I was looking forward to just purchasing and playing for 1 month doing single player KotOR-esque SP with the companions... however there is no gameplay of the sort.
lol yeah..
Originally posted by Deleted User
So much of the game is centered around forced grouping that soloing is not an option, major design flaw in my opinion.
I have changed my mind that I just dont enjoy the game, I seriously enjoy it! I have seen the changes BioWare made in the last three builds. And it makes me feel so squishy inside with luv. I am going IA, SI, then BH.
I canceled my CE preorder after beta. Just not for me. To cartoony. Weak all around. Not hating just movin on. I need better graphics out of a 2012 release and it just feels weak and boring to me. Back to AOC and awaiting GW2 and Tera.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. -Robert E. Howard
i really hoped i will play this game but after this beta and gameplay... well i just dont like it,no heart in it... so now i only hope GW2 will come out soon... back to rift till GW2 comes out.
i really hoped i will play this game but after this beta and gameplay... well i just dont like it,no heart in it... so now i only hope GW2 will come out soon... back to rift till GW2 comes out.
"No heart in it" said by a Rift player waiting for GW2 sounds weird...
Though I do give everyone the right to bash me over the head with this popst in the future if my prediction of TOR being a very big sustained success for many years turns out to "new toy" syndrom but this the first MMO I've played since WoW that has that feel of quality and longevity.
Are you saying you haven't played any other mmos since WoW? Because I think only someone who is completely new to mmos will find this game interesting.
Rift grabbed my attention immediatley and held it for a couple of months during which i maxed three characters. This game bored me after a couple of hours.
As an MMO player since '97 with UO I love SWTOR, your comments sound elitist, why compare things to WoW and even act like anyone who plays it has a lower expectation? What he said was not what you implied, its just rude, and again, elitist.
i really hoped i will play this game but after this beta and gameplay... well i just dont like it,no heart in it... so now i only hope GW2 will come out soon... back to rift till GW2 comes out.
"No heart in it" said by a Rift player waiting for GW2 sounds weird...
There are bigger differences in terms of gameplay between Rift and SW:TOR than between Rift/SW:TOR and WoW. They have both got quite different gameplay.
Though I do give everyone the right to bash me over the head with this popst in the future if my prediction of TOR being a very big sustained success for many years turns out to "new toy" syndrom but this the first MMO I've played since WoW that has that feel of quality and longevity.
Are you saying you haven't played any other mmos since WoW? Because I think only someone who is completely new to mmos will find this game interesting.
Rift grabbed my attention immediatley and held it for a couple of months during which i maxed three characters. This game bored me after a couple of hours.
As an MMO player since '97 with UO I love SWTOR, your comments sound elitist, why compare things to WoW and even act like anyone who plays it has a lower expectation? What he said was not what you implied, its just rude, and again, elitist.
Elitist, rude and ridiculous. I have played several MMOs and enjoy this one. What's the issue?
I was on the fence about SWToR for awhile, but after playing this weeks beta with my gunslinger all I have to say is I want MORE! I think what truly sold me on the gameplay was the first flashpoint Esseles. Doing group content in this game has been very satisfying so far, primarily because of the dialog and just seeing what everyone says. It was pretty funny the group banter we were having based off what dialog option was chosen.
Ontop of that the combat in this game is pretty damn nice, it feels like a solid evolution for standard MMORPG combat mechanics. All the animations felt responsive, flashy, and all abilities felt useful. I'm just grateful to have a sci-fi MMORPG with non twitch based mechanics.
i really hoped i will play this game but after this beta and gameplay... well i just dont like it,no heart in it... so now i only hope GW2 will come out soon... back to rift till GW2 comes out.
"No heart in it" said by a Rift player waiting for GW2 sounds weird...
There are bigger differences in terms of gameplay between Rift and SW:TOR than between Rift/SW:TOR and WoW. They have both got quite different gameplay.
Quite different? LOL! Quite different can be AoC for example; but I am not talking about gameplay. What I get for "heart" is like the soul of the game and if there is something SWTOR has is a soul, and Rift is imo (again all a matter of opinion) a game that lacks soul.
I actually forced myself to play it for more hours than I wanted... I was so utterly bored by it.
They couldn't have possibly made the gameplay more cookie-cutter than it allready is.
Sure the cinematics are amazing and I like the conversations with NPCs.. but the rest of the gameplay is a complete letdown.
This is probably the bigest lost opportunity in gaming history.
Where the hell did that 120+ million dollars in dev cost go!?
