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Simple way to stop gold farming.

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  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by Paradigm68

     






    Originally posted by Ihmotepp






    Originally posted by Paradigm68



    The only problem I have is your solution, much like anti-piracy, affects the innocent player, while probably letting gold farming go on anyway once they figure a loophole or workaround.  If the MMO industry itself isn't interested in stopping the farmers or the buyers (which shouldn't be too hard. I mean tracking the movement of that much repetitive activity and transfers of game money should give devs plenty of options for dealing with it if they wanted to) I don't see why regular players should have their gameplay changed.



    Actually, no. there is no loophole.






     

    There is always a loophole. There is always a workaround. Nonetheless my point still stands, why institute a program that affects non-gold buyers and non-gold farmers when the industry has shown no real interest in doing much about the problem?

     

    It does not affect non gold buyers.

    Yuo may purchase anything your character needs, from other players, or NPCs.

    How are you affected?

    The only thing it doesn't allow you to do, is horde items or gold.

    Why do you need to horde items or gold?

    If you need ot make a large purchase like a guild hall, you can select that from a menu, and a portion fo gold will go to that account for that specific purchase.

    But you cannot horde the items or gold, and sell them, beyond what your character needs in the game to be up to speed for his or her level.

    Can you buy all the best gear a 15 level character needs to have the best chance to complete quests or kill mobs? Absolutely, and you can buy that gear from players or NPCs.

    Can you be level 15 and have a million gold in the bank, or 100 gems worth 1,000 gold each, or 5 suits of plate mail for max level characters?

    No, the game will not allow it.

     

    image

  • czekoskwigelczekoskwigel Member Posts: 458
    I think the biggest overall problem here is that players want MORE freedom, not less. Nobody will want to play a game that restricts them in this way. If I want to horde lots of money, I don't want some arbitrary system to tell me that I can't.

    I was thinking of some of the more rare pets in WoW, and how people like to collect them. Years ago there was a guild on my server that required a person to have a certain baby dragon (can't remember which one) before they could join. It was a silly thing, but those dragons became incredibly valuable. Not because they programmed a value into the game, but because the players themselves decided.

    Any idea that takes away player freedom is a bad one.
  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by Celdain

    so... in this system, i suppose everyone would be rolling around in mediocre gears that everyone can get in few days. or maybe you could have a max lv +10 elite sword and have 0 gold/armor LOL. this would completely ruin end game pve

     

    No. Everyone can get, if they choose, the max gear. Or they can get mediocre gear.

    What you cannot get, is the max gear. AND 1 million gold in the bank, 1,000 gems worth 1,000 gold each in the bank, or 10 suits of max gear in the bank.

     

    image

  • vanderghastvanderghast Member UncommonPosts: 325

    The simple way to stop gold farming/selling is to remove gold.  Most games don't have squat worth buying at level cap anyway and gold becomes worthless.  Make the entire economy a barter economy where you trade items for services or items for items.

     

    The other thing you could do is make gold no drop and all transactions have to take place through the in game auction house.  This wouldn't stop the gold farmers getting people to put up some worthless item for a 10000g buyout to transfer their gold but it sure makes tracking them down and banning them alot easier rather than having to look at every mail transaction with large amounts of gold.

  • jado818jado818 Member, Newbie CommonPosts: 356

    It's like trying to apply communist philosophy to mmo's xD

  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by czekoskwigel

    I think the biggest overall problem here is that plays want MORE freedom, not less. Nobody will want to play a game that restricts them in this way. If I want to horde lots of money, I don't want some arbitrary system to tell me that I can't. I was thinking of some of the more rare pets in WoW, and how people like to collect them. Years ago there was a guild on my server that required a person to have a certain baby dragon (can't remember which one) before they could join. It was a silly thing, but those dragons became incredibly valuable. Not because they programmed a value into the game, but because the players themselves decided. Any idea that takes away player freedom is a bad one.

     

    This is not actually true.

    Most games do not let you stay in the starting area, and whack worms till the cap.

    the worms go grey as you level up, and you don't make xp or get loot drops anymore. Players dont' complain this hinders their freedom.

