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After over thirteen months of not having any developers and being kept afloat by the server hosting company only, StarQuest Online now has a new development team.
Comments
Best of luck to the new team! From the initial responses in that thread, it seems like you've just made the SQ community rather happy.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I've tried to get into SQO several times but just couldn't get past the horrid UI and controls. The graphics weren't great but that's not the most important part of any game to me anyways. The concepts behind this game were totally awesome. I've said many time on this forum that if they redid the UI and the controls I would definitely play this game. Looks like I may just get that chance.
Bren
while(horse==dead)
{
beat();
}