A great product with little advertisement back in its golden years.
Three factions, dozens of classes and races per faction, and a seperate (no one even understands this as a possibility) SEPERATE 1-50 continent per faction so that you really felt like a different culture than the enemy realms.. Most classes are completely unique, most clothing and architecture is as well. This game broke the limited barriers of imagination that Origin, Turbine, and Sony, presented with their lackluster "corn field" pvp. Mile Gates and choke points and a massive Realm vs Realm dungeon lifted the bar so high for pvp that not one company can get past drooling in trying to contemplate doing anything close to this in any fashion. DARK AGE of CAMELOT = 3-5 million dollars to create between 1999-2001. (has since dwindled to nothing due to being bought and buried by a competitor 'EA.').
A product with tens of millions of dollars in advertisement across Asian and European markets. Two factions, a handful of of races and mirrored classes on both sides. Same instanced PvP with a non-meaningful playground rule-set (i.e., Huttball = Capture the Flag type competition). Nothing groundbreaking and painted backgrounds that you cannot even investigate. No sense of unique cultures - other than the dark vs light side of the force. Extremely repetitive pve and massive reports of extreme boredom (hence the problem with a non-meaningful end game). Star Wars = The Old Replublic = 120 million dollars between 2008-2011.
HOW TO FIX:
1. Allow players to craft structures and bases.
2. Allow territorial control and subsquent benefits to resource allocation (feeds into #1).
3. Create benefits for the entire faction in light of victories (no ladder rankings or bs arenas. Your faction works as a whole to benefits everyone, regardless of how few individuals pull off a successful take over).
4. Advance crafting into droid fabrication, weapons manufacturing (light sabers, as an example).
5. And here's a kicker - make it difficult to become a Jedi/Sith. Otherwise you will have a flood of 10 year old jedi with ipwnface type names. (this will never change).
6. And oh, did I mention that it would be actually retarded to ignore what made Star Wars Galaxies so popular before arrogant egomaniancs at Sony destroyed it? See 1-5.
I wanted to give BioWare the benefit of dobut here.
After logging in several hours on a jedi knight and my bounty hunter I decided it was indeed too liner for me to bother paying a monthly fee.
If it were a B2P game that happened to be multiplayer I'd pick it up for being an alright Star Wars game. By all measure it is that.
But as a MMO it's too samey as too many other products out there and it doesn't impress me with anything. I think the all voice acting deal isn't anything new (DCUO has it and does as good a job, Wizards 101 even has it - a F2P kids game) so those super impressed by it; are probably super impressed by a lot of little things.
If it looked better, maybe if there were better story options, if the companions all were not the same (reskins are only cool in LoL). I'd probably still not get it because I've played this game already.
I used to play MMOs like you, but then I took an arrow to the knee.
People have spent months and sometimes years beating thier chests about how this game would alter the world bla bla bla
I pre ordered, I will keep it, and I will enjoy the 5 day pre launch.
I logged into this game with no expectations other then it would be fun, be star wars and have a good story, I was not let down on any of those areas.
Yes, there are flaws in the game, but it's not like they all go home and get new jobs on the 20th. The game will be shifted, changed and improved sometimes for the good and bad as time goes on. None of the flaws are horrible, they are just that, minor flaws and areas that need polish or refined. Things will be added and removed, no mmo game ever to date has not changed after launch, thats a good thing.
All I can say is everyone should play it themself if they are interested, and not listen to this mash of goofy posts.
I was waiting to see the game for myself before deciding to buy it or not, and I won't be buying. It feels like the spiritual successor to KOTOR, which is fine, but I'm not going to make monthly payments on what feels like a single-player game. Most of the group quests feel like they're group quests because "grouping is what you do in an MMO"; there's no plot-driven reason for grouping.
Oh, and it's still pretty buggy. There's no reason I should crash to desktop once per hour. The mouse sensitivity is way too high, even at the minimum setting. The cinematic scenes and voiceovers are excellent, but that just adds to the "this should be a single-player game" feel.
I'll be back in 6 months when it goes free to play.
Played it a while, some things I liked, some things were disappointing.
Story - I am a "I love the lore & story-lines" player but it's definitely not for everyone, especially not the short-attention span players - it takes time to get things done & if you don't enjoy the storytelling it will just piss you off, how to fix that? I think It can't be/shouldn't be fixed as it's the "style" this MMO has from it's core.
