I also wanted to point out that the discussion of unlocking skills may actually be a little more relevant to GW2...because they are revamping the way utility and elite skills are gained, and they've talked about using a system much more similar to GW1.
So, if GW2 ends up again allowing players to unlock utility and elite skills using various methods like GW1, there's at least the chance that they might try to bring the skill unlock packs into the GW2 cash shop. I really hope they don't. Seeking out and earning those skills is a significant element of the longer-term play that GW2 offers, and horizontal advancement is going to be a substantial part of what replaces the traditional "endgame" in an MMORPG.
Then of course there is Razh, who is the (now) wildcard hero, who can become any class like he was originally intended to do. So he can become a necro for the 4th necro hero.
Bleh, I knew I should have doublechecked that.
Anyway, the point still holds. If there's X primary profession heroes, a Mercenary Hero of one of your toons can give you X+1.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
I believe they've made it very clear that in GW2 they will make the game uncomfortable or otherwise force you to use the cash shop. If they go back on that, let's raise hell.
They've made it very clear that GW2 will make the game uncomfortable? will ==> won't maybe?
I'm failing at posting all over the place today. I'll change my original post. Thank you.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
Buying the skill packs...does it give an advantage to the person that does not buy them? It's pretty obvious that it does. One might argue that you are not buying anything that you cannot unlock yourself, so it is not an advantage... so let's look at Tom and Jerry.
Tom is working on unlocking those skills.
Jerry...Jerry's done.
How could you say that Jerry does not have an advantage?
Because Jerry's PvE characters still have to buy them at a skill trainer, for the same price. The advantage Jerry does have is that he doesn't have to travel around as all skill trainers sell the [i]unlocked[/i] plus their regular offering, (but only the skills from campaign they're in).
You would have known this if you'd have played the game [i]before[/i] you started to argue about it's mechanics.
You confirmed that it is an advantage... which is what I said... but did so in an aggressive manner, because...why?
Perhaps because you were bashing Anet out of pure ignorance?
I don't see the convenience of not having to warp to another city, a convenience any character after some playing btw, as sufficient adavtage to warrant the ANet-bashing that has been going on in this thread. It's not giving the player who bought the skill packs an in-game advantage over the player who didn't.
Skills are simply too easy to come by in GW1 and if they decide to put similar convenience items in the GW2 cash shop then I am fine with it. I know I will not need to buy the because they will not give an advantage.
Consider this, XP potions would put their user at a disadvantage, from my point of view, because
(1) they shorten the game, that is, your character reaches max level sooner and with playing through less of the fun content and thus you'd actually get less value for your money.
(2) when you speed through the levelling rather then play you loose out on gaining playing experience and you may be less skillfull as player, making the high-level challenges even more challenging.
Then of course there is Razh, who is the (now) wildcard hero, who can become any class like he was originally intended to do. So he can become a necro for the 4th necro hero.
Bleh, I knew I should have doublechecked that.
Anyway, the point still holds. If there's X primary profession heroes, a Mercenary Hero of one of your toons can give you X+1.
Heh its quite alright, just a niggling point I picked up. As a PvE-focused person, the merc pack never bothered me. Its only advantage to me is letting you replace a hero you might not like the look of with one you know you will (as in yourself). The fact you can have 4 PvE hero necros, then 3 merc necros is only going to provide a negligible advantage. 7 discords isn't much compared to 3 discords, a panic mesmer, and 3 other specialized Heroes from what I've seen.
There is a VERY easy solution,one which i am using to never support another game that uses cash shop.It is immoral and just out right wrong because it is HIDDEN costs and the users have no idea EVER how far they will end up going.
Smedley has said SOE is going all out cash shop from now on,so i will no longer support SOE either and same goes for any other developer who tries to pull cash shop on me.
We do NOT need these games,the develoeprs need us,quit bowing to their every whim and they will soon smarten up.
Developers are trying to slowly pry more cash shop out of us users,they want to get it to the point where we totally accept a little bit,then they can start going all out cash shop.I remeber it was only about 2-3 years ago,this entire forum was outraged at SOE just for the sheer tohught of a cash shop item,now it seems more and more are accepting it becuase it is their game of choice,double standards here people.
Never forget 3 mile Island and never trust a government official or company spokesman.
i doubt GW2 will have anything other than cosmetics, mounts and character slots in their cash shop.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
You confirmed that it is an advantage... which is what I said... but did so in an aggressive manner, because...why?
