From the information that has already been given out (verified) at last year's grand Masquerade it is looking sandbox to me which would cater to their strength as they have proven they can do sandbox with EvE Online.
That would be epic, would love a vampire type of game as a sandbox! Hopefully open pvp as well
Incognito www.incognito-gaming.us "You're either with us or against us"
What do you mean pvp will be more limited, yet more open than in any other game?
Isn't it obvious? There will be no such thing as free for all pvp.
One thing I hope that they DO offer is, though this game is perfect for PvP. They need to make it so that its possible to lose humanity all the way down to zero. A one or less reached needs to mean you lose your character. That would do alot more to preventing griefing than anything else. People don't like the idea of losing their characters.
What do you mean pvp will be more limited, yet more open than in any other game?
Isn't it obvious? There will be no such thing as free for all pvp.
One thing I hope that they DO offer is, though this game is perfect for PvP. They need to make it so that its possible to lose humanity all the way down to zero. A one or less reached needs to mean you lose your character. That would do alot more to preventing griefing than anything else. People don't like the idea of losing their characters.
I'd love to see ffa pvp, and humanity would be great...
Incognito www.incognito-gaming.us "You're either with us or against us"
What do you mean pvp will be more limited, yet more open than in any other game?
Isn't it obvious? There will be no such thing as free for all pvp.
One thing I hope that they DO offer is, though this game is perfect for PvP. They need to make it so that its possible to lose humanity all the way down to zero. A one or less reached needs to mean you lose your character. That would do alot more to preventing griefing than anything else. People don't like the idea of losing their characters.
I'd love to see ffa pvp, and humanity would be great...
I wouldn't. No one would actually be able to play because the PK's would kill everyone in sight all the time. Thats not fun.
I'd love to see ffa pvp, and humanity would be great...
I wouldn't. No one would actually be able to play because the PK's would kill everyone in sight all the time. Thats not fun.
I think it is pretty much nailed on it will have some form of open, ffa pvp, just like their other title does. They seem to be hinting at open pvp combined with losing your humanity and potential permadeath. Hence a system that is both more free and open than and also more restrictive (in a way) then current mmos.
If someone runs around pking people at random for no reason then they will be a candidate for losing their humanity and ultimately for blood hunt and PD.
"Come and have a look at what you could have won."
I'd love to see ffa pvp, and humanity would be great...
I wouldn't. No one would actually be able to play because the PK's would kill everyone in sight all the time. Thats not fun.
I think it is pretty much nailed on it will have some form of open, ffa pvp, just like their other title does. They seem to be hinting at open pvp combined with losing your humanity and potential permadeath. Hence a system that is both more free and open than and also more restrictive (in a way) then current mmos.
If someone runs around pking people at random for no reason then they will be a candidate for losing their humanity and ultimately for blood hunt and PD.
The problem is that I've been playing VTM about as long as I've been playing MMO's. I hope its more than that. Losing characters mean nothing to players, and if it is a player run world where the Prince can be a player like they have been hinting at, that relies on the player being online, not losing interest in being Prince, and the pk'r not being about just log out when he gets hunted. Abuse of this system could run rampant.
Given that this is by far the best pnp game in the world (IMO), not implementing this correctly could completely destroy it, and tick everyone off.
Originally posted by Moirae Originally posted by bunnyhopper
Originally posted by Moirae
Originally posted by afhn2110
Originally posted by Moirae
Originally posted by afhn2110
I'd love to see ffa pvp, and humanity would be great... I wouldn't. No one would actually be able to play because the PK's would kill everyone in sight all the time. Thats not fun. I think it is pretty much nailed on it will have some form of open, ffa pvp, just like their other title does. They seem to be hinting at open pvp combined with losing your humanity and potential permadeath. Hence a system that is both more free and open than and also more restrictive (in a way) then current mmos. If someone runs around pking people at random for no reason then they will be a candidate for losing their humanity and ultimately for blood hunt and PD. The problem is that I've been playing VTM about as long as I've been playing MMO's. I hope its more than that. Losing characters mean nothing to players, and if it is a player run world where the Prince can be a player like they have been hinting at, that relies on the player being online, not losing interest in being Prince, and the pk'r not being about just log out when he gets hunted. Abuse of this system could run rampant.
