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Just saw a gameplay vid of SWTOR...

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  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by cuad1780

    Video is here: http://www.swtor.com/media/trailers/eternity-vault-developer-walkthrough#comments ...

    So I'm watching the gameplay, and the graphics remind me of WoW... and the combat looks like WoW but even slower... and everyone(almost) is using a lightsaber...

    I don't get why everyone is dying to play this.. I mean I wanted to but after seeing the gameplay, doesn't it look somewhat boring? I'm not bashing the game or anything since I've been wanting to play it myself and trying to keep up with some news/updates on it. But it now does look like a Sci-Fi-WoW-With-Lightsabers to me.. even the laser show looks stupid to me.. ugh :(

    This post is kind of sad.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • Squirrelz248Squirrelz248 Member Posts: 45

    I know what the OP means by it looking like WoW.

     

    The combat style plays just liek WoW, the game is structured like WoW, with prettier story telling so you can't just blast through quests. What MMOs need to do is actually do something daring outside the cookie cutter style of this combat.

    FFXIV tried it and failed hard, doesn't mean developers should stop trying. They were on the right track, doing something different, just poorly executed.

    When people are tired of WoW, they are usually tired about EVERY aspect that damn game has to offer. The way you fight is boring with the cooldowns and press 1 2 3 4. If you look back at older games, you can see combat systems and style of fighting is quite different amongst games. Ragnarok Online combat was different, their stat system gave the game depth. The way damage calculations worked, defense, etc. Lineage 2 was different in that the way damage and armor and all that jazz was handled. Now everything revolves around the WoW system in terms of damage, defense, dodge, gear, etc. The best part about the stat system was, THERE WAS NO SINGLE BEST BUILD. Each class had several viable playstyles.

    The questing system is lame (I know SWTOR is trying to make it more interesting), you don't think people are tired of doing quests? Quests I feel are the main reason that is destroying the MMO aspect of MMORPGs. You do quests, and you dust your friends, now what? You can't exactly play together, because they are on the wrong part of a quest line. If you do want to play together, you'll have to go back and do the quests with them. Not only that, a lot of games NOW give you ZERO incentive to play as a group, You get less exp, you get less quest items, why group? Old games like Lineage 2 and Ragnarok Online actually made it so that it was WAY more beneficial to group up and play together.

    Some of us don't want "end game" content to just be about gear grinding. Why hasn't anyone figured this out? Why can't there be more to character developement than gear grinding? What happened to being able to pick stats as you level up? Choosing skills you want to develop and having many variations of builds that are viable? You look on WoW forum elitist jerks and all you see is like 1 or 2 builds per class that is optimal, everything else is garbage. There is no choice, no development, the uniqueness that you're striving for is gone. Done with end game? Great, you look like 500000 other players who are done too, same gear, same everything. There needs to be more variety and less of this BS "best in slot" crap.

    Well, that is my rant for today's games being pumped out.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Squirrelz248

    I know what the OP means by it looking like WoW.

     

    The combat style plays just liek WoW, the game is structured like WoW, with prettier story telling so you can't just blast through quests. What MMOs need to do is actually do something daring outside the cookie cutter style of this combat.

    FFXIV tried it and failed hard, doesn't mean developers should stop trying. They were on the right track, doing something different, just poorly executed.

    When people are tired of WoW, they are usually tired about EVERY aspect that damn game has to offer. The way you fight is boring with the cooldowns and press 1 2 3 4. If you look back at older games, you can see combat systems and style of fighting is quite different amongst games. Ragnarok Online combat was different, their stat system gave the game depth. The way damage calculations worked, defense, etc. Lineage 2 was different in that the way damage and armor and all that jazz was handled. Now everything revolves around the WoW system in terms of damage, defense, dodge, gear, etc. The best part about the stat system was, THERE WAS NO SINGLE BEST BUILD. Each class had several viable playstyles.

    The questing system is lame (I know SWTOR is trying to make it more interesting), you don't think people are tired of doing quests? Quests I feel are the main reason that is destroying the MMO aspect of MMORPGs. You do quests, and you dust your friends, now what? You can't exactly play together, because they are on the wrong part of a quest line. If you do want to play together, you'll have to go back and do the quests with them. Not only that, a lot of games NOW give you ZERO incentive to play as a group, You get less exp, you get less quest items, why group? Old games like Lineage 2 and Ragnarok Online actually made it so that it was WAY more beneficial to group up and play together.

