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What's the "bottom line" on TOR, based on all the expressed tester opinions?

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  • AshlindeAshlinde Member Posts: 120

    Originally posted by Metentso

    Originally posted by Ashlinde


    Originally posted by Metentso

    I think the most important feature that can decide if you like or not SWTOR is if you like other Bioware games with the same story system, because the MMO part is not too good, lets face it it's not a good themepark MMO, it's just average for 2011 almost 2012, so saying "if you like thempark MMOs you are going to like SWTOR" is not true.

    i think you are kinda talking out your ass really... there is nothing wrong with the MMO party of SWTOR. good crafting system, good grouping system, good dungeons, standard character development, standard classes with a slight twist (ranged tank?!? trooper healers?!? cover system for rogue type classes!?!), loads of incentives to group up and play together.....

    how is any of that a "bad mmo"?

    I never said "bad", I said average. I don't think it's a bad MMO, just below expectacions for a top MMO today (not counting the story).

    yes you did.... you said "not too good". not good = bad. not good does not mean average.... not good means bad. average/so-so/decent/just OK means average.

    there is nothing average about the MMO portion of SWTORs MMO component....it isnt AMAZING, or best in class.... but it isnt average. it is far from average.

    average is MMOs like champions online, Aion, Darkfall....they are playable but have little to keep you in game after a few months

    there is a marked difference between the level of polish, play, and content in SWTOR and those games....

  • CazNeergCazNeerg Member Posts: 2,198

     


    Originally posted by Antarious

    The OP comes across to me as saying if you give me a negative reponse its not rational and that only good views are rational.   I'm pretty sure that does fit in with one of the forms of logic but intro to logic was like 20 years ago for me.

    That is not at all what I am trying to say.  I'm saying that when you look at most (not all) of the actual complaints people have about TOR, almost none of them are bugs, they are design  elements which are either extremely common to themepark MMOs, present in almost every BioWare game, or both.  In essence they are complaints about either the genre or the company, not about the actual quality of the product itself.  Judged in the context of themepark MMOs, it has all or almost all of the expected features, at a fair amount of polish.  Judged in the context of BioWare RPGs, it is easily one of the best they have produced in the last decade. 

    Obviously if someone is opposed to those *categories* of game, they probably aren't going to like this specific game.  That doesn't indicate that it's a bad game, it just indicates that some people are using unreasonable standards to judge it.  It doesn't make sense to judge themeparks according to the standards of a sandbox, or to judge a story driven game according to the standards of largely story-free games.

     


    Originally posted by SuperXero89

    Originally posted by Dahlifyr

    The bottom line is: Here we had a company with an enormous budget, daring to do nothing new. What they did was to bring theire old clichè SinglePlayer gimicks into the MMO-world.

    Its like if me going to work and really didnt even try to do my best, how long would i have had my job before being sacked? Bioware will getaway with this just couse they are Bioware and it`s Star Wars, and that really sucks!

    If you don't like BioWare Games (which you obviously don't), why are you commenting on a thread about SW:TOR?

    Posts like that just provide support for my theory that most people who have negative opinions of TOR aren't really complaining about TOR specifically.  They are mostly (depending on the particular criticism) complaining about either BioWare games generally, or themeparks generally.

     


    Originally posted by Metentso

    I think the most important feature that can decide if you like or not SWTOR is if you like other Bioware games with the same story system, because the MMO part is not too good, lets face it it's not a good themepark MMO, it's just average for 2011 almost 2012, so saying "if you like thempark MMOs you are going to like SWTOR" is not true.

    I said if you like themepark MMOs *and* you like BioWare games you are probably going to enjoy TOR.  If you only like one or the other, it's going to be hit and miss.



    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • TRlexxTRlexx Member Posts: 2

    Originally posted by Ashlinde

    please point to one other MMO that has been designed around a singleplayer experience

    Sorry, i usually just lurk here but i needed to comment on this.

     

    An MMO designed around a singleplayer experience is like a movie made for blind people.

    It might be "innovative", but seriously whats the point?

