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I want a game that...be creative now.

oscarianoscarian Member Posts: 116

I want a game that...be creative now.  I know it's been done a hundred times already, but sometimes people just need to be creative.  List your ideas here people!  If you want! =)

 

My game?  I want a game that I can build cities' populations by supplying relevent resources, gathered from other cities or from the country-side, factories, mines, farms, etc.  A little bit like Railroad Tycoon, but with more direct response to supply and demand.  I especially like farming resources in MMOs, and would love the ability to create my own farms and factories, to plant wheat and harvest it for flour, to take iron and coal to make steel, steel to make railroads and vehicles, buy concrete to make sleepers and buildings, combine tar and quarried rock to make roads.  You know, a little bit real life, but simplified. 

 

Real Estate management is something that's missing from MMOs in my humble opinionl.  I'd include simplified land management as well as building management.  An auction system would probably work best.

 

It would be easy enough to make this type of game an MMO, just allow towns and cities to trade with one another, give players the ability to buy and trade land and buildings with each other, make the game world design such that newbies start on the outskirts of smaller towns and cities so that they can afford the costs (that way players can be proud that their city/town has the most expensive real estate in-game, or has the largest population), and whatever else would be important to any MMO, such as questing, exploration, slaying monsters to protect the villiagers, and I would perhaps even include hiring of NPCs such that they not only, say, patrol a roadway for you, but go up in level as they encounter monsters or perform their farming duties.

 

Oh, and I've have an in-game centralised bank.

 

The problem with my game is that it would cost SHITLOADS of money to impliment.  And would take quite a large team.  My take on that is I would follow the Blizzard model such that I would start with using the IP in one format (single player game) and then use the popularity and resources which that builds to then take the game to greater heights (version 2, a graphical novel or a movie perhaps, and eventually the MMO market).  I'd probably make it a 2.5D game, not a 3D game.  I think somehow that would fit the genre more appropriately.  Or maybe both?  2.5D for the trading part, 3D for the hunting part.  Hrm.  That's an interesting thought right there! 

 

I know, I know, I'm a crazy guy.  Really I am!  But I love to dream up ideas, it's what I do.

 

So there you have it.  My dream game.  Imagine crops of wheat and barley being used to make bread and scotch whisky (the people need to get drunk you know, and we'd all LOVE to see little NPCs running around throwing-up in the alleyways, right?), plus buying and selling iron ore mines and factories, being able to design and construct your own locomotive so that you can sell the blueprint on the open market, and generally building up populations in your chosen homeland to become rich and famous.

 

That's where I'm at inside my puny little crazed mind.  I've been thinking about it for quite a few years now, and wouldn't mind making a spreadsheet version of the game.  Something that would work as a storyboard model for the next stage.

 

So, tell me, what's your idea?  Don't be shy, just let it all out now!

 

/Oscarian

Comments

  • oscarianoscarian Member Posts: 116

    I guess no one dreams as much as I do.  Ho humz...

  • AkiyeAkiye Member Posts: 109

    based on sploring. I like game worlds that are very enjoyable to splore. LIke LOTRO/Asherons Call/ the first two years of Warcraft/ DAOC. No flying mounts would be a plus. But most people seem to prefer hit max level asap and get gear, so it doesnt happen often.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    hmm, heres my Frankenstein MMO

    No levels
    No quests
    No premade stories
    Fully integrated campaign editor with easy to use DM toolkits
    Graphics better than FF13
    Crafting like SWG
    Melee plays like Virtua Fighter/Soul Calibur
    Ranged plays like Unreal/Halo
    Faction leaders play like Starcraft/LoL
    Friendly fire
    Players make everything and anything
    Exploration like Metroid/Mario/Resident Evil(survival horror, platform, puzzle adventuring)
    Racing, team sports, and a good tcg

  • JeneleaJenelea Member Posts: 22

    I want a game that :

    1. Allows aging, getting fat if eating too much, getting skinny if not eating enough. 

    2. Allows for realism in spells ie, if I'm a druid I want to be able to call on the plant life around me to assist me, vines that drop down from trees and grasp my enemy, plants that come to life as minions ect...

    3. I want to own my own land/house/farm and be able to work it and build from the resources around me and be able to harvest my own vegitables for food, raise my own sheep for meat so on and so forth.

    4. If I pick up a hammer I want to be able to use it and I want my skill to increase as I use each tool, knowing full well that if I don't pick up an ax to chop down a tree my skill will not raise.

    5. I want to be able to pick my pet out of the wildlife and be able to capture it young and watch it grow with me. Mounts apply to this as well.