    Some of us don't want "end game" content to just be about gear grinding. Why hasn't anyone figured this out? Why can't there be more to character developement than gear grinding? What happened to being able to pick stats as you level up? Choosing skills you want to develop and having many variations of builds that are viable? You look on WoW forum elitist jerks and all you see is like 1 or 2 builds per class that is optimal, everything else is garbage. There is no choice, no development, the uniqueness that you're striving for is gone. Done with end game? Great, you look like 500000 other players who are done too, same gear, same everything. There needs to be more variety and less of this BS "best in slot" crap.

    Well, that is my rant for today's games being pumped out.

     

    I find this post to be extremely contradictory.   

     

    People complain about quests.  Okay.  People complain about Grinding.  Okay.  People complain when leveling is too slow.  Okay...  AND when leveling is too fast?   

     

    People complain when the quests have no life - no soul - are quick, repetitive, and all the same, every time.

     

    Now they want to complain when the quests have meaning, have some excitement and choice, and create a vastly superior progression game.

     

    Yet then, we hear about the lack of possible end game opportunities... that games should have more then gear grind... when in fact, everyone just complains that everything prior to end game is meaningless as end game is the majority of what you'll be doing.  Of COURSE it is,  when you don't enjoy leveling at all.

     

    SWTOR aims to change that.  Its more of a modern preconception people have with new MMOs.  "I've played this before" and  "I know better"  rants just get to me, especially from those who absolutely haven't played SWTOR and don't know better.

     

    The entire focus of this game has shifted,  and its apparent that those who play this like an oldschool, grind the quests, get to end game,  get the loot, and get out as fast as possible,  they deserve the unpleasantness.   The new set of games aren't catering to this playstyle,   now its enjoying the journey, and continuing that journey - enjoyably.   SWTOR is the first step into that foray,  and GW2 and TSW are soon to follow.



  • joanne71joanne71 Member Posts: 63

    Originally posted by maskedweasel

     

    The entire focus of this game has shifted,  and its apparent that those who play this like an oldschool, grind the quests, get to end game,  get the loot, and get out as fast as possible,  they deserve the unpleasantness.   The new set of games aren't catering to this playstyle,   now its enjoying the journey, and continuing that journey - enjoyably.   SWTOR is the first step into that foray,  and GW2 and TSW are soon to follow.

    Right, there are always, always in every MMO that bunch of chat trolls who play solid for 18 hours a day for 30 days (I guess they are unemployed), reach the level cap and then complain that there is no one to group with.  Then they troll and troll the chat until everyone has blocked them.  Then they complain that the server is empty because nobody is responding.

    I've only ever super enjoyed the progression from level 1 to 50.  And with SWTOR having 200 hours of video FOR EACH CHARACTER I just can't fathom how we are going to get out of the recession with so many people playing :-)

     

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    When people complain about the graphics I really think they mean the art style. The graphics look pretty good (not quite at AoC's level but still pretty good). I'm not a fan of the art style but I'll still give the game a go.

    From the very beggining, BioWare never stated that they would have new and innovative gameplay. All they said was that they were trying to put the RPG back into an MMORPG. And with the voice over stuff they are doing it the way they know how. It seems to me from all the videos that they are accomplishing that. That's good enough for me.

  • Biggus99Biggus99 Member Posts: 916

    Originally posted by Nebless

    Originally posted by whilan

    Branching story arcs - one of the profession video's I saw involved your companion coming to tell you the village was under attack.  Your choices were: let the garrison take care of it / we should help them / who are you?

    We should help them was picked.  Next set of choices were: let's go / screw it, let the garrison do it after all / who are you?

    Granted there does seem to be 2 branches there but it seems like the push was to help.  And to be honest AoC has a form of branching story (quest) arc's too.

    Multiplayer dialogue - OK?

    Voice overs - meh.  Gets old fast and I play alot with the sound down or off, so not a big selling point in my book.

    Exploration rewards - LotRO has this

    Unique crafting system - LotRO has this

    Indepth companion system - I generally find I do better without pet's.  GnH's has them as does LotRO skirmishes and I've used a healer following me keeping me going.  Other than that ....