Given that this is by far the best pnp game in the world (IMO), not implementing this correctly could completely destroy it, and tick everyone off.
Everything I've read so far leads me to believe that the game will be an online version of the pen and paper game. The death mechanic and pvp will closely follow the rules. If the vampire aristocracy kills you for killing humans, that's what will happen in the game. If they kill you for killing other vampires without cause, that's what will happen in the game. If the vampire aristocracy are always more powerful than the players, then that's what will happen in the game.
I don't know that 'sandbox or theme park' necessary applies.
I can not remember winning or losing a single debate on the internet.
I could see it having brood/clan storylines as well as city based ones. THen their is the system f getting blood arts, and such that would be interesting ato see if it was done like in eve with offlne progression. Havens being constructed by you thru a ingame tool. I could see this being a hybrid of the two since there are alot of features from both, since the prince is powerful and yet he is still not the head of the world in wob universe.
"The World of Darkness MMO will focus on player politics and social interaction amongst the thousands of online players. The game is set in a world run by immortal vampires who live amongst humans, controlling everything, even if mortals aren’t aware of their secret wars and their boundless appetites. " - Russel Bailey
"Is X a sandbox?" is always one of the most difficult questions, since people frequently disagree on what it takes to be a "sandbox" . That being said, between the quote above and CCP's track record,I would certainly say they are going to work to involve alot of sandbox features.
This.
I don't think it will be a sandbox in some peoples context, however, I don't think there will be linear quest lines - lvling areas. I think there will be tools to allow you to play your game the way you want. I think it will be more about social and tactics than just grinding and combat.
I think it will be fun. I think we will be waiting a long long time for the game too come out also. :-p
It is CCP, it most certainly will be sandbox, probably more sandbox than even Eve. How could you think otherwise?
Did I say I think otherwise? No I didn't. I said it might not fit some peoples idea of sandbox.
"The World of Darkness MMO will focus on player politics and social interaction amongst the thousands of online players. The game is set in a world run by immortal vampires who live amongst humans, controlling everything, even if mortals aren’t aware of their secret wars and their boundless appetites. " - Russel Bailey
"Is X a sandbox?" is always one of the most difficult questions, since people frequently disagree on what it takes to be a "sandbox" . That being said, between the quote above and CCP's track record,I would certainly say they are going to work to involve alot of sandbox features.
This.
I don't think it will be a sandbox in some peoples context, however, I don't think there will be linear quest lines - lvling areas. I think there will be tools to allow you to play your game the way you want. I think it will be more about social and tactics than just grinding and combat.
I think it will be fun. I think we will be waiting a long long time for the game too come out also. :-p
It is CCP, it most certainly will be sandbox, probably more sandbox than even Eve. How could you think otherwise?
You haven't been paying attention then if you haven't noticed CCP gradually, but inexorably being drawn to the mindset of figuring out ways to attract new players, including changing their core philosophies.
I'd go with WOD being more of a sandpark than even EVE is, and I doubt it will look all that much like EVE. (they've already got a game for that market)
i'll start worrying about it in 5 years, which that time this vaporware title may be in an early alpha stage.
From the sounds of it, its been in development for several years. Likely still a couple more to finish, but I doubt it will be five years.
They've talked about the theory of it for a while, but all they've had to show is some pre-rendered fabric demonstration. What you have is a decent IP and a company who has had moderate success convincing people that spreadsheets are fun (EVE online)... nothign more, yet people are already drooling and calling this the savior of mmo gaming.
And you are already criticizing it without knowing anything about the game.
I think it is pretty much nailed on it will have some form of open, ffa pvp, just like their other title does. They seem to be hinting at open pvp combined with losing your humanity and potential permadeath. Hence a system that is both more free and open than and also more restrictive (in a way) then current mmos.
If someone runs around pking people at random for no reason then they will be a candidate for losing their humanity and ultimately for blood hunt and PD.
The problem is that I've been playing VTM about as long as I've been playing MMO's. I hope its more than that. Losing characters mean nothing to players, and if it is a player run world where the Prince can be a player like they have been hinting at, that relies on the player being online, not losing interest in being Prince, and the pk'r not being about just log out when he gets hunted. Abuse of this system could run rampant.
Given that this is by far the best pnp game in the world (IMO), not implementing this correctly could completely destroy it, and tick everyone off.
