Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Speed of leveling

2

Comments

  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by gestalt11

    I wouldn't bother even considering speed of leveling until the last week of beta before early start.

     

    Games often inflate speed initially and then fuck with it perpetually until the end.

    Been burned by a few games where they tweaked it faster under the impression they would tweak it down again - only to have it go live even faster...meh.

    All in all, the speed of leveling can generally be summed up as this:

    Tom - "It's too damn slow!"

    Jerry - "It's too damn fast!"

    Yes...for the same game.

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • gimmesomegimmesome Member Posts: 362

    Originally posted by Punkre

    Its a pretty slow leveling for those who actually listen to all the quests.

    For those that spacebar through and skip all the side quests and go straight through the class storyline, they will probably end up being max level way before any one else.

    This isn't WoW, you don't get incentives for finding the uber fast way to grind out your levels the fastest. So in at least one aspect of the game it is clearly not trying to gain a specific part of the WoW fanbasis.

    Hooray indeed.    Sandbox or not, what matters with SWTOR will be fun or boring.    I think I will have fun playing with other like-minded scifi junkies that aren't in a rush to go gear chasing, but would rather enjoy the world and story and RP elements.

    Who knows, maybe I'll find it has a good community once the handful of speedlevelers and meter-watchers get out of the picture!   

    2 months is feeling further and further away.

     

  • arobiarobi Member UncommonPosts: 124

    My first mmo about 3 months into its launch from what I understand when I played was DAOC. It took me a month straight to max my hibernian champion to level 50 and I played alot lol i was in a bad accident and needed recovery time IRL.

    Anyway lol, i think times should take longer then most recent AAA mmos but also you need to enjoy the journey. Since I dont nearly have as much time to play as my first experience so long ago lol im thinking it will take me the usual couple months to max or more hopefully as im a casual player.

    Heres hoping to a beta invite soon......

  • AadienAadien Member UncommonPosts: 220
    For the betas that I been in I always level faster in them , then I do when the game launches.




    So I wouldn't take full judgements from the beta now. Just my two cents
  • skulljoeskulljoe Member Posts: 89

    I just hope it doesnt have a LFG tool. Pug groups can ruin your gaming experience when you're just trying to enjoy the ride 

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by popinjay

     




    Originally posted by Punkre

    Its a pretty slow leveling for those who actually listen to all the quests.

    For those that spacebar through and skip all the side quests and go straight through the class storyline, they will probably end up being max level way before any one else.

    This isn't WoW, you don't get incentives for finding the uber fast way to grind out your levels the fastest. So in at least one aspect of the game it is clearly not trying to gain a specific part of the WoW fanbasis.




    Hallelujah.



    I get tired of telling party members "Just one sec, I'm still reading the quest to find out why we are going to kill those ten pigs" and they're all like, "cmon dude.. let's just go kill them"

    Now I don't have to. :)

    Still looking forward to this game.

        I hear you.  Even after more than 6 years playing CoH I still read the stories and want to know what it says.  It's amazing how often things like quest text gets tweaked and no one ever notices.

        I have talked to a couple people now though and to be honest, it doesn't seem like skipping the VO will help much at all with the speed of leveling.  Apparently most of the cut scenes are only about 30 to 45 seconds long with the flashpoints being about a minute and the raids a little longer.  Sounds like skipping them will not help the PLers out there.

        In the end though, what really matters is that getting to level cap is fun and doesn't seem like too much of a grind.  I personally want to feel like I accomplished something getting to max, but I don't want to have to spend 6 months doing so either.  Here's hoping for a good balance.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • AffyAffy Member UncommonPosts: 8

    Originally posted by Guileplayer

    Don't forget DCUO. You got to max level in that game so fast and then.....you have nothing to do.

    That wasn't an issue with leveling speed. It was an issue of "what do I do when I hit max level?". Getting max level in a week to be confronted with nothing to do isn't all that different than hitting level 20 in a week but knowing when you eventually do hit max level that you will still be contronted with: "Okay I'm max level...now what?". If the end game content is not there then the journey to hit max level is pointless in the first place.

     

    So the issue isn't how fast you can level up. It's what parts (if any) of the game world are opened up when you are done leveling. If there are plenty of things to do then there is nothing wrong with quick leveling. If there isn't...well then you're just killing time.

     

     

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by Affy

    Originally posted by Guileplayer

    Don't forget DCUO. You got to max level in that game so fast and then.....you have nothing to do.

    That wasn't an issue with leveling speed. It was an issue of "what do I do when I hit max level?". Getting max level in a week to be confronted with nothing to do isn't all that different than hitting level 20 in a week but knowing when you eventually do hit max level that you will still be contronted with: "Okay I'm max level...now what?". If the end game content is not there then the journey to hit max level is pointless in the first place.

