I think ganking or beating an opponent so far inferior to your own level is simply for small people who need something to make them feel good about themselves. There is no 'fair' in pvp anyway, but there's especially no 'fair' in taking advantage of new players. I suppose kicking puppies makes you laugh too? Small minded children with a tendency to be mean and evil are the only people who seek this type of gameplay anyway. ::In my opinion, based on my experience::
Oh well, lets say you have a chance, lets say you have a possibility of attack them in a middle of a fight when theyre not al full health/energy, lets say you can search for people and zerg them, lets say you can ask for help some other high lvl friends or clanmates, lets say its not a lvl game (skill based, swtor is it, right? no levels) and you have a chance, then, would you like to allow attacks in starter zones or "ganking"?
If not, you are not looking for an anti-ganking mechanic, you are demanding overprotection, maybe?
Btw Good spanish! only "me" = "mi" in your phrase, all other is correct.
Why? Because I always liked multiplayer interaction.
No joking, I play sudokus with another person with another color pen simultaneously in the same sudoku, the color with more numbers and none failed wins. Surprisingly I got "ganked" many times by expert sudoku players and im not crying about that, I learned much more when losing. We can say I dont want to play this without the "gankers", they are one of my motivations to play, to win them!
I suppose this answer explains many things in many ways about our discussion
EDIT : Syntaxis,sorry im from spain and my english is not all the good I wish...
. I understand what your telling me...you can get better at Sodoku and eventually beat your opponent...hopefully. However..within the mechanics of the average levelling based MMO..there is no way a 10th level character ( or even a 55th level character most times) will ever beat a 60th level character..unless they get the chance to reach 60th level themselves....which is hard to do if you are constantly ganked in the lower level areas. In this case it justs prevents levelling. Whereas ..what you consider ganking in Sudoku teaches you to play smarter..ganking in mmos just teaches you not to play.
Oh well, lets say you have a chance, lets say you have a possibility of attack them in a middle of a fight when theyre not al full health/energy, lets say you can search for people and zerg them, lets say you can ask for help some other high lvl friends or clanmates, lets say its not a lvl game (skill based, swtor is it, right? no levels) and you have a chance, then, would you like to allow attacks in starter zones or "ganking"?
If not, you are not looking for an anti-ganking mechanic, you are demanding overprotection, maybe?
Btw Good spanish! only "me" = "mi" in your phrase, all other is correct.
thanks!
It's important to note that I believe in the ffa pvp mechanic.
The problem that players have who don't like it (besides them not liking it) is that on their end they can't understand why anyone would be willing to be ganked by a higher lvl player with no chance to survive.
What they don't understand and what they can't get is that it's not about "fair fight" or "having a chance to win". I would say that any ffa pvp player is not concerned with such thing.
What it does is spur that player to become beter, to level up, to get better gear and to then rain down vengeance on their tormentors. That's definitely how it worked for me in Lineage 2. I was leveling like a fiend because I wanted to obliterate a particular pk'er. Only he got banned and I ended up with a decently high level character because of it.
ffa pvp is about taking advantage of moments, about callign your clan whe you need them,, about hunting for wartags just to weaken the resolve on the other side.
And for some, they like the unpredictability.
This is why both sides can't ahave a dialogue. They are evaluating these games, these experiences from where they stand adn from what they like but that just doesn't work. One can't ever evaluate something solely from their own perspective if they have any hope of understand the other side of the argument.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Why? Because I always liked multiplayer interaction.
No joking, I play sudokus with another person with another color pen simultaneously in the same sudoku, the color with more numbers and none failed wins. Surprisingly I got "ganked" many times by expert sudoku players and im not crying about that, I learned much more when losing. We can say I dont want to play this without the "gankers", they are one of my motivations to play, to win them!
I suppose this answer explains many things in many ways about our discussion
EDIT : Syntaxis,sorry im from spain and my english is not all the good I wish...
. I understand what your telling me...you can get better at Sodoku and eventually beat your opponent...hopefully. However..within the mechanics of the average levelling based MMO..there is no way a 10th level character ( or even a 55th level character most times) will ever beat a 60th level character..unless they get the chance to reach 60th level themselves....which is hard to do if you are constantly ganked in the lower level areas. In this case it justs prevents levelling. Whereas ..what you consider ganking in Sudoku teaches you to play smarter..ganking in mmos just teaches you not to play.
