Originally posted by teakbois I love how he tries to say that 5 years ago there was only WoW, when EQ2 and LOTRO sub numbers really werent *that* far off what hes got now.
So true! Not like there werent other MMO beside WOW. Let's have this talk of how they are a so called WoW contender a year or two from now....
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
If anyone at Trion has actually played TOR, then they know there is nothing to be scared of
Unfortunately Trion barely plays their own game considering how poorly balanced it is and bug ridden. Sure, the game runs smooth and had a good launch...but a good launch is pretty much mandatory now. In order to make people you need content, and loads of it. Putting in 3 raids back to back was great for trion's harcore 10% that enjoys raiding, but the rest of the population was suffering through the same expert dungeons for months and months. Without the huge grinds in it, (faction,pvp,marks) the game would not be appealing to anyone. The fact is that the reason people have stuck with it is because they mistake grinds as "something to do".
I know MMOS are a grind, but when I say grind I mean running the same daily quests for several months to get your faction maxed out to get an enchant...for multiple factions. Thats one of them, the other is the PvP grind which takes weeks of played time in order to even compete, since you need the max rank to be on even ground with other people who are max rank.
I do understand they have been actively adding content to the game for raiders, but that does not make the average player happy. No one will stick with a game where everything is boring outside of raiding. The content they have added has been recycled game content / art with new gameplay systems.
World events are a joke, they add new rift types which are as equally boring as all the other ones in the game already and offer a grind for mediocre items and cosmetic stuff. Guess what happens here? They put in daily quests, that is the epic "world events" they have.
PvP is unbalanced as hell and it won't ever be at the rate Trion is going. Every patch a new class is fotm and overpowered in pvp, then they buff the gimped class of the patch and make it the new op class...and the cycle continues. I know this happens in other games, but if you PvP in Rift on a regular basis you would understand what I mean by this. It is an extreme case here.
Chronicles are cool, but they are already in the game as existing content and offer little for anyone but people who want to play the game solo for 30 minutes a day. (Reused art assets, VO,Zones, VO,ect)
Planar attunement is /gasp....another grind! I know they say its not, but if you don't have the bonuses in 6 months from now you will be gimped. This leaves anyone who did not start when the system came out in the dust.
Warfront weekends...more reused content with different gameplay styles. Whitefall weekend is a joke, (just zerg the middle) and while the new warzone offers some appeal (which btw, also reuses a zone already in game) it has the same mechanics as an existing warfront. This "new warzone" is also available once every 5 weeks for 4 days. You know why? Because not enough people want to pvp so they cant put a new warzone into the mix at all times.
PvP Rifts probably took some dude 15 minutes to code, since it is simply opening a rift that flags you for pvp if you attack it and has you pretty much carrying sourcestones for 20 minutes. It is a faction grind until you are done, then you are done with it.
If you have a good enough computer, set every setting to max, it looks like a freakin CGI movie. Then there's lore. Rift has much better lore than WoW.
I stopped reading right there. Rift has no lore. Period. WoW's lore, while not on the level of Lotro or SWG/TOR, is very well known and pretty deep.
It's one thing to be a fan of the game, but let's not go posting falsehoods, either.
WoW lore ? lol
What like spacegoats ? They make up lore as they go along, how many time has Onyxia and Ragnaros been resurected ?
You do realize that the WoW universe is based on the Warcraft franchise correct? And you do realize they have a pretty extensive series of books detailing the history of the Warcraft universe, correct? I'm not saying they don't take liberties with that history, but they do have a much, much larger and deeper source of lore to pull from than Rift does. This isn't even up for debate.
Blizzard hires ghost writers to pump out generic stories to flesh the lore that they've already determined, in an effort to legitimize it for the fanboys. It works well, evidently.
And btw, Blizzard (a company formed in the early '90s) ripped off the basic themes of the WoW universe from Games Workshop's Warhammer universe (which was around since the late '70s). The original Warcraft RTS was fun and all, but everyone who had been into fantasy when it came out recognized its roots immediately. WoW lore = hackeyed Warhammer lore.