Perhaps because you were bashing Anet out of pure ignorance?
I don't see the convenience of not having to warp to another city, a convenience any character after some playing btw, as sufficient adavtage to warrant the ANet-bashing that has been going on in this thread. It's not giving the player who bought the skill packs an in-game advantage over the player who didn't.
Skills are simply too easy to come by in GW1 and if they decide to put similar convenience items in the GW2 cash shop then I am fine with it. I know I will not need to buy the because they will not give an advantage.
Consider this, XP potions would put their user at a disadvantage, from my point of view, because
(1) they shorten the game, that is, your character reaches max level sooner and with playing through less of the fun content and thus you'd actually get less value for your money.
(2) when you speed through the levelling rather then play you loose out on gaining playing experience and you may be less skillfull as player, making the high-level challenges even more challenging.
I bashed where? You know, I'm really getting sick and tired of all the thin skinned ArenaNet fanbois out there. I did not bash ArenaNet in the least, but you chose to have a hissyfit and react as such. It is getting old...seriously old.
It is an advantage. Is it the same advantage as buying XP pots? No, it is not. But it is an advantage.
Whether something is an advantage or not is black and white. It is a yes/no matter.
The degree of that advantage - definitely becomes a grey area.
Joe has to walk to work.
Tom rides his bike to work. Tom has an advantage.
Ben rides the bus to work. Ben has an advantage over Tom and Joe.
Steve rides his bike to the bus to work. Steve has an advantage over Ben, Tom, and Joe.
Dave rides his bike to the bus to the subway to work. Dave has an advantage over Steve, Ben, Tom, and Joe.
Pete has a motorcyle...
Greg has a car...
...etc, etc, etc.
It does not change that Tom has an advantage over Joe.
That is not bashing ArenaNet in the least... in the least.
I miss the MMORPG genre. Will a developer ever make one again?
Actually IMO the REAL advantage arenanet sold in gw is the extra character slot.
more slot = more premade character choice = more verssatile player
wha-? But rolling a new PvP character took only 5min?
All my character is PvE character. PvP character being limited to PvP staging area is not that appealing to me. And yes i did do a lot of pvp without the need of making pvp character
You confirmed that it is an advantage... which is what I said... but did so in an aggressive manner, because...why?
Perhaps because you were bashing Anet out of pure ignorance?
I don't see the convenience of not having to warp to another city, a convenience any character after some playing btw, as sufficient adavtage to warrant the ANet-bashing that has been going on in this thread. It's not giving the player who bought the skill packs an in-game advantage over the player who didn't.
Skills are simply too easy to come by in GW1 and if they decide to put similar convenience items in the GW2 cash shop then I am fine with it. I know I will not need to buy the because they will not give an advantage.
Consider this, XP potions would put their user at a disadvantage, from my point of view, because
(1) they shorten the game, that is, your character reaches max level sooner and with playing through less of the fun content and thus you'd actually get less value for your money.
(2) when you speed through the levelling rather then play you loose out on gaining playing experience and you may be less skillfull as player, making the high-level challenges even more challenging.
I bashed where? You know, I'm really getting sick and tired of all the thin skinned ArenaNet fanbois out there. I did not bash ArenaNet in the least, but you chose to have a hissyfit and react as such. It is getting old...seriously old.
It is an advantage. Is it the same advantage as buying XP pots? No, it is not. But it is an advantage.
Whether something is an advantage or not is black and white. It is a yes/no matter.
The degree of that advantage - definitely becomes a grey area.
....
It's an advantage because it takes 5 seconds to warp to another town? Doesn't compare to walking to work, really. To me that's a convenience. Jerry will not be able to complete more challenging dungeons or elite missions, or get into groups easier. Any of these could be called 'advantages', but Jerry has no advantage whatsoever because he still has to buy the skills in the game. And the travel convenience is shared with those who've played through the game normally. But hey, of you want to see that as an 'advantage', by all means. At least I'll know how to value your opinion, as irrelevant.
And yes, bashing. You're completely ignorant as to how Guildwars works, yet you pick out some detail from somewhere and, ignoring explanations of how Guildwars works (deride them as fanboish), decide GW2's cash will be 'evil' because of it.
I bashed where? You know, I'm really getting sick and tired of all the thin skinned ArenaNet fanbois out there. I did not bash ArenaNet in the least, but you chose to have a hissyfit and react as such. It is getting old...seriously old.