    This is no different.

    You can get whatever you want, up to the maximum for your character at any given level. But you can't get more and horde it.

    What are you going to do with that horde, besides be a gold farmer?

    Again, if you have a large purchase, likea guild hall, there is a method to do that.

    Why do you need the horde, if you're not a gold seller?

     

    image

  • ThekandyThekandy Member Posts: 621

    One thing.

    Never punish the legitimate players for what the illegitimate players do.

    That is all.

  • fnorgbyfnorgby Member Posts: 158

    This is how Diablo 2 worked, and it didn't work.  There were level-based limits on the amount of cash you could carry.

    So the economy turned to a different medium (perfect skulls and Stones of Jordan).  Farmers farmed (or duped) those, and you could go online and buy 100 SOJ's for like 50 bucks.

    It's a reasonable idea at face value.  But it's not new.  It's been tried and doesn't work.

    I can also roleplay the tower in a chess game and shout "is that a peasant at the horizon I see? I will smash it I will! Oh damn I broke one of my merlons!". -- maji

  • NekkuroNekkuro Member Posts: 162

    Originally posted by Ihmotepp

    Originally posted by Nekkuro

    Wait, If I understand correctly, you have a problem with people working hard and investing their time on hunting mobs and collecting gold?

    What is the problem here...?

     

    If someone wants to spend their time killing mobs/raiding/dungeon-crawling for the gold, who are you to say that that isn't okay? Why is that a problem in the first place?

    Besides, if an MMO's mid-to-endgame purchasables isn't leaving your wallet nearly dry anyways, then the MMO has bigger problems.

     

    No. There is nothing to stop you from killing mobs and making gold. As much as you need.

    However, you can't make enough to sell as a gold farmer.

    Are you saying you have a right to be a gold farmer, and you're upset if you can't do that?

    Because that's the only thing this stops.

    I agree. If the MMO doesn't leave your wallet dry, then the balance is off.

    So why are you complaining about not being able to make enough gold to sell as a gold farmer?

    You want to purchase items from another player? You can do that. You want to save up for a mount, or a Castle, or a catapult? You can do that. You want to spend your money on the bestest most expensive gear in the game? You can do that.

    You want to accumulate a million gold pieces to sell them? You can't do that.

     

    I'm complaining because it isn't fair to those who farm gold because it's not fair to those who farm gold simply to become rich. If there are people who farm gold to sell online for REAL money, then that company isn't doing enough to STOP gold merchants.

    Companies should deal with gold merchants directly. Not limit the gold resource on players that affects everybody with a complicated system.

    Remember, this is an MMORPG. If you want to be the richest mofo in the land, you should feel obligated to be able to do so through farming gold.

    The main problem here is gold merchants, not gold farmers. Gold farmers haven't done anything wrong (provided they don't plan on selling the gold)

    So deal with the gold merchants directly and leave innocent gold farmers alone.

    image

  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by jado818

    It's like trying to apply communist philosophy to mmo's xD

     

    Actually it's not.

    You can be wealthy, or poor, compared ot another player.

    You may have the crappiest gear for your level, another player may have maxed out gear for his level.

    However, the player with the maxed out gear, cannot then begin to farm more gear, or gold, or items, to sell as a gold farmer. There is a cap.

    Just like there's a limit on killing low level mobs for loot and xp. 50 levels can't go around whacking level 5 mobs with one hit and collecting money and xp. Players don't complain about that. Why would you  complain that you can't horde gold, or items that you don't need?

    How is this communist in any way?

    image

  • CeldainCeldain Member UncommonPosts: 119

    Originally posted by Ihmotepp

    Originally posted by Celdain

    so... in this system, i suppose everyone would be rolling around in mediocre gears that everyone can get in few days. or maybe you could have a max lv +10 elite sword and have 0 gold/armor LOL. this would completely ruin end game pve

     

    No. Everyone can get, if they choose, the max gear. Or they can get mediocre gear.