If anyone at Trion has actually played TOR, then they know there is nothing to be scared of
Unfortunately Trion barely plays their own game considering how poorly balanced it is and bug ridden. Sure, the game runs smooth and had a good launch...but a good launch is pretty much mandatory now. In order to make people you need content, and loads of it. Putting in 3 raids back to back was great for trion's harcore 10% that enjoys raiding, but the rest of the population was suffering through the same expert dungeons for months and months. Without the huge grinds in it, (faction,pvp,marks) the game would not be appealing to anyone. The fact is that the reason people have stuck with it is because they mistake grinds as "something to do".
I know MMOS are a grind, but when I say grind I mean running the same daily quests for several months to get your faction maxed out to get an enchant...for multiple factions. Thats one of them, the other is the PvP grind which takes weeks of played time in order to even compete, since you need the max rank to be on even ground with other people who are max rank.
I do understand they have been actively adding content to the game for raiders, but that does not make the average player happy. No one will stick with a game where everything is boring outside of raiding. The content they have added has been recycled game content / art with new gameplay systems.
World events are a joke, they add new rift types which are as equally boring as all the other ones in the game already and offer a grind for mediocre items and cosmetic stuff. Guess what happens here? They put in daily quests, that is the epic "world events" they have.
PvP is unbalanced as hell and it won't ever be at the rate Trion is going. Every patch a new class is fotm and overpowered in pvp, then they buff the gimped class of the patch and make it the new op class...and the cycle continues. I know this happens in other games, but if you PvP in Rift on a regular basis you would understand what I mean by this. It is an extreme case here.
Chronicles are cool, but they are already in the game as existing content and offer little for anyone but people who want to play the game solo for 30 minutes a day. (Reused art assets, VO,Zones, VO,ect)
Planar attunement is /gasp....another grind! I know they say its not, but if you don't have the bonuses in 6 months from now you will be gimped. This leaves anyone who did not start when the system came out in the dust.
Warfront weekends...more reused content with different gameplay styles. Whitefall weekend is a joke, (just zerg the middle) and while the new warzone offers some appeal (which btw, also reuses a zone already in game) it has the same mechanics as an existing warfront. This "new warzone" is also available once every 5 weeks for 4 days. You know why? Because not enough people want to pvp so they cant put a new warzone into the mix at all times.
PvP Rifts probably took some dude 15 minutes to code, since it is simply opening a rift that flags you for pvp if you attack it and has you pretty much carrying sourcestones for 20 minutes. It is a faction grind until you are done, then you are done with it.
Yea ok, I'm not saying Rift is great. It's a good post-WoW style game. For that formula it works. I don't want to break any NDA or anything, but it could be worse...wait until Dec. 21st. All hell shall break loose. Rift will be ok.
If you have a good enough computer, set every setting to max, it looks like a freakin CGI movie. Then there's lore. Rift has much better lore than WoW.
I stopped reading right there. Rift has no lore. Period. WoW's lore, while not on the level of Lotro or SWG/TOR, is very well known and pretty deep.
It's one thing to be a fan of the game, but let's not go posting falsehoods, either.
WoW lore ? lol
What like spacegoats ? They make up lore as they go along, how many time has Onyxia and Ragnaros been resurected ?
You do realize that the WoW universe is based on the Warcraft franchise correct? And you do realize they have a pretty extensive series of books detailing the history of the Warcraft universe, correct? I'm not saying they don't take liberties with that history, but they do have a much, much larger and deeper source of lore to pull from than Rift does. This isn't even up for debate.
Blizzard hires ghost writers to pump out generic stories to flesh the lore that they've already determined, in an effort to legitimize it for the fanboys. It works well, evidently.
And btw, Blizzard (a company formed in the early '90s) ripped off the basic themes of the WoW universe from Games Workshop's Warhammer universe (which was around since the late '70s). The original Warcraft RTS was fun and all, but everyone who had been into fantasy when it came out recognized its roots immediately. WoW lore = hackeyed Warhammer lore.