It is an advantage. Is it the same advantage as buying XP pots? No, it is not. But it is an advantage.
Whether something is an advantage or not is black and white. It is a yes/no matter.
The degree of that advantage - definitely becomes a grey area.
Joe has to walk to work.
Tom rides his bike to work. Tom has an advantage.
Ben rides the bus to work. Ben has an advantage over Tom and Joe.
Steve rides his bike to the bus to work. Steve has an advantage over Ben, Tom, and Joe.
Dave rides his bike to the bus to the subway to work. Dave has an advantage over Steve, Ben, Tom, and Joe.
Pete has a motorcyle...
Greg has a car...
...etc, etc, etc.
It does not change that Tom has an advantage over Joe.
That is not bashing ArenaNet in the least... in the least.
The degree of that advantage is the point here. Saying that guild wars cash shop give you advantage in game is very misleading to those who never play guild war before as it's such a minor/trivial advantage. As most player are concern about serious advantage like xp pot, gear etc.
Your concern that anet fans mislead people and they in turn are concern that your're misleading people with your "guild war cash shop sells advantage to you"
Nowadays WoW sells more in game advantage than guild war
I bashed where? You know, I'm really getting sick and tired of all the thin skinned ArenaNet fanbois out there. I did not bash ArenaNet in the least, but you chose to have a hissyfit and react as such. It is getting old...seriously old.
It is an advantage. Is it the same advantage as buying XP pots? No, it is not. But it is an advantage.
Whether something is an advantage or not is black and white. It is a yes/no matter.
The degree of that advantage - definitely becomes a grey area.
Joe has to walk to work.
Tom rides his bike to work. Tom has an advantage.
Ben rides the bus to work. Ben has an advantage over Tom and Joe.
Steve rides his bike to the bus to work. Steve has an advantage over Ben, Tom, and Joe.
Dave rides his bike to the bus to the subway to work. Dave has an advantage over Steve, Ben, Tom, and Joe.
Pete has a motorcyle...
Greg has a car...
...etc, etc, etc.
It does not change that Tom has an advantage over Joe.
That is not bashing ArenaNet in the least... in the least.
The degree of that advantage is the point here. Saying that guild wars cash shop give you advantage in game is very misleading to those who never play guild war before as it's such a minor/trivial advantage. As most player are concern about serious advantage like xp pot, gear etc.
Your concern that anet fans mislead people and they in turn are concern that your're misleading people with your "guild war cash shop sells advantage to you"
Nowadays WoW sells more in game advantage than guild war
Which is why I posted that it is better to state that it sells a small advantage and explain that small advantage, than it is to say that it does not sell an advantage and cause all the problems that arise from that when it does.
I miss the MMORPG genre. Will a developer ever make one again?
Yep, now you get it. One of the charms of GW1 was that there was no, Fireball 1, Fireball 2, Fireball 3 etc. but skills were, like you said, horizontal advancement.
So, to sum up -
Skill unlock packs were added later in GW1's life as a way to allow new players who came late to the party to bypass the horizontal advancement necessary to gain basic competitiveness in PvP.
I can't say I like it totally, but I understand the reasoning and perhaps the necessity. I'm glad GW2's design will make those types of "fixes" moot.
Skills are not hard to acquire in GW1. On top of that, it doesnt mattter what skills you have on your bar if your a bad player. GW1 PvP requires more than just armor and clickable buttons.
i doubt GW2 will have anything other than cosmetics, mounts and character slots in their cash shop.
They've already discussed More stories, more dungeons, and even XP potions So, yah, good luck with that.
I assume you are quoting devs so when doing this post the relevant links, especially the one about xp poitions. If not I assume a bunch of poppycock.
You have google, use it. It's been quoted and posted here plenty of times.
I've yet to see any dev confirm that xp potions are in the shop. I also have to ask what would be the point? With a flat leveling curve and the ability to be sidekicked up there's no need? If you're insistent on soloing then yeah it would help, but why rush to outlevel content in a game that isn't about end game ?
Which is why I posted that it is better to state that it sells a small advantage and explain that small advantage, than it is to say that it does not sell an advantage and cause all the problems that arise from that when it does.
Before the problems arose I gave an explanation about skill acquisition and skill packs, but the explanation was apparently not enough, or overlooked.
