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hello iam planing to buy RIFT and i need to know a few things if you can help me!
1st)iam interested in a tank class or a healer class(i know that there many guides out there...but each class having 8 sub classes makes my head hurt :P )if there is a a class that have telents that can add both of these things its better(as long as it is not a paladin like class)
2nd)is there any appearance tab?(i know for many its not something important but for me it adds a lot to a game)
3rd)the size of the world.is it big and if its not big does it have exploration oportunities?
4th)do they have any plans to add flying mounts in the future?(for me that is a big no-no in game)and i want to know if they will go that way in the future!
thats it!also if you dont own the game can you post in their forum?
Comments
1) there is a cleric class capable of tanking, the justicar
http://www.youtube.com/watch?v=P0cg9XdyCmQ
note that this is an older clip, talents and gameplay may have changed meanwhile. but it gives you an idea. Various other justicar combinations to aoe, solo, dps, tank, heal -> http://www.youtube.com/results?search_type=search_videos&search_query=rift+justicar&search_sort=relevance&search_category=0&page=
2) yes
3) the world is really tiny, but encourages exploration with hidden objects to be found off the beaten track like on mountain tops etc.
4) as far as i know, there are no plans to add flying mounts.
There is a newcomers-section in the official forums where players with trial-accounts are allowed to post.
Hope i could help you out a bit.
This is what I like about Rift... traditional roles are not necessarily confined to a single archetype, and in my opinion, the archetypes that don't fill the traditional roles are the most fun!
The rogue tank class (Riftstalker) is also a LOT of fun, plus you can also have the Bard class on that toon, which is a very desireable support class because it can supplement heals on the entire group, while still doing decent damage and giving very good buffs. Now... the rogue tank is pretty useless in lower level dungeons... I didn't really start tanking on my Riftstalker until about level 30. But you can run a bard in any level dungeon and be very useful.
Never argue with an idiot. He will drag you down to his level, then beat you with experience.
1- there are 3 classes able to tank. warrior rogue and cleric. warriors and rogues make good tanks. a cleric tank needs to be really well geared to do a good job.
warriors cannot heal. clerics make good healers. rogues can play as a bard which is good for buffing/debuffing and make ok group/supoort healing
2= yes there is an appearance tab
3- id say its about the size of vanilla wow. rough estimate there. there are also some rewards for going exploring...titles and the such
4- no that i know of
dont know about posting on the forums but you can def view them
This is 100% wrong.
Its actually a little smaller than either of the vanilla WoW continents.
It takes you about 1/6th of the time to level in Rift than Vanilla WoW (2004) and once youve leveled once youve seen everything for your faction.
I agree. At first Telara seems big, since mobs are everywhere and travel seems to take a while. Once you achieve max level, the world suddenly gets very small. Of course, with Trion's excellent track record, this will be expanding significantly in the near future.
This is a little misleading , while the zones or rift are of a simular size to vanilla WOW there is one difference Rift has 10 zone WOW Vanilla had 42 , so you judge size from there
I myself feel Rift is perhaps the smallest AAA MMO ever launched ..
Yeah, rift had (has) very little content TBH. And they continue to "add" content which is really just modified "rifts"
I gave up on this game when I noticed they were adding recycled content within the first 6 months of release. IMO you should at least wait a full year before recycle!
42 zones?
Rift:
If you decide to play the game, I found out the Defiant faction side story more interesting than the Guardians (but too each their own).
cleric can tank!will be harder on healer but yes they can tank!(beurk)
not sure tho if there is a healing class as a warrior,all other have it but i dont believe warrior can be other then dps and tank!
well ill play defiance since i like the looks of their characters better!
ill play the cleric tank...and ill just have 3 specs a tanking(5man)a tanking(solo)and a healing(5man)
now another question!
any good guide for the whole talent system?or a good guide for cleric tanks?
if its a meh tank then ill choose the warrior!
does the warrior has any self healing abilitie or ill be like warrior was in lvl 1-80 in wow? :P
rift zam
http://rift.zam.com/en/stc.html
Depends on which souls you pick. Paladin has some self healing iirc.
Also, the Cleric tanks are just fine, at least for 5 mans. Less armor/health but major self-healing and they can heal the party too as part of their normal threat rotation.
well not really interested in raids unless ill find any casual guild that does the occasional raiding.but i want to be viable on 5mans and i have read somewhere that they are introdusing a 3rd stage of hard modes in 5man...its like normal/heroic/new dificulty ,if i can work on those its ok then...ill just have a healing/tanking gear :P
(iam a tank/healer fun :P i nether had the love for DPS :P my first dps will be necromancer in GW2 )
If you wanna play Rift I suggest giving the Justicar (cleric tank) a try. My cleric's builds were a Justicar based tank and a Shaman based melee dps, and I had a lot of fun. Justicar can tank, self-heal, party heal, and even battle rez! Only downside is no real mobility, but you get a few decent ranged attacks/taunts.
paladin have one serious heal if im no mistaking ,it is tip of the balance.dont know its cooldown tho,the other heal are on 10 minute cooldown unless i missed one!
1) Yes, the justicar does some nice healing. As he uses certain abilities, he can apply modest heals to the overall group, as well as himself.
2) Yes, there is an appearance tab.
3) The world is very small. Not really a wide-open world at all. Probably the biggest fault with the game. However, the game does cater to the explorer, as the artifact system is a nice touch for those who just like to get out and find things.
4) Not sure about #4, but it wouldn't surprise me. Trion is basically taking a page out of the WoW playbook in everything they do, so flying mounts might be a possibility too. Not in the near future though. They'll need to expand the world a bit to make them worthwhile.
op!reaver might be more to your liking not sure tho or an hybrid of main paladin and reaver.
reaver are basicly wow deathnight!
Not sure how many actual zones Vanilla Wow had, but looking at those two maps is all the OP needs to do to know how tiny Rift's world is. It's about half the size of one of Vanilla WoW's continents, if that.
I was kind of waiting for this response
This was considered an expansions worth of content
Don't forget you can get a mount as early as 6 or so in Rift (Collector's edition turtle, can use as soon as you can get to a mailbox.) So the world is not only small, but easy to explore quickly. On the upswing, the artifact system (somewhat) rewards players that like to search every nook and cranny. As do things like the hidden item caches, the puzzle chests, the infamous dancing squirrels...
thanks for all the info ill decided to go the cleric way
as for the world size...i suppoce trion with its shotgun stance for content will add eventuall extra map zones....or in the 1st expansion...i would say they will go 1 exp per year...its the most logical!
(one of the reasons iam playing this game...is that TRION looks like what BLIZZ was a few years back,at least in the fan base's eyes :P it gives things to players in the speed of light!)
as for the WoW zones...me being an explorer :P when i started the game...i found out that beyong some minor eastern eggs many of the zones were just empty!or not as good planned as others!
getting anywhere after silverwood or free something will be fun in most case foe just wont stay there and stare at you pass and ask them selves wtf!they are less static then wow.
This is just not true. the Rift mobs behave pretty much identical to WoW mobs or any other game's mobs with one big difference: grey con trivial mobs still throw themselves at you form a rather wide range and will dismount you. Couple this with a beyond stupid mob density and you have issues.