    6. I want there to be family units instead of guilds

    7. I want the world to be alive and evolving on a daily basis, seasons, rain, floods, blizzards. Plants/ore/timber that have to grow back or replenish after being harvested.

    8. No forced pvp or perma death

    9. large variety of customization in character creation and in armor/housing/farming etc...

    10. My own in depth story line that entertwines with the world around me.

  • oscarianoscarian Member Posts: 116

    Originally posted by Foomerang

    hmm, heres my Frankenstein MMO

    No levels

    No quests

    No premade stories

    Fully integrated campaign editor with easy to use DM toolkits

    Graphics better than FF13

    Crafting like SWG

    Melee plays like Virtua Fighter/Soul Calibur

    Ranged plays like Unreal/Halo

    Faction leaders play like Starcraft/LoL

    Friendly fire

    Players make everything and anything

    Exploration like Metroid/Mario/Resident Evil(survival horror, platform, puzzle adventuring)

    Racing, team sports, and a good tcg

    Not that it's an exact fit to everything you're looking for here, but have you ever tried Saga of Ryzom?

     

    /Oscarian

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by oscarian

    Originally posted by Foomerang
    hmm, heres my Frankenstein MMO
    No levels
    No quests
    No premade stories
    Fully integrated campaign editor with easy to use DM toolkits
    Graphics better than FF13
    Crafting like SWG
    Melee plays like Virtua Fighter/Soul Calibur
    Ranged plays like Unreal/Halo
    Faction leaders play like Starcraft/LoL
    Friendly fire
    Players make everything and anything
    Exploration like Metroid/Mario/Resident Evil(survival horror, platform, puzzle adventuring)
    Racing, team sports, and a good tcg
    Not that it's an exact fit to everything you're looking for here, but have you ever tried Saga of Ryzom?
     
    /Oscarian


    yeah its a good game.
  • jadedlevirjadedlevir Member Posts: 628

    Mortal Online has a lot of what you guys are asking for. Eating, hunger, weight gain, housing, keeps, territory control,everything player made, leveless ect i saw a lot of stuff that is already in mortal online and similar games (and to a much lesser extent darkfall).

    That's if you could  bare with the bugs, but ya. I would love to see someone try to pull of all those thigns listed or just try to pull off a MO wiht a big budget. MO with a budget as big as swtor. /drool....i can dream....

  • oscarianoscarian Member Posts: 116

    Originally posted by jadedlevir

    Mortal Online has a lot of what you guys are asking for. Eating, hunger, weight gain, housing, keeps, territory control,everything player made, leveless ect i saw a lot of stuff that is already in mortal online and similar games (and to a much lesser extent darkfall).

    That's if you could  bare with the bugs, but ya. I would love to see someone try to pull of all those thigns listed or just try to pull off a MO wiht a big budget. MO with a budget as big as swtor. /drool....i can dream....

    What /is/ the budget of SWTOR?  $200m+ I'd expect?

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by oscarian

    Originally posted by jadedlevir
    Mortal Online has a lot of what you guys are asking for. Eating, hunger, weight gain, housing, keeps, territory control,everything player made, leveless ect i saw a lot of stuff that is already in mortal online and similar games (and to a much lesser extent darkfall).
    That's if you could  bare with the bugs, but ya. I would love to see someone try to pull of all those thigns listed or just try to pull off a MO wiht a big budget. MO with a budget as big as swtor. /drool....i can dream....
    What /is/ the budget of SWTOR?  $200m+ I'd expect?


    80 mil


  • oscarianoscarian Member Posts: 116

    Originally posted by Foomerang

     




    Originally posted by oscarian





    Originally posted by jadedlevir

    Mortal Online has a lot of what you guys are asking for. Eating, hunger, weight gain, housing, keeps, territory control,everything player made, leveless ect i saw a lot of stuff that is already in mortal online and similar games (and to a much lesser extent darkfall).

    That's if you could  bare with the bugs, but ya. I would love to see someone try to pull of all those thigns listed or just try to pull off a MO wiht a big budget. MO with a budget as big as swtor. /drool....i can dream....






    What /is/ the budget of SWTOR?  $200m+ I'd expect?





    80 mil

    Wow, really?  That's much less than I thought, although still, that's enough to make a fairly decent budget movie from as well.  And movies would have as much chance of making the money back, if not more, but in much less time, than an MMO.

     

    /Oscarian

  • GwingGwing Member Posts: 85

    i want a game that allows me to deficate on a fallen players body that i just pawned!

  • minusianminusian Member Posts: 29

    What about a game that lets you skin fallen players?