    Realistic combat (swords actually clash with each other) - falls under the heading of eye candy for me

    Open world PvP (similar to WAR) - total negative for me

    Cinematic story telling (you actually see mouths move instead of bobbing heads) - falls under the heading of eye candy for me

    Just to name a few.

     

    OK just to be fair here, I'm not going to play as this time aspect of SW has no appeal to me, but my oldest will and the thread title caught my eye.  As did this post with Whilan's game +'s list.  I've made note's on his +'s and taken seperately don't see the big deal, although I'll give you that having them all in one game might be.

    While I think TOR will be an OK game, I don't think it'll be the best thing since sliced bread.

     

    Doesn't sound like anything would impress you, then.  

  • Goatgod76Goatgod76 Member Posts: 1,214

    Originally posted by maskedweasel

     

    I find this post to be extremely contradictory.   

     

    People complain about quests.  Okay.  People complain about Grinding.  Okay.  People complain when leveling is too slow.  Okay...  AND when leveling is too fast?   

     

    People complain when the quests have no life - no soul - are quick, repetitive, and all the same, every time.

     

    Now they want to complain when the quests have meaning, have some excitement and choice, and create a vastly superior progression game.

     

    Yet then, we hear about the lack of possible end game opportunities... that games should have more then gear grind... when in fact, everyone just complains that everything prior to end game is meaningless as end game is the majority of what you'll be doing.  Of COURSE it is,  when you don't enjoy leveling at all.

     

    SWTOR aims to change that.  Its more of a modern preconception people have with new MMOs.  "I've played this before" and  "I know better"  rants just get to me, especially from those who absolutely haven't played SWTOR and don't know better.

     

    The entire focus of this game has shifted,  and its apparent that those who play this like an oldschool, grind the quests, get to end game,  get the loot, and get out as fast as possible,  they deserve the unpleasantness.   The new set of games aren't catering to this playstyle,   now its enjoying the journey, and continuing that journey - enjoyably.   SWTOR is the first step into that foray,  and GW2 and TSW are soon to follow.

    Agree with the end of your post. But was going to say about the rest of it is..yeah, people complain about everything now because it seems all most all want  to be handed everything up front so they can say "HEY! Look at me! I'm special!". Other than that, they wil complain because it isn't coming fast enough, nor the way THEY want it to.

  • beowulf2014beowulf2014 Member UncommonPosts: 72

    Gee this game looks like WoW.. Well, that is because WoW looks like EQ and every MMO that came before it.. And Rift looks like WoW and Aion Looks like WoW and LoTR looks like WoW... You noticing a pattern? Ya, it's because it's an MMORPG which ya know, has the same playstyles.. Same basic mechanics... What? Do you want it to look like COD? This isn't the FPS you are looking for.

     

    image
  • Squirrelz248Squirrelz248 Member Posts: 45

    Originally posted by maskedweasel

    Originally posted by Squirrelz248

    I know what the OP means by it looking like WoW.

     

    The combat style plays just liek WoW, the game is structured like WoW, with prettier story telling so you can't just blast through quests. What MMOs need to do is actually do something daring outside the cookie cutter style of this combat.

    FFXIV tried it and failed hard, doesn't mean developers should stop trying. They were on the right track, doing something different, just poorly executed.

    When people are tired of WoW, they are usually tired about EVERY aspect that damn game has to offer. The way you fight is boring with the cooldowns and press 1 2 3 4. If you look back at older games, you can see combat systems and style of fighting is quite different amongst games. Ragnarok Online combat was different, their stat system gave the game depth. The way damage calculations worked, defense, etc. Lineage 2 was different in that the way damage and armor and all that jazz was handled. Now everything revolves around the WoW system in terms of damage, defense, dodge, gear, etc. The best part about the stat system was, THERE WAS NO SINGLE BEST BUILD. Each class had several viable playstyles.

    The questing system is lame (I know SWTOR is trying to make it more interesting), you don't think people are tired of doing quests? Quests I feel are the main reason that is destroying the MMO aspect of MMORPGs. You do quests, and you dust your friends, now what? You can't exactly play together, because they are on the wrong part of a quest line. If you do want to play together, you'll have to go back and do the quests with them. Not only that, a lot of games NOW give you ZERO incentive to play as a group, You get less exp, you get less quest items, why group? Old games like Lineage 2 and Ragnarok Online actually made it so that it was WAY more beneficial to group up and play together.