And here we come to the mechanics UO did right and other failed. You are a lowbie, with only lets say archery skill raised, you see a ganker attacking another lowbie fleeing and healing as he barely can, you decide bravely to attack with your crossbow to the ganker, you surprise him while hes trying to chase the other lowbie, another lowbie sees the situation and starts casting his weak fireball spell on ganker. You win and full loot the ganker in a 3 surprised and heartattacked lowbies loot race. You get all the loot you can do in a week of lowbie gathering.
Originally posted by Lukooone Oh well, lets say you have a chance, lets say you have a possibility of attack them in a middle of a fight when theyre not al full health/energy, lets say you can search for people and zerg them, lets say you can ask for help some other high lvl friends or clanmates, lets say its not a lvl game (skill based, swtor is it, right? no levels) and you have a chance, then, would you like to allow attacks in starter zones or "ganking"?
If not, you are not looking for an anti-ganking mechanic, you are demanding overprotection, maybe?
Btw Good spanish! only "me" = "mi" in your phrase, all other is correct.
SW:ToR is not a skill based game, it's a level based 'classic' mmorpg. A new player will have 0 chance against a high level player. New players aren't likely to have a guild or a lot of friends in the game so that's no help either.
The point of the safe zone is that new players do not have a chance and higher level players coming along and killing them, even on pvp servers has a negative impact on their gaming experience.
** edit ** I agree with the UO mechanics noted above. Low level players should be able to work together and beat higher level players. It doesn't work like that though. Probably not in any game since UO, which is a shame.
I can not remember winning or losing a single debate on the internet.
Oh well, lets say you have a chance, lets say you have a possibility of attack them in a middle of a fight when theyre not al full health/energy, lets say you can search for people and zerg them, lets say you can ask for help some other high lvl friends or clanmates, lets say its not a lvl game (skill based, swtor is it, right? no levels) and you have a chance, then, would you like to allow attacks in starter zones or "ganking"?
If not, you are not looking for an anti-ganking mechanic, you are demanding overprotection, maybe?
Btw Good spanish! only "me" = "mi" in your phrase, all other is correct.
From what I've learned,read and seen it is definitely a level based game.
It's funny that you think this has anything to do with being a coward, rofl. However if we want to talk about cowardly actions, isn't attacking a noob a cowardly action?
Personally I just laugh when I'm ganked I enjoy FFA PVP though. Most people don't this game is designed for those people and there is nothing wrong with that. If you want ffa PVP there are plenty of other options out there.
So please save us from anymore of this leet drivel you're spewing.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Didn't Vader, (was it Vader?), slaughtered a bunch of jedi kids in an academy or something like that, and a village full of innocent aliens before becoming a Sith in one of the Lucas film?
Didn't Vader, (was it Vader?), slaughtered a bunch of jedi kids in an academy or something like that, and a village full of innocent aliens before becoming a Sith in one of the Lucas film?
He destroyed a village of sandpeople if that's what you're referring to. Besides this decision has nothing to do with lore, and everything to do with keeping players.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Are some people really making an issue over this? So some of you are upset that you can't gank a low level player that doesn't even know how to play the game. Are you really so soft that you can't wait for them to reach level 15-20 before you start ganking them? Sad.
Are some people really making an issue over this? So some of you are upset that you can't gank a low level player that doesn't even know how to play the game. Are you really so soft that you can't wait for them to reach level 15-20 before you start ganking them? Sad.
Nha i personally don't, what is an issue is when people seam to think you must be totally dump to support pking in an mmo, and you are just smart if you forbid it. Swtor don't have pking, good, i mean they choose it like this, fair enough. But poeple don't need to make it think like its the smartest thing ever, and that alloying pking make no sense. Pking add quiet some weight into a game, some poeple like to have some weight into their mmo, and yes they really have some very good reasons to want it.
Didn't Vader, (was it Vader?), slaughtered a bunch of jedi kids in an academy or something like that, and a village full of innocent aliens before becoming a Sith in one of the Lucas film?