To expand on that a little bit, anyone who considered themselves a "real" rts game player in the early 90s (and this was before people called themselves "hardcore" for staring at a monitor playing a game for hours on end) knew that warcraft was the lowest tier of RTS gaming. Absolutley no complexity, completely simplified to the most basic of principals. The same can be said for every Blizzard game. Blizzard has a way of taking something great, and smashing a hammer into it and turning into profit. Look what they did to mainstream MMOS, it's sickening. We end up with Galxies shutting down, and masses clamoring for TOR. Truely pathetic.
If you have a good enough computer, set every setting to max, it looks like a freakin CGI movie. Then there's lore. Rift has much better lore than WoW.
I stopped reading right there. Rift has no lore. Period. WoW's lore, while not on the level of Lotro or SWG/TOR, is very well known and pretty deep.
It's one thing to be a fan of the game, but let's not go posting falsehoods, either.
WoW lore ? lol
What like spacegoats ? They make up lore as they go along, how many time has Onyxia and Ragnaros been resurected ?
You do realize that the WoW universe is based on the Warcraft franchise correct? And you do realize they have a pretty extensive series of books detailing the history of the Warcraft universe, correct? I'm not saying they don't take liberties with that history, but they do have a much, much larger and deeper source of lore to pull from than Rift does. This isn't even up for debate.
Blizzard hires ghost writers to pump out generic stories to flesh the lore that they've already determined, in an effort to legitimize it for the fanboys. It works well, evidently.
And btw, Blizzard (a company formed in the early '90s) ripped off the basic themes of the WoW universe from Games Workshop's Warhammer universe (which was around since the late '70s). The original Warcraft RTS was fun and all, but everyone who had been into fantasy when it came out recognized its roots immediately. WoW lore = hackeyed Warhammer lore.
To expand on that a little bit, anyone who considered themselves a "real" rts game player in the early 90s (and this was before people called themselves "hardcore" for staring at a monitor playing a game for hours on end) knew that warcraft was the lowest tier of RTS gaming. Absolutley no complexity, completely simplified to the most basic of principals. The same can be said for every Blizzard game. Blizzard has a way of taking something great, and smashing a hammer into it and turning into profit. Look what they did to mainstream MMOS, it's sickening. We end up with Galxies shutting down, and masses clamoring for TOR. Truely pathetic.
Speak for yourself. For someone spouting the word "real" you're not being realistic. The two major RTS titles competing at that time were Warcraft and C&C. If you would include consoles (gasp?), you'd be ignorant not to include Herzog Zwei. RTS was simply not mainstream back then. The genre was slowly carved by Blizzard and Westwood.
It was only a couple of years later that other titles started appearing - Total Annihilation, Age of Empires and Dark Reign. For Westwood, there was Red Alert. Later on, all of these were trumped by Starcraft. What complex RTS in the early 90s are you talking about? These RTS games came at the late 90s. Before then, the genre itself was just starting.
Played WoW, loved it, got bored, left. Played Rift, love it more then WoW, still got bored though and sorta slightly still playing it. I'm sure I'll go through the same cycle with swtor.
Even good games are not meant to last... They can tough it out a long LONG time but eventually something better comes out and captures peoples current need.
WoW was great, Rift was the perfect 'filler' swtor will be my end game (I'm old. After that one, I'll retire )
________________________ "If RL was an MMO, I'd probably be getting laid more often..."
I got a chuckle out of the statement that rift was wows only rel competitor. Rofl 1 million copies sold vs 14 million copies sold. They are not even in the ball park, much less the same area.
Oh well somebody had rose color glasses on when they wrote that article.
rift is very good IMHO, my main complaint being they weren't ambitious enough and played it safe sticking too close to the wow ideals, but that said the "make your own class" idea (choose 3 of 8 souls) was/is brilliant and it's a turn-on i'm sure for gamers who like to tinker with builds and stuff (that's me, at least to a small degree).
if SWTOR is as successful as rift, i think everyone shd be happy, because that will mean there's one more good MMO (in a world of so-so ones) to choose from.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Originally posted by Zookz1 Originally posted by HimshimThis has got to be a joke. Drowned in his own imaginary world of success.