    Some of us don't want "end game" content to just be about gear grinding. Why hasn't anyone figured this out? Why can't there be more to character developement than gear grinding? What happened to being able to pick stats as you level up? Choosing skills you want to develop and having many variations of builds that are viable? You look on WoW forum elitist jerks and all you see is like 1 or 2 builds per class that is optimal, everything else is garbage. There is no choice, no development, the uniqueness that you're striving for is gone. Done with end game? Great, you look like 500000 other players who are done too, same gear, same everything. There needs to be more variety and less of this BS "best in slot" crap.

    Well, that is my rant for today's games being pumped out.

     

    I find this post to be extremely contradictory.   

     

    People complain about quests.  Okay.  People complain about Grinding.  Okay.  People complain when leveling is too slow.  Okay...  AND when leveling is too fast?

     

    * Never complained about the pace to get to end game did I? I enjoy slow leveling games as much as I do the quick ones. It is more of HOW you get there that makes the game great. Currently, I'm tired of playing it WoWs way.

     

    People complain when the quests have no life - no soul - are quick, repetitive, and all the same, every time.

     

    * Honestly, as I mentioned before, I think quests are the death of MMOs. Did you even read my post?

     

    Now they want to complain when the quests have meaning, have some excitement and choice, and create a vastly superior progression game.

     

    * I could care less if quests have meaning, see previous comment.

     

    Yet then, we hear about the lack of possible end game opportunities... that games should have more then gear grind... when in fact, everyone just complains that everything prior to end game is meaningless as end game is the majority of what you'll be doing.  Of COURSE it is,  when you don't enjoy leveling at all.

     

    * It's not contradictory. You're assuming that I don't enjoy playing pre end game. That's what I like and that is ALSO lacking in games today, the JOURNEY to the end.

     

    SWTOR aims to change that.  Its more of a modern preconception people have with new MMOs.  "I've played this before" and  "I know better"  rants just get to me, especially from those who absolutely haven't played SWTOR and don't know better.

     * Please tell me what SWTOR aims to do? Looking at that video, the combat feels 100% the same as WoW. MMOs need to focus on creating a new combat mechanic. Old MMOs had different mechanics which made the game feel fresh and new. Everything now is so cookie cutter. I like the direction Vindictus went, that was ground breaking, although it isn't persistant. Kudos to them. I'm not just complaining about how pressing 1 2 3 4 can get repetitive, that can be fine if the way damage, skills, everything was different. I mean in the past we've seen a lot of games that use that system, but guess what? It was still unique because of the way they handled the mechanisms behind pressing 1 2 3 4. I'm not sure if I'm making it clear....

    The entire focus of this game has shifted,  and its apparent that those who play this like an oldschool, grind the quests, get to end game,  get the loot, and get out as fast as possible,  they deserve the unpleasantness.   The new set of games aren't catering to this playstyle,   now its enjoying the journey, and continuing that journey - enjoyably.   SWTOR is the first step into that foray,  and GW2 and TSW are soon to follow.

    * Hahaha, we'll see what kind of JOURNEY it becomes when you realize you play more than your friends, but when they come on to play with you, you can't play with them, because you guys are on separate parts of the story. Makes for a great Single Player Massive Online RPG.

     

    I

  • EvilChemistEvilChemist Member Posts: 105

    Originally posted by Distopia

    Originally posted by EvilChemist

     

    Hmm...

    Badge grinding

    Tier set class specific gear

    Raids / Operations

    Heroics / Flashpoints

    Structured heavily instanced battlegrounds

    I'm not sure ur right. If you're going to put his words into "context" then maybe you should link an article where he specifically mentioned accessibilty or playability otherwise ur just talkin smack.

    I'm Not saying that FFXIV is a good or a bad game I've never played it personally but maybe you should re-read his quote and ur statement. Just incase you don't realize it. You just supported exactly what I and Zeschuk are saying with ur example.

    You take 5 things similar to WOW and use them as an example that everything is like WOW?

    I'm in beta I know what the game is like, do you?



