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[POLL] Fans OF Guild Wars 2, What is your profession? PT1

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Comments

  • Dream_ChaserDream_Chaser Member Posts: 1,043

    The unpopularity of the engineer really does do a lot to feed my sardonic side.

    Are MMO gamers just so incredibly xenophobic? Oh no, a new experience, I must run and hide from it! But saying that, isn't that what Guild Wars 2 is about? See, I mean, words are hollow if you're going to hate on the likes of the engineer and the charr, because they represent new ideas artistically. Words of praise of innovation become hypocritical when you just want Average and Typical Generic Fantasy Setting #3,179.

    The demographic attracted to GW2 worries me, this is what has me thinking that we're lying to ourselves and this game is more WoW 2 than we want to admit, because otherwise it's going to freak out and unnerve all those people who hate new experiences and cling to sickeningly cloying familiarity as though it were something they needed to survive. It just makes no sense, we make no sense. Well, I do, but I'm not sure of anyone else.

    I make sense because I tend to welcome new experiences openly - in fact, I crave them. I'm a very xenophilic and open-minded person. So I'm always encouraging developers to do new and risky things. The engineer and its mechanics in GW2 is a new and risky thing, and yet it's losing out to ancient MMO tropes like the warrior and the elementalist?

    Okay, so... why are we excited about this game again? Are we excited about it because we can play the ten billionth emo human warrior with a dark past he seeks to overcome? Or the ten billionth chest-beating barbarian (so badass!)? Or the ten billionth nature-loving elf/dryad-like creature? Or the ten billionth giggly, eccentric, brightly dressed tiny gnomish person? It's depressing.

    It's human nature, I suppose. But I can't exactly go without commenting on this.

    Why are we excited about this game again?

    To do the same old boring shit we've always done?

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by Dream_Chaser

    The unpopularity of the engineer really does do a lot to feed my sardonic side.

    Are MMO gamers just so incredibly xenophobic? Oh no, a new experience, I must run and hide from it! But saying that, isn't that what Guild Wars 2 is about? See, I mean, words are hollow if you're going to hate on the likes of the engineer and the charr, because they represent new ideas artistically. Words of praise of innovation become hypocritical when you just want Average and Typical Generic Fantasy Setting #3,179.

    The demographic attracted to GW2 worries me, this is what has me thinking that we're lying to ourselves and this game is more WoW 2 than we want to admit, because otherwise it's going to freak out and unnerve all those people who hate new experiences and cling to sickeningly cloying familiarity as though it were something they needed to survive. It just makes no sense, we make no sense. Well, I do, but I'm not sure of anyone else.

    I make sense because I tend to welcome new experiences openly - in fact, I crave them. I'm a very xenophilic and open-minded person. So I'm always encouraging developers to do new and risky things. The engineer and its mechanics in GW2 is a new and risky thing, and yet it's losing out to ancient MMO tropes like the warrior and the elementalist?

    Okay, so... why are we excited about this game again? Are we excited about it because we can play the ten billionth emo human warrior with a dark past he seeks to overcome? Or the ten billionth chest-beating barbarian (so badass!)? Or the ten billionth nature-loving elf/dryad-like creature? Or the ten billionth giggly, eccentric, brightly dressed tiny gnomish person? It's depressing.

    It's human nature, I suppose. But I can't exactly go without commenting on this.

    Why are we excited about this game again?

    To do the same old boring shit we've always done?

    So people didn't choose Engineer as their choice of class and it made you mad?

     

    Engineer is nothing evolutionary, TF2 had the exact same class with building turrets and healing station. Have I played it before? Yea I have, just not in a MMORPG, hell if you classify Global Agenda as MMORPG, yea Engineer class have been done before.

    If we are really playing the "ten billionth emo human warrior with a dark past" simply beause we want to play a warrior more than engineer, then GW2 is doing something very very wrong, and it means this GW2 warrior class is the same as every other MMO warrior class, and GW2 is no different to other MMO. Every class is suppose to feel different right? GW2 isn't innovative just because of the Engineer class right? I hope not.

    Your post just contradicts with itself. 

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • F2PMMOF2PMMO Member UncommonPosts: 122

    Originally posted by Dream_Chaser

    The unpopularity of the engineer really does do a lot to feed my sardonic side.

    Are MMO gamers just so incredibly xenophobic? Oh no, a new experience, I must run and hide from it! But saying that, isn't that what Guild Wars 2 is about? See, I mean, words are hollow if you're going to hate on the likes of the engineer and the charr, because they represent new ideas artistically. Words of praise of innovation become hypocritical when you just want Average and Typical Generic Fantasy Setting #3,179.

