I "appreciate" what West Virginia does with what little it has, but it doesn't mean I want to move there.
Hey Rift sure as hell was no pvp game and even I will admit that, but if Rift took this much of a it and they offered more incentives then TOR, then you guys are doubly screwed if they do not fix it.
Right now Bioware is saying " We expect you to pvp in this spot, but the factions are imbalanced. You get no valor, xp, or commendations for doing it, but go do it anyways"
^ If you do not see this train wreck coming then I do not know what to tell you. PvP'rs are the first to jump ship anyways in every game they touch. In my view TOR should have done what Rift did and sprinkle the pvp in. Rift had one video about pvp and got labeled a pvp game. TOR had entire comic con matches what do you think the backlash is going to be when these guys expecting DAoC do not get it.
I refuse to touch this until the one month subs pass. I want all the band wagon trash to leave and then determine which servers are stable.
Yeah the story might be great, but come 50 a new destination opens up on your map called Planet Azeroth and once you land you are stuck and play by their rules.
At least you dont have to spend 1-49 there too like you do in Rift. And unlike rift, you may actually give a shit about your character by that time.
Hey Rift sure as hell was no pvp game and even I will admit that, but if Rift took this much of a it and they offered more incentives then TOR, then you guys are doubly screwed if they do not fix it.
Isnt the incentive to PvP to kill the other guys? How is having something without a grind factor attached to it a bad thing? Even with motivations in DAoC a lot of people just grouped up to go kill some bitches.
Originally posted by Puremallace Originally posted by popinjay I "appreciate" what West Virginia does with what little it has, but it doesn't mean I want to move there.
Hey Rift sure as hell was no pvp game and even I will admit that, but if Rift took this much of a it and they offered more incentives then TOR, then you guys are doubly screwed if they do not fix it.
Right now Bioware is saying " We expect you to pvp in this spot, but the factions are imbalanced. You get no valor, xp, or commendations for doing it, but go do it anyways"
^ If you do not see this train wreck coming then I do not know what to tell you. PvP'rs are the first to jump ship anyways in every game they touch. In my view TOR should have done what Rift did and sprinkle the pvp in. Rift had one video about pvp and got labeled a pvp game. TOR had entire comic con matches what do you think the backlash is going to be when these guys expecting DAoC do not get it.
I refuse to touch this until the one month subs pass. I want all the band wagon trash to leave and then determine which servers are stable. Rift doesn't offer more incentives than ToR.. not sure how you think that. I know you haven't tried ToR or if you did gotten past 20 but you can't believe EVERYTHING you read, Pure.
Again, regardless of what you THINK Bioware is saying Rift is completely MUM about it's "open world PvP" which after 10 months is WORSE. How do you have a game an crow about how "innovative" the classes are, and then stick people in the same four arenas? The only time open world PvP happens in Rift (even on most PvP servers according to the server stats) is when someone forgets to 'DE-flag' themselves, they are a noob that doesn't know HOW to deflag themselves or Trion failed to fix the mechanism allowing someone to DE-flag themselves from PvP. PvP in Rift happens by accident so whatever ToR adds by 'design'.. it's better right from the start. Just wait til people hit 50 in a few months (not the speeders now) and Ilum starts to fill up. I know my server The Fatman is pretty chock full.
You know, reading what you wrote about Aion all those months back on their forums when people who left the game or said they were leaving was pretty illuminating. You used to berate people who said the PvP was a problem and said they simply didn't know how to play. You were Aion's biggest Number One Fan and everyone in the game knew it.
Now you went to Rift and you are "Rift's Biggest Number One Fanboy" (your own admission) and people are leaving in droves just about the same time we all did from Aion, and here you are still saying the same things about the game you so desperately hope people will like instead of the one that's clearly better content and future wise.
I really think you should review your Aion board posts and see just how similar you said glowing things and was the head cheerleader there, how it all turned out and how you look at Rift.
If you like Rift, then stay with Rift. If you want to play SWTOR in the future, it will still be there when you've had enough of Rift. And it will be more polished by then, too.
More generally, don't quit a game you like for the sake of leaving to play some other game. If you end up liking the other game, you don't really gain much. If you don't like the other game, then you have to slink back to the previous game and it's harder to get back into things.
Now, I'm not an old Rift player, and don't have much interest in either Rift or SWTOR. But that's just general game advice.