    Why would you even reply without a link or quote proving that your not just making shit up. Do you have such a quote where Zeschuk said something other then my previously linked quote?

    I have no clue if Zeschuk meant something other then what he personally said. But because ur in beta you can now speak on behalf of a bioware ceo?

    I'm not ominously claiming to be in beta I'm just quoting facts, you should try it sometime.

    "LOL"

  • AutemOxAutemOx Member Posts: 1,704

    What can we say?  BIOWARE just didn't have the balls to make their game look different or make their gameplay different than WoW. So they made the game everything that WoW is and added a few extra features that might hook new players (like cutscenes, which are a staple of single player games for a reason-  because single player games aren't meant to be played for an extended period).  Probably smart given the IP, but that doesnt keep me from being disappointed personally.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Squirrelz248

    Originally posted by maskedweasel


    Originally posted by Squirrelz248

    I know what the OP means by it looking like WoW.

     

    The combat style plays just liek WoW, the game is structured like WoW, with prettier story telling so you can't just blast through quests. What MMOs need to do is actually do something daring outside the cookie cutter style of this combat.

    FFXIV tried it and failed hard, doesn't mean developers should stop trying. They were on the right track, doing something different, just poorly executed.

    When people are tired of WoW, they are usually tired about EVERY aspect that damn game has to offer. The way you fight is boring with the cooldowns and press 1 2 3 4. If you look back at older games, you can see combat systems and style of fighting is quite different amongst games. Ragnarok Online combat was different, their stat system gave the game depth. The way damage calculations worked, defense, etc. Lineage 2 was different in that the way damage and armor and all that jazz was handled. Now everything revolves around the WoW system in terms of damage, defense, dodge, gear, etc. The best part about the stat system was, THERE WAS NO SINGLE BEST BUILD. Each class had several viable playstyles.

    The questing system is lame (I know SWTOR is trying to make it more interesting), you don't think people are tired of doing quests? Quests I feel are the main reason that is destroying the MMO aspect of MMORPGs. You do quests, and you dust your friends, now what? You can't exactly play together, because they are on the wrong part of a quest line. If you do want to play together, you'll have to go back and do the quests with them. Not only that, a lot of games NOW give you ZERO incentive to play as a group, You get less exp, you get less quest items, why group? Old games like Lineage 2 and Ragnarok Online actually made it so that it was WAY more beneficial to group up and play together.

    Some of us don't want "end game" content to just be about gear grinding. Why hasn't anyone figured this out? Why can't there be more to character developement than gear grinding? What happened to being able to pick stats as you level up? Choosing skills you want to develop and having many variations of builds that are viable? You look on WoW forum elitist jerks and all you see is like 1 or 2 builds per class that is optimal, everything else is garbage. There is no choice, no development, the uniqueness that you're striving for is gone. Done with end game? Great, you look like 500000 other players who are done too, same gear, same everything. There needs to be more variety and less of this BS "best in slot" crap.

    Well, that is my rant for today's games being pumped out.

     

    I find this post to be extremely contradictory.   

     

    People complain about quests.  Okay.  People complain about Grinding.  Okay.  People complain when leveling is too slow.  Okay...  AND when leveling is too fast?

     

    * Never complained about the pace to get to end game did I? I enjoy slow leveling games as much as I do the quick ones. It is more of HOW you get there that makes the game great. Currently, I'm tired of playing it WoWs way.

     

    People complain when the quests have no life - no soul - are quick, repetitive, and all the same, every time.

     

    * Honestly, as I mentioned before, I think quests are the death of MMOs. Did you even read my post?

     

    Now they want to complain when the quests have meaning, have some excitement and choice, and create a vastly superior progression game.

     

    * I could care less if quests have meaning, see previous comment.

     

    Yet then, we hear about the lack of possible end game opportunities... that games should have more then gear grind... when in fact, everyone just complains that everything prior to end game is meaningless as end game is the majority of what you'll be doing.  Of COURSE it is,  when you don't enjoy leveling at all.

     

    * It's not contradictory. You're assuming that I don't enjoy playing pre end game. That's what I like and that is ALSO lacking in games today, the JOURNEY to the end.