MMORPG players though do care when their character is permanently erased. Hell they cry if they have items or gold taken off them, let alone a character.
If someone is a repeated nonsensical pker and he just logs off, er well then he is deprived of the character and the game.
As for the Prince part, someone who gets bored is not going to last at the top. Politcal mechanics may be abused from time to time but that is part of the fun. Games with no tyrants and with no ability for the players to be tyrants are neither open or dynamic.
There will no doubt be pkers, people with low humanity ratings and "bad" princes. But I'm pretty sure that's part of what CCP are hoping for in the first place.
"Come and have a look at what you could have won."
I think it is pretty much nailed on it will have some form of open, ffa pvp, just like their other title does. They seem to be hinting at open pvp combined with losing your humanity and potential permadeath. Hence a system that is both more free and open than and also more restrictive (in a way) then current mmos.
If someone runs around pking people at random for no reason then they will be a candidate for losing their humanity and ultimately for blood hunt and PD.
The problem is that I've been playing VTM about as long as I've been playing MMO's. I hope its more than that. Losing characters mean nothing to players, and if it is a player run world where the Prince can be a player like they have been hinting at, that relies on the player being online, not losing interest in being Prince, and the pk'r not being about just log out when he gets hunted. Abuse of this system could run rampant.
Given that this is by far the best pnp game in the world (IMO), not implementing this correctly could completely destroy it, and tick everyone off.
MMORPG players though do care when their character is permanently erased. Hell they cry if they have items or gold taken off them, let alone a character.
Not if they are pk'rs.
If someone is a repeated nonsensical pker and he just logs off, er well then he is deprived of the character and the game.
Only if they allow that mechanic.
As for the Prince part, someone who gets bored is not going to last at the top. Politcal mechanics may be abused from time to time but that is part of the fun. Games with no tyrants and with no ability for the players to be tyrants are neither open or dynamic.
Not really. If the person is never around to actually use the mechanic to remove them from the position, then how will it be handled? Unfortunately that question has yet to be answered. And probably won't be for along time yet.
There will no doubt be pkers, people with low humanity ratings and "bad" princes. But I'm pretty sure that's part of what CCP are hoping for in the first place.
As to the "casual" thing, every single game out there including the upcoming SWTOR is a casual player game. Enough already. Its time to give something to those that are actually more dedicated and stop babying everything down. Let everyone else have ONE game that isn't meant for baby's, children and people with no time to play.
Originally posted by Moirae As to the "casual" thing, every single game out there including the upcoming SWTOR is a casual player game. Enough already. Its time to give something to those that are actually more dedicated and stop babying everything down. Let everyone else have ONE game that isn't meant for baby's, children and people with no time to play.
I don't think it is too hard to make the game fun for both types of players. You can give casuals something that doesn't require being online all the time, and give hardcore's things that require a lot of activity. Allow the two to interact but not compete. Both will be happy.
Sent me an email if you want me to mail you some pizza rolls.
MMORPG players though do care when their character is permanently erased. Hell they cry if they have items or gold taken off them, let alone a character.
Not if they are pk'rs.
Yes, even pk'rs care if they are playing a progression based game. You see if a game has extremely short progression metrics then pk'rs wouldn't give a damn about losing their characters. If however there is a "time sink" inherent in the system then having your character wiped out every time you go on a mindless rampage would indeed be an issue. Hence the reason it would work. That's coming from the perspective of a pk'r.
Mechanics like PD working in tandem with a rating system would indeed "make people think twice", so long as the game has some form of progression metric.
If someone is a repeated nonsensical pker and he just logs off, er well then he is deprived of the character and the game.
Only if they allow that mechanic.
I think I must have missed something here. Which part are you worried about? Eitherway chracter deprivation is being applied to the repeat offender and as such the system would be working as intended.
As for the Prince part, someone who gets bored is not going to last at the top. Politcal mechanics may be abused from time to time but that is part of the fun. Games with no tyrants and with no ability for the players to be tyrants are neither open or dynamic.
Not really. If the person is never around to actually use the mechanic to remove them from the position, then how will it be handled? Unfortunately that question has yet to be answered. And probably won't be for along time yet.
So you think CCP would put a mechanic in place that would mean a prince could just go perma AFK and break the entire game system? I can't see it.
