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Hey everyone. When i was going trough my old emails i found an email which i wrote to anet back in 2007 asking for trial key. Guess what i didint get it but i laughed my ass off when i read that mail. Anyway few weeks later i bought original GW and i had some problems with it so i decided to write an email to anet again... But now with suggestions for upcoming title GW2 heres the mail i wrote.
2007/8/27, ArenaNet Community Team <Community@arena.net>:
Greetings,
Everything is allright now, but gw prop. cds dont work ^^. I have few suggestions about game I played many mmorpg games including wow, l2, mu online, silkroad and i cant remmember all of them, but its long list. I have long gamer experiance.
So first of all is that pve system it shouldnt be like this: when you leaving town or outpost and only you can see your party and foes... it should be like you leave city and you can see ppl is running around and chating or making parties, pvping, pking, out side walls. becouse now while im playing gw i feel lonely...
Next it should be better party searching system becouse you cant find party for quest you need or if you find one they running nowhere... and dont want to help you. Oh yeah hechmans... i think they are too stupid for some quests becouse they die fast esspecialy healer and i cant do anything to stop it becouse i dont have spell to heal it.
And it would be great to see pk system and pvp everywere. You will say "you damn l2 salve" i was, but i'm not now... it just not intresting any more.
When GW2 will release it should be like aion becouse aion is very beutifull just steal everyone best ideas and put in game ^^ nah just joking
Regards, Albertas
Haha... I cant stop laughing from my emails to anet They did great job communicating with me... cheers anet :]
So basicly there is posibility that i helped to decide with some of questions developers had back in the day
Comments
I doubt it. Strain wrote around that time that ANET actually wanted to make a true MMO already with the first GW game but that they just didn't have the budget for it.
That sounds likely to me, they just had 3 programmers in the beginning and Star vault have showed us how great a MMO with that does.
ANET wanted to make a non instanced MMO already when they left their original project. Starin wanted to make a game similar to EQ so he started up with a MMO version of Warcraft, he left long before it launched though...
ANET are old EQ players and wanted to make a MMO from the beginning, but when you can choose between a good instanced CORPG and a bad open MMO the choice isn't hard.
And people whined on the instances already in 2005.
Hmm not to sound like that guy but the end of your "Letter" is confusing since it was written in 07. Aion didn't release until 25 Nov 2008 and hit the US in sep of 09. I am pretty sure I am not mistaken but even if I am slightly off, it wasn't around in 07 to make comparisons based off of it.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
Well i played korean or chinese version which was ouut in 2007 or it was beta i dont remember now.
Ahh...Allright... I didint influenced anyone. But somewhere deep in my heart i still believe that i did lol
AION released in South korea the 22nd of november and in the US 20th of may 2009.
You are wrong, there is no way AION had a year or more in beta (don't make me find that out as well) and GW2 was already announced when you mailed your letter.
Sorry, sometimes it is hard to remember how long ago something happened but you did not influence anything.
Hmm... about aion So maybe i didint played it... maybe i saw same screenshots or something. Anyway that was 4 years ago :] Cant remember everything :]
GW2 indeed was announced but there was no information about gameplay or anything.
The same week they announced GW2 there was an huge article in PC gamer and it specifically said that the game was to be non instanced and a full MMO, it was actually 6 pages and showed us both art and some screenshots.
Besides, the engine have been ready since early 2009 when Strain moved first to an administrative job and then started Zombie labs. There is no way even he could have made a change from full instanced to open world that fast.
I highly doubt you inspired their choice at all...
They've been wanting to do an open MMO for a LONG time. Plus Aion was in late 2008 for Korea, and Beta wasn't from mid-2007...
When they announced GW2, they had a LOT of Gameplay info and screenshots as well.
Allright, allright i get it. You sure know how to crush dreams of a man. Nah, just kidding :]
Anyway, i remember reading that article in pc gamer, but i guess it was later than that email i wrote.
P.S. You sure know alot of facts about GW2 ;] Cheers mate
Sorry, but I was a huge GW fan at the time and read all I could find. Also had a chat with Strain himself on a forum, unlike a certain Brad he is a really nice and fun guy (at least in his posts, he could be faking).
I assume you dont play GW anymore. Why?
Sorry to burst your bubble but there's no way that unintelligable email had anything to do with any of Anet's decisions. To think so elevates you to a special level of delusional egocentrism. Any similarities are purely coincidence and not at all unlikely as thousands of gamers (and game developers) around the world have tossed around the same ideas in many a conversation. There are many intelligent minds with articulate voices working for Anet, and they seem to have mastered the communication and reiteration processes. Give the developers a little more credit.