The game sold over one million copies and has a healthy population. Yeah, Rift is doing so well they had to "close" 20 servers after 4 months of release.
If you have a good enough computer, set every setting to max, it looks like a freakin CGI movie. Then there's lore. Rift has much better lore than WoW.
I stopped reading right there. Rift has no lore. Period. WoW's lore, while not on the level of Lotro or SWG/TOR, is very well known and pretty deep.
It's one thing to be a fan of the game, but let's not go posting falsehoods, either.
WoW lore ? lol
What like spacegoats ? They make up lore as they go along, how many time has Onyxia and Ragnaros been resurected ?
You do realize that the WoW universe is based on the Warcraft franchise correct? And you do realize they have a pretty extensive series of books detailing the history of the Warcraft universe, correct? I'm not saying they don't take liberties with that history, but they do have a much, much larger and deeper source of lore to pull from than Rift does. This isn't even up for debate.
Blizzard hires ghost writers to pump out generic stories to flesh the lore that they've already determined, in an effort to legitimize it for the fanboys. It works well, evidently.
And btw, Blizzard (a company formed in the early '90s) ripped off the basic themes of the WoW universe from Games Workshop's Warhammer universe (which was around since the late '70s). The original Warcraft RTS was fun and all, but everyone who had been into fantasy when it came out recognized its roots immediately. WoW lore = hackeyed Warhammer lore.
To expand on that a little bit, anyone who considered themselves a "real" rts game player in the early 90s (and this was before people called themselves "hardcore" for staring at a monitor playing a game for hours on end) knew that warcraft was the lowest tier of RTS gaming. Absolutley no complexity, completely simplified to the most basic of principals. The same can be said for every Blizzard game. Blizzard has a way of taking something great, and smashing a hammer into it and turning into profit. Look what they did to mainstream MMOS, it's sickening. We end up with Galxies shutting down, and masses clamoring for TOR. Truely pathetic.
Originally posted by HimshimThis has got to be a joke. Drowned in his own imaginary world of success.
The game sold over one million copies and has a healthy population.
Yeah, Rift is doing so well they had to "close" 20 servers after 4 months of release.
It's the trend of the themepark content model as a show of entertainment appreciation by subscribers. Those types of multiplayer games play like single-player games and force mmorpg enthusiasts into the realization that there is nothing there that is worth a box purchase + a $15/month subscription.
This genre has seen that trend for years, and will continue to see it. The majority of players that purchase a supposed mmorpg box have become mmorpg nomads and transients after being subject to these overly glorified lobby-system single-player / cooperative online rpgs while they are subject to playing the same instanced content ad nauseum.
Keep in mind that back when wow was released, there wasn't much in terms of games. MMOs weres till starting to grow. Now a days, the sheer amount of FTP games and the library of MMo games to play means no game will ever reach the wow milestone, even if its a better game. Simply put, people play wow because they spent so much time on it.
Rift had such a huge flux of people to start it had to rush new servers out. Its natural to expect them to lose those numbers, even wow had this happen a lot with expansions where numbers influxed to add new servers, then decreased afterwards.
World of Warcraft is simply on its decline. Theres no question in my mind that its past its peek. The way they are trying to cater to 'everyone' is starting to satisfy no one. They want casuals and yet they know they aren't as reliable as hardcore players. They try catering to hardcore players in ways that just don't work very effectively anymore. With the influx of games, they just have a lot more people to compete with and their players have more options.
So long as F2P Exist, P2P mmos will always have troubles keeping themselves at top. Wow isn't near the beast it was at one point and its very unlikely any MMO will ever reach that. Rift (despite giving a cocky guy some 'strenght') is probably the biggest contender. If it wasn't for the fact WoW has the advantage of more time out for content and the advantage of having people 'roots' in the game, they probably would find themselves toppling wow without any problem at all. Its those roots people have in the game that really keeps it going, very much like EQ1.
I can't believe someone called rift a wow clone in his post and the went on to talk about how he'd be moving on to swtor...LMFAO. you're in for a wow clone treat buddy.