- with the veteran rewards you can just summon a personal vedor and sell all your greys anywhere you want
- crafting is nothing but a time sink in both games honestly.. im sitting right now racking up the credits from slicing by doing nothing but sitting here sending out my companion while I type this
- fact is endgame pvp is going to be the same
Um.. no. With Veteran Rewards you can summon a Vendor ONCE AN HOUR (or is it two?) and sell whatever you want. In ToR, I can kill a mob, get a grey and tell my companion to go sell it and in 60 seconds, he/she/it comes back with my money.
If I then kill another mob when it got back, I could turn around and send the companion off again and 60 seconds later, the companion comes back with my loot.
Much better than having to wait for some hour cooldown. Plus, I could also send that same companion to go do something else and call in a completely different companion to take it's place.
Sorry but the companion system is not only vastly different than Rift, it's much better.
Also, for you to claim crafing is a 'time sink' in ToR now makes me wonder if you got past level 20 or sat there and only crafted the base items or couldn't figure out how to proc your rares.
In ToR, you don't go out and look for recipes unless you WANT to. You get a base item such as a gun. Then you make the gun and by Reverse Enginnering, you get a better version of that green gun. Then you make that one, Reverse it and you get a BLUE version of that gun. Make that gun and Reverse it and you get a PURPLE gun, which is more than comparabile to any Flashpoint gun.
It's not a time sink, lol. It's a way for someone who wants to PvP all day to get Flash level gear and goods while Pvping. I know people who only level through PvP and crafting and they have better weapons/gear (all purple) than the people they are Pvping against or those who just quest all the time.
You don't know how endgame PvP will be. No one does. The planet is there.. ready and waiting. It's all depends on how the people take advantage of it. This is vastly different from Rift where even if the population WANTED to PvP (which they don't), they don't even have a place for them to do it in, lol. That's bad. Really BAD.
In ToR, you don't go out and look for recipes unless you WANT to. You get a base item such as a gun. Then you make the gun and by Reverse Enginnering, you get a better version of that green gun. Then you make that one, Reverse it and you get a BLUE version of that gun. Make that gun and Reverse it and you get a PURPLE gun, which is more than comparabile to any Flashpoint gun.
Armor goes even furthur.
For a green item you can proc a dps blue, a healing blue and a tanking blue. Each of those blues can proc a purple. And then each of those three purples? Can proc 5 different, even furthur specialized, options. So each green can ultimately be one of 15 purples.
In ToR, you don't go out and look for recipes unless you WANT to. You get a base item such as a gun. Then you make the gun and by Reverse Enginnering, you get a better version of that green gun. Then you make that one, Reverse it and you get a BLUE version of that gun. Make that gun and Reverse it and you get a PURPLE gun, which is more than comparabile to any Flashpoint gun.
Armor goes even furthur.
For a green item you can proc a dps blue, a healing blue and a tanking blue. Each of those blues can proc a purple. And then each of those three purples? Can proc 5 different, even furthur specialized, options. So each green can ultimately be one of 15 purples.
or i could just go do some flashpoints and get comparable gear and not spend so much time crafting.. crafting has its niche for people and i used to enjoy it but honestly when you can get the same or similar stuff through raids I never found a really point in crafting equipment
Originally posted by teakbois Originally posted by popinjay
In ToR, you don't go out and look for recipes unless you WANT to. You get a base item such as a gun. Then you make the gun and by Reverse Enginnering, you get a better version of that green gun. Then you make that one, Reverse it and you get a BLUE version of that gun. Make that gun and Reverse it and you get a PURPLE gun, which is more than comparabile to any Flashpoint gun.
Armor goes even furthur.
For a green item you can proc a dps blue, a healing blue and a tanking blue. Each of those blues can proc a purple. And then each of those three purples? Can proc 5 different, even furthur specialized, options. So each green can ultimately be one of 15 purples. It just amazes me that when you read people who complain about how poor crafting is in games, and how little 'surprise' factor is in it, that they still claim ToR crafing is a "time sink", lol.
Someone really needs to sit a few people down and explain it better than I can because outside of Vanguard, I haven't had as much fun crafting without actually having to have my character there in any other mmo in history.
I mean, you can buy a base recipe for a measly few credits from the vendor, take that ONE recipe.. and never have to buy any "rare" recipe or get made someone ninja'ed the recipe you've ran Dungeon X 50x for hoping it would fall.