There will no doubt be pkers, people with low humanity ratings and "bad" princes. But I'm pretty sure that's part of what CCP are hoping for in the first place.
We will see.
Indeed, time will tell, but going on CCP's track record and what they have said thus far about WoD then it does look increasingly likely that the game will go in that direction. But it is impossible to tell with 100% certainty.
In all honesty it seems a bit pointless worrying about the mechanics at the moment given what little information we know and the fact we can only really go on the track record of the company (EVE) to try and ascertain what sort of base mechanics WoD will have. For what it's worth, CCP are one of the few companies in the market I would have any faith in whatsoever to develop this kind of game.
"Come and have a look at what you could have won."
"The World of Darkness MMO will focus on player politics and social interaction amongst the thousands of online players. The game is set in a world run by immortal vampires who live amongst humans, controlling everything, even if mortals aren’t aware of their secret wars and their boundless appetites. " - Russel Bailey
"Is X a sandbox?" is always one of the most difficult questions, since people frequently disagree on what it takes to be a "sandbox" . That being said, between the quote above and CCP's track record,I would certainly say they are going to work to involve alot of sandbox features.
This.
I don't think it will be a sandbox in some peoples context, however, I don't think there will be linear quest lines - lvling areas. I think there will be tools to allow you to play your game the way you want. I think it will be more about social and tactics than just grinding and combat.
I think it will be fun. I think we will be waiting a long long time for the game too come out also. :-p
Sounds a bit SWG to me. I can't wait to build my blood farm!!! :P
As to the "casual" thing, every single game out there including the upcoming SWTOR is a casual player game. Enough already. Its time to give something to those that are actually more dedicated and stop babying everything down. Let everyone else have ONE game that isn't meant for baby's, children and people with no time to play.
I don't think it is too hard to make the game fun for both types of players. You can give casuals something that doesn't require being online all the time, and give hardcore's things that require a lot of activity. Allow the two to interact but not compete. Both will be happy.
In other words, the exact same thing we have in other game. Give raiding to the hardcore, and everything else to the casuals so both things suck. No, sorry, that is not right. Frankly, raiding sucks, and I'm sick of everything being casual friendly.
It can't be a pure sandbox since it's based on a tabletop RPG and it needs to fit in an existing and elaborate setting. Given the audience it also needs to be immersive and probably even roleplay friendly. For that you'd have to tell a story not just throw the player in a sandbox.
Hopefully it is varried and gives players choice and all that but a pure sandbox ? WoD vampires have allegiances to ancient organisations, they don't all make their own "corps". They don't give a damn about money and the economy and will certainly not go out in the mountains to mine rocks all day or haul things for a few coins or any of that.
What it should retain from EvE is the focus on politics and backstabbing. But the bulk of EvE just dosen't fit.
I have to agree with you on this. But maybe that's because I'm already having nightmares about a Goonpire swarm cornering the blood bank market.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Comments
That would be epic, would love a vampire type of game as a sandbox! Hopefully open pvp as well
Incognito
www.incognito-gaming.us
"You're either with us or against us"
What do you mean pvp will be more limited, yet more open than in any other game?
Incognito
www.incognito-gaming.us
"You're either with us or against us"
Isn't it obvious? There will be no such thing as free for all pvp.
One thing I hope that they DO offer is, though this game is perfect for PvP. They need to make it so that its possible to lose humanity all the way down to zero. A one or less reached needs to mean you lose your character. That would do alot more to preventing griefing than anything else. People don't like the idea of losing their characters.
I'd love to see ffa pvp, and humanity would be great...
Incognito
www.incognito-gaming.us
"You're either with us or against us"
I wouldn't. No one would actually be able to play because the PK's would kill everyone in sight all the time. Thats not fun.
I think it is pretty much nailed on it will have some form of open, ffa pvp, just like their other title does. They seem to be hinting at open pvp combined with losing your humanity and potential permadeath. Hence a system that is both more free and open than and also more restrictive (in a way) then current mmos.
If someone runs around pking people at random for no reason then they will be a candidate for losing their humanity and ultimately for blood hunt and PD.