I think it still stands that had the years since WoW not been so devoid of classic titles, then Rift possibly wouldn't have been the success it has been. Rift has been given a chance because there's not really a lot of quality out there.
There are ok games (EQ2/LotRO etc) but no game in the last 5 or 6 years has been a wonder of a game.
Once TOR and GW2 come out then Rift will be forgotten, because those two games are of a new and improved world of MMOs.
Rift will no longer be WoW's closest competitior. It's like saying Ethiopia are Brazils' closest competitors in football, on a day when the likes of Argentina, England or Spain never played. You're ignoring the true competition.
Rift did a fine job of losing a good customer like me on their own! Why should they worry about sw:tor when they can f*ck-up all by themselves?
And Caesar's spirit, raging for revenge, With Ate by his side come hot from hell, Shall in these confines with a monarch's voice Cry "Havoc!" and let slip the dogs of war, That this foul deed shall smell above the earth With carrion men, groaning for burial.
I'm reading this statement of Buttler in another context and not related to "Rift will survive SWTOR" only. When he said "we're not afraid", i assume he wasn't talking about Rift's playerbase, but Trion in general with hinting on the releases of End Of Nations and Defiance.
"Then there’s Star Wars, then there’s End of Nations coming. Then there’s Defiance coming, which was MMORPG’s MMO of E3, ahead of Star Wars. So we’re not afraid at all."
Rift will most likely take a huge hit in subs. I imagine the game hovering at 300k +-, so even 50k less is a huge hit. But Trion will send 2 more games in foreseeable future into the race. That makes Rift+EON+Defiance versus SWTOR, so with 3 to 1 they are not afraid. At least that's what i get from it, i may very well be wrong. Now they only need 3 more games and they may not have to be afraid of GW2, too.
But in the end, we shouldn't read too much into this PR drivel. There ARE folks at Trion afraid. Who wouldn't be?
While I appreciate the author's comments, it being one of the most "clicked on" games here at MMORPG says about a tick's worth of import. Not because of the site, but because of some of the other games that were the "most clicked on" like Warhammer.
Lest the author forget, Warhammer was highly praised here at MMORPG as well, and after that first December, they announced they had 300k subs, even though over half their servers were getting shut down. Flash forward to now, and look where WAR is.. yeah, after all that "most popular clicking" here back then too.
I believe Rift is doing okay with about 300K subs. But to suggest it's going to hold that in the face of the coming competition is simply not to read their official forums nor pay any attention to chat in-game of people talking about waiting for other games coming out. MMORPG certainly doesn't need a list; they already HAVE one here to show what games are coming. Even if there was no such thing as WoW or SWTOR.. there are still games like:
and whatever else I didn't mention. Then throw in the games out now that are going FTP or hybrid and you'll really have an problem.
It's not that Rift is a "bad game" really; it's okay. But it's just kinda slow and repetitive with the grinding and the lore belongs in a children's bedtime story it's so "dreamy" (zzzz). The PA just added does nothing to change that and fans claim it's meant to be earned while you are doing other stuff. Well, if the other stuff you're doing now is boring or old.. the PA addition doesn't mean a thing.
Rift enjoyed a year of running a brand new MMO when nothing else came out, and it still had to shutter 60+ servers.
As I said, imagine when other new games come out what will happen. Rift will keep it's base like any game (even WAR still has a "loyal" base) but to suggest it's some phenom of a game just shows how bad the mmo genre has been the last two years or so; that's all.
I hope what Rift has taught every devleoper out there is that you can´t release a half-finished piece of garbage at launch and expect to fix it later... ala AOC. Rift is a quality, polished game. It is a viable alternative for those who love wow´s gameplay, but hate wow because of it´s success. I am happy for it´s success becuase I think for the next few years, it shows other developers how to properly release a game.
Hehe. This is good. What the hell else is he supposed to say? "yeah with all of the new games coming out, I think Rift is going to lose subscribers."
He failed to mention Guild Wars 2 or Tera.
