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One element I've thoroughly enjoyed in MMOs is skills that improve as you use them, rather than arbitrarily through gaining levels or assigning talents to them.
Examples:
FFXI: When using weapons or spells, you will occasionally gain 0.1-0.3 skill in that weapon/spell skill capped by your current level. These skills are never lost, but your cap can be reduced if you change jobs. Crafting skills increased randomly in the same way.
Entropia Universe: (Probably best example): Whenever you use an item/skill, you have a chance to gain points in any number of related skills. Shooting a gun at a creature can give you anatomy, ranged damage, relevant weapon skills, precision, etc. Basically, anything you do improves your ability (albeit slowly) to do it.
World of Warcraft (Minor example): When weapon skills were present, you could switch to a weapon you never used and hit anything with it...you had to wait for your weapon skill with it to go up to hit reliably.
TBH, I can't think of any others (short of crafting skills in WoW and others). Suggestions?
Comments
Darkfall
Ultima Online.
It's the grandfather of the MMO industry, and is the predecessor for most MMOs that use a skill based character progression system.
UO doesn't appeal to me, but thanks for the suggestion.
DFO I will check out. Not a huge PVP player, but I will look into it.