"Come and have a look at what you could have won."
im glad someone understood it. i hope there isnt going to be alot of people not understanding the whole open pvp not restrictive deal.
i cant wait for this game a game heavily based on white wolf, with social and personnel interaction its gonna be just my cup of tea
The problem is that I've been playing VTM about as long as I've been playing MMO's. I hope its more than that. Losing characters mean nothing to players, and if it is a player run world where the Prince can be a player like they have been hinting at, that relies on the player being online, not losing interest in being Prince, and the pk'r not being about just log out when he gets hunted. Abuse of this system could run rampant.
Given that this is by far the best pnp game in the world (IMO), not implementing this correctly could completely destroy it, and tick everyone off.
"TO MICHAEL!"
I'd love to see ffa pvp, and humanity would be great...
I wouldn't. No one would actually be able to play because the PK's would kill everyone in sight all the time. Thats not fun.
I think it is pretty much nailed on it will have some form of open, ffa pvp, just like their other title does. They seem to be hinting at open pvp combined with losing your humanity and potential permadeath. Hence a system that is both more free and open than and also more restrictive (in a way) then current mmos.
If someone runs around pking people at random for no reason then they will be a candidate for losing their humanity and ultimately for blood hunt and PD.
The problem is that I've been playing VTM about as long as I've been playing MMO's. I hope its more than that. Losing characters mean nothing to players, and if it is a player run world where the Prince can be a player like they have been hinting at, that relies on the player being online, not losing interest in being Prince, and the pk'r not being about just log out when he gets hunted. Abuse of this system could run rampant.
Given that this is by far the best pnp game in the world (IMO), not implementing this correctly could completely destroy it, and tick everyone off.
Everything I've read so far leads me to believe that the game will be an online version of the pen and paper game. The death mechanic and pvp will closely follow the rules. If the vampire aristocracy kills you for killing humans, that's what will happen in the game. If they kill you for killing other vampires without cause, that's what will happen in the game. If the vampire aristocracy are always more powerful than the players, then that's what will happen in the game.
I don't know that 'sandbox or theme park' necessary applies.
I can not remember winning or losing a single debate on the internet.
I could see it having brood/clan storylines as well as city based ones. THen their is the system f getting blood arts, and such that would be interesting ato see if it was done like in eve with offlne progression. Havens being constructed by you thru a ingame tool. I could see this being a hybrid of the two since there are alot of features from both, since the prince is powerful and yet he is still not the head of the world in wob universe.
everyones definition of sandbox is different.
jesus! isn't there enough casual themepark mmo's for the casual audience..you want every game to be made for you!
this game will be a big success as WOD has a big cult following. THIS GAME IS NOT FOR YOU!!!!
Stop making up words!
And you are already criticizing it without knowing anything about the game.
MMORPG players though do care when their character is permanently erased. Hell they cry if they have items or gold taken off them, let alone a character.
If someone is a repeated nonsensical pker and he just logs off, er well then he is deprived of the character and the game.
As for the Prince part, someone who gets bored is not going to last at the top. Politcal mechanics may be abused from time to time but that is part of the fun. Games with no tyrants and with no ability for the players to be tyrants are neither open or dynamic.
There will no doubt be pkers, people with low humanity ratings and "bad" princes. But I'm pretty sure that's part of what CCP are hoping for in the first place.
"Come and have a look at what you could have won."
As to the "casual" thing, every single game out there including the upcoming SWTOR is a casual player game. Enough already. Its time to give something to those that are actually more dedicated and stop babying everything down. Let everyone else have ONE game that isn't meant for baby's, children and people with no time to play.
Irony. How does being a hypocrite work out for you?
Some games are apparently more untouchable than others.
People have been to the CCP offices and played it under an NDA. By my observation, CCP only invites smoking hot gamer chicks to their offices...
I don't think it is too hard to make the game fun for both types of players. You can give casuals something that doesn't require being online all the time, and give hardcore's things that require a lot of activity. Allow the two to interact but not compete. Both will be happy.
Sent me an email if you want me to mail you some pizza rolls.
"Come and have a look at what you could have won."
Sounds a bit SWG to me. I can't wait to build my blood farm!!! :P
This looks like a job for....The Riviera Kid!
In other words, the exact same thing we have in other game. Give raiding to the hardcore, and everything else to the casuals so both things suck. No, sorry, that is not right. Frankly, raiding sucks, and I'm sick of everything being casual friendly.
I have to agree with you on this. But maybe that's because I'm already having nightmares about a Goonpire swarm cornering the blood bank market.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein