It looks like you're new here. If you want to get involved, click one of these buttons!
http://www.rockpapershotgun.com/2011/09/09/dancing-to-different-beats-planetside-2/#more-73198
Alot of vehicle info, Galaxy's will be spawn points now, no AMS (f*ck), ANT's are in, no Flail (arty), Liberator is in. He said gunships are in, but that could mean the Reaver and/or the Galaxy gunship variant or even something new.
A bit of info on what resource ownership will do, he said it will determine what secondary weapons and additional items you can add to vehicles. They won't affect the base vehicles though. Some of the examples were heavier armor, stronger transmissions, AA/mortar/chaingun weapons. For the mortar it sounded almost like it would be adding another gunnery position .. but I could have read it wrong. It might just change the existing gunnery slot though or just be driver controlled. The example he used was the Prowler, I think it has a driver and 2 gunners standard in PS1 so probably won't add a 3rd gunner but maybe change out the existing guns.
Infantry weapons will have variants as well. 30% of the vehicles/weapons are shared, the rest are faction specific.
MAX's will be able to mix and match weapon loadouts. So you could have anti-infantry on one arm and anti-air on the other. Neato.
Melee fighting will have locational damage for knives, I know some people like that.
PhysX is being used for both land and air vehicles. LOL, mossie's will be raining from the sky for the first week.
Night/day cycle will matter. They have thermal vision and night scope enhancements for weapons and they'll be needed at night. Turret emplacements have spotlights that can be turned on and off by the turret operator.
Holy moly. I'm sort of pissed about no AMS, but I don't know that that means or if there is some sort of replacement or what. Maybe its just not as needed now for equipment reasons, which is mainly how I used it with my Adv. Engineering setup. Hopefully now all you need is a single tool to set up a mine/turret field instead of a tool for each one. Otherwise damn, I can't wait to play.
Comments
As for Galaxies being the new spawn points, i dunno
would kinda seem gals will be a multi role type vehicle harnessing all forms of transportation for infantry.
when they land they can easily set themselves up as an AMS im sure, on top of that if gals keep their guns while in that spawning mode state that'll further their appeal.
i suppose in speculation, with their emphasis on customization, we could see gals with the ams role, but with guns and other knick knacks to supply troops, transport them and go from one location to the next as a much faster pace compared to amses.
as for gals in general and in further speculation, wouldnt be suprised if they also replace loadstars, having gals to be able to carry all forms of ground vehicles, or maybe more than one vehicle perhaps 2..or 3 in the back?
we'll definitely see in the coming days esspecially around sept 15 of what more info they will share with us
Yeah that seems to be the community consensus speculation now regarding Gal functionality in PS2. I too hope they aren't just flying spawn points and have to set down/set up turning them into a sort of AMS on the ground. It would actually be great for tactical outfits, bind to your Gal and respawn on it and gear up, then hit the target again ... it would definitely speed up hot drops, which seems to be what SOE is wanting to do in general. It would also give Gal pilots something to do after the drop.
Actually if that's how Gal's work then I'll be much less pissed about AMS's being gone heh.