We asked Flannum point blank if they would be releasing more dungeons post-launch that would be purchased as microtransaction purchases. Flannum confirmed to us that they’re definitely open to the idea–and more. “Yeah, we’re going to look at what the demand is. Look at what players want more of and we’re going have to release that stuff, because that’s the stuff that players are going to be willing to pay for, and that’s the stuff that’s going to make our company profitable.”
Even though they're actually talking about dungeons. pcgamer, trying to drum up controversy followed it up with this
ArenaNet has already revealed that they’ll be selling Transmutation Stones, one-time consumable items used to customize your gear, in their cash shop. And although they won’t confirm if traditional cash shop items like XP boosts and fast travel consumables will also be sold, Flannum’s responses certainly makes it sound like there will be–if there’s demand for it from the playerbase.
So Flannum is talking about dungeons and maybe other stuff. Who knows what else, costumes, bank tabs, makeovers, we have no idea what's in his head at this point. If there's a quote from Flannum about XP boosts or whatever, it would be in this article. It isn't.
Because of this article, ArenaNet hastily issued a correction.
“We haven’t decided on what exactly we are or aren’t going to offer for money post-release. We’re open to whatever our players seem most interested in. If, after release, you guys would like more story content, more dungeons, more events, more maps or whatever, it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store, I can only reiterate what we’ve said before (and will continue to say,) that we’ll release details on it when they are available, and that our core philosophy of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store still stands.”
So the first thing to note is that Flannum is not actually confirming the existence of anything in the store. It's true, he's not denying it, but ArenaNet doesn't talk about anything unless it's finalized. What he is saying, and what has been echoed time and time since then (this article is from a year ago) is that you won't be required to spend additional money to play the game. http://www.youtube.com/watch?v=6xoKixTkm1I&feature=player_profilepage#t=21s is another example.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
The degree of that advantage is the point here. Saying that guild wars cash shop give you advantage in game is very misleading to those who never play guild war before as it's such a minor/trivial advantage. As most player are concern about serious advantage like xp pot, gear etc.
Your concern that anet fans mislead people and they in turn are concern that your're misleading people with your "guild war cash shop sells advantage to you"
Nowadays WoW sells more in game advantage than guild war
What's the difference between that and selling a Xp pot? Both serve the same basic purpose.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by cali59 From PCGamer article - We asked Flannum point blank if they would be releasing more dungeons post-launch that would be purchased as microtransaction purchases. Flannum confirmed to us that theyre definitely open to the ideaand more. Yeah, were going to look at what the demand is. Look at what players want more of and were going have to release that stuff, because thats the stuff that players are going to be willing to pay for, and thats the stuff thats going to make our company profitable.
You know, reading that quote, PCGamer's conclusions are even more trumped-up than even you realized, I think.
Read it again, and recognize that in the latter part of the quote, Eric Flannum isn't even necessarily talking about the cash shop specifically. PCGamer made it about the cash shop with the way they framed the quote with their own explanation...but the quote doesn't talk about that at all. How do we know exactly what question they asked him?
He just says that they are going to look at what players want, and release more of it. He doesn't say HOW they will release it. He could be talking about yearly boxed expansions in that quote, for all we know. It isn't in any way specific...PCGamer made it specific with their added text. What I get from reading JUST the quotes from the developer is that they are still considering their options in terms of HOW they will release content, and what content it will be. It's all wide open, basically. So there's really nothing there in terms of what the cash shop is or is not going to offer.
That's pretty funny how the magazine spun it completely into something it wasn't, but not all that surprising. They didn't get any specific scoop, because ArenaNet doesn't talk specifics until they are finalized, so PCGamer created their own story out of thin air.
Comments
I also wanted to point out that the discussion of unlocking skills may actually be a little more relevant to GW2...because they are revamping the way utility and elite skills are gained, and they've talked about using a system much more similar to GW1.
So, if GW2 ends up again allowing players to unlock utility and elite skills using various methods like GW1, there's at least the chance that they might try to bring the skill unlock packs into the GW2 cash shop. I really hope they don't. Seeking out and earning those skills is a significant element of the longer-term play that GW2 offers, and horizontal advancement is going to be a substantial part of what replaces the traditional "endgame" in an MMORPG.
Bleh, I knew I should have doublechecked that.