There was the scene when he was younger when yes, he slaughtered those children, but that is one or two scenes over 6 films. Does that mean that an entire game should be built on slaughtering newbies at will in every possible game situation? Regardless, I don't see a connection between watching a movie and deciding upon a game mechanic from a user friendliness or business decision perspective. If you used that logic then everyone would be dying with one swing of the light saber. One shot kills for everyone. Wouldn't that be fun? lol
Does that mean that an entire game should be built on slaughtering newbies at will in every possible game situation?
No i guess not, that wasn't my point either, my point was this in the SW universe, do what you want with it really.
If you used that logic then everyone would be dying with one swing of the light saber.
And why not, i mean they could have put made a combat system where you could actively parry, i mean others have done this... You are just making assumption that what you know is the only thing existing on earth, well it is not.
Are some people really making an issue over this? So some of you are upset that you can't gank a low level player that doesn't even know how to play the game. Are you really so soft that you can't wait for them to reach level 15-20 before you start ganking them? Sad.
Nha i personally don't, what is an issue is when people seam to think you must be totally dump to support pking in an mmo, and you are just smart if you forbid it. Swtor don't have pking, good, i mean they choose it like this, fair enough. But poeple don't need to make it think like its the smartest thing ever, and that alloying pking make no sense. Pking add quiet some weight into a game, some poeple like to have some weight into their mmo, and yes they really have some very good reasons to want it.
Although ganking is always PKing...Pking is not always ganking. Most of the sentiments are not about PKing itself....it's ganking..PKing someone who has no chance of killing you due to mechanics of the game. Not through lack of skill but due to extreme level difference.PK does add weight to a game....a serious thrill of kill or be killed. Ganking does not. It's just "kill" with no chance of "be killed". So ..yes...I think it was a smart move to keep "newbies" from being ganked . If they get tired and leave there will be no one to challenge ...but then again...it's not really a true challenge gankers seem to desire. Just griefing and attempting to justify their actions.
U can still gank people just not level 1s .l Really what is the fun in that. in a game where 50 is max level being a 1 getting ganked by a 50 being an ass isnt fun for the gankee. and its not something i ever do. i have never even playing on a pvp server gone and ganked people more then 4 levels below me its not fun for me.
i dont understand why people have an issue wiht that . on pvp servers capital worlds and starter worlds are off limits thats it. once u get out on tatooine or alderaan or any number of there planets u can gank at will on a pvp server.
they arent gettign rid of pking just ganking newbs that are level 2.
Does that mean that an entire game should be built on slaughtering newbies at will in every possible game situation?
No i guess not, that wasn't my point either, my point was this in the SW universe, do what you want with it really.
If you used that logic then everyone would be dying with one swing of the light saber.
And why not, i mean they could have put made a combat system where you could actively parry, i mean others have done this... You are just making assumption that what you know is the only thing existing on earth, well it is not.
No, what I am saying is that if a company followed your logic, then the game would fail because the majority would be in a outcry if one shot hits with a parry was the direction. I know I wouldn't play a game like that. Most have said over and over again in the official forums that they like the slower pace, especially in PVP.
Does that mean that an entire game should be built on slaughtering newbies at will in every possible game situation?
No i guess not, that wasn't my point either, my point was this in the SW universe, do what you want with it really.
If you used that logic then everyone would be dying with one swing of the light saber.
And why not, i mean they could have put made a combat system where you could actively parry, i mean others have done this... You are just making assumption that what you know is the only thing existing on earth, well it is not.
No, what I am saying is that if a company followed your logic, then the game would fail because the majority would be in a outcry if one shot hits with a parry was the direction. I know I wouldn't play a game like that. Most have said over and over again in the official forums that they like the slower pace, especially in PVP.
Pace have nothing to do here. As i said you could actively parry and have slow paced combat just like 2handed combat used to be slow in real life fencing, compared to "fast" paced rapier fencing. Your assumption that nobody would play such a combat system is based on what? your own taste and forjudging? Watch out M&B, and ye you have active parry and few hit kill (i think 2 or3), and ye the combat is slow paced, so?