Graphics - definitely not what I would have gone with at all, though they work, are artistically coherent across the few worlds I saw, and seem to have reasonable performance - though much optimisation is still needed I think, & the animations could definitely use another pass.
Lag - mostly I didn't notice any lag, though there were odd occasions when I would be waiting a minute or two for the "choices" circle to appear when it should have been seconds & once or twice I died fighting creatures when the lag froze me, but not them.
Sound - faultless, acting - really top-drawer - though some voices & accents were totally not fit, seemed to be some very odd voice-to character matches.
Combat - this seemed a little too familiar & more of a "hit on the run" dynamic rather than the eq/wow tried & tired combat mechanic would have been more welcomed - it hasn't evolved at all, standing still while swing a sword or firing off abilities felt very much a cop-out, much more should have been done to reduce the stand-still & swing scenario, watching other players; it looks better than it feels.
Played through to level 12, the Black Talon flashpoint (group content) was very enjoyable, again though storytelling might get in the way if you do a lot of repeated flashpoint content.though the first few times to see through all the possible dialogue might be okay.
PvP (huttball) seemed okay, nothing spectacular though the thing I did like was the time-to-kill/be killed wasn't too harsh, you at least didn't feel utterly ganked and that even if outnumbered you at least got the satisfaction of landing a few shots before you expired.
Overall impressions, it's beta - but it's only a couple weeks from release - on balance it's in very good shape, though problem is some players have grown far more unforgiving of new games release condition with having played through games particularly WoW that has had millions of dollars & 5+ years of development time to polish & SWTOR will be compared against how those other games are now not how they were in release.
I really enjoyed it though, it was fun & fun-factor is harder to get right for release than any other, a little disappointed they went with so many conventions & didn't evolve the actual mechanics of the gameplay itself more, though what is there is very solid, I'll buy it, play it, stick with it, a truly "3rd generation" MMO might still be years away yet & this could be a great game if they put a continued effort in post-release, if they let it rot (fail to develop fast enough, correct problems etc) though I think it'll die fast.
I've been a fairly vocal voice about the game through the years here.
I've put a decent amount of time into the Beta and I'd probably pre-order it if the character graphics were more appealing to me. Specifically the humans.
What my character looks like, means everything to me in a game. AndI really despise the character models and clothing design by the developers. I really feel that they neither captured the feeling of Star Wars, nor did a good job in even realizing the vision that they had for this game's art direction.
I feel that whoever decided that the characters in SW:TOR should look like this, really should feel bad. But I'm sure they're lighting a cigar already.
I actually forced myself to play it for more hours than I wanted... I was so utterly bored by it.
They couldn't have possibly made the gameplay more cookie-cutter than it allready is.
Sure the cinematics are amazing and I like the conversations with NPCs.. but the rest of the gameplay is a complete letdown.
This is probably the bigest lost opportunity in gaming history.
Where the hell did that 120+ million dollars in dev cost go!?
A great product with little advertisement back in its golden years.
Three factions, dozens of classes and races per faction, and a seperate (no one even understands this as a possibility) SEPERATE 1-50 continent per faction so that you really felt like a different culture than the enemy realms.. Most classes are completely unique, most clothing and architecture is as well. This game broke the limited barriers of imagination that Origin, Turbine, and Sony, presented with their lackluster "corn field" pvp. Mile Gates and choke points and a massive Realm vs Realm dungeon lifted the bar so high for pvp that not one company can get past drooling in trying to contemplate doing anything close to this in any fashion. DARK AGE of CAMELOT = 3-5 million dollars to create between 1999-2001. (has since dwindled to nothing due to being bought and buried by a competitor 'EA.').
A product with tens of millions of dollars in advertisement across Asian and European markets. Two factions, a handful of of races and mirrored classes on both sides. Same instanced PvP with a non-meaningful playground rule-set (i.e., Huttball = Capture the Flag type competition). Nothing groundbreaking and painted backgrounds that you cannot even investigate. No sense of unique cultures - other than the dark vs light side of the force. Extremely repetitive pve and massive reports of extreme boredom (hence the problem with a non-meaningful end game). Star Wars = The Old Replublic = 120 million dollars between 2008-2011.
HOW TO FIX:
1. Allow players to craft structures and bases.
I too am hoping this gets put in after release.
2. Allow territorial control and subsquent benefits to resource allocation (feeds into #1).
Sounds alot like what they had mentioned about the FFA PVP area on Tatooine..
3. Create benefits for the entire faction in light of victories (no ladder rankings or bs arenas. Your faction works as a whole to benefits everyone, regardless of how few individuals pull off a successful take over).
