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SWTOR Crew Skills Updated

I think there were a few holes in what skills would be available in-game, and believe the SWTOR site was just recently updated last night.  http://www.swtor.com/info/systems/crew-skills

 

So, understanding that you can have 3 skills (but only one 'crafting' skill max of the 3), the complete Crew Skills are:



Gather Skills: As you explore planets in the galaxy, you’ll discover a variety of exotic resources and valuable pieces of information. With the right training, you and your crew will be able to scavenge for raw materials, slice computer

systems, and track down valuable artifacts. The resources and information you gather can be sold on the open market for a profit, or your crew can use them to craft useful and valuable items. If you like, you can select Gathering skills for all three of the Crew Skill slots available to your team.


  • Archaeology: Study of crystal formations that can be used in artificing and synthweaving.

  • Bioanalysis: The practice of collecting genetic material from creatures and plants.

  • Scavenging: The art of recovering useful materials and parts from old or damaged technology.

  • Slicing: A skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics.

 

Crafting Skills: Whether your team gathers resources or you acquire them through other means, they’ll be the cornerstone of crafting. Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other

types of useful items and gear. You can use these items yourself or put them up on the open market for profit. You’ll receive Crew Skill reports even while you’re away from the ship, and if one of your companions returns with the schematics for a valuable item, you can assign someone else to start crafting the item right away on the ship’s workstation without having to return to the ship! Crafting skills are very specialized disciplines; for your three Crew Skills slots, you’ll be able to select one Crafting skill for your crew to master.


  • Armormech: The ability to work with hard metals and electronic shielding to construct all types of personal armor.

  • Armstech: The ability to work with hard metals, alloys and synthetic materials to craft blasters.

  • Artifice: The delicate work of constructing Jedi and Sith artifacts.

  • Biochem: The engineering of performance-enhancing chemical serums and biological implants.

  • Cybertech: Skill to assemble droid armor and other gadgets for non-force users.

  • Synthweaving: Fabricating synthetic materials out of crystals, chemicals and artifacts to construct armor for force users.

 

Mission Skills: Mission skills are a unique addition to the Crew Skills system. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. When you use a mission skill, you’ll select a companion, choose a mission from an ever-changing pool, and send that companion out after the prize. You can choose from a variety of mission skills – is your crew into conducting research? Participating in diplomatic missions? Trading in illicit goods? There are many options, each with their own set of benefits and rewards. Some can even earn you light or dark side points.  As with the other skills, your companions complete these missions on their own time and bring the rewards back when they’re done. Any number of your Crew Skills can be a Mission skill, so get ready to put your team to work![These skills also have the potential to obtain companion gifts to raise their Affection towars you I believe].


  • Diplomacy: The art of conducting and managing negotiations - gain light/dark side points and light crafting materials.

  • Investigation: Skill of researching, gathering and analyzing information. - can obtain medium crafting materials.

  • Treasure Hunting: The ability to track down and recover valuable items - can obtain gemstones, lockboxes and other valuable items.

  • Underworld Trading: Exchange of goods and services on the black market - can obtain spices and heavy crafting materials.

 


Boy, there is alot there, and I hope that the player-base's crafted merchandise is very competitive with PvE and PvP rewards.  So, what's your strategy?

Comments

  • KalafaxKalafax Member UncommonPosts: 601

    Slicing/Cybertech/Underworld Trading for my Smuggler.

    Mess with the best, Die like the rest

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    For my Bounty Hunter: Slicing/Cybertech/Underworld trading

    For my Sith: Archeology/Synthweaving/Diplomacy

    Currently Playing: World of Warcraft

  • BelgaraathBelgaraath Member UncommonPosts: 3,204

    To be honest I have no idea what Ill be doing. I have always avoided crafting because to me it is so boring. Even when I don't craft, I always have so much money that by the time I am ready to move on to the next game, I have way too much money to do anything with it. This game however sort of wants you to go slow, try everything, don't rush to end game...so I may try it out, especially since companions do so much of the work. I wonder how many people are going to go after the treasure hunting lol.

    There Is Always Hope!

  • aviciavici Member Posts: 44

    I'm excited about the setup of this system.  I'm not into roleplaying, but somehow with a lot of games, it seemed difficult to perceive my character would want to take on as much as a game could offer in terms of crafting / gathering. The crew skills seem like a fun way to utilize the crafting system without feeling liek its taking time away from what your character may want to be doing.  

    I'm leaning towards Archaeology / Artifice / Diplomacy. 

    image

  • catlanacatlana Member Posts: 1,677

    Originally posted by keithian

    To be honest I have no idea what Ill be doing. I have always avoided crafting because to me it is so boring. Even when I don't craft, I always have so much money that by the time I am ready to move on to the next game, I have way too much money to do anything with it. This game however sort of wants you to go slow, try everything, don't rush to end game...so I may try it out, especially since companions do so much of the work. I wonder how many people are going to go after the treasure hunting lol.

    Yeah, I am another person that normally despises crafting. This system actually seems interesting. 

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