It looks like you're new here. If you want to get involved, click one of these buttons!
I ask you, which one do you think will have more gametime playable in the end? Single Player open world with a retarded amount of content, or the MMORPG that will supposedly last 10 years? Speculation thread!
This is not a poll of which one YOU will play more, but which one will have more content playable.
Comments
It's a bit unfair since with Swtor you can just replay the dungeons and raids over and over again so I based my vote on gametime pr character and when you played through a dungoen, gotten the achievs, armor and other items you NEED, not want, that would be unfair, it doesn't add to gametime if you keep doing it for xp or lulz. So I went with Skyrim.
scribble scribble scribble
I don't think you can vote on how much content a game have, it either have more or it doesn't.
TOR will probably have more content though, the only truly massive Elder scroll game was "Daggerfall" due to i'ts load of random dungeons and terrain (it is the largest game I ever played BTW, makes EQ look small like Pacman in comparision) but Bethesda have moved away from stuff like that now.
Heck, it took me a while in Daggerfall before I found the mapping function, but I ran 45 minutes from the dungeon before I found anything at all. It was so huge you wouldn't believe it.
Ye its a bit unfair to Swtor because its an mmo, and that should make it last a long longer normally. But i also get where you go, i think of unique content (that you won't repeat) it might end up tight, we will see. Bioware insist about the quantity of content they put, but the TES serie is quiet unique in the market too from the content point of view. You should have put a tight option.
Word around the net is that there is a flying dragon mount mod already in the making. That alone beats anything that SWTOR can throw at you...unless its owning your own deathstar, which would be slightly cooler.
Considering I can still pop in Oblivion, Morrowind, FO3/NV and experience a ton of content I've yet to complete as well as endless mods, this is a hard question to answer.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
A tie fighter would be cool enough for me. Or slave II.
Yeah, I know it is a few thousands years early for that...
Skyrim for me cause its a no-question buy. SWToR is a buy only a few months post-launch and a free trial.
Uhm, did you vote without reading first? Or do you assume that the game that is a must buy also must be larger?
Could not vote as I have already ordered both games.
At what point in time will kids finally get tired of swords, goblims, and elves? I for one am sick and tired of the same fantasy sword and shield games over and over!
WoW, DAOC, EQ, EQ2... You name it. They are all the same. Swords and shields.
Every Sci-Fi MMO attempt has failed. I hope for the sake of finally getting something new and different that SW TOR does well. We need a change! Even if that change is going from swords to light sabers!
In a pure "number of hours of content" match up - assuming both companies are telling the truth/not exaggerating-
TOR easily has like 10x the content.
Skyrim - interviews said 200-300 hours content with all the side stuff.
TOR - 200+ per class and hundreds of hours side-content, open world, instances/raids etc.
Your trying to compare 200-300 hours of content versus 2000+ hours.
TOR, without question from anyone with the slightest intelligence, 10 times the pure content.
Completely unsubjective math.
Count the mod community? Please. That wasn't the question asked.
You could have both in SWG and it wasn't mounts but real ships. When I say real I mean that JTL is a full fledged "space sim" like the old X-Wing/Tie-Fighter/X-Wing vs Tie Fighter and Origins Wing Commander series.
It was also AWFUL IMO because it was so slow and because it took a dozen + laser blasts till kill a TIE Fighter... which took like 1-2 well placed shots in X-Wing/Tie-Fighter.
They RPG'd JTL up way too much.
Let's look at it objective and using the facts at hand.
Skyrim devs stated that Skyrim would have something about 300 hours of gameplay content.
SWTOR devs stated that a playthrough to level cap measured an average 200 hours based on beta test metrics.
That means that 1 SWTOR playthrough of a character on each faction's side up to level cap already accounts for more gametime content than the Skyrim devs themselves said their game would have.
This is excluding 6 other classes and their CQ content, Flashpoints, Warzones, Operations, Heroic Group content, World Arcs etc.