     So the issue isn't how fast you can level up. It's what parts (if any) of the game world are opened up when you are done leveling. If there are plenty of things to do then there is nothing wrong with quick leveling. If there isn't...well then you're just killing time. 

        DCUO actually had several problems:

    1 - The speed of leveling was way too fast.  The reason being (as I see it) was due to being a console game first and an MMO second.  Console players do not generally like games that take forever to "max out or finish", while MMO players do like a little bit of a time challenge.

    2 - Low Max Level.  When the speed of leveling is so fast, having a very low max level is NOT a good idea.

    3 - Lack of content.  Throughout the game there is very little content to keep people interested for a long time.  Replayability is almost nil except to see what other powers can do and that gets boring fast (for some, not all).

    4 - Poorly written content.  I've read stories written by 5th graders who are failing literature class that were more interesting.

    5 - No endgame content.  This is especially pronounced when the overall lack of content AND the speed of leveling were so bad.

    AND LASTLY,

    6 - SOE.  Almost by definition this means the game was released before it was completed and full of bugs.  That alone is enough to ruin the reputation for a game in the "Information Age".

    "If half of what you tell me is a lie, how can I believe any of it?"

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by GMan3

    4 - Poorly written content.  I've read stories written by 5th graders who are failing literature class that were more interesting.

    Woah although I admit DCUO isn't the greatest of all, but this comment have so much bias and exaggeration that it is bleeding from my screen.

    4 - I would really like to see this 5th grader failing literature. You just compared Geoff Johns to a 5th grader failing literature. The story wasn't great, but it wasn't terrible, at least what you do ingame have context. Alignments are distinct, and story is consistent throughout the leveling (albeit it was very short). I'm not even sure other MMO have a story to talk about. You know who Lex Luthor is, Superman, Batman, etc, in other games, its probaly that captain who needs some help.

     

    As to answering the topic:

    I think Bioware is aware of the speed of leveling. They said there is quite a bit of story content to go thorugh, considering you will also participating in other game modes like PvP and crafting, companion storyline, romance and etc. All in all, Level cap doesn't the game ends really.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by xKingdomx

    Originally posted by GMan3

    4 - Poorly written content.  I've read stories written by 5th graders who are failing literature class that were more interesting.

    Woah although I admit DCUO isn't the greatest of all, but this comment have so much bias and exaggeration that it is bleeding from my screen.

    4 - I would really like to see this 5th grader failing literature. You just compared Geoff Johns to a 5th grader failing literature. The story wasn't great, but it wasn't terrible, at least what you do ingame have context. Alignments are distinct, and story is consistent throughout the leveling (albeit it was very short). I'm not even sure other MMO have a story to talk about. You know who Lex Luthor is, Superman, Batman, etc, in other games, its probaly that captain who needs some help.

     As to answering the topic:

    I think Bioware is aware of the speed of leveling. They said there is quite a bit of story content to go thorugh, considering you will also participating in other game modes like PvP and crafting, companion storyline, romance and etc. All in all, Level cap doesn't the game ends really.

        I stand by my statement and thank you for filling in the details of why it was so bad (though you did not mention the poor sentence structure or spelling errors).  The biggest problem though, was the absolute lack of interest the quests generated and I love reading the quests personally.  To put it bluntly, it was the most uninspiring writing I have seen in a game in a long time, with RIFT being only slightly better.  If the DCUO game had been a movie I would have walked out in the first 15 minutes and demanded my money back.

        As for the fifth graders themselves, I used to tutor in my free time.  While their spelling and sentences were attrocious, at least they knew how to imagine an interesting story.

        Lastly, you speak of bias when you are obviously a fan of Mr. Johns.  At least a fan enough that you know exactly who was responsible for all the writing.  I had no clue what so ever who was responsible for that garbage, but now that I do, I will make sure to avoid his work whenever possible.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • AffyAffy Member UncommonPosts: 8

    Originally posted by GMan3

    Originally posted by Affy


    Originally posted by Guileplayer

    Don't forget DCUO. You got to max level in that game so fast and then.....you have nothing to do.

    That wasn't an issue with leveling speed. It was an issue of "what do I do when I hit max level?". Getting max level in a week to be confronted with nothing to do isn't all that different than hitting level 20 in a week but knowing when you eventually do hit max level that you will still be contronted with: "Okay I'm max level...now what?". If the end game content is not there then the journey to hit max level is pointless in the first place.

     So the issue isn't how fast you can level up. It's what parts (if any) of the game world are opened up when you are done leveling. If there are plenty of things to do then there is nothing wrong with quick leveling. If there isn't...well then you're just killing time. 

