Hmm it looks alright. The whole click and wait for a bar to tell you its done is kinda meh for me. Also the fact that all the recipes will eventually be online.
Crafting looks EXTREMELY engaging to me. I will spend hours just try to discover recipes.
That was OK nothing engaging about it. But then again i have never liked crafting in games like WOW, RIFT etc. I have been spoiled by Vanguard's crafting system. GW2 has lots of impressive features but crafting is not one of them..atleast not for me.
That doesn't look very fun to me. The discovery part looked very much like trial-and-error. However, the help text said "try adding compatible ingredients". I wonder if there is any way to tell if an ingredient is compatible with another? I did like the way you progress your crafting skills, though. I remember the last time I was playing WoW and wanted to increase my crafting skills, so I made like 20 things and only increased my skill level four times or so because of how random the system is.
<childish, provocative and highly speculative banner about your favorite game goes here>
Hmm it looks alright. The whole click and wait for a bar to tell you its done is kinda meh for me. Also the fact that all the recipes will eventually be online.
T'will be a race to get them before they are all online then. MUAHAHAHAH!
That doesn't look very fun to me. The discovery part looked very much like trial-and-error. However, the help text said "try adding compatible ingredients". I wonder if there is any way to tell if an ingredient is compatible with another? I did like the way you progress your crafting skills, though. I remember the last time I was playing WoW and wanted to increase my crafting skills, so I made like 20 things and only increased my skill level four times or so because of how random the system is.
I have a secret... I shall not share! Muhahahahah!!!!
So everyone can do everything? So much for crafter interdependency, very traditional crafting way, except for the recipe discovery it look like EQ2's crafting. Looks good for traditional crafting tough I'd wish for something more interactive than the click-and-watch-bar.
It's slick and I like the discovery system (X marks the nay check), but we've pretty much known that crafting is the most traditional system in the game. EXP system is also nice.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
That doesn't look very fun to me. The discovery part looked very much like trial-and-error. However, the help text said "try adding compatible ingredients". I wonder if there is any way to tell if an ingredient is compatible with another? I did like the way you progress your crafting skills, though. I remember the last time I was playing WoW and wanted to increase my crafting skills, so I made like 20 things and only increased my skill level four times or so because of how random the system is.
I have a secret... I shall not share! Muhahahahah!!!!
Its actually quite easy to tell.
That's good to know, 'cuz it sure seemed like the dude playing had no idea what the hell he was doing.
<childish, provocative and highly speculative banner about your favorite game goes here>
You guys who are complaining about the "click-and-wait" aspect of crafting, if you can come up with a compelling way to do crafting that doesn't make it become a chore after a while then please let's hear it. I personally don't want to play a mini-game when I want to craft and its not like the bar takes anything less than 2 seconds.
That doesn't look very fun to me. The discovery part looked very much like trial-and-error. However, the help text said "try adding compatible ingredients". I wonder if there is any way to tell if an ingredient is compatible with another? I did like the way you progress your crafting skills, though. I remember the last time I was playing WoW and wanted to increase my crafting skills, so I made like 20 things and only increased my skill level four times or so because of how random the system is.
I have a secret... I shall not share! Muhahahahah!!!!
Its actually quite easy to tell.
That's good to know, 'cuz it sure seemed like the dude playing had no idea what the hell he was doing.
Its because he wasn't paying attention and he was throwing all the ingredients in there. I managed to spot something while he was tossing his ingredients around and as the vid progressed I was proved right.
I found it most annoying that the crafting interface was placed over the character body so we didn't get to see if there's any crafting animation. After Rift's disappointing "washing hands" crafting animations, that's the part I'm most interested in seeing at this point.
It's unfortunate that of all GW2's systems, crafting is going to impress the fewest people, since it doesn't innovate so much as streamline down a familiar system even more. But I'm already pleased that harvesting doesn't have a proficiency requirement and that crafting will be quick and easy to level and always make valuable items, while my husband will greatly enjoy discovering recipes (and no, he won't use the wiki).
I don't know what plans ANet has for crafting to impact the economy (it's obvious they don't see any need to have career crafters in the game), and frankly, perhaps selfishly, I don't care. The crafting is pretty much exactly what I'd want in an MMO, save perhaps for a crafting minigame a la EQII - which would still get boring and tedious after a while if you were doing it for 80 levels.