I can remember grinding for days (not hours) in Rift in Theo just hoping to get some gear drops or camping bosses in the hopes that it MIGHT drop something I could equip so I could start doing some Dark Poeta runs.
In ToR, you don't need to do that grind. You can make your own gear or buy off the AH right away or get through questing. You can even get gear to do Flashpoints simply from Pvping which is a twist from other games.
Originally posted by sanosukex Originally posted by teakbois
Originally posted by popinjay
In ToR, you don't go out and look for recipes unless you WANT to. You get a base item such as a gun. Then you make the gun and by Reverse Enginnering, you get a better version of that green gun. Then you make that one, Reverse it and you get a BLUE version of that gun. Make that gun and Reverse it and you get a PURPLE gun, which is more than comparabile to any Flashpoint gun.
Armor goes even furthur. For a green item you can proc a dps blue, a healing blue and a tanking blue. Each of those blues can proc a purple. And then each of those three purples? Can proc 5 different, even furthur specialized, options. So each green can ultimately be one of 15 purples. or i could just go do some flashpoints and get comparable gear and not spend so much time crafting.. crafting has its niche for people and i used to enjoy it but honestly when you can get the same or similar stuff through raids I never found a really point in crafting equipment This is the point you keep missing san.. you don't have to "spend time crafting".
You don't have to gather ONE single mat.
You don't have to make one single piece of gear, weapon or even a heath pot. Why are you not understanding this basic point?
You go level up, and you eventually get four companions. You can take one companion WITH you to fight and do Flashes for fun, and tell the other three to go on missions to get the stuff and then (more importantly) MAKE the stuff. It's your choice.
If someone is a crafter and wants to kill mobs for mats (I do Armstech/Scav so I like to kill and harvest robots) they can do that. Or I could simply tell my companion "Go get me some mats".
In most other games, crafting was a 'niche' because the best gear dropped from dungeons but you had to do other dungeons to get there. In ToR, you don't have to do that. You make purples or go Pvp and then you have enough right away to start raiding.
In ToR, you don't go out and look for recipes unless you WANT to. You get a base item such as a gun. Then you make the gun and by Reverse Enginnering, you get a better version of that green gun. Then you make that one, Reverse it and you get a BLUE version of that gun. Make that gun and Reverse it and you get a PURPLE gun, which is more than comparabile to any Flashpoint gun.
Armor goes even furthur.
For a green item you can proc a dps blue, a healing blue and a tanking blue. Each of those blues can proc a purple. And then each of those three purples? Can proc 5 different, even furthur specialized, options. So each green can ultimately be one of 15 purples.
It just amazes me that when you read people who complain about how poor crafting is in games, and how little 'surprise' factor is in it, that they still claim ToR crafing is a "time sink", lol.
Someone really needs to sit a few people down and explain it better than I can because outside of Vanguard, I haven't had as much fun crafting without actually having to have my character there in any other mmo in history.
I mean, you can buy a base recipe for a measly few credits from the vendor, take that ONE recipe.. and never have to buy any "rare" recipe or get made someone ninja'ed the recipe you've ran Dungeon X 50x for hoping it would fall.
I can remember grinding for days (not hours) in Rift in Theo just hoping to get some gear drops or camping bosses in the hopes that it MIGHT drop something I could equip so I could start doing some Dark Poeta runs.
In ToR, you don't need to do that grind. You can make your own gear or buy off the AH right away or get through questing. You can even get gear to do Flashpoints simply from Pvping which is a twist from other games.
so basically you are saying it is now way easier to obtain that purple gear thats supposed to be hard to obtain.. I'm not saying grinding raids out for gear was great fun all the time but at least it made getting that drop of gear an acomplishment when everyone can just easily craft purple gear then it looses is sense of being something special.. also for the pvp gear rift did the same thing there...
so basically you are saying it is now way easier to obtain that purple gear thats supposed to be hard to obtain.. I'm not saying grinding raids out for gear was great fun all the time but at least it made getting that drop of gear an acomplishment when everyone can just easily craft purple gear then it looses is sense of being something special.. also for the pvp gear rift did the same thing there...
First, who says near endgame quality gear is supposed to be 'hard to obtain'?
That's the old mmo way of doing it that makes people tire of grinds. There isn't any reason why very good gear can't be earned or CRAFTED that is almost comparable to top end gear to some degree. Do you realize how many people complained about that in Rift and left?
Second, purple isn't the highest level. Red is. How much did you play ToR.. actually? So much of what you say you don't seem to understand about.