Answer should be quite obvious I think. But that should have been obvious even before the question was raised: MMORPG's are built for many hundreds to thousands of hours of gameplay, in contrast to singleplayer games.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
No it didn't unless you had really bad gear or fought a higher tier ship. I kill a T5 in 3 shots in an RGI with so so equipment . In an Opressor it takes two hits. They had to give imp ships shields or PvP would not have worked. Spend some time tuning the ship and run overloads and then it is not a problem.
This Poll isn't even fair for SWToR.. Skyrim will have mods with more content developed.
Look at Oblivion, there are way too many mods with "countless" hours of content for you to play. theres more content in that game than DAOC, WOW, SWG, RIFT, EQ, ETC...even VANGUARD for you to play through...
Skyrim will follow the same path.. you cannot compare SWToR to a true sandbox.
Both games will be unique in their own ways. However, for this poll the "educated" answer is Skyrim.
I agree with your statement, but just to clarify a bit. If your directly adding content per class per playthrough, then why not do the same for Skyrim? There are "classes" in essense in that game. You must also consider how long it owuld take to level up every skill for every constellation if you only play through Skyrim once.
Alas this is only spectulation as I have stated, so in the end we won't know for sure until we play. But isnt this fun
Skyrim gets my vote not going to diss SWTOR but by the looks of it they are going tried and tested if it aint broke don't fix it kinda way,Skyrim is Oblivion modded with bells and whistles on top and undoubtly will get the modding community all frothed up and in a state of mass modding mayhem which will give it massive longevity.
Thanks for making my point for me
"bad gear" "higher tier ship" "T5"
These were not things that existed nor should exist in a skill based flight simulator.
BTW (back on topic)
Maverick, as always, is right.
Fail thread is fail.
Buy Skyrim in a year or two after release...by then, they'll have a game of the year edition that will have 100+ dollars worth of DLCs included in it, for probably only 50 dollars. They'll probably release quite a few 15-20 dollar DLCs for Skyrim. Also, a lot of really good mods will be out by then, if you get the PC version anyway. Which Elder Scrolls games are generally, only epic with mods.
If you wait, you will save TONS of money, from not having to buy each and every individual DLC.
SWTOR in that regard, is a lot cheaper in the short term.
Is this even a question? Skyrim all the way bro. SWTOR is going to be the same MMO you've played a hundred times. Skyrim is... well... ELDER SCROLLS! In my book, it's a clear choice.
From what I understand, mods isn't what the OP meant and how would you even count that content. One time playthrough for all content, or how long you can keep yourself entertained while playing?
I'm going with what the Skyrim devs themselves say since it's their game after all, and they were talking about 300 hours.
Still doesn't sound bad for a singleplayer game.
But MMO's beat singleplayer games in the pure bulk amount of content and gameplay hours as good as any time.
Pure speculative question: why not ask the same question regarding GW2 or LotrO? In order to make the question and thread sound less like yet another SWTOR bashing thread from a GW2 fan/TOR critic, just saying
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Apparently the OP forgot to define content.
I could prove without question that Skyrim has 200+ hours of content and TOR has 2000+ hours of content, thus TOR would beat out Skyrim on pure numbers by a factor of 10 at least.
OR I could prove that both games have unlimited content and are thusly equal.
All depends on how you define content OP.
For the purpose of your post, let's define content as story based quests/tasks etc. and not just wandering around doing random sandboxey things, which both games have.
That being the case, Skyrim = 200+ hour and TOR = 2000+ hours.
As the OP said - "This is not a poll of which one YOU will play more, but which one will have more content playable."
...and unless you are.. well... unable to count this isn't even a question and anyone who votes for Skyrim simply selected the wrong option. Period.
Apples to oranges, in the end. Single player sandbox-ish RPG versus MMO.
In pure, ready made content? Swtor, by a landmile. All mmorpgs are big in content and SWTOR is humongous even in mmorpg terms.
Sandbox content might be another story, but in ready made, scripted / designed / guided content .... anyone with their head on their necks and not out to be a childish hate-voter would vote Swtor.
Whether it matters at all is another question lolz ...
My brand new bloggity blog.