  • fodell54fodell54 Member RarePosts: 865

    Originally posted by minusian

    What about a game that lets you skin fallen players?

    Ultima Online used to let you chop players up after you killed them so you could turn in their head if they had a bounty. It went a little further though. I could chop up your torso and get your heart for example.

  • fodell54fodell54 Member RarePosts: 865

    Originally posted by Gwing

    i want a game that allows me to deficate on a fallen players body that i just pawned!

    That's gross bro

  • oscarianoscarian Member Posts: 116

    Originally posted by fodell54

    Originally posted by minusian

    What about a game that lets you skin fallen players?

    Ultima Online used to let you chop players up after you killed them so you could turn in their head if they had a bounty. It went a little further though. I could chop up your torso and get your heart for example.

    If I had a game where I could skin players, I'd use the skin for crafting a t-shirt.  With logo!  Haha!

     

  • minusianminusian Member Posts: 29

    What about a game like Eve Online, except you can live on the planets and build your own houses, factories and business, and walk around in 3D?  Mobs would be cleared off the roads by your hired NPC's (as mentioned they would go up in levels as they gain experience, thus meaning you'd need to hire less NPC's as they gain levels.  And, you can trade your higher level NPC's for lower level ones with other players).

     

    How's that for a concept game?

     

    Are you tired of the current MMO?  Be a part of the new generation MMO.  Submit your thoughts and ideas on what you think is a decent game concept, and I will document it together (can you say "community based"?) and make up a business plan for potential investors (of which I know several millionares already) to consider becoming an "Angel" (an Angel is an investor who invests in a startup without any expecation of getting any of their money back, however a good business plan will result in a profit within the first 2 years).

     

    Be a part of the new-gen mmo market.  Subscribe with your ideas here, or at my other post here:

    http://www.mmorpg.com/discussion2.cfm/thread/324038

    Thanks so much!

     

    -Ian

    /minusian@gmail.com 

  • nedrithnedrith Member Posts: 21

    my game:

     

    FvF territory control:  basically a decent size map, probably 150 or so different territories covering it and while you are in this area you are PvP flagged even on a PvE server.  90% of these territories  are minor territories, they can be taken whenever you want if you have enough people to take down the guards that guard the points of control and whatever players.  stronger guards and more guards the deeper you get from the front line and the closer you get to the capital cities.  Major territories are the rest of the territories, these are timed battles, they are shielded by a impenetrable shield(either a spell or machine depending on whether you want fantasy or futuristic) and need a hour or so every week or twice a week to recharge.  also there would be 3 factions atleast.

     

    Real factions: the faction leader can designate a certain number of players and give that part of his powers.  Factions would be able to accumulate resources with which the faction leader can use to stregthen defenses or recruit more guards for the territories or build defensive structures.  Factions are no longer a group working together but a immense team. 

     

    Guilds:  Not only a nice guild system(leader can set ranks/powers) but also a system that encourages people to be in a guild.  Guilds can take control of the major territories(IE the winner of the territory is both a faction and a guild)  and also the guild leader can vie for leadership of the faction.   Also the guild can level up and also build a guild hall that will provide numerous benefits.

     

    PvE with very little instances:  Probably something like 70% of a dungeon outside of a instance the other 30% inside.  however the final boss would appear both outside(with slightly better loots probably the same loots outside with a few more points on them or a better name) of course it would be harder outside and have abilities that would prevent a zerg taking it down.

     

    Classes would not only have combat skills but also flavor skills:  I find most MMOs tend to forget the fun stuff like mages having a fast skill to teleport their group out of danger or even just useful portal skills and tend to just use pre-set quick move stuff(like WoW's flight path).  and true flavor skills like a necromancer being able to talk through his revived pet. 

     

    skill based crafting: probably something like  EQ2 or vanguard.  Mort importantly most crafts would require crafted items from other crafting types.   Yes you will have to interact with other people in a MMO to craft a large majority of the items.

     

    Of course, I could go deeper into each of these points(especially FvF territory control and the powers of the leader of the faction and also guilds)  but I think you get the idea.:)

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Well I just finished a 3000 word discussion for uni......so I don't want to write anything too long now =

     

    but I just noticed something, a few people likes to have the majority of the world player created, while I think that sounds cool, but isn't the whole point of game developement art team is suppose to be? I would hate to put people out of their jobs just so I can play a game........I like players to be able to change the world more :)

     

    A few games mechanics that I would like to see is freerunning, stealth gameplay (not turning invisible, but actualy line of sight and notriety of servere acts)

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • oscarianoscarian Member Posts: 116

    Originally posted by nedrith

    my game:

     

    FvF territory control:  basically a decent size map, probably 150 or so different territories covering it and while you are in this area you are PvP flagged even on a PvE server.  90% of these territories  are minor territories, they can be taken whenever you want if you have enough people to take down the guards that guard the points of control and whatever players.  stronger guards and more guards the deeper you get from the front line and the closer you get to the capital cities.  Major territories are the rest of the territories, these are timed battles, they are shielded by a impenetrable shield(either a spell or machine depending on whether you want fantasy or futuristic) and need a hour or so every week or twice a week to recharge.  also there would be 3 factions atleast.