Sounds like exactly what they had mentioned about Ilum..
4. Advance crafting into droid fabrication, weapons manufacturing (light sabers, as an example).
5. And here's a kicker - make it difficult to become a Jedi/Sith. Otherwise you will have a flood of 10 year old jedi with ipwnface type names. (this will never change).
Nope. This is dumb, I don't want to wait a year before I become a jedi in a starwars game.
6. And oh, did I mention that it would be actually retarded to ignore what made Star Wars Galaxies so popular before arrogant egomaniancs at Sony destroyed it? See 1-5.
No change in my opinion since I personally find it rather hard to be dissapointed or amazed about this game if you take 10 minutes finding info about it. Though I still got mildly surprised in positive way, I guess I just didnt believe that I'd find basic questing that much fun and also the youtube videos mostly look so bad that everything looked nice on my machine maxed out.
I have a question for everyone here, I got into the weekend beta but I can't bring myself to play it. Not because I think it will suck but because I'm more of a RPG fan then a MMORPG, story means more to me then most things when it comes to gamming. I would hate to spoil any of the story in the game in a weekend beta. My question is from a RPG fans view is this game worth a look at? From what I've read it would seem like you could play this like any other RPG and for me I would play SWTOR as a RPG more so then a MMO and so I'm worrending if SWTOR really has the value of lets say KOTR/DA:O/BG or any other RPG in that range. I played Shadowbane for 6 years so It's not really a carebear thing, it's just when it comes to RPGs or MMOs I rather play a RPG.
Fulltime beta tester here and I will tell you SWTOR is a sub-par single player RPG. The story is completely static, your decisions have no impact on the out come of the story.
If story is your main reason to play you might not want to waste your time on SWTOR.
Fulltime beta tester here and I will tell you SWTOR is a sub-par single player RPG. The story is completely static, your decisions have no impact on the out come of the story.
If story is your main reason to play you might not want to waste your time on SWTOR.
Ah that part makes me 2nd guess SWTOR. Thanks for the heads up.
Fulltime beta tester here and I will tell you SWTOR is a sub-par single player RPG. The story is completely static, your decisions have no impact on the out come of the story.
If story is your main reason to play you might not want to waste your time on SWTOR.
Ah that part makes me 2nd guess SWTOR. Thanks for the heads up.
I think a better question would be: Who's changed their mind after reading any of this flame war on mmorpg.com?
Not many minds are changing, so more threads are (apparently) pretty completely pointless.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Comments
Had this realization two weekends ago.
I was looking forward to just purchasing and playing for 1 month doing single player KotOR-esque SP with the companions... however there is no gameplay of the sort.
lol yeah..
Originally posted by Deleted User
So much of the game is centered around forced grouping that soloing is not an option, major design flaw in my opinion.
^
^lol
I will keep my preorder. I am still enjoying my time in beta. Will I stay in SWTOR for more than 6 months? Don't know and I am no worried about it...
I have changed my mind that I just dont enjoy the game, I seriously enjoy it! I have seen the changes BioWare made in the last three builds. And it makes me feel so squishy inside with luv. I am going IA, SI, then BH.
I canceled my CE preorder after beta. Just not for me. To cartoony. Weak all around. Not hating just movin on. I need better graphics out of a 2012 release and it just feels weak and boring to me. Back to AOC and awaiting GW2 and Tera.
Civilized men are more discourteous than savages because they know they can
be impolite without having their skulls split, as a general thing.
-Robert E. Howard
i really hoped i will play this game but after this beta and gameplay... well i just dont like it,no heart in it... so now i only hope GW2 will come out soon... back to rift till GW2 comes out.
"No heart in it" said by a Rift player waiting for GW2 sounds weird...
As an MMO player since '97 with UO I love SWTOR, your comments sound elitist, why compare things to WoW and even act like anyone who plays it has a lower expectation? What he said was not what you implied, its just rude, and again, elitist.
There are bigger differences in terms of gameplay between Rift and SW:TOR than between Rift/SW:TOR and WoW. They have both got quite different gameplay.
Elitist, rude and ridiculous. I have played several MMOs and enjoy this one. What's the issue?
I was on the fence about SWToR for awhile, but after playing this weeks beta with my gunslinger all I have to say is I want MORE! I think what truly sold me on the gameplay was the first flashpoint Esseles. Doing group content in this game has been very satisfying so far, primarily because of the dialog and just seeing what everyone says. It was pretty funny the group banter we were having based off what dialog option was chosen.