Anyway, the point still holds. If there's X primary profession heroes, a Mercenary Hero of one of your toons can give you X+1.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
I'm failing at posting all over the place today. I'll change my original post. Thank you.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Actually IMO the REAL advantage arenanet sold in gw is the extra character slot.
more slot = more premade character choice = more verssatile player
Perhaps because you were bashing Anet out of pure ignorance?
I don't see the convenience of not having to warp to another city, a convenience any character after some playing btw, as sufficient adavtage to warrant the ANet-bashing that has been going on in this thread. It's not giving the player who bought the skill packs an in-game advantage over the player who didn't.
Skills are simply too easy to come by in GW1 and if they decide to put similar convenience items in the GW2 cash shop then I am fine with it. I know I will not need to buy the because they will not give an advantage.
Consider this, XP potions would put their user at a disadvantage, from my point of view, because
(1) they shorten the game, that is, your character reaches max level sooner and with playing through less of the fun content and thus you'd actually get less value for your money.
(2) when you speed through the levelling rather then play you loose out on gaining playing experience and you may be less skillfull as player, making the high-level challenges even more challenging.
Heh its quite alright, just a niggling point I picked up. As a PvE-focused person, the merc pack never bothered me. Its only advantage to me is letting you replace a hero you might not like the look of with one you know you will (as in yourself). The fact you can have 4 PvE hero necros, then 3 merc necros is only going to provide a negligible advantage. 7 discords isn't much compared to 3 discords, a panic mesmer, and 3 other specialized Heroes from what I've seen.
wha-? But rolling a new PvP character took only 5min?
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
There is a VERY easy solution,one which i am using to never support another game that uses cash shop.It is immoral and just out right wrong because it is HIDDEN costs and the users have no idea EVER how far they will end up going.
Smedley has said SOE is going all out cash shop from now on,so i will no longer support SOE either and same goes for any other developer who tries to pull cash shop on me.
We do NOT need these games,the develoeprs need us,quit bowing to their every whim and they will soon smarten up.
Developers are trying to slowly pry more cash shop out of us users,they want to get it to the point where we totally accept a little bit,then they can start going all out cash shop.I remeber it was only about 2-3 years ago,this entire forum was outraged at SOE just for the sheer tohught of a cash shop item,now it seems more and more are accepting it becuase it is their game of choice,double standards here people.
Never forget 3 mile Island and never trust a government official or company spokesman.
i doubt GW2 will have anything other than cosmetics, mounts and character slots in their cash shop.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
I bashed where? You know, I'm really getting sick and tired of all the thin skinned ArenaNet fanbois out there. I did not bash ArenaNet in the least, but you chose to have a hissyfit and react as such. It is getting old...seriously old.
It is an advantage. Is it the same advantage as buying XP pots? No, it is not. But it is an advantage.
Whether something is an advantage or not is black and white. It is a yes/no matter.
The degree of that advantage - definitely becomes a grey area.
Joe has to walk to work.
Tom rides his bike to work. Tom has an advantage.
Ben rides the bus to work. Ben has an advantage over Tom and Joe.
Steve rides his bike to the bus to work. Steve has an advantage over Ben, Tom, and Joe.
Dave rides his bike to the bus to the subway to work. Dave has an advantage over Steve, Ben, Tom, and Joe.
Pete has a motorcyle...
Greg has a car...
...etc, etc, etc.
It does not change that Tom has an advantage over Joe.
That is not bashing ArenaNet in the least... in the least.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
All my character is PvE character. PvP character being limited to PvP staging area is not that appealing to me. And yes i did do a lot of pvp without the need of making pvp character
It's an advantage because it takes 5 seconds to warp to another town? Doesn't compare to walking to work, really. To me that's a convenience. Jerry will not be able to complete more challenging dungeons or elite missions, or get into groups easier. Any of these could be called 'advantages', but Jerry has no advantage whatsoever because he still has to buy the skills in the game. And the travel convenience is shared with those who've played through the game normally. But hey, of you want to see that as an 'advantage', by all means. At least I'll know how to value your opinion, as irrelevant.
And yes, bashing. You're completely ignorant as to how Guildwars works, yet you pick out some detail from somewhere and, ignoring explanations of how Guildwars works (deride them as fanboish), decide GW2's cash will be 'evil' because of it.
The degree of that advantage is the point here. Saying that guild wars cash shop give you advantage in game is very misleading to those who never play guild war before as it's such a minor/trivial advantage. As most player are concern about serious advantage like xp pot, gear etc.