    What you cannot get, is the max gear. AND 1 million gold in the bank, 1,000 gems worth 1,000 gold each in the bank, or 10 suits of max gear in the bank.

     

    sorry but the margin between mediocre and max gears is HUGE in 99% of games. in an easy game, you might be able to get  the best gears after 2~ months of farming. the price for even one of these gears would be huge. that means the cap will need to be very high for most games.

  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by Nekkuro

    Originally posted by Ihmotepp


    Originally posted by Nekkuro

    Wait, If I understand correctly, you have a problem with people working hard and investing their time on hunting mobs and collecting gold?

    What is the problem here...?

     

    If someone wants to spend their time killing mobs/raiding/dungeon-crawling for the gold, who are you to say that that isn't okay? Why is that a problem in the first place?

    Besides, if an MMO's mid-to-endgame purchasables isn't leaving your wallet nearly dry anyways, then the MMO has bigger problems.

     

    No. There is nothing to stop you from killing mobs and making gold. As much as you need.

    However, you can't make enough to sell as a gold farmer.

    Are you saying you have a right to be a gold farmer, and you're upset if you can't do that?

    Because that's the only thing this stops.

    I agree. If the MMO doesn't leave your wallet dry, then the balance is off.

    So why are you complaining about not being able to make enough gold to sell as a gold farmer?

    You want to purchase items from another player? You can do that. You want to save up for a mount, or a Castle, or a catapult? You can do that. You want to spend your money on the bestest most expensive gear in the game? You can do that.

    You want to accumulate a million gold pieces to sell them? You can't do that.

     

    I'm complaining because it isn't fair to those who farm gold because it's not fair to those who farm gold simply to become rich. If there are people who farm gold to sell online for REAL money, then that company isn't doing enough to STOP gold merchants.

    Companies should deal with gold merchants directly. Not limit the gold resource on players that affects everybody with a complicated system.

    Remember, this is an MMORPG. If you want to be the richest mofo in the land, you should feel obligated to be able to do so through farming gold.

    The main problem here is gold merchants, not gold farmers. Gold farmers haven't done anything wrong (provided they don't plan on selling the gold)

    So deal with the gold merchants directly and leave innocent gold farmers alone.

     

    What is "rich" in an MMO?

    The best gear, the biggest house, the finest clothes, a guild hall, your own city, a Castle, a Spaceship?

    You can have all those things.

    This system does not stop you from doing that.

    image

  • ThekandyThekandy Member Posts: 621

    Originally posted by Ihmotepp

    Originally posted by czekoskwigel

    I think the biggest overall problem here is that plays want MORE freedom, not less. Nobody will want to play a game that restricts them in this way. If I want to horde lots of money, I don't want some arbitrary system to tell me that I can't. I was thinking of some of the more rare pets in WoW, and how people like to collect them. Years ago there was a guild on my server that required a person to have a certain baby dragon (can't remember which one) before they could join. It was a silly thing, but those dragons became incredibly valuable. Not because they programmed a value into the game, but because the players themselves decided. Any idea that takes away player freedom is a bad one.

     

    This is not actually true.

    Most games do not let you stay in the starting area, and whack worms till the cap.

    the worms go grey as you level up, and you don't make xp or get loot drops anymore. Players dont' complain this hinders their freedom.

    This is no different.

    You can get whatever you want, up to the maximum for your character at any given level. But you can't get more and horde it.

    What are you going to do with that horde, besides be a gold farmer?

    Again, if you have a large purchase, likea guild hall, there is a method to do that.

    Why do you need the horde, if you're not a gold seller?

     

    And why do you need the gold at all if all you can get is predetermined amounts always going towards a set goal?

    Please put away that tired old fallacy, he could want large sums of gold for varying amounts of reasons including only having it for the sake of having a lot of ingame money.

