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Next Gen MMO Wishlist

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  • Mister_ReMister_Re Member Posts: 142

    Originally posted by poopypants

    1) The ability to talk through our characters via an in-line voice synthesizer (eg. a 220lb Iron Worker could sound like a 90lb Dark Elf Muse.)

     

    2) Virtual Reality.

     

    3) Realistic game AI.

     

    4) The ability to publicly crucify in-game gold spammers, scammers, kill-stealers, jackasses, etc..

     

    5) An excellent sense of humor...kinda tired of all the gut-wrenching hack-in-blast BS.

     

    A good NexGen MMOG would cost $700 million to produce, take 7 years to create with a team of 1,500 professionals.

     

     

    ^^ Suppot all... 1/2 of 4

  • NMStudioNMStudio Member Posts: 376

    Originally posted by wormywyrm

    Make it REAL.

    I want REAL solutions to REAL problems, not quick fixes and simplification.

    http://www.mmorpg.com/discussion2.cfm/post/4522590#4522590

     

    That thread is a great read, thank you!

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  • CastillleCastillle Member UncommonPosts: 2,679

    My wish list would be :

    DO NOT ANNOUNCE THE FRIGGIN GAME UNLESS ITS WITHIN A MONTH OR 2 OF RELEASE

    Seriously. 

     

    ''/\/\'' Posted using Iphone bunni
    ( o.o)
    (")(")
    **This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**

  • Samkin772Samkin772 Member Posts: 104

    A new version of DAoC.  New premise (i.e., not DAoC II) but multifactioned (at least three), classes that are unique to each faction, and each faction with its own starting area.  The main change I would want (other than the obvious ones to game mechanics, UI, graphics, etc.) is to make the "frontiers" (PvP areas) a bigger portion of the game world, and the faction areas (PvE) smaller.

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by Castillle

    My wish list would be :

    DO NOT ANNOUNCE THE FRIGGIN GAME UNLESS ITS WITHIN A MONTH OR 2 OF RELEASE

    Seriously. 

     

     

    I sympathize.

    Um, XBox Kinect MMO would make me happy, I don't see it happening, though.  Too many gamers are content to keep their big lazy asses in their chairs.  Meanwhile, I'm thoroughly sick of being sedentary and would love some entertainment to go with my exercise.  Oh, and some loot.  And lots of pvp. 

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • skyexileskyexile Member CommonPosts: 692


    Originally posted by jurupa
    - Hybrid RPG/FPS 
    - True dynamic world 
    - Total user toon customization
    - More involved complex craffting system that is equal to or above of that what mobs drops
    - More involved story line where you must make choices and those choices effects everything from whom you can interact with to end game
    - A pvp system that is more stragetic both via map and in class
    - An achivement system more along the lines of WAR where you get actual medals you can put on your toon and peple can see in game
    - Less hand holding don't mine some but not to the leves itis at in some games
    - Less feel of a grind when it comes to questing
    - More side stuff/mini games
    - Functional player housing
    Think that is really.

    ...and then you have PlanetSide 2....the medals thing maybe not, but it was in PS1.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • KotatsuKotatsu Member Posts: 57

    A full explorable open world (no invisible walls). PvP wherever, whenever. Full character custimization like in Sims or Aion. Hybrid/Mix your own class options. A complete and expansive lore so good that it could be made into a movie. A large array of gear through all levels and custimizable gear INCLUDING weapons by color and accesspry add ons. NO level/stat buff items in CS.....or even a CS for that matter. UPDATED GRAPHICS. And...............oversized weapons just to annoy those who complain about such silly things.

    (o'')-O Vs Q('' Q)
    image

  • jonezi92jonezi92 Member Posts: 224

    1. An MMO (like Hellgate) with a F2P Single player option aswell.

    2. Something that encourages Grouping while playing, I hate the fact that in a Massivly Multiplayer Online game means - Go and solo every quest untill endgame, this is what i have seen so far.

    3. Customizable Classes with preset races that can be personalised. 

    4. I also really enjoyed the completely open world idea such as Mortal Online has,

    5. I know its convieniant but, instant travel takes alot out of the player experience (for me at least). I'd rather have to travel a good while to a city with a few friends, maybe have a nice PVP fight or rare spawn on the way. But i know some people do not have time for that kind of thing. but i think it helps the player appritiate the work the designers have put into the environment and lore.

    6. Companions aswell would be pretty fun, i think SWTOR have this pretty nailed, as far as story and interaction goes. I think they have done pretty well to balance it out. But could be a problem when associating it with my second comment.

    7. DaoC / Warhammer Keep Style PvP. Even Monster / Mob attacks on keeps / strongholds like Tabula Rasa had. where if you failed to defend it from them, you would have to take it back or it would give an oppurtunity for an enemy clan to take it. ( Although this may be a problem with non instant traveling as i said earlier) Maybe some sort of PvP or Keep instant teleport or a countdown timer for you to teleport in.