That doesn't look very fun to me. The discovery part looked very much like trial-and-error. However, the help text said "try adding compatible ingredients". I wonder if there is any way to tell if an ingredient is compatible with another? I did like the way you progress your crafting skills, though. I remember the last time I was playing WoW and wanted to increase my crafting skills, so I made like 20 things and only increased my skill level four times or so because of how random the system is.
I have a secret... I shall not share! Muhahahahah!!!!
Its actually quite easy to tell.
That's good to know, 'cuz it sure seemed like the dude playing had no idea what the hell he was doing.
Its because he wasn't paying attention and he was throwing all the ingredients in there. I managed to spot something while he was tossing his ingredients around and as the vid progressed I was proved right.
Goddamnit, now I have to watch the video again since you won't tell me. You big meanie.
EDIT: Even after watching it again I can't tell how you're supposed to find out if two ingredients are compatible.
<childish, provocative and highly speculative banner about your favorite game goes here>
You guys who are complaining about the "click-and-wait" aspect of crafting, if you can come up with a compelling way to do crafting that doesn't make it become a chore after a while then please let's hear it. I personally don't want to play a mini-game when I want to craft and its not like the bar takes anything less than 2 seconds.
Yeah, it's interesting. Some people want to be career crafters, with factories and an economy built to reward their discovery (and manipulation) of resources, the acquisition of materials and wealth, and a system that is punishing enough to casual comers to encourage mastery by only a few who become needed dispensers of crafted goods.
Others want an engaging but accessible system that is a whole sub-game unto itself.
Other still want crafting to be as unimposing as possible and only see it as a means to control the economy (folks like this enjoyed the GW1 system of crafting which is just "insert materials + gold = goods", or look foward to SWTOR's companions who can gather/craft all materials for you).
No one game is going to be able to please all these people. So you get people saying GW2 crafting looks boring and unengaging, others wondering about the economy, and others complaining about the existence of progress bars at all.
On top of that i really like the randomness of finding new recipes..... with some things i like a guided hand, there is no need in discovering the wheel again if it has been discovered by someone else...
To everyone his own, the only crafting system i ever liked was in Vanguard.... I hope my crafting friends tough will love this system...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I'm less interested in the process of crafting and more interested the items we're able to make. Hopefully the recipes will be intuitive and not super specific.
I noticed he could have used items other than a Fang to make a spear. I suspect it was the Fang that made it a "Sharp" Bronze Spear. The Bronze Harpoon Head is obviously what made it a "Bronze Spear". What role did the Large Green Haft have? Anything? Is it just an arbitrary requirement or can you use different hafts to tweak your creations?
I'm obviously over-analyzing this, but it's something I've been thinking about since they announced the system. Even with this video, it looks like it could still go either way.
EDIT: Non-compatible items are dimmed. I don't know why the OP is making everyone guess.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
You can tell if it's combtible with another resource. It's lighten up and if it's not it's jsut grey or shadowed. This guy in the video did'nt seem to udnerstand this...
Its because he wasn't paying attention and he was throwing all the ingredients in there. I managed to spot something while he was tossing his ingredients around and as the vid progressed I was proved right.
Goddamnit, now I have to watch the video again since you won't tell me. You big meanie.
EDIT: Even after watching it again I can't tell how you're supposed to find out if two ingredients are compatible.
Alright alright, if you look closely when he puts an item that makes the notifier show a green mark (make sure to pause the vid there) you'll notice that the items that cannot be combined with the ingredient already in the slot are greyed out and the items that can be combined are still in their normal tint.
I believe you'll notice it more towards the end of the vid.
- You dont lose progress in a profession if you switch to a different crafting profession. So when you switch back, you continue where you were.
- Discovery of recipes just by crafting. (which doesnt really make sense if you think about it, but is still a fun minigame for me)
Another interesting bit is that I at first wondered what usefull things you would be able to craft. Because of how gear progression works in GW2, I expected that every type of gear can be easily obtained with the casual PVE stuff. Im glad its just about distinctive looks for which you need to do tough challenges, or in this case crafting.
This together with their approach to nodehunting, will probably make this crafting bearable for me (I hate LOTRO/WOW style crafting/gathering)
EDIT: I wonder if certain dyecolours are discovered by crafting too. I do know that you expand your pallette during character progress, but not sure about how.
Looks like a very simplified version of EQ2 crafting system. But then i am no crafter so can't say if others are going to like it or not.
Yes, EQ2 has a fun crafting system. But there are 2 important (for me ) differences here. Switching between crafting professions in EQ2, makes you lose your progression. In GW2 you keep your progression for when you switch back. And you have to buy recipes from trainer and AH in EQ2. While in GW2 you discover them during crafting (which sounds like fun to me).