    The demographic attracted to GW2 worries me, this is what has me thinking that we're lying to ourselves and this game is more WoW 2 than we want to admit, because otherwise it's going to freak out and unnerve all those people who hate new experiences and cling to sickeningly cloying familiarity as though it were something they needed to survive. It just makes no sense, we make no sense. Well, I do, but I'm not sure of anyone else.

    I make sense because I tend to welcome new experiences openly - in fact, I crave them. I'm a very xenophilic and open-minded person. So I'm always encouraging developers to do new and risky things. The engineer and its mechanics in GW2 is a new and risky thing, and yet it's losing out to ancient MMO tropes like the warrior and the elementalist?

    Okay, so... why are we excited about this game again? Are we excited about it because we can play the ten billionth emo human warrior with a dark past he seeks to overcome? Or the ten billionth chest-beating barbarian (so badass!)? Or the ten billionth nature-loving elf/dryad-like creature? Or the ten billionth giggly, eccentric, brightly dressed tiny gnomish person? It's depressing.

    It's human nature, I suppose. But I can't exactly go without commenting on this.

    Why are we excited about this game again?

    To do the same old boring shit we've always done?



    I guess the fact that the warrior is so popular, emphasizes the fact that GW2 is a combat oriented game; it's not a living breathing world first and combat next. The warrior has it special place in such a game, because it gives you the opportunity to feal the heath of the fight. As a warrior you are right in the middle of the battle, and you can feal the breath and smell the stench of your opponents blood and gore like noone else in the game; life and death right in your face.

    I'm going to roll an Engineer myself, although technology in GW2 is a bit weird. The technologically most advanced are the Charrs and their Engineer, yet the Asura are the masters of science. So the Asura engineer will content himself with the guns and rifles developed by the charrs?

    Well it's a game afterall, nothing to be hyped about really :)

     

    image

  • Originally posted by thedarkess

    Play ALL the professions!

    End up in HOSPITAL! image

  • cali59cali59 Member Posts: 1,634

    Originally posted by Dream_Chaser

    The unpopularity of the engineer really does do a lot to feed my sardonic side.

    Are MMO gamers just so incredibly xenophobic? Oh no, a new experience, I must run and hide from it! But saying that, isn't that what Guild Wars 2 is about? See, I mean, words are hollow if you're going to hate on the likes of the engineer and the charr, because they represent new ideas artistically. Words of praise of innovation become hypocritical when you just want Average and Typical Generic Fantasy Setting #3,179.

    The demographic attracted to GW2 worries me, this is what has me thinking that we're lying to ourselves and this game is more WoW 2 than we want to admit, because otherwise it's going to freak out and unnerve all those people who hate new experiences and cling to sickeningly cloying familiarity as though it were something they needed to survive. It just makes no sense, we make no sense. Well, I do, but I'm not sure of anyone else.

    I make sense because I tend to welcome new experiences openly - in fact, I crave them. I'm a very xenophilic and open-minded person. So I'm always encouraging developers to do new and risky things. The engineer and its mechanics in GW2 is a new and risky thing, and yet it's losing out to ancient MMO tropes like the warrior and the elementalist?

    Okay, so... why are we excited about this game again? Are we excited about it because we can play the ten billionth emo human warrior with a dark past he seeks to overcome? Or the ten billionth chest-beating barbarian (so badass!)? Or the ten billionth nature-loving elf/dryad-like creature? Or the ten billionth giggly, eccentric, brightly dressed tiny gnomish person? It's depressing.

    It's human nature, I suppose. But I can't exactly go without commenting on this.

    Why are we excited about this game again?

    To do the same old boring shit we've always done?

     I think you're blowing this way out of proportion.

    There's 534 votes.  Based on the percentages, we're seeing Engineer = 53 votes, Necromancer = 55 votes, Ranger = 57 votes and Elementalist = 60 votes (64, 67, 77 and 101 for Guardian, Thief, Warrior and Mesmer).

    So first I have to even question the premise of this post when it came about because one to four people chose a different class instead of the engineer.

    Secondly, mechanically, all these classes are different than any (at least any AAA) game that came before.  A warrior is viable at both melee and range.  They can heal themselves.  They can buff allies with a warhorn.  They can block attacks from hitting people behind them with a shield.

    The mesmer is the number one, and that class is incredibly different not only from anything I've seen before, but from the mesmer from GW1 as well.  To me that seriously undercuts your argument that this is just because of human nature to fear and reject new things.

    I did do a thread where I asked people to vote for their least favorite classes and professions, and yes the engineeer is the winner.  http://www.mmorpg.com/discussion2.cfm/thread/336117/page/1  I'm sure it could be due to resisting new things, but it could also be due to a variety of factors.  People might feel it's out of place in the setting (but would have embraced a functionally equivalent ritualist).  Or that it's got only one weapon at a time and no true melee option.  Or that the toolkits are an offputting mechanic.  We don't have enough information to draw conclusions.