    8. Also, Instanced Dungeons shouldnt be a dull, repetative thing, some people like it so they know what is going to happen, but a random dungeon map or mission somewhat like Torchlight has, you never seem to get the same dungeon twice. It just seems like a nice thing, but would be difficult if the game was strongly driven by story and landmark dungeons so to speak.

    9. And Finally, No cash shops. Looking back at my First comment,  I think a fair retail price and a fair monthly sub would be good enough. but... why would you sub if you could play Single player right?

    so... maybe you cant have everything you want in a mmo. I think its very diffucult for an MMO to Appeal to everyones likings, because some things just dont work together in practice or theory. Thats probobly why a game is either for you, or its not, depending on your personal tastes.

    Edit:

    Also my Next Gen MMO Wish would be for World of Darkness to get the attention and staff it deserves

  • NMStudioNMStudio Member Posts: 376

    Originally posted by Castillle

    My wish list would be :

    DO NOT ANNOUNCE THE FRIGGIN GAME UNLESS ITS WITHIN A MONTH OR 2 OF RELEASE

    Seriously. 

     

    I thought that Dominus did a pretty good job of this.  They came out of nowhere and already had a good alpha build to show off.  I think that building hype for too long is only going to make people either lose interest or develope unrealistic expectations.

    I think I'd prefer more than a month or two, but the 2-3 years we deal with now is definitely overkill.

    image

  • NMStudioNMStudio Member Posts: 376

    Originally posted by jonezi92

    1. An MMO (like Hellgate) with a F2P Single player option aswell.

    2. Something that encourages Grouping while playing, I hate the fact that in a Massivly Multiplayer Online game means - Go and solo every quest untill endgame, this is what i have seen so far.

    3. Customizable Classes with preset races that can be personalised. 

    4. I also really enjoyed the completely open world idea such as Mortal Online has,

    5. I know its convieniant but, instant travel takes alot out of the player experience (for me at least). I'd rather have to travel a good while to a city with a few friends, maybe have a nice PVP fight or rare spawn on the way. But i know some people do not have time for that kind of thing. but i think it helps the player appritiate the work the designers have put into the environment and lore.

    6. Companions aswell would be pretty fun, i think SWTOR have this pretty nailed, as far as story and interaction goes. I think they have done pretty well to balance it out. But could be a problem when associating it with my second comment.

    7. DaoC / Warhammer Keep Style PvP. Even Monster / Mob attacks on keeps / strongholds like Tabula Rasa had. where if you failed to defend it from them, you would have to take it back or it would give an oppurtunity for an enemy clan to take it. ( Although this may be a problem with non instant traveling as i said earlier) Maybe some sort of PvP or Keep instant teleport or a countdown timer for you to teleport in.

    8. Also, Instanced Dungeons shouldnt be a dull, repetative thing, some people like it so they know what is going to happen, but a random dungeon map or mission somewhat like Torchlight has, you never seem to get the same dungeon twice. It just seems like a nice thing, but would be difficult if the game was strongly driven by story and landmark dungeons so to speak.

    9. And Finally, No cash shops. Looking back at my First comment,  I think a fair retail price and a fair monthly sub would be good enough. but... why would you sub if you could play Single player right?

    so... maybe you cant have everything you want in a mmo. I think its very diffucult for an MMO to Appeal to everyones likings, because some things just dont work together in practice or theory. Thats probobly why a game is either for you, or its not, depending on your personal tastes.

    Edit:

    Also my Next Gen MMO Wish would be for World of Darkness to get the attention and staff it deserves

    5.  I too don't like the instant travel, it makes it feel like a lobby based game, takes away the whole idea of the open world.  I think if you make a game more about journey than destination, you can take away the desire to travel instantly.  Easier said than done, for sure, but not impossible.

    6.  I'm still dissapointed in the choice (or lack of) in companions for SWTOR, but I really like the idea.

    8.  What would you think of a static dungeon map, so you didn't have to break lore, but the behavior/quantity/selection of mobs inside changed every time you went in?

    9.  I'm in agreement here.  A reasonable initial investment and a small monthly commitment should be enough.

    image

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Both a themepark and a sandbox build intoo one game

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • free2playfree2play Member UncommonPosts: 2,043

    Based on everything I have seen and read it's all based on the lates directX so if I had a Next gen MMO wishlist it would be that the MMO boots up on its own partition, that way the dev team can build games for my computer and not my OS.

  • NMStudioNMStudio Member Posts: 376

    Originally posted by Lord.Bachus

    Both a themepark and a sandbox build intoo one game

    I honestly believe this needs to be the foundation of every MMO that is not yet released.  Creating a balance between the two will be key, and I don't think it's as difficult as some would claim.

    image

  • azmundaiazmundai Member UncommonPosts: 1,419

    we need nextgen developers. the current lot is stuck in 2004.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • NMStudioNMStudio Member Posts: 376

    Originally posted by azmundai

    we need nextgen developers. the current lot is stuck in 2004.

    I think one of the biggest challenges right now is the high cost of developement... it really limits the number of indipendent attempts to enter the genre, which is where I believe we'll see the real innovaction.

    image

  • CuathonCuathon Member Posts: 2,211

    Originally posted by NMStudio

    Originally posted by azmundai

    we need nextgen developers. the current lot is stuck in 2004.

    I think one of the biggest challenges right now is the high cost of developement... it really limits the number of indipendent attempts to enter the genre, which is where I believe we'll see the real innovaction.

    The thing is that back in the day with ascii characters and muds it was much easier to innovate because of small costs. Sure inflation and what not, but still, especially graphics and code wise, innovating game mechanics on MUDs was a breeze.

    I can create a game concept with all the mechanics filled out and even code it in a few months in my spare time with no help for a text based game. In fact I am doing so. My innovation may bomb, most innovations do. But innovating the game concept isnt what causes problems. Its the massive cost of a pretty graphical world and the time it takes to make that world which has to be layered onto the mechanics of a game concept which takes time and money and makes innovating risky. If you can just put out a text game for a few mil and see what happens its no biggy to the behemoth companies. Its all the UI jazz that screws innovation. And yes, I am counting graphics as UI.

  • NMStudioNMStudio Member Posts: 376

    Originally posted by Cuathon

    Originally posted by NMStudio


    Originally posted by azmundai

    we need nextgen developers. the current lot is stuck in 2004.

    I think one of the biggest challenges right now is the high cost of developement... it really limits the number of indipendent attempts to enter the genre, which is where I believe we'll see the real innovaction.

    The thing is that back in the day with ascii characters and muds it was much easier to innovate because of small costs. Sure inflation and what not, but still, especially graphics and code wise, innovating game mechanics on MUDs was a breeze.

    I can create a game concept with all the mechanics filled out and even code it in a few months in my spare time with no help for a text based game. In fact I am doing so. My innovation may bomb, most innovations do. But innovating the game concept isnt what causes problems. Its the massive cost of a pretty graphical world and the time it takes to make that world which has to be layered onto the mechanics of a game concept which takes time and money and makes innovating risky. If you can just put out a text game for a few mil and see what happens its no biggy to the behemoth companies. Its all the UI jazz that screws innovation. And yes, I am counting graphics as UI.

    I always think back to the good old days of Quake Mods.  Quake was kinda fun, the engine was awesome... the mods, however, were where the innovation and real excitement was happening.  It ultimately gave us Half-Life and Counterstrike!

    If we had the same basic platform for an MMORPG, we'd see the true development of independent and even community build MMORPG's, with innovaction being the best/only way to stand out from the crowd.  You could build a game realizing from the beginning that you didn't need millions or even hundreds of thousands for the game to survive and even be successful.  You could target a few servers with a few thousand players each.

    image

  • CuathonCuathon Member Posts: 2,211

    Originally posted by NMStudio

    Originally posted by Cuathon


    Originally posted by NMStudio


    Originally posted by azmundai

    we need nextgen developers. the current lot is stuck in 2004.

    I think one of the biggest challenges right now is the high cost of developement... it really limits the number of indipendent attempts to enter the genre, which is where I believe we'll see the real innovaction.

    The thing is that back in the day with ascii characters and muds it was much easier to innovate because of small costs. Sure inflation and what not, but still, especially graphics and code wise, innovating game mechanics on MUDs was a breeze.

    I can create a game concept with all the mechanics filled out and even code it in a few months in my spare time with no help for a text based game. In fact I am doing so. My innovation may bomb, most innovations do. But innovating the game concept isnt what causes problems. Its the massive cost of a pretty graphical world and the time it takes to make that world which has to be layered onto the mechanics of a game concept which takes time and money and makes innovating risky. If you can just put out a text game for a few mil and see what happens its no biggy to the behemoth companies. Its all the UI jazz that screws innovation. And yes, I am counting graphics as UI.

    I always think back to the good old days of Quake Mods.  Quake was kinda fun, the engine was awesome... the mods, however, were where the innovation and real excitement was happening.  It ultimately gave us Half-Life and Counterstrike!

    If we had the same basic platform for an MMORPG, we'd see the true development of independent and even community build MMORPG's, with innovaction being the best/only way to stand out from the crowd.  You could build a game realizing from the beginning that you didn't need millions or even hundreds of thousands for the game to survive and even be successful.  You could target a few servers with a few thousand players each.