  • CazNeergCazNeerg Member Posts: 2,198

    Originally posted by TRlexx

    Originally posted by Ashlinde



    please point to one other MMO that has been designed around a singleplayer experience

    Sorry, i usually just lurk here but i needed to comment on this.

    An MMO designed around a singleplayer experience is like a movie made for blind people.

    It might be "innovative", but seriously whats the point?

    Have you guys not played WoW?  One of the primary elements that made vanilla WoW such a hit was how easy it was for people to solo.  Solo content = Single player experience.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • TRlexxTRlexx Member Posts: 2

    Originally posted by CazNeerg

    Originally posted by TRlexx


    Originally posted by Ashlinde



    please point to one other MMO that has been designed around a singleplayer experience

    Sorry, i usually just lurk here but i needed to comment on this.

    An MMO designed around a singleplayer experience is like a movie made for blind people.

    It might be "innovative", but seriously whats the point?

    Have you guys not played WoW?  One of the primary elements that made vanilla WoW such a hit was how easy it was for people to solo.  Solo content = Single player experience.

    WoW is no where near "designed around a singleplayer experience".

    accessible soloing =/= single player experience

     

    There is a difference between "CAN run through content solo" and "single player experience" or else we start calling everyting a singleplayer experience.

  • KalmarthKalmarth Member Posts: 443

    Here is my problem everyone seem to think that a game should have all the bells and whistles of a game that has been running for 10 years, (eq2/wow) with a ton of Charater creation options, a billion quests and more zones than you can poke a gaffe stick at, well not going to happen, unless bioware spends 10 years in development of this game, so take the game as what it is, it is new, so step back in time a little and look at other games when they released most would of had the same faults pointed out against the if there had been any major games to compare them to at relase.

     

    Ive been in beta for about 3 months now and am loving it, played the same two toons over and over so I can test those line to hell and back, and come release I will be playing them again, if you want to pick holes dont go for lack of zones/classes/race/missions try to find something that is a game breaker not something that can be leveled at EVERY new game on the market.

    Hell been playing Skyrim and I want to cry from all the bugs in that and thats not even an MMO

     

  • Moaky07Moaky07 Member Posts: 2,096

    Originally posted by CazNeerg

    Originally posted by TRlexx

    Originally posted by Ashlinde

    please point to one other MMO that has been designed around a singleplayer experience

    Sorry, i usually just lurk here but i needed to comment on this.

    An MMO designed around a singleplayer experience is like a movie made for blind people.

    It might be "innovative", but seriously whats the point?

    Have you guys not played WoW?  One of the primary elements that made vanilla WoW such a hit was how easy it was for people to solo.  Solo content = Single player experience.

    Although I didnt make it past 2 weeks at launch of WoW, I was glad they did away with forced grouping. Although I have never thought more highly of a MMO as I do of EQ, needing a group was one of the things that eventually got me to quit after 5 yrs. I hated it along with a number of other PITA time sinks.

     

    I am playing TOR strickly for the SP storylines, and if by chance I like the MMO part, then that is a bonus. If TOR was being made with forced grouping, I am sure I would earn bans, in that game, about as often as these forums for telling folks that annoy me to "STFU with the whining".

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • CazNeergCazNeerg Member Posts: 2,198

    Originally posted by TRlexx

     

    WoW is no where near "designed around a singleplayer experience".

    accessible soloing =/= single player experience

     There is a difference between "CAN run through content solo" and "single player experience" or else we start calling everyting a singleplayer experience.

    You're just splitting hairs at this point.  TOR has pretty much every massively multiplayer feature that WoW has.  It also has a solo-friendly leveling experience, just like WoW.  It then *adds* to those things (adds to, not replaces with) a character driven narrative experience that allows you to progress through that solo friendly content as if you were playing a traditional RPG, without removing or compromising any of the game's multiplayer elements.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • DLangleyDLangley Member Posts: 1,407

    Let's cut out the personal attacks guys.

