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A couple of months back I posted a thread in the Darkfall forum asking about the game. I have yet to try the game considering how busy I have been.
I am a veteran of Ultima Online. When I say that, I do not mean that I only played for 3 years when the game launched. I played UO for 10 years and still am very fond of the game. But I feel that I should give something else a try and quite honestly I am tired of all of these EQ like games.
So I came to ask the MMORPG community, which game would feel more at home for a old UO player? Mortal Online or Darkfall Online.
And please, do not base this around PvP alone. I hardly did much PvP in UO, it was more about exploring the world, having a house and doing treasure maps. I liked how there was risk with the PvP and I did always defend myself, but I never really went out to look for a fight. So with that in mind, what do you recommend?
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From what I've seen the two games are more akin to advanced versions of WoW'sTarren Mills on a PVP server than UO. Wurm, EVE and Puzzle Pirates offer far more of a UO-like experience than DF or MO.
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IMO Darkfall.
MO is on life support and is destined for closure soon. With a community of a couple of hundred people and a loss of $20k a month I dont see it being able to stay up.
Darkfall has been around for a bit, has a better Dev team and a healthier community.
Just my 2cp.
Wurm looks interesting, but honestly I couldn't imagine playing this game. Something just doesn't look right.
I have tried EVE several times. I really don't know what to think of the game. I really like the thought of a player run community and deep rulesets. I love space too, but it seems empty to me. I almost feel like when playing the game I am just jumping from one system to another and there really isn't much exploring. Maybe I am missing something.
I do know there is something about EVE, though, that keeps bringing me back to try the game, at least four times now.
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
Honestly neither.
If you must choose one go with Darkfall........Mortal Online is very small and likely not to get much better sadly.
Darkfall has alot more people alot less bugs etc.
Honestly, as a fellow UO vet, get into Wurm or EVE.
~ but Mortal is way better than DF, in my opinion. DF is more polished (which means shit to me), but MO is just... better. At the core.
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Now Playing: Skyrim, Wurm Online, Tropico 4
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I played UO for 12 years.
Skip Darkfall & Mortal Online and realize that the days of good sandboxes are OVER. Eve is a passable substitute, but don't expect the good old UO feeling.
If you can ignore hacks, gm favortism, exploits, and the never ending list of whats wrong with Mortal Online including the lack of population due to people being fed up with the shit. Mortal Online needs to go pass on and the company behind it needs to never be in charge of a video game again.
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At its core I would cast my vote for Mortal.... Darkfall is by far more stable and supported.
If Eve has appealed to you in the past but the space thing hasn't done it for you. It might be worth it to take a look at Perpetuum Online.
Mortal is the better game, just unfinished and broken to such a degree it may never return.
Darkfall has more polish than Mortal, but that's not saying much. Nothing to do in that game but grind out all combat skills like everyone else then mindless pewpew. Majority of the playerbase has left/unsubbed awaiting a relaunch of the game called 2.0. Looks hopeful but I'm honestly not holding my breath that they will implement what they say they will. Its pretty much the feature list we expected at launch, and this has been in development for 2 years now....
Dawntide is a game which I am currently beta testing and it is the closest thing to UO I've played since UO (12 year Vet). But yet again, it isn't finished and is scheduled a release in 3 weeks. If you gave it a try you'd see that you could put the songs Stones on the login: 700 skill cap, same skills as UO, boats, player housing, craft system and economy, its all very similar; right down to the skill titles on your paperdoll. It needs time though.
So like others have said: Eve Online is the closest you'll get, yet at the same time, the space theme couldn't possible be further from a fantasy setting. If I were you I'd hop onto a certain UO shard (wink), try get into Eve, or just into a themepark for your gaming kicks until ArcheAge/Dawntide or keep an eye on Darkfall/Mortal (assuming neither implode).
So it has the exact same issues Darkfall does is what youre saying...
Mortals more of an overall experience, you feel more in Mortal Online and part of a world, all be it a quiet one, but its not in the best of the shape, never has been, it just scrapes along and somehow survives. The combats different, but the novelty wears off quickly. Some interesting mechanics are there just not fleshed out or complete. Mortal does suffer in terms of stability and quality, if you cannot cope with potential bugs, and downtimes, then its definitely not for you. You need a lot of patience to get anything out of it, that said if you see past all that its quite a brilliant concept.
Darkfalls much more polished, but the overall experience feels lacking in terms of a world, and actually the PVE is more enjoyable than the PVP at times, which I see as a big problem in design. The other issue is the major mismanagement, which is still plagueing the game now imo. With an upcoming wipe being talked of on the live server, it may not be the best time to start until thats done, and if they allow macro's to run rampant again after wipe, with the same skill system in place unchanged, its quickly going to be back to the same poor state its in now with no real focus. A lot of Darkfalls big issues are those of mismanagement and poorly thought out mechanics, but there is a good game to be found in there.
They both are interesting in their own ways, both have a lot to offer, and both have free trials. I would seriously play each for the duration of the trial before committing to either.
Darkfall is mainly pvp and hardcore, but we have housing all tho not very exciting, treasure maps and a Huge world to explore. But you cant realy comepare Darkfall to UO its just to much different. I think if you know how to play and enjoy yourself then Darkfall is a GREAT game
Then you have heared it wrong if one thing is clear Darkfall is complete opposite of WoW, Darkfall is complete ly free to play huge open world with no limitations no loadscreens instance or invisible barriers, you can go anywhere you want.Skill based game.
Its no hold hands and hardcore full loot pvp. Core game is PvP. Build ships or raft and sail all the sea's.
WoW is easy casual carebear game with most instance gameplay 0% risk losing anything in a repitive world grinding endlessly for epix sets number 1,2,3,4,5,6,7,8,9....ext.Lvl/Class based game.
I can completely tell you not to play mortal online. I followed that game for the better part of two years and it never improved. I just don't think the development team that's behind the game is very talented to be honest. Even their newest release today where they talked about like zoning and all that stuff it still even that is not that impressive. I've never played dark fall but I would honestly try to play dark fall before I ever played mortal.