  • czekoskwigelczekoskwigel Member Posts: 458
    Originally posted by Ihmotepp


    Originally posted by czekoskwigel

    I think the biggest overall problem here is that plays want MORE freedom, not less. Nobody will want to play a game that restricts them in this way. If I want to horde lots of money, I don't want some arbitrary system to tell me that I can't. I was thinking of some of the more rare pets in WoW, and how people like to collect them. Years ago there was a guild on my server that required a person to have a certain baby dragon (can't remember which one) before they could join. It was a silly thing, but those dragons became incredibly valuable. Not because they programmed a value into the game, but because the players themselves decided. Any idea that takes away player freedom is a bad one.

     

    This is not actually true.

    Most games do not let you stay in the starting area, and whack worms till the cap.

    the worms go grey as you level up, and you don't make xp or get loot drops anymore. Players dont' complain this hinders their freedom.

    This is no different.

    You can get whatever you want, up to the maximum for your character at any given level. But you can't get more and horde it.

    What are you going to do with that horde, besides be a gold farmer?

    Again, if you have a large purchase, likea guild hall, there is a method to do that.

    Why do you need the horde, if you're not a gold seller?

     

     

    You can still hang out and kill worms if you want to. The items they drop won't do you any good, and you'd be better off going elsewhere, but the choice is still up to you. It's all about player choice and freedom.

    It's really just a horrible idea, and I can't understand why you feel that you have to defend it so strongly, aside from just trying to be difficult.
  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by Celdain

    Originally posted by Ihmotepp


    Originally posted by Celdain

    so... in this system, i suppose everyone would be rolling around in mediocre gears that everyone can get in few days. or maybe you could have a max lv +10 elite sword and have 0 gold/armor LOL. this would completely ruin end game pve

     

    No. Everyone can get, if they choose, the max gear. Or they can get mediocre gear.

    What you cannot get, is the max gear. AND 1 million gold in the bank, 1,000 gems worth 1,000 gold each in the bank, or 10 suits of max gear in the bank.

     

    sorry but the margin between mediocre and max gears is HUGE in 99% of games. in an easy game, you might be able to get  the best gears after 2~ months of farming. the price for even one of these gears would be huge. that means the cap will need to be very high for most games.

     

    The cap will be appropriate for your level.

    A 15 level player cannot have max level gear. The cap would prevent it.

    A max level player can have max level gear, AND a Castle, Guild hall, the finest clothes, whatever there is in the game to buy, and they can purchase it from NPCs or other players.

    You can buy expendables like catapults, etc.

    But you can't do those things, AND accumulate a million gold pieces. The cap would prevent it.

    If you buy a catapult, and use it in battle, and it's destroyed, you can buy another one.

    If you have max level gear, you can give it away.

    But you can't give it to a level 15 players, the cap would prevent it.

    You can't give max level gear to a max level player that already has max level gear. The cap would prevent it.

    If your max level gear gets destroyed, you can buy more.

    You can buy it from a crafter, or an NPC, depending on waht the game allows.

    A crafter could purchase everything he needs to make max level gear, or repair max level gear.

    A crafter could not purchase everything he needs to make max level gear, repair max level gear, AND horde a million gold worth of items or gear or gold.

     

    image

  • Paradigm68Paradigm68 Member UncommonPosts: 890

    Originally posted by Ihmotepp

    Originally posted by Paradigm68

     






    Originally posted by Ihmotepp






    Originally posted by Paradigm68



    The only problem I have is your solution, much like anti-piracy, affects the innocent player, while probably letting gold farming go on anyway once they figure a loophole or workaround.  If the MMO industry itself isn't interested in stopping the farmers or the buyers (which shouldn't be too hard. I mean tracking the movement of that much repetitive activity and transfers of game money should give devs plenty of options for dealing with it if they wanted to) I don't see why regular players should have their gameplay changed.



    Actually, no. there is no loophole.







     

    There is always a loophole. There is always a workaround. Nonetheless my point still stands, why institute a program that affects non-gold buyers and non-gold farmers when the industry has shown no real interest in doing much about the problem?

     

    It does not affect non gold buyers.

    Yuo may purchase anything your character needs, from other players, or NPCs.

    How are you affected?

    The only thing it doesn't allow you to do, is horde items or gold.

    Why do you need to horde items or gold?

    If you need ot make a large purchase like a guild hall, you can select that from a menu, and a portion fo gold will go to that account for that specific purchase.

    But you cannot horde the items or gold, and sell them, beyond what your character needs in the game to be up to speed for his or her level.

    Can you buy all the best gear a 15 level character needs to have the best chance to complete quests or kill mobs? Absolutely, and you can buy that gear from players or NPCs.

    Can you be level 15 and have a million gold in the bank, or 100 gems worth 1,000 gold each, or 5 suits of plate mail for max level characters?

    No, the game will not allow it.

    You ask how I'm affected then list all things players cannot do.  Your system applies to the whole game, which includes non-gold farmers and non-gold buyers. And since the devs/pubs aren't interested in stopping gold farming or gold buying why institute a system that affects those people not involved?  You don't need a complicated solution. MMO devs/pubs could easily target farmers, sellers and buyers if they wanted, they choose not to.

  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by Thekandy

    Originally posted by Ihmotepp


    Originally posted by czekoskwigel

    I think the biggest overall problem here is that plays want MORE freedom, not less. Nobody will want to play a game that restricts them in this way. If I want to horde lots of money, I don't want some arbitrary system to tell me that I can't. I was thinking of some of the more rare pets in WoW, and how people like to collect them. Years ago there was a guild on my server that required a person to have a certain baby dragon (can't remember which one) before they could join. It was a silly thing, but those dragons became incredibly valuable. Not because they programmed a value into the game, but because the players themselves decided. Any idea that takes away player freedom is a bad one.

     

    This is not actually true.

    Most games do not let you stay in the starting area, and whack worms till the cap.

    the worms go grey as you level up, and you don't make xp or get loot drops anymore. Players dont' complain this hinders their freedom.

    This is no different.

    You can get whatever you want, up to the maximum for your character at any given level. But you can't get more and horde it.

    What are you going to do with that horde, besides be a gold farmer?

    Again, if you have a large purchase, likea guild hall, there is a method to do that.

    Why do you need the horde, if you're not a gold seller?

     

    And why do you need the gold at all if all you can get is predetermined amounts always going towards a set goal?

    Please put away that tired old fallacy, he could want large sums of gold for varying amounts of reasons including only having it for the sake of having a lot of ingame money.

     

    Then name those reasons.

    What are they?

    Your argument is it stops people from having a lot of in game money that they can't do anything with, because ther'es nothing else for them to buy?

    Yes, it does that.

    So?

    image

  • just1opinionjust1opinion Member UncommonPosts: 4,641

     

    Another vote for "this is an absolutely horrid idea."

     

    I enjoy making gold in game. It's one of the MOST fun things in the game for me, particularly at end game. I hate raiding, so if you take away my having fun playing the market.....I have no reason to stay after level cap in many cases. 

     

    Just because YOU don't like other people having more gold than you, is no reason to destroy their fun in game. Selfish much? I share my gold too, with friends and family.  I have a BLAST with all of my gold and....I'm not a freakin' gold farmer.  So imo you can take  your idea and.....well.....just.....I won't say what I REALLY think you should do with that idea.

    President of The Marvelously Meowhead Fan Club

  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by Paradigm68

    Originally posted by Ihmotepp


    Originally posted by Paradigm68

     






    Originally posted by Ihmotepp






    Originally posted by Paradigm68



    The only problem I have is your solution, much like anti-piracy, affects the innocent player, while probably letting gold farming go on anyway once they figure a loophole or workaround.  If the MMO industry itself isn't interested in stopping the farmers or the buyers (which shouldn't be too hard. I mean tracking the movement of that much repetitive activity and transfers of game money should give devs plenty of options for dealing with it if they wanted to) I don't see why regular players should have their gameplay changed.



    Actually, no. there is no loophole.







     

    There is always a loophole. There is always a workaround. Nonetheless my point still stands, why institute a program that affects non-gold buyers and non-gold farmers when the industry has shown no real interest in doing much about the problem?

     

    It does not affect non gold buyers.

    Yuo may purchase anything your character needs, from other players, or NPCs.

    How are you affected?

    The only thing it doesn't allow you to do, is horde items or gold.

    Why do you need to horde items or gold?

    If you need ot make a large purchase like a guild hall, you can select that from a menu, and a portion fo gold will go to that account for that specific purchase.

    But you cannot horde the items or gold, and sell them, beyond what your character needs in the game to be up to speed for his or her level.

    Can you buy all the best gear a 15 level character needs to have the best chance to complete quests or kill mobs? Absolutely, and you can buy that gear from players or NPCs.

    Can you be level 15 and have a million gold in the bank, or 100 gems worth 1,000 gold each, or 5 suits of plate mail for max level characters?

    No, the game will not allow it.

    You ask how I'm affected then list all things players cannot do.  Your system applies to the whole game, which includes non-gold farmers and non-gold buyers. And since the devs/pubs aren't interested in stopping gold farming or gold buying why institute a system that affects those people not involved?  You don't need a complicated solution. MMO devs/pubs could easily target farmers, sellers and buyers if they wanted, they choose not to.

     

    It's not complicated. It's very simply.

    You can't horde gold, items, or gear.

    The end.

    You can have as much gold, items, and gear as you need up to the max for your level.

    How is that complicated?

    If you need to make a very large purchase, like a Guild Hall, you select that from a menu, and gold goes towards that until you make the purchase.

    You can't use that gold to sell ot other players.

     

    image

  • VorthanionVorthanion Member RarePosts: 2,749

    Why not simply make gold acquisition  fun and easy  within the game.  Gold sellers exist because developers insist on making it's acquisition a pain in the ass  and rather than spend countless hours grinding for it, people would rather pay someone else to do that boring assed drek.

     

    As it is, most games currently don't allow you to make the funds you need during the course of your adventures.  You have to take a lot of time out of your normal gameplay to sit down and either craft (which is not liked by most players) or grind certain content for days on end to accrue the money you need for things like mounts, potions, rare gear, housing rent and so on and so forth.

    image
  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by just1opinion

     

    Another vote for "this is an absolutely horrid idea."

     

    I enjoy making gold in game. It's one of the MOST fun things in the game for me, particularly at end game. I hate raiding, so if you take away my having fun playing the market.....I have no reason to stay after level cap in many cases. 

     

    Just because YOU don't like other people having more gold than you, is no reason to destroy their fun in game. Selfish much? I share my gold too, with friends and family.  I have a BLAST with all of my gold and....I'm not a freakin' gold farmer.  So imo you can take  your idea and.....well.....just.....I won't say what I REALLY think you should do with that idea.

     

    Ok, what are you doing with the gold?

    I already said you can share it. 

    You can give it away, that's fine.

    You just can't horde it.

    If someone is level 15 and has max items and gear for that level, you can't give them gold.

    They would have nothing to use it for except hording.

    If they make level 16 and need new gear, you can give them some gold.

    fi they wear out their armor, you can give them some gold.

    You just can't horde it.

    image

  • jado818jado818 Member, Newbie CommonPosts: 356

    Originally posted by Ihmotepp

    Originally posted by just1opinion

     

    Another vote for "this is an absolutely horrid idea."

     

    I enjoy making gold in game. It's one of the MOST fun things in the game for me, particularly at end game. I hate raiding, so if you take away my having fun playing the market.....I have no reason to stay after level cap in many cases. 

     

    Just because YOU don't like other people having more gold than you, is no reason to destroy their fun in game. Selfish much? I share my gold too, with friends and family.  I have a BLAST with all of my gold and....I'm not a freakin' gold farmer.  So imo you can take  your idea and.....well.....just.....I won't say what I REALLY think you should do with that idea.

     

    Ok, what are you doing with the gold?

    I already said you can share it. 

    You can give it away, that's fine.

    You just can't horde it.

    If someone is level 15 and has max items and gear for that level, you can't give them gold.

    They would have nothing to use it for except hording.

    If they make level 16 and need new gear, you can give them some gold.

    fi they wear out their armor, you can give them some gold.

    You just can't horde it.

    Scrooge McDuck Vault >>>> /Swim

  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by Thekandy

    Originally posted by Ihmotepp


    Originally posted by czekoskwigel

    I think the biggest overall problem here is that plays want MORE freedom, not less. Nobody will want to play a game that restricts them in this way. If I want to horde lots of money, I don't want some arbitrary system to tell me that I can't. I was thinking of some of the more rare pets in WoW, and how people like to collect them. Years ago there was a guild on my server that required a person to have a certain baby dragon (can't remember which one) before they could join. It was a silly thing, but those dragons became incredibly valuable. Not because they programmed a value into the game, but because the players themselves decided. Any idea that takes away player freedom is a bad one.

     

    This is not actually true.

    Most games do not let you stay in the starting area, and whack worms till the cap.

    the worms go grey as you level up, and you don't make xp or get loot drops anymore. Players dont' complain this hinders their freedom.

    This is no different.

    You can get whatever you want, up to the maximum for your character at any given level. But you can't get more and horde it.

    What are you going to do with that horde, besides be a gold farmer?

    Again, if you have a large purchase, likea guild hall, there is a method to do that.

    Why do you need the horde, if you're not a gold seller?

     

    And why do you need the gold at all if all you can get is predetermined amounts always going towards a set goal?

    Please put away that tired old fallacy, he could want large sums of gold for varying amounts of reasons including only having it for the sake of having a lot of ingame money.

     

    Because that's not all you can get.

    You can get everything you can get in an MMORPG you do now.

    You simply can't horde.

    the game will prevent it.

    The only thing that is stopped is hording.

    You cannot make enough gold to sell.

    But nothing is "predetermined" any more that it is in MMORPGs right now.

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  • czekoskwigelczekoskwigel Member Posts: 458
    Originally posted by Ihmotepp


    Originally posted by just1opinion

     
    Another vote for "this is an absolutely horrid idea."
     
    I enjoy making gold in game. It's one of the MOST fun things in the game for me, particularly at end game. I hate raiding, so if you take away my having fun playing the market.....I have no reason to stay after level cap in many cases. 
     
    Just because YOU don't like other people having more gold than you, is no reason to destroy their fun in game. Selfish much? I share my gold too, with friends and family.  I have a BLAST with all of my gold and....I'm not a freakin' gold farmer.  So imo you can take  your idea and.....well.....just.....I won't say what I REALLY think you should do with that idea.

     

    Ok, what are you doing with the gold?

    I already said you can share it. 

    You can give it away, that's fine.

    You just can't horde it.

    If someone is level 15 and has max items and gear for that level, you can't give them gold.

    They would have nothing to use it for except hording.

    If they make level 16 and need new gear, you can give them some gold.

    fi they wear out their armor, you can give them some gold.

    You just can't horde it.

     

    All this will do is add to the grind. You'll still be killing and completing quests, but now you won't be receiving anything for it. I honestly can't believe that you really think this is a good idea...

    Your attitude reminds me of the pro-group factions that want to eliminate all forms of solo play, because if they don't play it your way, then they're doing it wrong!

    Some people enjoy earning money, it is fun and makes them feel good. Some people like spending large amounts on worthless vanity items. Others like to have a large stash for impulse buys. People want different things, but the one thing I think they'll all agree on is that this idea is rubbish.
  • EverSkellyEverSkelly Member UncommonPosts: 341

    Although at first your suggestion of implementing a gold cap could sound unbearable, if you think more, it would possibly be the solution. If the game itself  is actually good, this cap wouldn't be much of a problem.

    And what's most important, the goldsellers' influence on the game's market would be much smaller. Also, their life would be much harder and probably most of them would be forced to remove that game off of their "selling gold" game list.

    The important thing here is to not overdo it. This cap is a very slippery subject. Different players have different needs.

    But overall i appreciate your suggestion.

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