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GW2 and its in-game shop

antonatsisantonatsis Member Posts: 109

i was thinking the other day,when GW2 come out you will probably pay around 60E to buy and play it

IF ill like that game(i believe ill really like it but you never know)

and IF it will deliver what it says it will deliver(keep in mind that i don't believe this will be the second coming,i just believe it will be a really good MMO)

I am wiling to give 10E a month in their IN-GAME shop i mean,if they deliver i don't think its bad to assist the company further either by the in-game shop or by apparel from their shop(books,shirts and stuff)Is anyone else in the same mindset or am i  a minority or something,that believe in giving more money to them if they deserve it? 

 

(made the same post in mmo-champio to have a better picture on the matter)

 

EDIT:To clarify,the amount of money is irrelevant i put the 10E cause its around the same money you pay for a AAA p2p title and its the money MILLIONS pay every month in games that are no good

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Comments

  • czekoskwigelczekoskwigel Member Posts: 458

    In theory, I agree with you.  I've said it before, I really wish this game were worth a subscription, but I honestly believe that if it were, they'd be charging one.  It will probably still be worth playing, and it will probably be a good deal for the price... But you can't expect the performance of a porche when you buy a volkswagon.

  • antonatsisantonatsis Member Posts: 109

    yeah but what happens if you just want a good car,that will take you where you need to go safe and fast?and not just a shiny thing that do the same thing as any car in the market.?

  • ElderknightElderknight Member UncommonPosts: 322

    Game shops = Pay to Win, imo sucks.

  • SpallieroSpalliero Member Posts: 147

    Originally posted by Elderknight.
    Game shops = Pay to Win, imo sucks.

    Yeah um tor has a shop with it's monthly fee. Just like world of Warcraft, no surprise there.

    Sic Luceat Lux

  • TeucriTeucri Member Posts: 38

    GW2 has said that they will only sell cosmetics from the shop so I don't think this will be a P2W unless they change it.

  • antonatsisantonatsis Member Posts: 109

    well this is not a OMG GAME SHOP SUCKS or P2P is better

     

    also GW1 after around 5 years in the market its still here and if you look its game store its minimal at best :P 

    ALso you cant have a pay to win in GW2,ANET is trying to make it an e-sport game in pvp so you cant have an advantage...hell you dont even have gear advantage in the game

    AND 

    PVE is just that,what can give you an advantage in PVE that will ruin my experience?

  • askdabossaskdaboss Member UncommonPosts: 631

    Originally posted by czekoskwigel

    In theory, I agree with you.  I've said it before, I really wish this game were worth a subscription, but I honestly believe that if it were, they'd be charging one.  It will probably still be worth playing, and it will probably be a good deal for the price... But you can't expect the performance of a porche when you buy a volkswagon.

    Dude, seriously... Not saying this is the case for every game, but a simple calculation proves your reasoning is wrong in at least one case, and thus might well be wrong in this case. If you look at WoW:

    5 millions users (random number) x $10 / month = 50 millions dollar / month.

    Now, I am nice so I will halve this number, assuming that $25 millions will be spent into buying toilet paper at Blizzard office. I also put 20 millions dollars in the shareholder pockets.

    That's still $5 millions per month to develop the game. That's 5x12 = 60 millions dollars a year.

     

    If what you were saying was truly the case (i.e. that "subscription = game worth"), WoW should have stopped asking for a subscription  long ago.

    This is clearly not the case (they are still asking for a sub), thus "subscription <> game worth".



    GW2 people are clearly not angels, as they are still hoping to make a profit, but they are clearly cutting their margins here (i.e. not planning on using $ notes as toilet paper, unlike other game developers) and all you can post is this...

     

    Also, the price tag of a Porshe is absolutely not related to its performance (there is no linear relationship between performance and cost in this case), and basically a Wolskvagen has a way better cost/performance ratio. The high price tag on a Porshe is due to the fact it is a luxury item, and everyone knows that the prices are grossly inflated on luxury items, because this is what they are - luxury items.

     

    On topic: I agree with OP. I might not spend as much as he intends, but I would shamelessly spend $40/year on the game if it delivers.