I left Rift a few months after launch; it just was not for me. I've played WoW for many years but did not purchase Cata. I am waiting for a new MMO to grab my attention.
Comments
So true! Not like there werent other MMO beside WOW. Let's have this talk of how they are a so called WoW contender a year or two from now....
You will be... you will be.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
If anyone at Trion has actually played TOR, then they know there is nothing to be scared of
Unfortunately Trion barely plays their own game considering how poorly balanced it is and bug ridden. Sure, the game runs smooth and had a good launch...but a good launch is pretty much mandatory now. In order to make people you need content, and loads of it. Putting in 3 raids back to back was great for trion's harcore 10% that enjoys raiding, but the rest of the population was suffering through the same expert dungeons for months and months. Without the huge grinds in it, (faction,pvp,marks) the game would not be appealing to anyone. The fact is that the reason people have stuck with it is because they mistake grinds as "something to do".
I know MMOS are a grind, but when I say grind I mean running the same daily quests for several months to get your faction maxed out to get an enchant...for multiple factions. Thats one of them, the other is the PvP grind which takes weeks of played time in order to even compete, since you need the max rank to be on even ground with other people who are max rank.
I do understand they have been actively adding content to the game for raiders, but that does not make the average player happy. No one will stick with a game where everything is boring outside of raiding. The content they have added has been recycled game content / art with new gameplay systems.
World events are a joke, they add new rift types which are as equally boring as all the other ones in the game already and offer a grind for mediocre items and cosmetic stuff. Guess what happens here? They put in daily quests, that is the epic "world events" they have.
PvP is unbalanced as hell and it won't ever be at the rate Trion is going. Every patch a new class is fotm and overpowered in pvp, then they buff the gimped class of the patch and make it the new op class...and the cycle continues. I know this happens in other games, but if you PvP in Rift on a regular basis you would understand what I mean by this. It is an extreme case here.
Chronicles are cool, but they are already in the game as existing content and offer little for anyone but people who want to play the game solo for 30 minutes a day. (Reused art assets, VO,Zones, VO,ect)
Planar attunement is /gasp....another grind! I know they say its not, but if you don't have the bonuses in 6 months from now you will be gimped. This leaves anyone who did not start when the system came out in the dust.
Warfront weekends...more reused content with different gameplay styles. Whitefall weekend is a joke, (just zerg the middle) and while the new warzone offers some appeal (which btw, also reuses a zone already in game) it has the same mechanics as an existing warfront. This "new warzone" is also available once every 5 weeks for 4 days. You know why? Because not enough people want to pvp so they cant put a new warzone into the mix at all times.
PvP Rifts probably took some dude 15 minutes to code, since it is simply opening a rift that flags you for pvp if you attack it and has you pretty much carrying sourcestones for 20 minutes. It is a faction grind until you are done, then you are done with it.
Blizzard hires ghost writers to pump out generic stories to flesh the lore that they've already determined, in an effort to legitimize it for the fanboys. It works well, evidently.
And btw, Blizzard (a company formed in the early '90s) ripped off the basic themes of the WoW universe from Games Workshop's Warhammer universe (which was around since the late '70s). The original Warcraft RTS was fun and all, but everyone who had been into fantasy when it came out recognized its roots immediately. WoW lore = hackeyed Warhammer lore.
Yea ok, I'm not saying Rift is great. It's a good post-WoW style game. For that formula it works. I don't want to break any NDA or anything, but it could be worse...wait until Dec. 21st. All hell shall break loose. Rift will be ok.
To expand on that a little bit, anyone who considered themselves a "real" rts game player in the early 90s (and this was before people called themselves "hardcore" for staring at a monitor playing a game for hours on end) knew that warcraft was the lowest tier of RTS gaming. Absolutley no complexity, completely simplified to the most basic of principals. The same can be said for every Blizzard game. Blizzard has a way of taking something great, and smashing a hammer into it and turning into profit. Look what they did to mainstream MMOS, it's sickening. We end up with Galxies shutting down, and masses clamoring for TOR. Truely pathetic.
