people) try to find something in the middle, and it's like pouring ketchup on your cornflakes. Yummy!
It wouldnt be a problem if only there were options for all players, but because of business the industry is biased towards you, Groovydutch, because you probably represent the majority of players. People like me get left with yesteryears titles with little new to look forward to, and even the old titles try to go the way of the WoW.
So far for me Asheron's Call 2 had best group play.
In this game you could join random fellowship of 9 players and sometimes for hours grind or do quest almost all did this everyday always fun and most of time np at all.
Its only game so far sinds '99 ive experience best group play. Had also awesome solo play becouse of great classes this game had.
Actually, Nerrollus wins the prize for ruining MMOs "I love MMOs but hate grouping in them"... Seriously?
Well, of course you are. Either that, or the Devs have been universally trolled for the last 7 years.
Sure I would play, but the game needs to make finding groups at odd hours easy then. I would hate a MMO I can't throw into a few good hours play when I feel for it.
A game just like Wow and EQ with rather small and sometimes ill populated servers without the option to do some soloing while you wait for the group to fill up would be a snorefeast.
Grouping is the most fun in MMOs, but no solplay at all demands that you make it very fast to get groups or that the players have something else to do while they wait for the group to fill up.
To many times in playing mmo's I just have an hr or so to do something and dont want to get involved in something big. Or even just want to log in and mess around by myself, if it wasnt an option and all i was doing is wasting time i think thats a bust for a game. I love getting together with people to accomplish goals and gain exp/items, but i feel you also need that ability to accomplish something on your own, even if the rate of return for time spent isnt as good as a group.
The problem with grouping in MMO's is the groups. As in trying to put a group together. If the game has almost nothing but group content that problem should be solved...everyone will be looking for a group. People who want solo play wouldn't play the game.
If that's the case though, does the grouping become meaningless? Would it be just like World of Tanks or (gasp!) WoW at end game where you just sit in the main city waiting for your group to pop?
I can not remember winning or losing a single debate on the internet.
The hassle again is on the people unwilling to find friends and form friendships in game. It is easy to find like minded individuals in a game to get together for at least group content for 5-6 people. If you are telling me its hard work to find someone who has a similiar schedule of playing and playstyle out of 25k+ people(up to whatever WOW is at) then frankly you don't deserve to group and play. If your a solo player, you are what you are, a solo player trying to play in a game designed for more people for a portion of content and not feeling the desire to group and form bonds is thier own fault.
People complain about the LFG feature in games, when all it is is for people with no social skills or desire to send a chat, global LFM, or what not. You are really comparing FPS and LoL to convenient grouping? Its a match made before you join. You hit a button that says "Play" or "Join Server" and bam instant. An MMO"RP"G is something that requires a little bit of social interaction. You can say nothing in any MOBA or FPS and win all the time. Holy crap you play a game called an MMO and people want to feel like its work to get a group together. I've never felt this way. If I want to group I'm going to group with people I've met.
Seriously when are MMO players going to look at themselves as the culprit of their grouping problem instead of blaming the game's grouping mechanics? Probably never.
Ok, I admit it: I'm a genocidal maniac.
Well, not really. I love creative content! I hate generics - up to a point. Some familiarity is always nice, but these days it's far over the top! Anyway, you cant "solo" EVE. Of course you can find a little niche for yourself, but from the little research and gametime I have in EVE, you cant really be successfull without cooperation. AKA teamplay. Puzzle pirates... Whats that? Sounds like something from Lego Universe? In any case, you have found games that cater to your tastes, and that's really nice! I really wish that for all players. My self included - and I'm so fed up being spoon fed the same thing over and over.
It is a BRILLIANT idea to make an offline version of a MMO! A campaign mode or something. People wanting to play solo in a MMO while online is like taking food off the plate of a starving person, while you sit there fat and plump anf flustered for not having even more easy content. There is AN OVERABUNDANCE of "singleplayer online rpgs" out there. There aren't many FFXI's out there - I cant even get back into FFXI because so few people play it. *sob* And before you stick your fork in me for saying just that, remember FFXI is an OLD game with no ad campaigns whatsoever. The recruitation is probably equal to nill. Only a year ago I played and had a lot of fun, finding groups easily, partially because of the new mentoring system which made higher and lower players enjoy content together.
It makes no sense not to be able to kill stuff solo, after all your suppose to be a hero right? Even if your not a hero almost anyone can kill something, and if your a trained adventure class that should go double! Restricting people to groups only will just alienate the majority of people and cause that MMO to fail.
It would also make no sense for 2 adventurers working towards the same goals at the same time not to work together. Could you imagine LOTR if they just gave Frodo the ring and nobody helped him along the journey?
No, you're not a hero. You're Joe Schmoe, and instead of being pampered to like an idiot child from Harry Potter (Duddly), you play this kind of game for the sake of something BIGGER than you. The Group!