  • czekoskwigelczekoskwigel Member Posts: 458

    Originally posted by Teucri

    GW2 has said that they will only sell cosmetics from the shop so I don't think this will be a P2W unless they change it.

    That is SO not true.  I wont bother with the details, if you really care you can go and look up what they've really said.  Basically, they said they'll sell whatever the masses want.  That can include XP potions, new dungeons, new maps... they've left it wide open.

  • antonatsisantonatsis Member Posts: 109

    Originally posted by czekoskwigel

    Originally posted by Teucri

    GW2 has said that they will only sell cosmetics from the shop so I don't think this will be a P2W unless they change it.

    That is SO not true.  I wont bother with the details, if you really care you can go and look up what they've really said.  Basically, they said they'll sell whatever the masses want.  That can include XP potions, new dungeons, new maps... they've left it wide open.

    xp potions are a bit useless,since after a set leve every level will take around 90mins,as far as the dungeons go,i dont see why not.As long as they give enought content to the players that bought the game why not add some more to earn money?finally dont think they will add zones that you need to buy in order to play,it will ruin the whole OPEN WORLD that they say its changed from GW1

  • czekoskwigelczekoskwigel Member Posts: 458

    Originally posted by askdaboss

    Originally posted by czekoskwigel

    In theory, I agree with you.  I've said it before, I really wish this game were worth a subscription, but I honestly believe that if it were, they'd be charging one.  It will probably still be worth playing, and it will probably be a good deal for the price... But you can't expect the performance of a porche when you buy a volkswagon.

    Dude, seriously... Not saying this is the case for every game, but a simple calculation proves your reasoning is wrong in at least one case, and thus might well be wrong in this case. If you look at WoW:

    5 millions users (random number) x $10 / month = 50 millions dollar / month.

    Now, I am nice so I will halve this number, assuming that $25 millions will be spent into buying toilet paper at Blizzard office. I also put 20 millions dollars in the shareholder pockets.

    That's still $5 millions per month to develop the game. That's 5x12 = 60 millions dollars a year.

     

    If what you were saying was truly the case (i.e. that "subscription = game worth"), WoW should have stopped asking for a subscription  long ago.

    This is clearly not the case (they are still asking for a sub), thus "subscription <> game worth".



    GW2 people are clearly not angels, as they are still hoping to make a profit, but they are clearly cutting their margins here (i.e. not plannning on using $ notes as toilet paper, unlike other game developers) and all you can post is this...

     

    Also, the price tag of a Porshe is absolutely not related to its performance (there is no linear relationship between performance and cost in this case), and basically a Wolskvagen has a way better cost/performance ratio. The high price tag on a Porshe is due to the fact it is a luxury item, and everyone knows that the prices are grossly inflated on luxury items, because this is what they are - luxury items.

    5 million users believe that WOW is worth the sub... that makes it worth the sub.  That's how markets work.

    NCSoft is going to expect the same ROI on GW2 as they are every other game they make.  If they don't get the money from subs, they'll either get it from their cash shop, or they'll put less money into developement.  Those are your only two options. 

  • antonatsisantonatsis Member Posts: 109

    Originally posted by czekoskwigel

    Originally posted by askdaboss


    Originally posted by czekoskwigel

    In theory, I agree with you.  I've said it before, I really wish this game were worth a subscription, but I honestly believe that if it were, they'd be charging one.  It will probably still be worth playing, and it will probably be a good deal for the price... But you can't expect the performance of a porche when you buy a volkswagon.

    Dude, seriously... Not saying this is the case for every game, but a simple calculation proves your reasoning is wrong in at least one case, and thus might well be wrong in this case. If you look at WoW:

    5 millions users (random number) x $10 / month = 50 millions dollar / month.

    Now, I am nice so I will halve this number, assuming that $25 millions will be spent into buying toilet paper at Blizzard office. I also put 20 millions dollars in the shareholder pockets.

    That's still $5 millions per month to develop the game. That's 5x12 = 60 millions dollars a year.

     

    If what you were saying was truly the case (i.e. that "subscription = game worth"), WoW should have stopped asking for a subscription  long ago.