    In a lot of cases an engine cannot contain all the possiblities inherent in the genre. For instance I doubt a current engine could run my game, although it might be possible to modify one to do it, at least not one I wouldn't need to drop a big liscensing fee for. And even then we have the graphical limitations of some engines, and unless you could hire a big team of artists you have a problem.

    I am planning to persue this method:

    Write the game as text based but keep the mechanics as easily portable to an 3d world as possible. If the text game is successful I may or may not be able to make enough money to make a crappy 2d version, or to get a real company to fund a 2d version. I suspect going straight from text to 3d is not possible unless the game is amazingly popular, and maybe not even then. Ideally I would only want about 10k total players anyways across all the worlds in the game. I suppose I could always generate a new world if more people joined, but it may be a pain.

  • ConsumerConsumer Member Posts: 9

    I don't really care about graphics. A certain percentage of other players will always be fools, charlatans, or jackasses. What I really want, more than anything, is a game with a story I actually care about. A game where the missions you do feel important and sweep you along in to grand events. I want to feel like the main character in a movie I would enjoy watching. If I wanted to be a courier and pest control expert my academic choices in earlier life would have reflected that...so I don't want to do that crap in a game that is allegedly for the purpose of fun.

    Ever Onward,

    J

  • CuathonCuathon Member Posts: 2,211

    Originally posted by Consumer

    I don't really care about graphics. A certain percentage of other players will always be fools, charlatans, or jackasses. What I really want, more than anything, is a game with a story I actually care about. A game where the missions you do feel important and sweep you along in to grand events. I want to feel like the main character in a movie I would enjoy watching. If I wanted to be a courier and pest control expert my academic choices in earlier life would have reflected that...so I don't want to do that crap in a game that is allegedly for the purpose of fun.

    Ever Onward,

    J

    What about the other million players in the game? How can you make them feel like the main character? It sounds like what you want is a single player mmorpg. This is something many people have trouble with.

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Originally posted by NMStudio

    I see a lot of people not happy with SWTOR because they believe it brings nothing new to the table, and the same criticism has been given to pretty much ever game released in the last 3 years.  So what is it that you're hoping to see in the next couple of years from MMORPG's?

    Something new;)

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • NMStudioNMStudio Member Posts: 376

    Originally posted by Cuathon

    Originally posted by Consumer

    I don't really care about graphics. A certain percentage of other players will always be fools, charlatans, or jackasses. What I really want, more than anything, is a game with a story I actually care about. A game where the missions you do feel important and sweep you along in to grand events. I want to feel like the main character in a movie I would enjoy watching. If I wanted to be a courier and pest control expert my academic choices in earlier life would have reflected that...so I don't want to do that crap in a game that is allegedly for the purpose of fun.

    Ever Onward,

    J

    What about the other million players in the game? How can you make them feel like the main character? It sounds like what you want is a single player mmorpg. This is something many people have trouble with.

    Think of it like World War II movies... how many are there?  With how many different stars, each with different story lines all happening in the same world.  Each of them can be a hero in their own story.  I think the key here is providng enough content, including plenty of dynamic content, allowing players to have a unique playing experience that caters to their style.

    How do we do that?  Well, for starts we introduce as many sandbox elements into the thempark as possible.  At the same time, we take themeparks to the next level by giving them quests that matter, quests that make sense for the world and their personal storyline.  We also give them so many quests that there's no way they can complete them all.  Branching quest lines that could last for most of the game, shaping their entire experience.  And ultimately, quests that they can ignore when they decide they want to be a crafter, or a farmer, or just grind mobs or focus on PvP.

    This all, of course, needs to be accomplished without making the game feel like a single player game.  An easy thing to do, as long as you're aware of this goal throughout developement.

    image

  • NMStudioNMStudio Member Posts: 376

    Originally posted by forest-nl

    Originally posted by NMStudio

    I see a lot of people not happy with SWTOR because they believe it brings nothing new to the table, and the same criticism has been given to pretty much ever game released in the last 3 years.  So what is it that you're hoping to see in the next couple of years from MMORPG's?

    Something new;)

    lol

    image

  • koroikoroi Member Posts: 2

    Originally posted by forest-nl

    Originally posted by NMStudio

    I see a lot of people not happy with SWTOR because they believe it brings nothing new to the table, and the same criticism has been given to pretty much ever game released in the last 3 years.  So what is it that you're hoping to see in the next couple of years from MMORPG's?

    Something new;)

    If i had to fantasize......

    A MMO game which is so great, immersive and breathtaking.... That it needs his own virtual enclosed 3d goggles including new human interfacing equipment (gloves which react on movement etc). This would be needed to give the world which would be created the ultimate virtual get-away-from-real-life experience which many people (inclusing myself) are looking for.

    Even if this game (Including all the hardware) would cost 300+ dollars, i still think many many people would buy it or save money for it, because it would be such a hype which no enthousiatic gamer could deny himself of.

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