        DCUO actually had several problems:

    1 - The speed of leveling was way too fast.  The reason being (as I see it) was due to being a console game first and an MMO second.  Console players do not generally like games that take forever to "max out or finish", while MMO players do like a little bit of a time challenge.

    2 - Low Max Level.  When the speed of leveling is so fast, having a very low max level is NOT a good idea.

    3 - Lack of content.  Throughout the game there is very little content to keep people interested for a long time.  Replayability is almost nil except to see what other powers can do and that gets boring fast (for some, not all).

    4 - Poorly written content.  I've read stories written by 5th graders who are failing literature class that were more interesting.

    5 - No endgame content.  This is especially pronounced when the overall lack of content AND the speed of leveling were so bad.

    AND LASTLY,

    6 - SOE.  Almost by definition this means the game was released before it was completed and full of bugs.  That alone is enough to ruin the reputation for a game in the "Information Age".

     

    I agree that the game got boring very quick, but I don't think that the speed of leveling/low max level was the problem. Quick leveling and having a naturally low max level just make people realize #3 & #5 from your list, which are the real culprits that made the game boring, a lot sooner than they normally would.

    They could have cut the xp rate in half and added another 20 levels, and the only thing that would have changed would be the time it took you to realize "what is the point?". 

    If a game does not lack things to do and actually rewards you for reaching max level (ie: endgame content) then it shouldn't really matter if you reach that point quickly.

  • ElikalElikal Member UncommonPosts: 7,912

    I HOPE levelling is slow. But alas I fear it is not. Most games have way too fast levelling these days.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Guileplayer

    Don't forget DCUO. You got to max level in that game so fast and then.....you have nothing to do.

    Yeah... it certainly set a record, that's for sure.  I think it took me longer to get through the last Deus Ex.  Then I ran the villain side, and it was almost the exact same experience.  Instead of "beat up 12 gangsters" it was "beat up 12 policeman", on the exact same map, even.

    Still was a fun game, though.  I'll probably install the F2P.

  • BelgaraathBelgaraath Member UncommonPosts: 3,204

    Originally posted by Elikal

    I HOPE levelling is slow. But alas I fear it is not. Most games have way too fast levelling these days.

    I agree. I prefer slower leveling. In fact, I playing Elder Scrolls Oblivion right now and purposely installed a Mod to slow the leveling down so it feels like an actual achievement and more in line with the work I put into the game.

    There Is Always Hope!

  • fadisfadis Member Posts: 469

    People will hit level 50 in a few days.

     

    Yeah... if you play 30 minutes/day and spend most of that wandering aimlessly... sure, you'll be 2 weeks in and only level 18.

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by fadis

    People will hit level 50 in a few days.

     

    Yeah... if you play 30 minutes/day and spend most of that wandering aimlessly... sure, you'll be 2 weeks in and only level 18.

        Doubtful concidering that most accounts say level twenty in about 20 hours (two weeks).  Sure people can do it faster and if you ONLY play on max'd groups I sure it will be, but 1 to 50 in a few days is still doubtful unless you have absolutely no life.

    "If half of what you tell me is a lie, how can I believe any of it?"


  • Originally posted by skulljoe

    I just hope it doesnt have a LFG tool. Pug groups can ruin your gaming experience when you're just trying to enjoy the ride 

    well there won't be a dungeon finder(atleast not at launch) but there is a LFG tool which allows you to flag yourself as looking to do certain things(ie quests, flashpoints, operations, ect)

  • BeackerBeacker Member UncommonPosts: 440

    I would assume since this game is in beta that XP has been turned up to help facilitate leveling and testing. Maybe for launch they will slow down the leveling. Most beta's games that go into beta tend to have the xp boosted.

  • CorehavenCorehaven Member UncommonPosts: 1,533

    Originally posted by vtravi

    After reading a few of the previews I see that most of the writers played for 2 weeks got anywhere between lvl 14-22. This seems to be a reasonable speed if this is the norm. I feel like a new MMO should take at least a month for a fast leveler to get to cap and 3-4 months for slow levelers.

     

    I think we all have seen what stupid fast leveling did to rift and how it affects nearly  every  aspect of the game down the line. I would hate to see this happen to SWTOR.

     

    Errrr........are you sure thats right?  Because.....

     

    Stupid NDA.  Nevermind.   : ( 

     

    EDIT:  I think based on what Ive READ about the game......the leveling wont be fast.  But not that slow either.  Possibly slower than WoW by a good degree.  I would SUSPECT.....ahem.....highly suspect.....that a moderate player could POSSIBLY reach level 15 or so in about 3 days.  Thats just a GUESS.   Yea.....