    This is clearly not the case (they are still asking for a sub), thus "subscription <> game worth".



    GW2 people are clearly not angels, as they are still hoping to make a profit, but they are clearly cutting their margins here (i.e. not plannning on using $ notes as toilet paper, unlike other game developers) and all you can post is this...

     

    Also, the price tag of a Porshe is absolutely not related to its performance (there is no linear relationship between performance and cost in this case), and basically a Wolskvagen has a way better cost/performance ratio. The high price tag on a Porshe is due to the fact it is a luxury item, and everyone knows that the prices are grossly inflated on luxury items, because this is what they are - luxury items.

    5 million users believe that WOW is worth the sub... that makes it worth the sub.  That's how markets work.

    NCSoft is going to expect the same ROI on GW2 as they are every other game they make.  If they don't get the money from subs, they'll either get it from their cash shop, or they'll put less money into developement.  Those are your only two options. 

    where does that leave GW1,i mean if you look on their SHOP it doesnt have nothing that you could call over the top and ANET and NCSOFT keep pumping content in it.

  • ElderknightElderknight Member UncommonPosts: 322

    Ok, lets say bob has 50$ to use each month on gaming/movies/fun, and jeff has 500$, jeff can toss 50% of his cash on in game-shop items, and jeff still can go to the movies and do other things, bob even with using all his cash has no chance to keep up with jeff buying exp potions, health potions, and other game advantages.

    Recruitment is still open - PvP 4tw, Play to Crush !

  • czekoskwigelczekoskwigel Member Posts: 458

    Originally posted by antonatsis

    Originally posted by czekoskwigel


    Originally posted by askdaboss


    Originally posted by czekoskwigel

    In theory, I agree with you.  I've said it before, I really wish this game were worth a subscription, but I honestly believe that if it were, they'd be charging one.  It will probably still be worth playing, and it will probably be a good deal for the price... But you can't expect the performance of a porche when you buy a volkswagon.

    Dude, seriously... Not saying this is the case for every game, but a simple calculation proves your reasoning is wrong in at least one case, and thus might well be wrong in this case. If you look at WoW:

    5 millions users (random number) x $10 / month = 50 millions dollar / month.

    Now, I am nice so I will halve this number, assuming that $25 millions will be spent into buying toilet paper at Blizzard office. I also put 20 millions dollars in the shareholder pockets.

    That's still $5 millions per month to develop the game. That's 5x12 = 60 millions dollars a year.

     

    If what you were saying was truly the case (i.e. that "subscription = game worth"), WoW should have stopped asking for a subscription  long ago.

    This is clearly not the case (they are still asking for a sub), thus "subscription <> game worth".



    GW2 people are clearly not angels, as they are still hoping to make a profit, but they are clearly cutting their margins here (i.e. not plannning on using $ notes as toilet paper, unlike other game developers) and all you can post is this...

     

    Also, the price tag of a Porshe is absolutely not related to its performance (there is no linear relationship between performance and cost in this case), and basically a Wolskvagen has a way better cost/performance ratio. The high price tag on a Porshe is due to the fact it is a luxury item, and everyone knows that the prices are grossly inflated on luxury items, because this is what they are - luxury items.

    5 million users believe that WOW is worth the sub... that makes it worth the sub.  That's how markets work.

    NCSoft is going to expect the same ROI on GW2 as they are every other game they make.  If they don't get the money from subs, they'll either get it from their cash shop, or they'll put less money into developement.  Those are your only two options. 

    where does that leave GW1,i mean if you look on their SHOP it doesnt have nothing that you could call over the top and ANET and NCSOFT keep pumping content in it.

    That is EXACTLY the point.  GW1 is clearly not up to the same standard as virtually any REAL MMORPG.  I paid 7 bucks for my copy of GW1... and even then I feel like I overpaid. 

  • KelthiusKelthius Member UncommonPosts: 298

    Originally posted by Spalliero

    Originally posted by Elderknight.

    Game shops = Pay to Win, imo sucks.

    Yeah um tor has a shop with it's monthly fee. Just like world of Warcraft, no surprise there.