I'm not going to defend the ganking of new players in MMO's, though I do prefer open world FFA or full loot PvP. I will say that I don't understand where his comment regarding Ultima Online comes from, in regards to newbie starting area's. During the time I played, up until the release of UO:AOS, you really didn't know the skill of another player or how "new" they were until you actually engaged them in combat, and there certainly wasn't a defined area in which players were all aware that only newbies occupied. Really, it's a pretty silly thing to say, and has almost no relevance to ganking newbs. If he had said Darkfall, I would have understood, but Ultima Online was less about placing yourself in a position to kill new players, rather than putting yourself in a position to PK anyone at all.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
When speaking about games say Like a real gamer instead of like a real man, i think the term is correct, some of us just like to play fair and with Skill, thats where the victory resides in almost all pvp games, the fight between strategies and skill, unfortunatedly that will never be aplied on the real life, still you can always play fair.
well.. in a pvp server, i think full unrestricted pvp should be allowed, with some kind of npc factions helping to defend the player factions main hubs.
on the other hand, on a non pvp server, no pvp at all should be allowed unless agreed upon like warzones or pvp teammatchings events etc.
forcing no pvp areas in an open pvp server does not make much sense.. unless they doing it to avoid the technological issues related to crowding the starting zones with gankers and sheep.
if people do not like pvp, they should play pve servers, simple as that.. cos beeing ganked is part of the pvp experience, even in real life.
well.. in a pvp server, i think full unrestricted pvp should be allowed, with some kind of npc factions helping to defend the player factions main hubs.
on the other hand, on a non pvp server, no pvp at all should be allowed unless agreed upon like warzones or pvp teammatchings events etc.
forcing no pvp areas in an open pvp server does not make much sense.. unless they doing it to avoid the technological issues related to crowding the starting zones with gankers and sheep.
if people do not like pvp, they should play pve servers, simple as that.. cos beeing ganked is part of the pvp experience, even in real life.
Might you enlighten us what positive to pvp experience on pvp server it brings if you allow lvl 50 to kill lvl 1 in starting zone ? Whats the challenge ? You divide players in starter zones to gankers and sheeps, are you afraid of wolves so you need sheeps to kill ? Seriously answer, why would lvl 50 go to starter zone looking for PvP other than grief ?
well.. in a pvp server, i think full unrestricted pvp should be allowed, with some kind of npc factions helping to defend the player factions main hubs.
on the other hand, on a non pvp server, no pvp at all should be allowed unless agreed upon like warzones or pvp teammatchings events etc.
forcing no pvp areas in an open pvp server does not make much sense.. unless they doing it to avoid the technological issues related to crowding the starting zones with gankers and sheep.
if people do not like pvp, they should play pve servers, simple as that.. cos beeing ganked is part of the pvp experience, even in real life.
SWTOR is doing exactly what you want. the NPC faction is doing such a good job of protecting the new players they have encased them in a bubble of you cant touch them. Who cares, im sure by level 15-20 you will be able to gank them, let the poor newbies get a few ranks of skills before you slaughter them.
Comments
I think ganking or beating an opponent so far inferior to your own level is simply for small people who need something to make them feel good about themselves. There is no 'fair' in pvp anyway, but there's especially no 'fair' in taking advantage of new players. I suppose kicking puppies makes you laugh too? Small minded children with a tendency to be mean and evil are the only people who seek this type of gameplay anyway. ::In my opinion, based on my experience::
No bitchers.
Oh well, lets say you have a chance, lets say you have a possibility of attack them in a middle of a fight when theyre not al full health/energy, lets say you can search for people and zerg them, lets say you can ask for help some other high lvl friends or clanmates, lets say its not a lvl game (skill based, swtor is it, right? no levels) and you have a chance, then, would you like to allow attacks in starter zones or "ganking"?
If not, you are not looking for an anti-ganking mechanic, you are demanding overprotection, maybe?
Btw Good spanish! only "me" = "mi" in your phrase, all other is correct.
But, but, but he attacked me when I was low life!
Yes, HE DID, why you cant do the same to him?
Uf that will take me a lot of time...
HERE IS YOUR QUEST!