There is white gear.
There is green gear.
There is green gear that can be Reversed and then you can add an Augment to it.
There is blue gear (prototype).
There is blue gear you can improve upon.
There is purple gear. There is also recipes that drop from dungeons and come from doing things like Treasure Hunting as skills that you can get.
Then you have your red gear from Flashpoints and such. I'm sorry but this crafting system is vastly superior to anything in Rift.
In most other games, crafting was a 'niche' because the best gear dropped from dungeons but you had to do other dungeons to get there. In ToR, you don't have to do that. You make purples or go Pvp and then you have enough right away to start raiding.
Not to point out the irony but you just told a vetern Rift player he can do something in TOR he can already do in Rift. Not all or any patterns drops in raids. It actually upsets the hardcores lol
This is a losing battle you are trying to tell someone driving a BWM to start driving a pinto
Originally posted by Puremallace Originally posted by popinjayIn most other games, crafting was a 'niche' because the best gear dropped from dungeons but you had to do other dungeons to get there. In ToR, you don't have to do that. You make purples or go Pvp and then you have enough right away to start raiding.
Not to point out the irony but you just told a vetern Rift player he can do something in TOR he can already do in Rift. Not all or any patterns drops in raids. It actually upsets the hardcores lol The irony is that for months the crafting in Rift was B A D. Period. Things people sold weren't worth anything. It took months of crying for Trion to even address this and you're crowing now about them finally getting to the point that ToR is on RELEASE?
Fight starts and looks good. Ten seconds later there are guys that jetpack in, come out of the ground or come running though doors. This is where ToR outshines Rift. If people you are playing with (pug style mostly) don't understand how to CC and target prioritize, you WILL wipe unless you are overgeared for that fight in the first place.
That sounds quite interesting, is this dynamic - as in randonly get mobs jump in, sometimes non at all or several at once?
Or is it still scripted that they always come and he same ammount?
If dynamic, that sounds great!
No it isn't. I figured it'd be cool if it was dynamic though.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
You want me as a Rift player to go deal with this shit seriously? People telling me to roll alts to 50...fully gear those alts...then only use them when I need to heal.
wtf is this 2008? You have to be one dense dev to remotely think not having dual spec was a good idea. First thing Rift players will ask for in TOR is crap YOU GUYS HATE. I am not sure what this push is to get Rift players to play a game that is missing features Rift player loved and you guys hate.
Give me addons...give me macros...give me a dps log so I min/max my rotation...screw dual spec I want atleast 5 specs...where are my daily hotfixes to fix issues? Content better be every 43 days or I will rage.
You want me as a Rift player to go deal with this shit seriously? People telling me to roll alts to 50...fully gear those alts...then only use them when I need to heal.
wtf is this 2008? You have to be one dense dev to remotely think not having dual spec was a good idea. First thing Rift players will ask for in TOR is crap YOU GUYS HATE. I am not sure what this push is to get Rift players to play a game that is missing features Rift player loved and you guys hate.
Give me addons...give me macros...give me a dps log so I min/max my rotation...screw dual spec I want atleast 5 specs...where are my daily hotfixes to fix issues? Content better be every 43 days or I will rage. You have your addons in Rift. Stay there. Please.
The LAST thing I would want is for someone who was "AION IS THE BEST GAME EVER!" for two years then "RIFT IS THE BEST GAME EVER!" for 10 months to go "TOR IS THE BEST GAME EVER!".
That would surely be the Kiss of Death for ToR if I read Puremallace starts liking it, because so far from everything I've read.. every game you've been head over heels and forum preaching about the last three years has slipped, slided and fell away.
Unfortunately based on riftstatus.net, you've kissed Rift to death already.
So please, for the sake of ToR... keep your addons there, keep your three button raiding play there, keep your daily hotfixes and "Hi All, we are briefly bringing down the servers for 30 minutes" every other day there.
Do not bring that to ToR. We like logging in and playing EVERY day.
Rift... SWTOR... lol who cares, both are just fast food fillers until some real mmorpgs arrive, 2 WOW clones, the scum of the genre.
"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time." otacu
so basically you are saying it is now way easier to obtain that purple gear thats supposed to be hard to obtain.. I'm not saying grinding raids out for gear was great fun all the time but at least it made getting that drop of gear an acomplishment when everyone can just easily craft purple gear then it looses is sense of being something special.. also for the pvp gear rift did the same thing there...