    Pure speculation at this point. Bioware has not stated whether they will or will not have a cash shop. GW2 will have a cash shop but they have not given a definate as to what will be sold. Vanity items are a guarantee, all else will depend on what the masses will buy.

    image
  • askdabossaskdaboss Member UncommonPosts: 631

    Originally posted by Elderknight

    Ok, lets say bob has 50$ to use each month on gaming/movies/fun, and jeff has 500$, jeff can toss 50% of his cash on in game-shop items, and jeff still can go to the movies and do other things, bob even with using all his cash has no chance to keep up with jeff buying exp potions, health potions, and other game advantages.

    Recruitment is still open - PvP 4tw, Play to Crush !

    I think people understand the principle of P2W. However, nobody at Arenanet said the cash shop would be pay to win, and at the moment, the SW:TOR cash shop is as much P2W as GW2 cash shop, i.e. not (since nothing has been confirmed).

    Now what I personally think is that "XP potions" will probably appear in GW2 cash shop after 6/8 months I would guess, when it does not matter as much as most people are expected to be at cap already. You can see that as a way for late comers to catch up with the main crowd. Given the sensitivity of discussing cash shops, I understand the fact that they are being so cautious about saying anything at this stage.

    However, as someone pointed out, they intend to make the PvP an e-Sport, which strongly indicates the cash shop will not be P2W (i.e. possibility to purchase superior items in the cash shop).

  • cali59cali59 Member Posts: 1,634

    Originally posted by czekoskwigel

    5 million users believe that WOW is worth the sub... that makes it worth the sub.  That's how markets work.

    NCSoft is going to expect the same ROI on GW2 as they are every other game they make.  If they don't get the money from subs, they'll either get it from their cash shop, or they'll put less money into developement.  Those are your only two options. 

    No, they are not the only two options. 

    The faulty assumption that everybody uses when discussing B2P vs P2P is that the number of players is going to be the same.  It's exactly what you're doing when you draw your conclusion.

    First off, all things being equal, B2P sells more copies of the game than P2P.  Most people only pay one sub, so they can pick up a B2P game in addition to a sub game.  People who balk at subs completely can pick it up.  People can give it as a gift without saddling someone with a subscription.  People who play with their kids would be more likely to buy it rather than pay multiple subs each month.

    P2P isn't even necessarily a revenue earner.  If people stick with the game, sure.  WoW is rolling in money.  But because people will only pay one sub, the game not only has to be better than WoW, it has to be so much better than WoW that people are willing to give up their progress in WoW and be able to convince their friends to also switch.  Otherwise they might only play for a month or two before going back to WoW where their friends still are.  If a P2P game doesn't hold its players, it's not making more money than B2P at all (free month, possibly lower box price, perhaps a month or two of subscription)

    With B2P, not only are there more box sales, but the people who bought the game (and wouldn't had it been P2P) are now available to buy expansions and cash shop purchases. 

    Even if people stop playing the game, they might still come back for expansion content.  People might for P2P as well, but it's more daunting to start subscribing again.  If a player buys an expansion and only plays for a month, again, B2P and P2P don't have much difference in revenue.

    GW1 tried to have expansions every 6 months.  They didn't quite succeed, and we don't know what exactly GW2 will provide, but B2P isn't giving the game away.  It could be $100 to buy all expansion content for a year, vs $180+$40 for a P2P game selling an expansion once a year.  While it's true that the purchases are voluntary, people will still buy them if they're quality.  It doesn't take that many more players to compensate for that revenue.

    We know from graphs of NCSoft revenues that GW1 significantly outearned the P2P CoH.  Both were non-AAA (and in GW1's case a non-MMO) going up against WoW in its prime.  But GW1 outearned because of sales volume.  CoH capped at 200-300k subs or something.  GW1 probably had 2-3 million players buying 7 million boxes.  I'm sure the cash shop helped, but there were big revenue spikes each time an expansion came out. 