. I understand what your telling me...you can get better at Sodoku and eventually beat your opponent...hopefully. However..within the mechanics of the average levelling based MMO..there is no way a 10th level character ( or even a 55th level character most times) will ever beat a 60th level character..unless they get the chance to reach 60th level themselves....which is hard to do if you are constantly ganked in the lower level areas. In this case it justs prevents levelling. Whereas ..what you consider ganking in Sudoku teaches you to play smarter..ganking in mmos just teaches you not to play.
thanks!
It's important to note that I believe in the ffa pvp mechanic.
The problem that players have who don't like it (besides them not liking it) is that on their end they can't understand why anyone would be willing to be ganked by a higher lvl player with no chance to survive.
What they don't understand and what they can't get is that it's not about "fair fight" or "having a chance to win". I would say that any ffa pvp player is not concerned with such thing.
What it does is spur that player to become beter, to level up, to get better gear and to then rain down vengeance on their tormentors. That's definitely how it worked for me in Lineage 2. I was leveling like a fiend because I wanted to obliterate a particular pk'er. Only he got banned and I ended up with a decently high level character because of it.
ffa pvp is about taking advantage of moments, about callign your clan whe you need them,, about hunting for wartags just to weaken the resolve on the other side.
And for some, they like the unpredictability.
This is why both sides can't ahave a dialogue. They are evaluating these games, these experiences from where they stand adn from what they like but that just doesn't work. One can't ever evaluate something solely from their own perspective if they have any hope of understand the other side of the argument.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
And here we come to the mechanics UO did right and other failed. You are a lowbie, with only lets say archery skill raised, you see a ganker attacking another lowbie fleeing and healing as he barely can, you decide bravely to attack with your crossbow to the ganker, you surprise him while hes trying to chase the other lowbie, another lowbie sees the situation and starts casting his weak fireball spell on ganker. You win and full loot the ganker in a 3 surprised and heartattacked lowbies loot race. You get all the loot you can do in a week of lowbie gathering.
Best gaming experience ever.
UO Wins!
But, but, but he attacked me when I was low life!
Yes, HE DID, why you cant do the same to him?
Uf that will take me a lot of time...
HERE IS YOUR QUEST!
SW:ToR is not a skill based game, it's a level based 'classic' mmorpg. A new player will have 0 chance against a high level player. New players aren't likely to have a guild or a lot of friends in the game so that's no help either.
The point of the safe zone is that new players do not have a chance and higher level players coming along and killing them, even on pvp servers has a negative impact on their gaming experience.
** edit **
I agree with the UO mechanics noted above. Low level players should be able to work together and beat higher level players. It doesn't work like that though. Probably not in any game since UO, which is a shame.
I can not remember winning or losing a single debate on the internet.
From what I've learned,read and seen it is definitely a level based game.
It's funny that you think this has anything to do with being a coward, rofl. However if we want to talk about cowardly actions, isn't attacking a noob a cowardly action?
Personally I just laugh when I'm ganked I enjoy FFA PVP though. Most people don't this game is designed for those people and there is nothing wrong with that. If you want ffa PVP there are plenty of other options out there.
So please save us from anymore of this leet drivel you're spewing.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Didn't Vader, (was it Vader?), slaughtered a bunch of jedi kids in an academy or something like that, and a village full of innocent aliens before becoming a Sith in one of the Lucas film?
He destroyed a village of sandpeople if that's what you're referring to. Besides this decision has nothing to do with lore, and everything to do with keeping players.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Are some people really making an issue over this? So some of you are upset that you can't gank a low level player that doesn't even know how to play the game. Are you really so soft that you can't wait for them to reach level 15-20 before you start ganking them? Sad.
Currently Playing: World of Warcraft
Nha i personally don't, what is an issue is when people seam to think you must be totally dump to support pking in an mmo, and you are just smart if you forbid it. Swtor don't have pking, good, i mean they choose it like this, fair enough. But poeple don't need to make it think like its the smartest thing ever, and that alloying pking make no sense. Pking add quiet some weight into a game, some poeple like to have some weight into their mmo, and yes they really have some very good reasons to want it.
There was the scene when he was younger when yes, he slaughtered those children, but that is one or two scenes over 6 films. Does that mean that an entire game should be built on slaughtering newbies at will in every possible game situation? Regardless, I don't see a connection between watching a movie and deciding upon a game mechanic from a user friendliness or business decision perspective. If you used that logic then everyone would be dying with one swing of the light saber. One shot kills for everyone. Wouldn't that be fun? lol
There Is Always Hope!