But yes, the crafting process itself is just the simple click and wait like in WOW/LOTRO. I also prefer the way the crafting process works in EQ2,
Although a character can only have two disciplines at a time, they can change their crafting disciplines by visiting the master craftsmen NPC that can be found in all major cities. When you change back to a crafting discipline that youve previously learned, you regain your skill level and known recipes from that discipline, but the cost of changing disciplines increases with the skill level in that discipline.
A character can have two crafting disciplines active at a time, but can change their specializations at any time by visiting a master craftsman and paying a fee. All skill points and recipes learned in a discipline are saved when switching. The more points already invested in a discipline however, the more it will cost for a player to switch to that discipline. The intent of this system is to encourage trading while allowing every player to feasibly craft items that they want.
So you never lose any progress, but trying to max everything out and switching frequently will be very costly.
EDIT: Also worth pointing out is that even when he set it to craft 10 of an item, the time it took to actually create them didn't change. It makes you wait a couple seconds, but it's negligible when it's still only a couple second when making 20 things at a time.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
Originally posted by sonoggi this looks fantastic. the best crafting system is hands down in WoW, and this is basically a more interesting version of it.
Not sure if serious.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
this looks fantastic. the best crafting system is hands down in WoW, and this is basically a more interesting version of it.
Not sure if serious.
Depends on his experience with different crafting processes I guess And even then, it is still possible he prefers the simplicity (although I cant see how anyone would like the nodehunting if you play mainly during busiest hours).
Comments
Hmm it looks alright. The whole click and wait for a bar to tell you its done is kinda meh for me. Also the fact that all the recipes will eventually be online.
That was OK nothing engaging about it. But then again i have never liked crafting in games like WOW, RIFT etc. I have been spoiled by Vanguard's crafting system. GW2 has lots of impressive features but crafting is not one of them..atleast not for me.
i like it
well i like the discovery part, the rest is usual meh click-and-watch
That doesn't look very fun to me. The discovery part looked very much like trial-and-error. However, the help text said "try adding compatible ingredients". I wonder if there is any way to tell if an ingredient is compatible with another? I did like the way you progress your crafting skills, though. I remember the last time I was playing WoW and wanted to increase my crafting skills, so I made like 20 things and only increased my skill level four times or so because of how random the system is.
<childish, provocative and highly speculative banner about your favorite game goes here>
T'will be a race to get them before they are all online then. MUAHAHAHAH!
This is not a game.
I have a secret... I shall not share! Muhahahahah!!!!
Its actually quite easy to tell.
This is not a game.
So everyone can do everything? So much for crafter interdependency, very traditional crafting way, except for the recipe discovery it look like EQ2's crafting. Looks good for traditional crafting tough I'd wish for something more interactive than the click-and-watch-bar.
It's slick and I like the discovery system (X marks the nay check), but we've pretty much known that crafting is the most traditional system in the game. EXP system is also nice.
That's good to know, 'cuz it sure seemed like the dude playing had no idea what the hell he was doing.
<childish, provocative and highly speculative banner about your favorite game goes here>
You guys who are complaining about the "click-and-wait" aspect of crafting, if you can come up with a compelling way to do crafting that doesn't make it become a chore after a while then please let's hear it. I personally don't want to play a mini-game when I want to craft and its not like the bar takes anything less than 2 seconds.
This is not a game.
Looks like a very simplified version of EQ2 crafting system. But then i am no crafter so can't say if others are going to like it or not.
Its because he wasn't paying attention and he was throwing all the ingredients in there. I managed to spot something while he was tossing his ingredients around and as the vid progressed I was proved right.
This is not a game.
I found it most annoying that the crafting interface was placed over the character body so we didn't get to see if there's any crafting animation. After Rift's disappointing "washing hands" crafting animations, that's the part I'm most interested in seeing at this point.
It's unfortunate that of all GW2's systems, crafting is going to impress the fewest people, since it doesn't innovate so much as streamline down a familiar system even more. But I'm already pleased that harvesting doesn't have a proficiency requirement and that crafting will be quick and easy to level and always make valuable items, while my husband will greatly enjoy discovering recipes (and no, he won't use the wiki).
I don't know what plans ANet has for crafting to impact the economy (it's obvious they don't see any need to have career crafters in the game), and frankly, perhaps selfishly, I don't care. The crafting is pretty much exactly what I'd want in an MMO, save perhaps for a crafting minigame a la EQII - which would still get boring and tedious after a while if you were doing it for 80 levels.