Are you sure you even play the game because you spend awful time here talking stuff you have no clue about. First of all acquiring best gear from crafting is not easy infact it is very expensive and based on RNG. You will have to reverse engineer a lot of purples and sink lot of money in underworld, investigation mission types. You would be lucky to get maybe one peice of legendery item which will be as good as the raid gear. Purples break into superior version and then if you are lucky you will get an epic from that superior purple which in turn can give you a legendary version. You think this walk in the park for crafters?
For crafter it is going to be an accomplishment to get the schematic they are looking for and i bet you will have to pay out of your nose for those gear peices.
How many servers SWTOR will launch with on release?
ShredderSE - Umm how many do they need? Maybe 6. US, EU, Asian, France, German and Russian. Subs will be so low there is no need for more Snoocky-How many servers? The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...
Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.
Comments
Hey Rift sure as hell was no pvp game and even I will admit that, but if Rift took this much of a it and they offered more incentives then TOR, then you guys are doubly screwed if they do not fix it.
Right now Bioware is saying " We expect you to pvp in this spot, but the factions are imbalanced. You get no valor, xp, or commendations for doing it, but go do it anyways"
^ If you do not see this train wreck coming then I do not know what to tell you. PvP'rs are the first to jump ship anyways in every game they touch. In my view TOR should have done what Rift did and sprinkle the pvp in. Rift had one video about pvp and got labeled a pvp game. TOR had entire comic con matches what do you think the backlash is going to be when these guys expecting DAoC do not get it.
I refuse to touch this until the one month subs pass. I want all the band wagon trash to leave and then determine which servers are stable.
At least you dont have to spend 1-49 there too like you do in Rift. And unlike rift, you may actually give a shit about your character by that time.
Isnt the incentive to PvP to kill the other guys? How is having something without a grind factor attached to it a bad thing? Even with motivations in DAoC a lot of people just grouped up to go kill some bitches.
Right now Bioware is saying " We expect you to pvp in this spot, but the factions are imbalanced. You get no valor, xp, or commendations for doing it, but go do it anyways"
^ If you do not see this train wreck coming then I do not know what to tell you. PvP'rs are the first to jump ship anyways in every game they touch. In my view TOR should have done what Rift did and sprinkle the pvp in. Rift had one video about pvp and got labeled a pvp game. TOR had entire comic con matches what do you think the backlash is going to be when these guys expecting DAoC do not get it.
I refuse to touch this until the one month subs pass. I want all the band wagon trash to leave and then determine which servers are stable.
Rift doesn't offer more incentives than ToR.. not sure how you think that. I know you haven't tried ToR or if you did gotten past 20 but you can't believe EVERYTHING you read, Pure.
Again, regardless of what you THINK Bioware is saying Rift is completely MUM about it's "open world PvP" which after 10 months is WORSE. How do you have a game an crow about how "innovative" the classes are, and then stick people in the same four arenas? The only time open world PvP happens in Rift (even on most PvP servers according to the server stats) is when someone forgets to 'DE-flag' themselves, they are a noob that doesn't know HOW to deflag themselves or Trion failed to fix the mechanism allowing someone to DE-flag themselves from PvP. PvP in Rift happens by accident so whatever ToR adds by 'design'.. it's better right from the start. Just wait til people hit 50 in a few months (not the speeders now) and Ilum starts to fill up. I know my server The Fatman is pretty chock full.
You know, reading what you wrote about Aion all those months back on their forums when people who left the game or said they were leaving was pretty illuminating. You used to berate people who said the PvP was a problem and said they simply didn't know how to play. You were Aion's biggest Number One Fan and everyone in the game knew it.
Now you went to Rift and you are "Rift's Biggest Number One Fanboy" (your own admission) and people are leaving in droves just about the same time we all did from Aion, and here you are still saying the same things about the game you so desperately hope people will like instead of the one that's clearly better content and future wise.
I really think you should review your Aion board posts and see just how similar you said glowing things and was the head cheerleader there, how it all turned out and how you look at Rift.
"TO MICHAEL!"
If you like Rift, then stay with Rift. If you want to play SWTOR in the future, it will still be there when you've had enough of Rift. And it will be more polished by then, too.
More generally, don't quit a game you like for the sake of leaving to play some other game. If you end up liking the other game, you don't really gain much. If you don't like the other game, then you have to slink back to the previous game and it's harder to get back into things.