Speak for yourself. For someone spouting the word "real" you're not being realistic. The two major RTS titles competing at that time were Warcraft and C&C. If you would include consoles (gasp?), you'd be ignorant not to include Herzog Zwei. RTS was simply not mainstream back then. The genre was slowly carved by Blizzard and Westwood.
It was only a couple of years later that other titles started appearing - Total Annihilation, Age of Empires and Dark Reign. For Westwood, there was Red Alert. Later on, all of these were trumped by Starcraft. What complex RTS in the early 90s are you talking about? These RTS games came at the late 90s. Before then, the genre itself was just starting.
Played WoW, loved it, got bored, left. Played Rift, love it more then WoW, still got bored though and sorta slightly still playing it. I'm sure I'll go through the same cycle with swtor.
Even good games are not meant to last... They can tough it out a long LONG time but eventually something better comes out and captures peoples current need.
WoW was great, Rift was the perfect 'filler' swtor will be my end game (I'm old. After that one, I'll retire )
________________________
"If RL was an MMO, I'd probably be getting laid more often..."
I got a chuckle out of the statement that rift was wows only rel competitor. Rofl 1 million copies sold vs 14 million copies sold. They are not even in the ball park, much less the same area.
Oh well somebody had rose color glasses on when they wrote that article.
But Rift is so booooooooring!
rift is very good IMHO, my main complaint being they weren't ambitious enough and played it safe sticking too close to the wow ideals, but that said the "make your own class" idea (choose 3 of 8 souls) was/is brilliant and it's a turn-on i'm sure for gamers who like to tinker with builds and stuff (that's me, at least to a small degree).
if SWTOR is as successful as rift, i think everyone shd be happy, because that will mean there's one more good MMO (in a world of so-so ones) to choose from.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
I think by stating thet they are not scared means that they are very very scared lol
If they were so confident in their product then there would be no need for articles such as this.
If they have half a brain then they better be scared. As much as I like RIFT it is a filler MMO for many many people.
Yeah, Rift is doing so well they had to "close" 20 servers after 4 months of release.
Its not funny because its true...
It's the trend of the themepark content model as a show of entertainment appreciation by subscribers. Those types of multiplayer games play like single-player games and force mmorpg enthusiasts into the realization that there is nothing there that is worth a box purchase + a $15/month subscription.
This genre has seen that trend for years, and will continue to see it. The majority of players that purchase a supposed mmorpg box have become mmorpg nomads and transients after being subject to these overly glorified lobby-system single-player / cooperative online rpgs while they are subject to playing the same instanced content ad nauseum.
More than 20, 43 servers last I checked on the 25th of August. It may be more or less as of today.
Edit: date
Keep in mind that back when wow was released, there wasn't much in terms of games. MMOs weres till starting to grow. Now a days, the sheer amount of FTP games and the library of MMo games to play means no game will ever reach the wow milestone, even if its a better game. Simply put, people play wow because they spent so much time on it.
Rift had such a huge flux of people to start it had to rush new servers out. Its natural to expect them to lose those numbers, even wow had this happen a lot with expansions where numbers influxed to add new servers, then decreased afterwards.
World of Warcraft is simply on its decline. Theres no question in my mind that its past its peek. The way they are trying to cater to 'everyone' is starting to satisfy no one. They want casuals and yet they know they aren't as reliable as hardcore players. They try catering to hardcore players in ways that just don't work very effectively anymore. With the influx of games, they just have a lot more people to compete with and their players have more options.
So long as F2P Exist, P2P mmos will always have troubles keeping themselves at top. Wow isn't near the beast it was at one point and its very unlikely any MMO will ever reach that. Rift (despite giving a cocky guy some 'strenght') is probably the biggest contender. If it wasn't for the fact WoW has the advantage of more time out for content and the advantage of having people 'roots' in the game, they probably would find themselves toppling wow without any problem at all. Its those roots people have in the game that really keeps it going, very much like EQ1.
I think it still stands that had the years since WoW not been so devoid of classic titles, then Rift possibly wouldn't have been the success it has been. Rift has been given a chance because there's not really a lot of quality out there.