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by skulljoe

    I just hope it doesnt have a LFG tool. Pug groups can ruin your gaming experience when you're just trying to enjoy the ride 

        Really?  That's strange because the way you meet new people in most MMOs is through actually grouping with new people.  Having a LFG tool doesn't hurt the game, it helps the community.  Can you meet some jerks along the way . . . yeppers.  Oh well, such is life.  Not only is that not a big deal, it is actually a good thing since it helps you to appreciate the good friends you do find.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • AkulasAkulas Member RarePosts: 3,028

    Inter realm LFG tools have been proven to kill community. Look at some other games for instance. Used to be if you was an asshat on a server then no one would group with you. Only way around that was a $25 name change. Now, with random groups anyone can act how they want since it doesn't matter since their not on the same server and probly will never see the person again. Instead of grouping with guild members and it being a semi social gathering of semi friends etc it's just turned into a same for everyone type thing where people just do it without saying anything etc because we'll never see the person again and so with an inter realm LFG tool that's what will end up happening. Probly will end up having one. Wouldn't really effect leveling I guess unless there is alot of group content which in some other games had no problems finding a group even as a PUG entry.

    This isn't a signature, you just think it is.

  • WizardryWizardry Member LegendaryPosts: 19,332

    Originally posted by vtravi

    After reading a few of the previews I see that most of the writers played for 2 weeks got anywhere between lvl 14-22. This seems to be a reasonable speed if this is the norm. I feel like a new MMO should take at least a month for a fast leveler to get to cap and 3-4 months for slow levelers.

     

    I think we all have seen what stupid fast leveling did to rift and how it affects nearly  every  aspect of the game down the line. I would hate to see this happen to SWTOR.

    I might be sick but i would like to see level 1 last for a month,and every level after that.If EVERY game did that,then we would really know what game is FUN to play and which ones are just people getting thrills out of a virtual level number.I seriously fail to see the satisfacxtion and enjoyment of a level if it doesn't stick around but an hour or two.This same goes for gear,if we are replacing gear every day,then it is not sticking around long enough for me to enjoy it.

    Real life example,if i get a baseball glove i love,i am not looking to replace it the next day,i will hang onto that puppy for a long time.

    I seriouslyu do not like the cheesey gimmick developers do by giving people very simple levels in the beginning.A level should feel like an aging process,every level should feel the same like yo uhave gained one year in your life.Most games are so pathetic by time you finish your first day of gaming you are already level 15/20/30+.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Soki123Soki123 Member RarePosts: 2,558

    They can t win really. People will bitch if it s too slow, while others will bitch it s too fast. I can t see the enjoyment of hitting max level in a week or so. I like the ride, and personally loved back in the day when I first played DAOC, it took me almost a year, at I would say normal leveling, to hit max. Even though the meat and potatoes of that game was end game, I liked the slow leveling because the community was so much better back then.

    People needed each other for things, so in general they were much nicer. Now it s just about who has the "SWORD OF UBER DEATH" first. I m not sure what we ll see in SWTOR as far as that goes, but at least, with companions, my wife and I and a good friend can do alot of the game without anyone else. Sucks too, because we love the social part of MMOs, well we used to.

    I hope we see those days of MMOs again, but for some reason I doubt that.

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by emperorwings

    Inter realm LFG tools have been proven to kill community. Look at some other games for instance. Used to be if you was an asshat on a server then no one would group with you. Only way around that was a $25 name change. Now, with random groups anyone can act how they want since it doesn't matter since their not on the same server and probly will never see the person again. Instead of grouping with guild members and it being a semi social gathering of semi friends etc it's just turned into a same for everyone type thing where people just do it without saying anything etc because we'll never see the person again and so with an inter realm LFG tool that's what will end up happening. Probly will end up having one. Wouldn't really effect leveling I guess unless there is alot of group content which in some other games had no problems finding a group even as a PUG entry.

        LFG tools are not the things ruining communities any more than a gun kills a person.  Neither tool can do anything until it is weilded by a PERSON.  What kills communities is people acting like jerks.  Though I was not talking about an Inter Server LFG, nor was the person I quoted, it still is not the tools fault for problems.  It is the people.  Even so, people make reputations for themselves and those reputations spread.  In every MMO I have played I have been forced (unfortunately) to keep a list of names that I will not team with.  Some of those names were from my experience and some were thanks to warnings from friends.  It never stopped me from joining a PUG though since finding new people to play with is the best part of MMOs (IMO).

    "If half of what you tell me is a lie, how can I believe any of it?"

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Honestly, they should just remove the whole idea of levels

    replace it with some sort of non linear progression, maybe reputation, different quest grants different kind of reputation, opens up different story and quest.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

Sign In or Register to comment.