Now, I'm not an old Rift player, and don't have much interest in either Rift or SWTOR. But that's just general game advice.
Um.. no. With Veteran Rewards you can summon a Vendor ONCE AN HOUR (or is it two?) and sell whatever you want. In ToR, I can kill a mob, get a grey and tell my companion to go sell it and in 60 seconds, he/she/it comes back with my money.
If I then kill another mob when it got back, I could turn around and send the companion off again and 60 seconds later, the companion comes back with my loot.
Much better than having to wait for some hour cooldown. Plus, I could also send that same companion to go do something else and call in a completely different companion to take it's place.
Sorry but the companion system is not only vastly different than Rift, it's much better.
Also, for you to claim crafing is a 'time sink' in ToR now makes me wonder if you got past level 20 or sat there and only crafted the base items or couldn't figure out how to proc your rares.
In ToR, you don't go out and look for recipes unless you WANT to. You get a base item such as a gun. Then you make the gun and by Reverse Enginnering, you get a better version of that green gun. Then you make that one, Reverse it and you get a BLUE version of that gun. Make that gun and Reverse it and you get a PURPLE gun, which is more than comparabile to any Flashpoint gun.
It's not a time sink, lol. It's a way for someone who wants to PvP all day to get Flash level gear and goods while Pvping. I know people who only level through PvP and crafting and they have better weapons/gear (all purple) than the people they are Pvping against or those who just quest all the time.
You don't know how endgame PvP will be. No one does. The planet is there.. ready and waiting. It's all depends on how the people take advantage of it. This is vastly different from Rift where even if the population WANTED to PvP (which they don't), they don't even have a place for them to do it in, lol. That's bad. Really BAD.
"TO MICHAEL!"
Well getting over the voice acting the story is good. Outside the story, nothing really. Um... it has light sabers?
Armor goes even furthur.
For a green item you can proc a dps blue, a healing blue and a tanking blue. Each of those blues can proc a purple. And then each of those three purples? Can proc 5 different, even furthur specialized, options. So each green can ultimately be one of 15 purples.
Depends on your choice. I use BFGs.
"TO MICHAEL!"
or i could just go do some flashpoints and get comparable gear and not spend so much time crafting.. crafting has its niche for people and i used to enjoy it but honestly when you can get the same or similar stuff through raids I never found a really point in crafting equipment
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
For a green item you can proc a dps blue, a healing blue and a tanking blue. Each of those blues can proc a purple. And then each of those three purples? Can proc 5 different, even furthur specialized, options. So each green can ultimately be one of 15 purples.
It just amazes me that when you read people who complain about how poor crafting is in games, and how little 'surprise' factor is in it, that they still claim ToR crafing is a "time sink", lol.
Someone really needs to sit a few people down and explain it better than I can because outside of Vanguard, I haven't had as much fun crafting without actually having to have my character there in any other mmo in history.
I mean, you can buy a base recipe for a measly few credits from the vendor, take that ONE recipe.. and never have to buy any "rare" recipe or get made someone ninja'ed the recipe you've ran Dungeon X 50x for hoping it would fall.
I can remember grinding for days (not hours) in Rift in Theo just hoping to get some gear drops or camping bosses in the hopes that it MIGHT drop something I could equip so I could start doing some Dark Poeta runs.
In ToR, you don't need to do that grind. You can make your own gear or buy off the AH right away or get through questing. You can even get gear to do Flashpoints simply from Pvping which is a twist from other games.
"TO MICHAEL!"
For a green item you can proc a dps blue, a healing blue and a tanking blue. Each of those blues can proc a purple. And then each of those three purples? Can proc 5 different, even furthur specialized, options. So each green can ultimately be one of 15 purples.
or i could just go do some flashpoints and get comparable gear and not spend so much time crafting.. crafting has its niche for people and i used to enjoy it but honestly when you can get the same or similar stuff through raids I never found a really point in crafting equipment
This is the point you keep missing san.. you don't have to "spend time crafting".
You don't have to gather ONE single mat.
You don't have to make one single piece of gear, weapon or even a heath pot. Why are you not understanding this basic point?
You go level up, and you eventually get four companions. You can take one companion WITH you to fight and do Flashes for fun, and tell the other three to go on missions to get the stuff and then (more importantly) MAKE the stuff. It's your choice.