  • ErythrocyteErythrocyte Member Posts: 103
    Originally posted by veritas723

    i think there are flaws/negatives with Swtor that are not themepark QQ.
     
    there are several issues that suggest that the game is shabby in general.  things that point to poor coding, or poor planning, or lack luster game aesthetics.  jerky animations,  stuttery rail transit,  ameteur UI graphics   ...things that might be lumped under half assed execution/polish
    there's also the more ephemeral gripes about only 4 classes/mirrored classes.  and limited races and extremely poor char gen.  things like this.  that tend to make people feel no real effort was made to make the game exemplary ... that it's a GED game as opposed to a AAA mmo
     
    that being said.  some of these are mitigated by it being a Beta still.  and in that many of the glitchy things can and will be patched out hopefully in the first 6 mo type of deal every mmo does.
    then again.  for the hype of this game.  the franchise.  of star wars and pedigree of BIoware ... it's shaping up to be a weak debut from 2 AAA names.
     
     

     

    I played it 2 weekends ago, I didn't see any of these problems. My only real doubt is world size, but I didn't get to play far enough to see what world's were going to look like beyond the initial levels.
  • CazNeergCazNeerg Member Posts: 2,198

    Originally posted by Erythrocyte

    I played it 2 weekends ago, I didn't see any of these problems. My only real doubt is world size, but I didn't get to play far enough to see what world's were going to look like beyond the initial levels.

    I didn't fully explore it, because by that point I was trying to burn through the rest of Chapter 1 on my Trooper before time ran out, but Tatooine seemed extremely large.  Like you could have dropped all of either of the Sith starting planets in the middle of just the Dune Sea zone and had it not come close to filling it up.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • Wharg0ulWharg0ul Member Posts: 4,183

    Originally posted by Erythrocyte

    Originally posted by veritas723

    i think there are flaws/negatives with Swtor that are not themepark QQ.

     

    there are several issues that suggest that the game is shabby in general.  things that point to poor coding, or poor planning, or lack luster game aesthetics.  jerky animations,  stuttery rail transit,  ameteur UI graphics   ...things that might be lumped under half assed execution/polish

    there's also the more ephemeral gripes about only 4 classes/mirrored classes.  and limited races and extremely poor char gen.  things like this.  that tend to make people feel no real effort was made to make the game exemplary ... that it's a GED game as opposed to a AAA mmo

     

    that being said.  some of these are mitigated by it being a Beta still.  and in that many of the glitchy things can and will be patched out hopefully in the first 6 mo type of deal every mmo does.

    then again.  for the hype of this game.  the franchise.  of star wars and pedigree of BIoware ... it's shaping up to be a weak debut from 2 AAA names.

     

     

     

    I played it 2 weekends ago, I didn't see any of these problems. My only real doubt is world size, but I didn't get to play far enough to see what world's were going to look like beyond the initial levels.

    Some of the worlds are rather huge. I like to use Alderaan for an example. They open up more as you go along. Thus the logic behind giving you sprint at 14, a bike at 25, a faster bike at 40, etc.

     

    image

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050

    I think you are doing a great disservice to critics by insinuating they all simply don't like themeparks or voice overs.

  • TyvolusTyvolus Member Posts: 190

    Originally posted by Kyleran

    Bottom line?  They're going to make a bajillion dollars from this title.

    image

     good for them...and I mean that. 

    ...but, not one penny of it will be my money. 

  • GolelornGolelorn Member RarePosts: 1,395

    I agree with the OP, and said it a million times before. Look at my post history.

    People who loved WoW will love this game. If you didn't enjoy WoW, or found it dull, this game offers nothing. Sure, some fanbois will try to deny that(because its hip to hate WoW even if you played it for 5 yrs straight), but that is the bottom line.

    If you played WoW for over a year you clearly enjoyed it. You will also enjoy this game. Heck, look at all the responses. They are from people that played WoW for a long time. 

     

    This is not a bad game. Its crazy to think it won't be a huge hit. People ate WoW up, and they will eat this up.

  • CazNeergCazNeerg Member Posts: 2,198

    Originally posted by FrodoFragins

    I think you are doing a great disservice to critics by insinuating they all simply don't like themeparks or voice overs.