     

    SWTOR aims to change that.  Its more of a modern preconception people have with new MMOs.  "I've played this before" and  "I know better"  rants just get to me, especially from those who absolutely haven't played SWTOR and don't know better.

     * Please tell me what SWTOR aims to do? Looking at that video, the combat feels 100% the same as WoW. MMOs need to focus on creating a new combat mechanic. Old MMOs had different mechanics which made the game feel fresh and new. Everything now is so cookie cutter. I like the direction Vindictus went, that was ground breaking, although it isn't persistant. Kudos to them. I'm not just complaining about how pressing 1 2 3 4 can get repetitive, that can be fine if the way damage, skills, everything was different. I mean in the past we've seen a lot of games that use that system, but guess what? It was still unique because of the way they handled the mechanisms behind pressing 1 2 3 4. I'm not sure if I'm making it clear....

    The entire focus of this game has shifted,  and its apparent that those who play this like an oldschool, grind the quests, get to end game,  get the loot, and get out as fast as possible,  they deserve the unpleasantness.   The new set of games aren't catering to this playstyle,   now its enjoying the journey, and continuing that journey - enjoyably.   SWTOR is the first step into that foray,  and GW2 and TSW are soon to follow.

    * Hahaha, we'll see what kind of JOURNEY it becomes when you realize you play more than your friends, but when they come on to play with you, you can't play with them, because you guys are on separate parts of the story. Makes for a great Single Player Massive Online RPG.

     

    I

     

     

    This is really tough to tip-toe around (as far as features) as I'm in beta,  but to put it bluntly,  you are wrong.  Without divulging anything NDA breaking, I'll address this as I would have pre-NDA.

     

    You don't like quests,  fine,  don't like quests,  you think thats a major problem in MMOs? You want to play a game without quests?  Which ones?  Because you either do quests... or you grind mobs/grind crafting/grind harvesting for progression.  Take away the progression, and you have an FPS, TPS or action game... then you're playing an arena title and not an MMORPG.  (unless you want to call the hub the MMO part).    

     

    You want better combat,  thats out there too,  DCUO,  Darkfall, MO, Xsyon, Fallen Earth,  those games are out there,  but you're left with the same choices  - quest based - or grind it out.   Maybe you like to grind.  I don't.  

     

    All of the information you need on this game is out there,  and you know,  take any game video you want and break it down,  and most of them truly become similar to a trained eye, when watching it from the comfort of your computer chair.  When you stop looking, and start feeling, it completely changes this process - I.E. stop watching the game and start playing it.

     

    What we've learned from watching "videos".   You can play just about any MMO like WoW if you really want to.  Guild Wars 2... recent video by TotalBiscuit...  the combat looked very similar to WoW style combat - but - we all should know by now, there are a lot of ways the combat is different.   You can choose to play these games in the same old style,  or you can play to the strengths of how they were meant to be played.   I don't feel we see enough of that in the SWTOR videos.

     

    As the game gets nearer to launch,  more and more people will get a chance to test the game..... and MOST players that have tried the game have given very positive reviews....   this isn't a fluke.  Those that have faith in BioWare have made a good decision.

     

     

     



  • @masked

     

    you got in man? grats.  i am waiting on my new monitor so i can get back in. it decided to die for good right after i finished downloading the game. XD

  • All that first video shows is that raiding is boring and it sucks.  I already knew raiding was boring.  Doesn't mean all of SWTOR combat is boring.

     

    It only relfects bad on SWTOR because they think that boring piece of crap should reward 10% better than other stuff.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by gaou

    @masked

     

    you got in man? grats.  i am waiting on my new monitor so i can get back in. it decided to die for good right after i finished downloading the game. XD

    I've been in for a little while but tried to keep it mostly under wraps :)   

     

    Didn't know you were in Gaou.  You definitely deserve it!   



  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    It is your standard mmo with voice over. Some will play it, some won't. 

    30
  • MMOtoGOMMOtoGO Member Posts: 630

    Looks like fun actually

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by SaintViktor

    It is your standard mmo with voice over. 

    No.   No it isn't.



  • KostKost Member CommonPosts: 1,975

    Originally posted by SaintViktor

    It is your standard mmo with voice over. Some will play it, some won't. 

    For someone who claims to have tested you sure make alot of incorrect assumptions.