Your concern that anet fans mislead people and they in turn are concern that your're misleading people with your "guild war cash shop sells advantage to you"
Nowadays WoW sells more in game advantage than guild war
They've already discussed More stories, more dungeons, and even XP potions So, yah, good luck with that.
I assume you are quoting devs so when doing this post the relevant links, especially the one about xp poitions. If not I assume a bunch of poppycock.
Life IS Feudal
You have google, use it. It's been quoted and posted here plenty of times.
Which is why I posted that it is better to state that it sells a small advantage and explain that small advantage, than it is to say that it does not sell an advantage and cause all the problems that arise from that when it does.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Skills are not hard to acquire in GW1. On top of that, it doesnt mattter what skills you have on your bar if your a bad player. GW1 PvP requires more than just armor and clickable buttons.
I've yet to see any dev confirm that xp potions are in the shop. I also have to ask what would be the point? With a flat leveling curve and the ability to be sidekicked up there's no need? If you're insistent on soloing then yeah it would help, but why rush to outlevel content in a game that isn't about end game ?
Before the problems arose I gave an explanation about skill acquisition and skill packs, but the explanation was apparently not enough, or overlooked.
Yes, czekoskwigel, you'd posted this before, it's been addressed before, and yet here we are again.
The original article was this. http://www.pcgamer.com/2010/10/21/guild-wars-2-to-have-dlc-microtransactions/ which in my opinion was a deliberate attempt by pcgamer to generate controversy.
Flannum said this...
We asked Flannum point blank if they would be releasing more dungeons post-launch that would be purchased as microtransaction purchases. Flannum confirmed to us that they’re definitely open to the idea–and more. “Yeah, we’re going to look at what the demand is. Look at what players want more of and we’re going have to release that stuff, because that’s the stuff that players are going to be willing to pay for, and that’s the stuff that’s going to make our company profitable.”
Even though they're actually talking about dungeons. pcgamer, trying to drum up controversy followed it up with this
ArenaNet has already revealed that they’ll be selling Transmutation Stones, one-time consumable items used to customize your gear, in their cash shop. And although they won’t confirm if traditional cash shop items like XP boosts and fast travel consumables will also be sold, Flannum’s responses certainly makes it sound like there will be–if there’s demand for it from the playerbase.
So Flannum is talking about dungeons and maybe other stuff. Who knows what else, costumes, bank tabs, makeovers, we have no idea what's in his head at this point. If there's a quote from Flannum about XP boosts or whatever, it would be in this article. It isn't.
Because of this article, ArenaNet hastily issued a correction.
“We haven’t decided on what exactly we are or aren’t going to offer for money post-release. We’re open to whatever our players seem most interested in. If, after release, you guys would like more story content, more dungeons, more events, more maps or whatever, it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store, I can only reiterate what we’ve said before (and will continue to say,) that we’ll release details on it when they are available, and that our core philosophy of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store still stands.”
So the first thing to note is that Flannum is not actually confirming the existence of anything in the store. It's true, he's not denying it, but ArenaNet doesn't talk about anything unless it's finalized. What he is saying, and what has been echoed time and time since then (this article is from a year ago) is that you won't be required to spend additional money to play the game. http://www.youtube.com/watch?v=6xoKixTkm1I&feature=player_profilepage#t=21s is another example.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
What's the difference between that and selling a Xp pot? Both serve the same basic purpose.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You know, reading that quote, PCGamer's conclusions are even more trumped-up than even you realized, I think.
Read it again, and recognize that in the latter part of the quote, Eric Flannum isn't even necessarily talking about the cash shop specifically. PCGamer made it about the cash shop with the way they framed the quote with their own explanation...but the quote doesn't talk about that at all. How do we know exactly what question they asked him?
He just says that they are going to look at what players want, and release more of it. He doesn't say HOW they will release it. He could be talking about yearly boxed expansions in that quote, for all we know. It isn't in any way specific...PCGamer made it specific with their added text. What I get from reading JUST the quotes from the developer is that they are still considering their options in terms of HOW they will release content, and what content it will be. It's all wide open, basically. So there's really nothing there in terms of what the cash shop is or is not going to offer.
That's pretty funny how the magazine spun it completely into something it wasn't, but not all that surprising. They didn't get any specific scoop, because ArenaNet doesn't talk specifics until they are finalized, so PCGamer created their own story out of thin air.