There are ok games (EQ2/LotRO etc) but no game in the last 5 or 6 years has been a wonder of a game.
Once TOR and GW2 come out then Rift will be forgotten, because those two games are of a new and improved world of MMOs.
Rift will no longer be WoW's closest competitior. It's like saying Ethiopia are Brazils' closest competitors in football, on a day when the likes of Argentina, England or Spain never played. You're ignoring the true competition.
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Rift did a fine job of losing a good customer like me on their own! Why should they worry about sw:tor when they can f*ck-up all by themselves?
And Caesar's spirit, raging for revenge,
With Ate by his side come hot from hell,
Shall in these confines with a monarch's voice
Cry "Havoc!" and let slip the dogs of war,
That this foul deed shall smell above the earth
With carrion men, groaning for burial.
I'm reading this statement of Buttler in another context and not related to "Rift will survive SWTOR" only. When he said "we're not afraid", i assume he wasn't talking about Rift's playerbase, but Trion in general with hinting on the releases of End Of Nations and Defiance.
"Then there’s Star Wars, then there’s End of Nations coming. Then there’s Defiance coming, which was MMORPG’s MMO of E3, ahead of Star Wars. So we’re not afraid at all."
Rift will most likely take a huge hit in subs. I imagine the game hovering at 300k +-, so even 50k less is a huge hit. But Trion will send 2 more games in foreseeable future into the race. That makes Rift+EON+Defiance versus SWTOR, so with 3 to 1 they are not afraid. At least that's what i get from it, i may very well be wrong. Now they only need 3 more games and they may not have to be afraid of GW2, too.
But in the end, we shouldn't read too much into this PR drivel. There ARE folks at Trion afraid. Who wouldn't be?
While I appreciate the author's comments, it being one of the most "clicked on" games here at MMORPG says about a tick's worth of import. Not because of the site, but because of some of the other games that were the "most clicked on" like Warhammer.
Lest the author forget, Warhammer was highly praised here at MMORPG as well, and after that first December, they announced they had 300k subs, even though over half their servers were getting shut down. Flash forward to now, and look where WAR is.. yeah, after all that "most popular clicking" here back then too.
I believe Rift is doing okay with about 300K subs. But to suggest it's going to hold that in the face of the coming competition is simply not to read their official forums nor pay any attention to chat in-game of people talking about waiting for other games coming out. MMORPG certainly doesn't need a list; they already HAVE one here to show what games are coming. Even if there was no such thing as WoW or SWTOR.. there are still games like:
GW2
Firefall
ArcheAge
Planetside 2
TSW
WildStar
Prime: BFD
Tera
and whatever else I didn't mention. Then throw in the games out now that are going FTP or hybrid and you'll really have an problem.
It's not that Rift is a "bad game" really; it's okay. But it's just kinda slow and repetitive with the grinding and the lore belongs in a children's bedtime story it's so "dreamy" (zzzz). The PA just added does nothing to change that and fans claim it's meant to be earned while you are doing other stuff. Well, if the other stuff you're doing now is boring or old.. the PA addition doesn't mean a thing.
Rift enjoyed a year of running a brand new MMO when nothing else came out, and it still had to shutter 60+ servers.
As I said, imagine when other new games come out what will happen. Rift will keep it's base like any game (even WAR still has a "loyal" base) but to suggest it's some phenom of a game just shows how bad the mmo genre has been the last two years or so; that's all.
"TO MICHAEL!"
I hope what Rift has taught every devleoper out there is that you can´t release a half-finished piece of garbage at launch and expect to fix it later... ala AOC. Rift is a quality, polished game. It is a viable alternative for those who love wow´s gameplay, but hate wow because of it´s success. I am happy for it´s success becuase I think for the next few years, it shows other developers how to properly release a game.
Hehe. This is good. What the hell else is he supposed to say? "yeah with all of the new games coming out, I think Rift is going to lose subscribers."
He failed to mention Guild Wars 2 or Tera.
I left Rift a few months after launch; it just was not for me. I've played WoW for many years but did not purchase Cata. I am waiting for a new MMO to grab my attention.