    It's actually quite obvious that you haven't tested, and that fact is exposed further and further with every new post you make on the subject. Just a personal observation, not meant to offend.

    I haven't tested either, before anyone calls me on it. However, I did play at PAX East this year and what I experienced was much more than just your standard MMO with VO added.

  • NBlitzNBlitz Member Posts: 1,904

    Aside from people who have been in the betas, how can anyone judge the game without having played it properly? I've come to my senses, it's nothing more than judging a book by its cover. Or video(-s) in this case.

  • BelgaraathBelgaraath Member UncommonPosts: 3,204
    Originally posted by Kost


    Originally posted by SaintViktor

    It is your standard mmo with voice over. Some will play it, some won't. 

    For someone who claims to have tested you sure make alot of incorrect assumptions.

    It's actually quite obvious that you haven't tested, and that fact is exposed further and further with every new post you make on the subject. Just a personal observation, not meant to offend.

    I haven't tested either, before anyone calls me on it. However, I did play at PAX East this year and what I experienced was much more than just your standard MMO with VO added.

     

    /signed!!!! The only game that has an resemblance to this aspect is Age of Conan tortage which received rave reviews through level 20. This game is so much more than that. Saintviktor knows this too.

    There Is Always Hope!

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by keithian

    Originally posted by Kost

    Originally posted by SaintViktor

    It is your standard mmo with voice over. Some will play it, some won't. 

    For someone who claims to have tested you sure make alot of incorrect assumptions.

    It's actually quite obvious that you haven't tested, and that fact is exposed further and further with every new post you make on the subject. Just a personal observation, not meant to offend.

    I haven't tested either, before anyone calls me on it. However, I did play at PAX East this year and what I experienced was much more than just your standard MMO with VO added.

     

    /signed!!!! The only game that has an resemblance to this aspect is Age of Conan tortage which received rave reviews through level 20. This game is so much more than that. Saintviktor knows this too.

    Thirded...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by EvilChemist

    Originally posted by Distopia


    Originally posted by EvilChemist

     

    Hmm...

    Badge grinding

    Tier set class specific gear

    Raids / Operations

    Heroics / Flashpoints

    Structured heavily instanced battlegrounds

    I'm not sure ur right. If you're going to put his words into "context" then maybe you should link an article where he specifically mentioned accessibilty or playability otherwise ur just talkin smack.

    I'm Not saying that FFXIV is a good or a bad game I've never played it personally but maybe you should re-read his quote and ur statement. Just incase you don't realize it. You just supported exactly what I and Zeschuk are saying with ur example.

    You take 5 things similar to WOW and use them as an example that everything is like WOW?

    I'm in beta I know what the game is like, do you?



    Why would you even reply without a link or quote proving that your not just making shit up. Do you have such a quote where Zeschuk said something other then my previously linked quote?

    I have no clue if Zeschuk meant something other then what he personally said. But because ur in beta you can now speak on behalf of a bioware ceo?

    I'm not ominously claiming to be in beta I'm just quoting facts, you should try it sometime.

    No I just posted my interpretation of of what he said. I'd say more but you should know why I can't. I've asked Mikeb what is the ground rule on posting beta experience, all I can say is I am in beta. I guess I can say play it, and you'll know why i disagree with how you're using that quote.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by Nebless

    Originally posted by whilan

    Branching story arcs - one of the profession video's I saw involved your companion coming to tell you the village was under attack.  Your choices were: let the garrison take care of it / we should help them / who are you?

    We should help them was picked.  Next set of choices were: let's go / screw it, let the garrison do it after all / who are you?

    You are confusing branching story arcs and choices made within quests. Branching story is the idea that, base on your choices, different story arcs will be made avaliable to you, so your personal story is different to the person next to you. Sure you will come across with other players, but you might be there for different reasons.

    The example you listed is more related to choices within a quest, so you might help out, or not, both have its consequences.

    Granted there does seem to be 2 branches there but it seems like the push was to help.  And to be honest AoC has a form of branching story (quest) arc's too.

    Multiplayer dialogue - OK? ok?

    Voice overs - meh.  Gets old fast and I play alot with the sound down or off, so not a big selling point in my book.