Ontop of that the combat in this game is pretty damn nice, it feels like a solid evolution for standard MMORPG combat mechanics. All the animations felt responsive, flashy, and all abilities felt useful. I'm just grateful to have a sci-fi MMORPG with non twitch based mechanics.
Quite different? LOL! Quite different can be AoC for example; but I am not talking about gameplay. What I get for "heart" is like the soul of the game and if there is something SWTOR has is a soul, and Rift is imo (again all a matter of opinion) a game that lacks soul.
A great product with little advertisement back in its golden years.
Three factions, dozens of classes and races per faction, and a seperate (no one even understands this as a possibility) SEPERATE 1-50 continent per faction so that you really felt like a different culture than the enemy realms.. Most classes are completely unique, most clothing and architecture is as well. This game broke the limited barriers of imagination that Origin, Turbine, and Sony, presented with their lackluster "corn field" pvp. Mile Gates and choke points and a massive Realm vs Realm dungeon lifted the bar so high for pvp that not one company can get past drooling in trying to contemplate doing anything close to this in any fashion. DARK AGE of CAMELOT = 3-5 million dollars to create between 1999-2001. (has since dwindled to nothing due to being bought and buried by a competitor 'EA.').
A product with tens of millions of dollars in advertisement across Asian and European markets. Two factions, a handful of of races and mirrored classes on both sides. Same instanced PvP with a non-meaningful playground rule-set (i.e., Huttball = Capture the Flag type competition). Nothing groundbreaking and painted backgrounds that you cannot even investigate. No sense of unique cultures - other than the dark vs light side of the force. Extremely repetitive pve and massive reports of extreme boredom (hence the problem with a non-meaningful end game). Star Wars = The Old Replublic = 120 million dollars between 2008-2011.
HOW TO FIX:
1. Allow players to craft structures and bases.
2. Allow territorial control and subsquent benefits to resource allocation (feeds into #1).
3. Create benefits for the entire faction in light of victories (no ladder rankings or bs arenas. Your faction works as a whole to benefits everyone, regardless of how few individuals pull off a successful take over).
4. Advance crafting into droid fabrication, weapons manufacturing (light sabers, as an example).
5. And here's a kicker - make it difficult to become a Jedi/Sith. Otherwise you will have a flood of 10 year old jedi with ipwnface type names. (this will never change).
6. And oh, did I mention that it would be actually retarded to ignore what made Star Wars Galaxies so popular before arrogant egomaniancs at Sony destroyed it? See 1-5.
I wanted to give BioWare the benefit of dobut here.
After logging in several hours on a jedi knight and my bounty hunter I decided it was indeed too liner for me to bother paying a monthly fee.
If it were a B2P game that happened to be multiplayer I'd pick it up for being an alright Star Wars game. By all measure it is that.
But as a MMO it's too samey as too many other products out there and it doesn't impress me with anything. I think the all voice acting deal isn't anything new (DCUO has it and does as good a job, Wizards 101 even has it - a F2P kids game) so those super impressed by it; are probably super impressed by a lot of little things.
If it looked better, maybe if there were better story options, if the companions all were not the same (reskins are only cool in LoL). I'd probably still not get it because I've played this game already.
I used to play MMOs like you, but then I took an arrow to the knee.
This is all so silly...
People have spent months and sometimes years beating thier chests about how this game would alter the world bla bla bla
I pre ordered, I will keep it, and I will enjoy the 5 day pre launch.
I logged into this game with no expectations other then it would be fun, be star wars and have a good story, I was not let down on any of those areas.
Yes, there are flaws in the game, but it's not like they all go home and get new jobs on the 20th. The game will be shifted, changed and improved sometimes for the good and bad as time goes on. None of the flaws are horrible, they are just that, minor flaws and areas that need polish or refined. Things will be added and removed, no mmo game ever to date has not changed after launch, thats a good thing.
All I can say is everyone should play it themself if they are interested, and not listen to this mash of goofy posts.
I was waiting to see the game for myself before deciding to buy it or not, and I won't be buying. It feels like the spiritual successor to KOTOR, which is fine, but I'm not going to make monthly payments on what feels like a single-player game. Most of the group quests feel like they're group quests because "grouping is what you do in an MMO"; there's no plot-driven reason for grouping.
Oh, and it's still pretty buggy. There's no reason I should crash to desktop once per hour. The mouse sensitivity is way too high, even at the minimum setting. The cinematic scenes and voiceovers are excellent, but that just adds to the "this should be a single-player game" feel.