    If by "critics," you mean professional reviews, I'm not doing them any disservice, as I have yet to see any whose impressions of the game aren't mostly positive.  If by critics you mean random individuals who post negative opinions, I think I'm just accurately categorizing most of the complaints.  All of them?  Of course not, but most of them really do appear to amount to having a problem either with standard themepark features, or with the application of standard BioWare RPG elements to a MMO.  I have yet to see more than one or two people, anywhere, who have said things along the lines of "I really love BioWare games, and I'm a fan of themepark MMOs, but TOR just doesn't do it for me."  

    It's almost always some variation on complaining about the very fact that voice over is present, or the fact that they dared to give your character a specific story instead of letting you create the story, or that they dared to use tried and true themepark mechanics instead of reinventing the wheel.  Almost none of the criticisms have anything to do with how well or poorly implemented TOR's features are, they have to do with some mental picture the poster has of what a perfect MMO should be, which picture either doesn't include BioWare RPG elements, or doesn't include themepark MMO elements.  It's like going into a steakhouse and saying that the food tastes bad because you are a vegetarian.  If you're not capable of fairly judging the type of food being served because it is something you don't even eat, why the heck are you even in the restaurant?

    Other than the voiceover/story complaints, almost everything being pointed out as a "negative" about TOR is something which could have been (and in most cases was) said about WoW before it launched.  Not bad company to be in, in terms of the potential for the game's success.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • GMan3GMan3 Member CommonPosts: 2,127

        Bottom line for me after playing two beta weekends?  For me it is I can't seem to get interested in my regular MMO.  No newly released game, single player or MMO, has ever been able to do that before.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • ErythrocyteErythrocyte Member Posts: 103
    Originally posted by Wharg0ul


    Originally posted by Erythrocyte

    I played it 2 weekends ago, I didn't see any of these problems. My only real doubt is world size, but I didn't get to play far enough to see what world's were going to look like beyond the initial levels.

    Some of the worlds are rather huge. I like to use Alderaan for an example. They open up more as you go along. Thus the logic behind giving you sprint at 14, a bike at 25, a faster bike at 40, etc.

     

     

    That's awesome to hear, that was really my only concern.
  • kaliniskalinis Member Posts: 1,428

    Originally posted by GMan3

        Bottom line for me is that after playing two beta weekends?  For me it is I can't seem to get interested in my regular MMO.  No newly released game, single player or MMO, has ever been able to do that before.

    No one cares gman . If we liked the game we are just fanbois who cant see the million issues this game has 

    Im just worn out they win the forum war with me . I give up let them say what they want its not worth it anymore 

    I loved tor i had a blast but im tired of being called simple minded bafoon who cant see the light or the huge issues this game supposedly has that i never saw in my beta but somehow mysteriously existed for them

    If a game doesnt reinvent the wheel we cant lilke it  sorry man i thought u knew.

  • sumdumguy1sumdumguy1 Member RarePosts: 1,373

    One of my biggest concerns in the sheer number of people who were unable to log on and play the game due to installation and downloading issues with the client.  There were close to 40,000 posts in the customer service section of the SWTOR forums over 3-4 days last weekend.  Most of them dealt with people not being able to download or install the client. There were also other issues as well.  I bring this up becuase in my phone conversation with a tech support person we got to talking about the game and he was generally pretty talkative.  He mentioned a few things that made me wonder.  He talked about the concern regarding the number of people having issues with the client and also that they had hoped for more people to log on and test the servers to see how they would handle the stress. 

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by kalinis

    Originally posted by GMan3

        Bottom line for me is that after playing two beta weekends?  For me it is I can't seem to get interested in my regular MMO.  No newly released game, single player or MMO, has ever been able to do that before.

    No one cares gman . If we liked the game we are just fanbois who cant see the million issues this game has 

    Im just worn out they win the forum war with me . I give up let them say what they want its not worth it anymore 

    I loved tor i had a blast but im tired of being called simple minded bafoon who cant see the light or the huge issues this game supposedly has that i never saw in my beta but somehow mysteriously existed for them

    If a game doesnt reinvent the wheel we cant lilke it  sorry man i thought u knew.