    Well you can always turn the volume on, why are you even turning them off? To listen to music? MAybe this is just my preference, I like to only listen to ingame music since that will suit the game experience more I guess. I like to listen to music by itself, play a game while listening to music doesn't do the music justice

    Exploration rewards - LotRO has this

    Unique crafting system - LotRO has this

    Indepth companion system - I generally find I do better without pet's.  GnH's has them as does LotRO skirmishes and I've used a healer following me keeping me going.  Other than that ....

    Well companions have there storyline, a few previous bioware game will tell you how it works, it isn't just for combat and crafting, they are for story telling, something for players to relate to.

    Realistic combat (swords actually clash with each other) - falls under the heading of eye candy for me

    Open world PvP (similar to WAR) - total negative for me

    Its an optional planet for players who wants it.

    Cinematic story telling (you actually see mouths move instead of bobbing heads) - falls under the heading of eye candy for me

    Isn't eye candy important? I rather hve something nice to look at, instead of constantly grinding the interfaces.

    Just to name a few.

     

    OK just to be fair here, I'm not going to play as this time aspect of SW has no appeal to me, but my oldest will and the thread title caught my eye.  As did this post with Whilan's game +'s list.  I've made note's on his +'s and taken seperately don't see the big deal, although I'll give you that having them all in one game might be.

    While I think TOR will be an OK game, I don't think it'll be the best thing since sliced bread.

    You have mentioned AoC and Lotro have some of the features, but the point is that they are build together this time, so they feed off each other as a mechanic, they have a connection now. Branching story is different to branching story with exploration rewards, because exploration awards can affect branching storylines now.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • ZaushZaush Member Posts: 371
    Originally posted by Squirrelz248

    I know what the OP means by it looking like WoW.
     
    The combat style plays just liek WoW, the game is structured like WoW, with prettier story telling so you can't just blast through quests. What MMOs need to do is actually do something daring outside the cookie cutter style of this combat.
    FFXIV tried it and failed hard, doesn't mean developers should stop trying. They were on the right track, doing something different, just poorly executed.
    When people are tired of WoW, they are usually tired about EVERY aspect that damn game has to offer. The way you fight is boring with the cooldowns and press 1 2 3 4. If you look back at older games, you can see combat systems and style of fighting is quite different amongst games. Ragnarok Online combat was different, their stat system gave the game depth. The way damage calculations worked, defense, etc. Lineage 2 was different in that the way damage and armor and all that jazz was handled. Now everything revolves around the WoW system in terms of damage, defense, dodge, gear, etc. The best part about the stat system was, THERE WAS NO SINGLE BEST BUILD. Each class had several viable playstyles.
    The questing system is lame (I know SWTOR is trying to make it more interesting), you don't think people are tired of doing quests? Quests I feel are the main reason that is destroying the MMO aspect of MMORPGs. You do quests, and you dust your friends, now what? You can't exactly play together, because they are on the wrong part of a quest line. If you do want to play together, you'll have to go back and do the quests with them. Not only that, a lot of games NOW give you ZERO incentive to play as a group, You get less exp, you get less quest items, why group? Old games like Lineage 2 and Ragnarok Online actually made it so that it was WAY more beneficial to group up and play together.
    Some of us don't want "end game" content to just be about gear grinding. Why hasn't anyone figured this out? Why can't there be more to character developement than gear grinding? What happened to being able to pick stats as you level up? Choosing skills you want to develop and having many variations of builds that are viable? You look on WoW forum elitist jerks and all you see is like 1 or 2 builds per class that is optimal, everything else is garbage. There is no choice, no development, the uniqueness that you're striving for is gone. Done with end game? Great, you look like 500000 other players who are done too, same gear, same everything. There needs to be more variety and less of this BS "best in slot" crap.
    Well, that is my rant for today's games being pumped out.

     

    I agree with a lot of the above. SWG had stat migration, skills/professions instead of class/level. There re games out there that similar, Ryzom for example. The problem is this also a business and designs are made to appeal and attract the most customers. As someone who has watched and played a little beta with a friend, ToR is fun, it works, but overall gameplay is not necessarily ground breaking. But some is, or at least an improvement on existing game features. The gameplay videos don't do the game justice, don't capture the feel of the game. Just like any game, some people will like it and play, others will not and come on here and complain. But the fact is most of the people don't know or care about this website and will judge the game on it's merits.
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