    We don't know what is going to happen with GW2's revenue.  Aion has 3 million Asian subs (though they aren't paying $15 a month).  It'll be very interesting to see how GW2's revenue compares to that.  We'll never be able to accurately tell how GW2 would have done as P2P vs B2P, but I'm sure that NCSoft is going to be very happy with how things are going to turn out.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Obviously there is a misunderstanding about GW2's ingame shop....

    the http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/287180/Everything-We-Know-about-GW2.html "all you need to know about GW2 thread" needs to be updated with some information about the ingame shop...

     

    So far we know that there will only be cosmetic items for sale, and probably some DLC content.... But there will be no items for sale that give the players any advantage, or that will be not available through the game itselves..

     

    Please update the most important post on these boards to make sure people understand Arenanets shop..... And now please answer the OP's actuall question........

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • QuesaQuesa Member UncommonPosts: 1,432

    Doesn't "some DLC" imply that buying the game won't actually get you the whole game?

    Sounds like it. (not that I care to a large degree)

    Star Citizen Referral Code: STAR-DPBM-Z2P4
  • CorehavenCorehaven Member UncommonPosts: 1,533

    Originally posted by antonatsis

    i was thinking the other day,when GW2 come out you will probably pay around 60E to buy and play it

    IF ill like that game(i believe ill really like it but you never know)

    and IF it will deliver what it says it will deliver(keep in mind that i don't believe this will be the second coming,i just believe it will be a really good MMO)

    I am wiling to give 10E a month in their IN-GAME shop i mean,if they deliver i don't think its bad to assist the company further either by the in-game shop or by apparel from their shop(books,shirts and stuff)Is anyone else in the same mindset or am i  a minority or something,that believe in giving more money to them if they deserve it? 

     

    (made the same post in mmo-champio to have a better picture on the matter)

     

    EDIT:To clarify,the amount of money is irrelevant i put the 10E cause its around the same money you pay for a AAA p2p title and its the money MILLIONS pay every month in games that are no good

     

     

    Ive actually considered this very thing myself.  Im American, so I guess it would be around 12-15 bucks a month Id feel comfortable in setting aside.  But yea, if I love the game, I want to support them.  As if the game really did have a sub fee, just one I dont have to pay in order to really play.  Its my choice. 

     

    But yea I totally agree with you. 

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

    Originally posted by czekoskwigel

    In theory, I agree with you.  I've said it before, I really wish this game were worth a subscription, but I honestly believe that if it were, they'd be charging one.  It will probably still be worth playing, and it will probably be a good deal for the price... But you can't expect the performance of a porche when you buy a volkswagon.

     Ah  this guy again with his tired comment of if it was worth it they'd charge it so it MUSt be a bad game.  You can see the same argument by him here http://www.mmorpg.com/discussion2.cfm/thread/329489/page/4  and riddled through his history.    Anet has left the door open and it is pretty clear that P2W isn't what the small community here  wants, so I am sure it's a decent reflection of what the general consensus would be. Then again with that type of answer to the CS you could look at their first game and see where it's cash shop is after years of being around and well..... you get the picture.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • fiontarfiontar Member UncommonPosts: 3,682

    ANet devs have said more than once and have confirmed recently that the cash shop will not sell anything that will make you more powerful in the game and that their primary focus will be cosmetic items and account related services. They have left the door open for Dungeon Content, but only because they know they want to produce additional dungeon content, but haven't decided how they might want to sell it. (Reading between the lines, it seems that they might consider selling dungeon only expansions between full expansions, if not, they may sell that content in the cash shop).

    In GW2, the skins of one item can be combined with the stats of another of the same type. Aside from character slots and account storage, I think the biggest sellers in the shop will be a large variety of cosmetic items that can be applied as skins to in game items with stats.

    This is not a F2P, pay to win MMO. It's Buy to Play with a modest cash shop that will not sell anything "evil" to customers.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • striker29striker29 Member Posts: 15

    Originally posted by cali59

    Originally posted by czekoskwigel

    5 million users believe that WOW is worth the sub... that makes it worth the sub.  That's how markets work.

    NCSoft is going to expect the same ROI on GW2 as they are every other game they make.  If they don't get the money from subs, they'll either get it from their cash shop, or they'll put less money into developement.  Those are your only two options. 

    No, they are not the only two options. 