I'll be back in 6 months when it goes free to play.
Played it a while, some things I liked, some things were disappointing.
Story - I am a "I love the lore & story-lines" player but it's definitely not for everyone, especially not the short-attention span players - it takes time to get things done & if you don't enjoy the storytelling it will just piss you off, how to fix that? I think It can't be/shouldn't be fixed as it's the "style" this MMO has from it's core.
Graphics - definitely not what I would have gone with at all, though they work, are artistically coherent across the few worlds I saw, and seem to have reasonable performance - though much optimisation is still needed I think, & the animations could definitely use another pass.
Lag - mostly I didn't notice any lag, though there were odd occasions when I would be waiting a minute or two for the "choices" circle to appear when it should have been seconds & once or twice I died fighting creatures when the lag froze me, but not them.
Sound - faultless, acting - really top-drawer - though some voices & accents were totally not fit, seemed to be some very odd voice-to character matches.
Combat - this seemed a little too familiar & more of a "hit on the run" dynamic rather than the eq/wow tried & tired combat mechanic would have been more welcomed - it hasn't evolved at all, standing still while swing a sword or firing off abilities felt very much a cop-out, much more should have been done to reduce the stand-still & swing scenario, watching other players; it looks better than it feels.
Played through to level 12, the Black Talon flashpoint (group content) was very enjoyable, again though storytelling might get in the way if you do a lot of repeated flashpoint content.though the first few times to see through all the possible dialogue might be okay.
PvP (huttball) seemed okay, nothing spectacular though the thing I did like was the time-to-kill/be killed wasn't too harsh, you at least didn't feel utterly ganked and that even if outnumbered you at least got the satisfaction of landing a few shots before you expired.
Overall impressions, it's beta - but it's only a couple weeks from release - on balance it's in very good shape, though problem is some players have grown far more unforgiving of new games release condition with having played through games particularly WoW that has had millions of dollars & 5+ years of development time to polish & SWTOR will be compared against how those other games are now not how they were in release.
I really enjoyed it though, it was fun & fun-factor is harder to get right for release than any other, a little disappointed they went with so many conventions & didn't evolve the actual mechanics of the gameplay itself more, though what is there is very solid, I'll buy it, play it, stick with it, a truly "3rd generation" MMO might still be years away yet & this could be a great game if they put a continued effort in post-release, if they let it rot (fail to develop fast enough, correct problems etc) though I think it'll die fast.
I've been a fairly vocal voice about the game through the years here.
I've put a decent amount of time into the Beta and I'd probably pre-order it if the character graphics were more appealing to me. Specifically the humans.
What my character looks like, means everything to me in a game. AndI really despise the character models and clothing design by the developers. I really feel that they neither captured the feeling of Star Wars, nor did a good job in even realizing the vision that they had for this game's art direction.
I feel that whoever decided that the characters in SW:TOR should look like this, really should feel bad. But I'm sure they're lighting a cigar already.
No change in my opinion since I personally find it rather hard to be dissapointed or amazed about this game if you take 10 minutes finding info about it. Though I still got mildly surprised in positive way, I guess I just didnt believe that I'd find basic questing that much fun and also the youtube videos mostly look so bad that everything looked nice on my machine maxed out.
I have a question for everyone here, I got into the weekend beta but I can't bring myself to play it. Not because I think it will suck but because I'm more of a RPG fan then a MMORPG, story means more to me then most things when it comes to gamming. I would hate to spoil any of the story in the game in a weekend beta. My question is from a RPG fans view is this game worth a look at? From what I've read it would seem like you could play this like any other RPG and for me I would play SWTOR as a RPG more so then a MMO and so I'm worrending if SWTOR really has the value of lets say KOTR/DA:O/BG or any other RPG in that range. I played Shadowbane for 6 years so It's not really a carebear thing, it's just when it comes to RPGs or MMOs I rather play a RPG.
Fulltime beta tester here and I will tell you SWTOR is a sub-par single player RPG. The story is completely static, your decisions have no impact on the out come of the story.
If story is your main reason to play you might not want to waste your time on SWTOR.
Ah that part makes me 2nd guess SWTOR. Thanks for the heads up.
Too bad it's entirely incorrect.
I think a better question would be: Who's changed their mind after reading any of this flame war on mmorpg.com?
Not many minds are changing, so more threads are (apparently) pretty completely pointless.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.