        Nah.  The only simple minded people on these forums are the ones that seem to believe that they are the only one with a valid opinion.  You know the type I mean.  They dislike something and then berate anyone that disagrees with them on at least a dozen threads for the same game.  Besides, you and I both know that a game doesn't have to reinvent the wheel in order to be fun.  Just think, if we could only enjoy somepthing that was completely new then the car makers of the world would have to shut down tomorrow since they are all basically clones of the first original car.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • LoekiiLoekii Member Posts: 430

    Originally posted by GMan3

    Originally posted by kalinis


    Originally posted by GMan3

        Bottom line for me is that after playing two beta weekends?  For me it is I can't seem to get interested in my regular MMO.  No newly released game, single player or MMO, has ever been able to do that before.

    No one cares gman . If we liked the game we are just fanbois who cant see the million issues this game has 

    Im just worn out they win the forum war with me . I give up let them say what they want its not worth it anymore 

    I loved tor i had a blast but im tired of being called simple minded bafoon who cant see the light or the huge issues this game supposedly has that i never saw in my beta but somehow mysteriously existed for them

    If a game doesnt reinvent the wheel we cant lilke it  sorry man i thought u knew.

        Nah.  The only simple minded people on these forums are the ones that seem to believe that they are the only one with a valid opinion.  You know the type I mean.  They dislike something and then berate anyone that disagrees with them on at least a dozen threads for the same game.  Besides, you and I both know that a game doesn't have to reinvent the wheel in order to be fun.  Just think, if we could only enjoy somepthing that was completely new then the car makers of the world would have to shut down tomorrow since they are all basically clones of the first original car.



    People have differing opinions.

    We see this everyday in real life, but sometimes forget about that on forums.

    People also argue in real life as well.  Forums are not immue to that as well.  It is just part of normal interaction between people.

    Some people are better at conversation, and others are not so good.   

    Imo, it is just better to focus on the topic, rather than critic someone's conversation skill, style, weaknesses, etc.

    image

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by sumdumguy1

    One of my biggest concerns in the sheer number of people who were unable to log on and play the game due to installation and downloading issues with the client.  There were close to 40,000 posts in the customer service section of the SWTOR forums over 3-4 days last weekend.  Most of them dealt with people not being able to download or install the client. There were also other issues as well.  I bring this up becuase in my phone conversation with a tech support person we got to talking about the game and he was generally pretty talkative.  He mentioned a few things that made me wonder.  He talked about the concern regarding the number of people having issues with the client and also that they had hoped for more people to log on and test the servers to see how they would handle the stress. 

        Every game has these problems occassionally.  A good friend of mine spent three days trying to get into WoW last year because he finally gave up and decided to try it.  The worst part was that Blizzard Customer Service was almost useless in figuring out what the problem was.  Also, I don't know if you looked closely at any of those posts in the SWTOR official forums or not, but at one point I noticed that a single poster had a total of 37 out of 50 posts in a matter of 15 minutes or so timeframe, before quitting for an hour and doing it again.  Most people didn't seem to be that bad, but I did notice many that had between two and five posts over two or three pages.  That leads me to believe that the numbers of people that had problems is actually MUCH smaller than you think.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • kaliniskalinis Member Posts: 1,428

    I will say i never had an issue with the client. My gf did have an log in issue due to her characters fromt he week before and it those servers didnt actually seem to be up this past weekend.

    they fixed it pretty fast compared to what im used to seeing in wow . That said i never had any issue with client download or anyt of that 

     

  • Cameron27Cameron27 Member Posts: 142

    I got into an inane argument with a certain CazNeerg on the swtor forums once...good times. (something about the Sith not being evil...)

    What's the bottom line? MMO players put hardcore hours into their games, more so than probably any other game population. The question is how long can Bioware satiate their thirst for content? Seems to me that the game would hold interest for one main and maybe two alts, but after that I can't trust its staying power.

    Also a visit to the "Spoilers" forum on swtor.com will show that many people have complaints about almost every class story, and what they've done to Revan apparently. (I wouldn't know. I'm just going by reading thread titles) It's a dangerous business making story the fourth pillar because what if no one likes what you wrote?

    Nah it'll be a smash hit for at least one expansion. And they should also pick up resubs with every new release cause people will want to keep going with their stories presumably.

    "I will not play it nor any other MMO until they make it possible to obtain the best gear without forcing people to group up to do so." SwampRob

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