    You'll be happy to know that the Charr are the least least favorite race though.

     

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by cali59

    The mesmer is the number one, and that class is incredibly different not only from anything I've seen before, but from the mesmer from GW1 as well.  To me that seriously undercuts your argument that this is just because of human nature to fear and reject new things.

     

    You'll be happy to know that the Charr are the least least favorite race though.

     

    While I agree with majority of your post, but I just got one question, how is mesmer in GW2 different? I understand the class is announced, but I haven't seen any longer gameplay of the class in action, so I'm just wondering if you have seen vids that I haven't and please.....point me in that direction :P

     

     

    PS: Charr is the least favourite because we all played human in GW1, and Char burn down our homeland!! :P

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    I know right and Dream you should take note that a lot of people favor Rytlock mainly in polls which is why I'm sure there will be a lot of char IMO.

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • MephsterMephster Member Posts: 1,188

    Charr Warrior day 1!

    Grim Dawn, the next great action rpg!

    http://www.grimdawn.com/

  • KingJigglyKingJiggly Member Posts: 777

    Originally posted by cali59

    Originally posted by Dream_Chaser

     

     

    Wuite frankly, engineer is going to be a real hard class to use. :P It seems simply to hard to use. In GW, I was the  Minion Master/ Spirit Spammer. So, I was debating either Necromancer (the minions) or the Engineer (turrets). I watched videos on both profs, pvp and pve, and was turned off the engineer simply for how it constantly moves, pushes, pulls, bounces, etc. Just so much I have to do as the Engineer I see no way in accomplishing what I want with it, until I get better at the game. I will try it, of course, but the lack of options while having so many at the same time is really confusing. I simply can't hide behind minions and spam spells. I have to put down my turrets, and use 1 of 2 weapon sets that consist of pushing, pulling, etc.

  • cali59cali59 Member Posts: 1,634

    Originally posted by xKingdomx

    Originally posted by cali59

    The mesmer is the number one, and that class is incredibly different not only from anything I've seen before, but from the mesmer from GW1 as well.  To me that seriously undercuts your argument that this is just because of human nature to fear and reject new things.

    You'll be happy to know that the Charr are the least least favorite race though.

    While I agree with majority of your post, but I just got one question, how is mesmer in GW2 different? I understand the class is announced, but I haven't seen any longer gameplay of the class in action, so I'm just wondering if you have seen vids that I haven't and please.....point me in that direction :P

    PS: Charr is the least favourite because we all played human in GW1, and Char burn down our homeland!! :P

    No, unfortunately I don't think there is expanded gameplay footage of the Mesmer yet, but just going by the Mesmer Reveal Trailer and the Link Roundup, I think it's safe to say it's pretty different.

    The Mesmer in GW1 came across as a pure caster, but one that was focused on enemy disruption instead of destructive force.  Whether it be energy denial, punishing an enemy for attacking or even punishing them for NOT attacking, Mesmers could control the battle and make it difficult for enemies to exercise their game plan.  Interrupts and hexes were a major part of their arsenal.  I think they did an excellent job of making it seem like you were attacking an enemy's mind.

    In GW2, the mesmer is reimagined as a magical duelist (or perhaps were always intended to be but it didn't come across).  Now they've got options like dual swords, offhand pistol, or greatsword.  Both pure interrupts and hexes are gone in GW2.  Instead they've got illusions and phantoms which are a huge change.  They can be shattered to stun enemies (providing interrupt functionality), as well as serve the purpose of hexes (like the Backfire phantom attacking an enemy when they cast).  Illusions are also used for defensive purposes to confuse enemies into not knowing who to attack.  We're also seeing craziness like group stealth and portals and that's just in the first 5 revealed skills.  Who knows what else they have to offer.

    I'm sure a great many people are going to be excited for when that mesmer footage finally does arrive.

     

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • FindarielFindariel Member UncommonPosts: 222

    Mesmer - a reason in itself to play GW2! ;-)

  • XImpalerXXImpalerX Member UncommonPosts: 606

    I love playing control classes, because when played with the highest level of skill, they can turn the tide of battle. So I am gonna roll a Mesmer.

  • NeoXZeroNeoXZero Member Posts: 3

    Guardian and Engineer!!! I love the tactic and support play in MMO's.

  • KillHurtKillHurt Member Posts: 347

    I will play quite a few, and leaning towards mesmer as my main. The stats are of course a bit bloated, and once the game is out a good majority of the people who purchase the game will know next to nothing about the professions and just go with the warrior/elementalist/ranger.

    image

  • oxbakeroxbaker Member Posts: 59

    I hear that Rangers have the best range of all the classes so Ranger for me.

  • AshindaiAshindai Member Posts: 56

    Stealth + Shadowstep = Thief for me.  Necromancer is a close second, as I loves me some life drain.

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