This thread definitly made me smile hehehe
OH well, if he feels better he had some influence...let him
I think thats exactly what that e-mail did when it arived at Anet, it made people smile...
Maybe they have printed it out and pinned it on a door or wall, just so people can go there to have a smile...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
What really gets me is that people always complain about the instancing without having the slightest clue why they chose to make it instanced in the first place. Yes, there was budget/manpower issues, true. But there were alot of positives that instancing brought to the game that no one seems to want to acknowledge. In 2005, there were not alot of options for griefless gaming in mmo's. Instancing meant no kill stealing or waiting in line to kill a boss or having to spawn camp. For all the arguments about how instancing ruins immersion it makes me laugh how the same people complaining about not being immersed in instanced games see nothing wrong with having to spawn camp mobs and waiting in line to kill a big bad npc puppy killer. Yeah nothing brings me into the epic story of a game more than having to take a number and wait behind player XsephirothX22 from the United Spoogers guild who is in line behind 5 other wastes of pixels so i can kill my current in game npc arch nemesis. Yeah nothing completes an epic storyline quest arc like the big bad boss getting passed around like my ex in a bar.
Instancing also allowed them to make the quests you have already done have an impact on the game world when you are going through an area that you have already been through. Even WoW experimented a bit with this many years later with phasing which is possibly the only thing that WoW deserves any credit for trying imo since its the only thing that wasnt a blatant ripoff.
That wiki is wrong, or simply misleading, Aion headstart on EU and US official versions started on 21st September( and I would put my left one on the line for this) servers opened at 8pm GMT and it was a sunday night if you care to know (didn't sleep that night and was my first day at Uni, that why i remember it well). The official release should be something like 25th for US and 28th for EU
I played some kind of chinese beta at around may-june aswell.
"I am not a robot. I am a unicorn."
OP:
The idea is a good one. Mainly because every mmorpg was, has, and will be doing it from now till kingdom come. Its not really an original idea, considering at the time you wrote this, other mmos had been doing it for many long years. It was a natural step for GW2 and really a no brainer.
However, many players suggested that an open world be implemented just like other mmorpgs. You were one of those players. That I CAN guarantee had an effect. It was not your letter alone, but many thousands of suggestions along the same line.
So....did you have a part in their decision? Yes. Yes you did. I can say I never played GW1, and thus never offered a single suggestion to the development team on what they might do differently or better. Thus, you've done far more than I ever have.
So for your small part in contributing to this decision and to all the other players who've made suggestions on how GW could be different or better, I thank you. And I'll try to enjoy the game your suggestions may have helped craft.
Thanks again.
I think that the OP is clearly single-handedly responsible for GW2 not being instanced.
Think OP is responsible for every MMO really
"I am not a robot. I am a unicorn."
I think the OP is responsible for the existance of Earth.
I didn't believe in God before this thread. I think the OP is responsible for my newfound faith...in Him.
PS. Sorry for the cruel words I wrote to you earlier in this thread, God. I knew not what I wrote.
Lol, all praise the allmighty!
Waiting for Guild Wars 2, and maybe SWTOR until that time...
But in the first place thats what mmorpg makes fun isint it? Instancing like guild wars makes it not really mmorpg. It feels alot more like rpg. The issue with budget and man power at the end most players dont really care about develompent they just want to see results they want
He he this what i wanted to hear. No, thank you.
You guys know how to crack me up lol
Im not sure i understand what your addressing here. Am i to understand that you dont find rpg's fun. If so, then to each there own but given how well games like fallout 3 and elder scroll series, and the vast assortment of other games, i wouldnt take your view as universal. My idea of fun in mmo's has been based around being able to explore a world with friends and group up to take on challenges and of course waste time bsing in guild chat. GW1 allowed me to do all of those things despite being instanced while taking away all of the anoyances that other people bring into mmo's. But then again my position may be somewhat related to my general apathy towards people. Where other people see new potential friends when they join an mmo, i see a mine field of liars, backstabbers, and jerks that i get to wade through in the hopes of being able to enjoy myself in a game. Another reason i loved GW1 was probably the lack of a universal chat channel which meant i didnt have to stare at Sad attempts at trolling all day. (note to trolls: try some wit instead of just reciting lame meme's you learned off 4chan 5 yrs ago).