No i guess not, that wasn't my point either, my point was this in the SW universe, do what you want with it really.
And why not, i mean they could have put made a combat system where you could actively parry, i mean others have done this... You are just making assumption that what you know is the only thing existing on earth, well it is not.
Although ganking is always PKing...Pking is not always ganking. Most of the sentiments are not about PKing itself....it's ganking..PKing someone who has no chance of killing you due to mechanics of the game. Not through lack of skill but due to extreme level difference.PK does add weight to a game....a serious thrill of kill or be killed. Ganking does not. It's just "kill" with no chance of "be killed". So ..yes...I think it was a smart move to keep "newbies" from being ganked . If they get tired and leave there will be no one to challenge ...but then again...it's not really a true challenge gankers seem to desire. Just griefing and attempting to justify their actions.
U can still gank people just not level 1s .l Really what is the fun in that. in a game where 50 is max level being a 1 getting ganked by a 50 being an ass isnt fun for the gankee. and its not something i ever do. i have never even playing on a pvp server gone and ganked people more then 4 levels below me its not fun for me.
i dont understand why people have an issue wiht that . on pvp servers capital worlds and starter worlds are off limits thats it. once u get out on tatooine or alderaan or any number of there planets u can gank at will on a pvp server.
they arent gettign rid of pking just ganking newbs that are level 2.
No, what I am saying is that if a company followed your logic, then the game would fail because the majority would be in a outcry if one shot hits with a parry was the direction. I know I wouldn't play a game like that. Most have said over and over again in the official forums that they like the slower pace, especially in PVP.
There Is Always Hope!
Pace have nothing to do here. As i said you could actively parry and have slow paced combat just like 2handed combat used to be slow in real life fencing, compared to "fast" paced rapier fencing. Your assumption that nobody would play such a combat system is based on what? your own taste and forjudging? Watch out M&B, and ye you have active parry and few hit kill (i think 2 or3), and ye the combat is slow paced, so?
There will be no mmorpg in the old republic either !
I'm not going to defend the ganking of new players in MMO's, though I do prefer open world FFA or full loot PvP. I will say that I don't understand where his comment regarding Ultima Online comes from, in regards to newbie starting area's. During the time I played, up until the release of UO:AOS, you really didn't know the skill of another player or how "new" they were until you actually engaged them in combat, and there certainly wasn't a defined area in which players were all aware that only newbies occupied. Really, it's a pretty silly thing to say, and has almost no relevance to ganking newbs. If he had said Darkfall, I would have understood, but Ultima Online was less about placing yourself in a position to kill new players, rather than putting yourself in a position to PK anyone at all.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
When speaking about games say Like a real gamer instead of like a real man, i think the term is correct, some of us just like to play fair and with Skill, thats where the victory resides in almost all pvp games, the fight between strategies and skill, unfortunatedly that will never be aplied on the real life, still you can always play fair.
Good.
I would personally prefer no combat with people 5 levels or more lower than you.
well.. in a pvp server, i think full unrestricted pvp should be allowed, with some kind of npc factions helping to defend the player factions main hubs.
on the other hand, on a non pvp server, no pvp at all should be allowed unless agreed upon like warzones or pvp teammatchings events etc.
forcing no pvp areas in an open pvp server does not make much sense.. unless they doing it to avoid the technological issues related to crowding the starting zones with gankers and sheep.
if people do not like pvp, they should play pve servers, simple as that.. cos beeing ganked is part of the pvp experience, even in real life.
Might you enlighten us what positive to pvp experience on pvp server it brings if you allow lvl 50 to kill lvl 1 in starting zone ? Whats the challenge ? You divide players in starter zones to gankers and sheeps, are you afraid of wolves so you need sheeps to kill ? Seriously answer, why would lvl 50 go to starter zone looking for PvP other than grief ?
SWTOR is doing exactly what you want. the NPC faction is doing such a good job of protecting the new players they have encased them in a bubble of you cant touch them. Who cares, im sure by level 15-20 you will be able to gank them, let the poor newbies get a few ranks of skills before you slaughter them.