Goddamnit, now I have to watch the video again since you won't tell me. You big meanie.
EDIT: Even after watching it again I can't tell how you're supposed to find out if two ingredients are compatible.
<childish, provocative and highly speculative banner about your favorite game goes here>
Yeah, it's interesting. Some people want to be career crafters, with factories and an economy built to reward their discovery (and manipulation) of resources, the acquisition of materials and wealth, and a system that is punishing enough to casual comers to encourage mastery by only a few who become needed dispensers of crafted goods.
Others want an engaging but accessible system that is a whole sub-game unto itself.
Other still want crafting to be as unimposing as possible and only see it as a means to control the economy (folks like this enjoyed the GW1 system of crafting which is just "insert materials + gold = goods", or look foward to SWTOR's companions who can gather/craft all materials for you).
No one game is going to be able to please all these people. So you get people saying GW2 crafting looks boring and unengaging, others wondering about the economy, and others complaining about the existence of progress bars at all.
I am not a crafter...
On top of that i really like the randomness of finding new recipes..... with some things i like a guided hand, there is no need in discovering the wheel again if it has been discovered by someone else...
To everyone his own, the only crafting system i ever liked was in Vanguard.... I hope my crafting friends tough will love this system...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I'm less interested in the process of crafting and more interested the items we're able to make. Hopefully the recipes will be intuitive and not super specific.
I noticed he could have used items other than a Fang to make a spear. I suspect it was the Fang that made it a "Sharp" Bronze Spear. The Bronze Harpoon Head is obviously what made it a "Bronze Spear". What role did the Large Green Haft have? Anything? Is it just an arbitrary requirement or can you use different hafts to tweak your creations?
I'm obviously over-analyzing this, but it's something I've been thinking about since they announced the system. Even with this video, it looks like it could still go either way.
EDIT: Non-compatible items are dimmed. I don't know why the OP is making everyone guess.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
You can tell if it's combtible with another resource. It's lighten up and if it's not it's jsut grey or shadowed. This guy in the video did'nt seem to udnerstand this...
Alright alright, if you look closely when he puts an item that makes the notifier show a green mark (make sure to pause the vid there) you'll notice that the items that cannot be combined with the ingredient already in the slot are greyed out and the items that can be combined are still in their normal tint.
I believe you'll notice it more towards the end of the vid.
Ninja'd by inflames lol.
This is not a game.
I saw two for me important things about crafting.
- You dont lose progress in a profession if you switch to a different crafting profession. So when you switch back, you continue where you were.
- Discovery of recipes just by crafting. (which doesnt really make sense if you think about it, but is still a fun minigame for me)
Another interesting bit is that I at first wondered what usefull things you would be able to craft. Because of how gear progression works in GW2, I expected that every type of gear can be easily obtained with the casual PVE stuff. Im glad its just about distinctive looks for which you need to do tough challenges, or in this case crafting.
This together with their approach to nodehunting, will probably make this crafting bearable for me (I hate LOTRO/WOW style crafting/gathering)
EDIT: I wonder if certain dyecolours are discovered by crafting too. I do know that you expand your pallette during character progress, but not sure about how.
Yes, EQ2 has a fun crafting system. But there are 2 important (for me ) differences here. Switching between crafting professions in EQ2, makes you lose your progression. In GW2 you keep your progression for when you switch back. And you have to buy recipes from trainer and AH in EQ2. While in GW2 you discover them during crafting (which sounds like fun to me).
But yes, the crafting process itself is just the simple click and wait like in WOW/LOTRO. I also prefer the way the crafting process works in EQ2,
There's a clarification I figure is worth posting, since the way changing crafting disciplines is described in the video is a little misleading.
http://www.arena.net/blog/andrew-mcleod-talks-crafting-in-gw2
So you never lose any progress, but trying to max everything out and switching frequently will be very costly.
EDIT: Also worth pointing out is that even when he set it to craft 10 of an item, the time it took to actually create them didn't change. It makes you wait a couple seconds, but it's negligible when it's still only a couple second when making 20 things at a time.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
this looks fantastic. the best crafting system is hands down in WoW, and this is basically a more interesting version of it.
Not sure if serious.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
Depends on his experience with different crafting processes I guess And even then, it is still possible he prefers the simplicity (although I cant see how anyone would like the nodehunting if you play mainly during busiest hours).