    The faulty assumption that everybody uses when discussing B2P vs P2P is that the number of players is going to be the same.  It's exactly what you're doing when you draw your conclusion.

    First off, all things being equal, B2P sells more copies of the game than P2P.  Most people only pay one sub, so they can pick up a B2P game in addition to a sub game.  People who balk at subs completely can pick it up.  People can give it as a gift without saddling someone with a subscription.  People who play with their kids would be more likely to buy it rather than pay multiple subs each month.

    P2P isn't even necessarily a revenue earner.  If people stick with the game, sure.  WoW is rolling in money.  But because people will only pay one sub, the game not only has to be better than WoW, it has to be so much better than WoW that people are willing to give up their progress in WoW and be able to convince their friends to also switch.  Otherwise they might only play for a month or two before going back to WoW where their friends still are.  If a P2P game doesn't hold its players, it's not making more money than B2P at all (free month, possibly lower box price, perhaps a month or two of subscription)

    With B2P, not only are there more box sales, but the people who bought the game (and wouldn't had it been P2P) are now available to buy expansions and cash shop purchases. 

    Even if people stop playing the game, they might still come back for expansion content.  People might for P2P as well, but it's more daunting to start subscribing again.  If a player buys an expansion and only plays for a month, again, B2P and P2P don't have much difference in revenue.

    GW1 tried to have expansions every 6 months.  They didn't quite succeed, and we don't know what exactly GW2 will provide, but B2P isn't giving the game away.  It could be $100 to buy all expansion content for a year, vs $180+$40 for a P2P game selling an expansion once a year.  While it's true that the purchases are voluntary, people will still buy them if they're quality.  It doesn't take that many more players to compensate for that revenue.

    We know from graphs of NCSoft revenues that GW1 significantly outearned the P2P CoH.  Both were non-AAA (and in GW1's case a non-MMO) going up against WoW in its prime.  But GW1 outearned because of sales volume.  CoH capped at 200-300k subs or something.  GW1 probably had 2-3 million players buying 7 million boxes.  I'm sure the cash shop helped, but there were big revenue spikes each time an expansion came out. 

    We don't know what is going to happen with GW2's revenue.  Aion has 3 million Asian subs (though they aren't paying $15 a month).  It'll be very interesting to see how GW2's revenue compares to that.  We'll never be able to accurately tell how GW2 would have done as P2P vs B2P, but I'm sure that NCSoft is going to be very happy with how things are going to turn out.

    +1

    There are many different pricing models in economics.  They're in this to make money.  WoW has pretty much domininated the P2P market.  Going B2P could make more money than P2P due to higher demand.  

     

    For the topic, yeah if GW2 ends up being a game I'll play a lot I'll likely spend some money on the cash shop.  As of right now, extra character / storage slots will be a must purchase for me.

  • Master10KMaster10K Member Posts: 3,065

    I can't be bothered to argue this point across again, so I'll provide a link to TotalBiscuit's thoughts on the matter.

    image

  • someforumguysomeforumguy Member RarePosts: 4,088

    Just let it rest. The second poster is just one of those customers who really believe that higher price automatically means better quality. If a  history of failed AAA MMO releases in recent years doesnt change this belief, then a new AAA MMO that doesnt ask a sub, wont change it either.

    To me its just plain weird that without having insight in the real expenses and profit margin, you can even claim that a AAA MMO needs a sub to be financially successfull.

    EDIT: Confused the OP with the second poster in this thread, corrected now.

  • Shroom_MageShroom_Mage Member UncommonPosts: 863

    It's not an MMO, but what about Team Fortress 2? No, they didn't have any official servers for a long time, but consider how many years upon years of updates were given for absolutely zero charge to customers. TF2 didn't even have an item shop until a year ago. Before that, once you bought the game, they had no way of even getting any more money from you, and yet they continued to give players new maps, new weapons, more polish, and, most importantly, new hats.

    The moral of the story is that developers can release as much or as little content as they feel like, without any regard to the amount they charge you.

    The other lesson is that ArenaNet should sell hats. That would more than offset the cost of anything you can imagine.

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

This discussion has been closed.