     

    Real factions: the faction leader can designate a certain number of players and give that part of his powers.  Factions would be able to accumulate resources with which the faction leader can use to stregthen defenses or recruit more guards for the territories or build defensive structures.  Factions are no longer a group working together but a immense team. 

     

    Guilds:  Not only a nice guild system(leader can set ranks/powers) but also a system that encourages people to be in a guild.  Guilds can take control of the major territories(IE the winner of the territory is both a faction and a guild)  and also the guild leader can vie for leadership of the faction.   Also the guild can level up and also build a guild hall that will provide numerous benefits.

     

    PvE with very little instances:  Probably something like 70% of a dungeon outside of a instance the other 30% inside.  however the final boss would appear both outside(with slightly better loots probably the same loots outside with a few more points on them or a better name) of course it would be harder outside and have abilities that would prevent a zerg taking it down.

     

    Classes would not only have combat skills but also flavor skills:  I find most MMOs tend to forget the fun stuff like mages having a fast skill to teleport their group out of danger or even just useful portal skills and tend to just use pre-set quick move stuff(like WoW's flight path).  and true flavor skills like a necromancer being able to talk through his revived pet. 

     

    skill based crafting: probably something like  EQ2 or vanguard.  Mort importantly most crafts would require crafted items from other crafting types.   Yes you will have to interact with other people in a MMO to craft a large majority of the items.

     

    Of course, I could go deeper into each of these points(especially FvF territory control and the powers of the leader of the faction and also guilds)  but I think you get the idea.:)

    Some fantastic ideas there, nedrith.  I especially like your take on having players controlling territories.  It made me think of players guarding jump-gates in Eve Online, in a way.

     

    Skill based crafting would suit me to a Tee.  I love crafting, and my best crafting experience in an MMO was a skill based game (Ryzom).  Getting the community to interact with crafting is always troublesome, and the only time I've seen it work was in Final Fantast XIV, but not without a whole heap of complaining going on at the time (mostly due to their sucky alternative to an auction house).

     

    Overall, a great post.  Thanks for that!

     

    -Ian

    /minusian@gmail.com

  • oscarianoscarian Member Posts: 116

    Originally posted by xKingdomx

    Well I just finished a 3000 word discussion for uni......so I don't want to write anything too long now =

     

    but I just noticed something, a few people likes to have the majority of the world player created, while I think that sounds cool, but isn't the whole point of game developement art team is suppose to be? I would hate to put people out of their jobs just so I can play a game........I like players to be able to change the world more :)

     

    A few games mechanics that I would like to see is freerunning, stealth gameplay (not turning invisible, but actualy line of sight and notriety of servere acts)

    The advantage of having player made content is that you have enthusiasts coming up with (crazy) ideas which then would have to firstly be reviewed (by a team) and secondly, implimented.  Which would keep any development team busy, no matter how well oiled.  So no fear in anyone losing jobs, in fact you might find you need more people rather than less to handle the load.

     

    -Ian

    /minusian@gmail.com

  • drazzahdrazzah Member UncommonPosts: 437

    entropia universe / second life = Your Dream Game.

    image

  • UnsungTooUnsungToo Member Posts: 276

    It's probably easier to direct you to my blog instead of trying to write it all out. Some concepts are pretty lenghty.

    Definitely go 3D unless it's for phones or something... Anyways here's a link to my blog with a boat load of idea's to ponder. Different blogs have different concepts, some bitches and gripes and suggestions for other games too. Maybe you'll find some inspiration in there somewhere....

     

    Currently writing a zombie short story for the "My Mountain" game. Thought t might be more interesting and fun to integrate the two. I dunno, the story actually kinda sucks, I might just trash can it. We'll see.

    However, the game concept is pretty solid

    http://www.mmorpg.com/blogs/UnsungToo/022010/5746_MY-Mountain-MMO-Concept

    Check my previous blogs and archives. You might find some other stuff buried in there somewhere you might be able to use too.

    Ultimately, I want my game to be as close to real life as possible with a sci-fi twist

    Godspeed my fellow gamer

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