If someone is a crafter and wants to kill mobs for mats (I do Armstech/Scav so I like to kill and harvest robots) they can do that. Or I could simply tell my companion "Go get me some mats".
In most other games, crafting was a 'niche' because the best gear dropped from dungeons but you had to do other dungeons to get there. In ToR, you don't have to do that. You make purples or go Pvp and then you have enough right away to start raiding.
"TO MICHAEL!"
so basically you are saying it is now way easier to obtain that purple gear thats supposed to be hard to obtain.. I'm not saying grinding raids out for gear was great fun all the time but at least it made getting that drop of gear an acomplishment when everyone can just easily craft purple gear then it looses is sense of being something special.. also for the pvp gear rift did the same thing there...
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
That's the old mmo way of doing it that makes people tire of grinds. There isn't any reason why very good gear can't be earned or CRAFTED that is almost comparable to top end gear to some degree. Do you realize how many people complained about that in Rift and left?
Second, purple isn't the highest level. Red is. How much did you play ToR.. actually? So much of what you say you don't seem to understand about.
There is white gear.
There is green gear.
There is green gear that can be Reversed and then you can add an Augment to it.
There is blue gear (prototype).
There is blue gear you can improve upon.
There is purple gear. There is also recipes that drop from dungeons and come from doing things like Treasure Hunting as skills that you can get.
Then you have your red gear from Flashpoints and such. I'm sorry but this crafting system is vastly superior to anything in Rift.
"TO MICHAEL!"
Not to point out the irony but you just told a vetern Rift player he can do something in TOR he can already do in Rift. Not all or any patterns drops in raids. It actually upsets the hardcores lol
This is a losing battle you are trying to tell someone driving a BWM to start driving a pinto
The irony is that for months the crafting in Rift was B A D. Period. Things people sold weren't worth anything. It took months of crying for Trion to even address this and you're crowing now about them finally getting to the point that ToR is on RELEASE?
Seriously... and you talk about the irony?
"TO MICHAEL!"
you won't get your personal infomaton hacked into?
Hey if you want to go there UI and combatlog is hard stuff AMIRIGHT?
At launch, Trion had so many attacks on their system and people stealing accounts that that had to invent "Coin Lock".
Now I guess they'll have to invent "Credit Card Lock" for all the people saying the Russians got their stuff, lulz.
"TO MICHAEL!"
No it isn't. I figured it'd be cool if it was dynamic though.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
http://www.swtor.com/community/showthread.php?t=79596
You want me as a Rift player to go deal with this shit seriously? People telling me to roll alts to 50...fully gear those alts...then only use them when I need to heal.
wtf is this 2008? You have to be one dense dev to remotely think not having dual spec was a good idea. First thing Rift players will ask for in TOR is crap YOU GUYS HATE. I am not sure what this push is to get Rift players to play a game that is missing features Rift player loved and you guys hate.
Give me addons...give me macros...give me a dps log so I min/max my rotation...screw dual spec I want atleast 5 specs...where are my daily hotfixes to fix issues? Content better be every 43 days or I will rage.
You want me as a Rift player to go deal with this shit seriously? People telling me to roll alts to 50...fully gear those alts...then only use them when I need to heal.
wtf is this 2008? You have to be one dense dev to remotely think not having dual spec was a good idea. First thing Rift players will ask for in TOR is crap YOU GUYS HATE. I am not sure what this push is to get Rift players to play a game that is missing features Rift player loved and you guys hate.
Give me addons...give me macros...give me a dps log so I min/max my rotation...screw dual spec I want atleast 5 specs...where are my daily hotfixes to fix issues? Content better be every 43 days or I will rage.
You have your addons in Rift. Stay there. Please.
The LAST thing I would want is for someone who was "AION IS THE BEST GAME EVER!" for two years then "RIFT IS THE BEST GAME EVER!" for 10 months to go "TOR IS THE BEST GAME EVER!".
That would surely be the Kiss of Death for ToR if I read Puremallace starts liking it, because so far from everything I've read.. every game you've been head over heels and forum preaching about the last three years has slipped, slided and fell away.
Unfortunately based on riftstatus.net, you've kissed Rift to death already.
So please, for the sake of ToR... keep your addons there, keep your three button raiding play there, keep your daily hotfixes and "Hi All, we are briefly bringing down the servers for 30 minutes" every other day there.
Do not bring that to ToR. We like logging in and playing EVERY day.
"TO MICHAEL!"
"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
otacu
Take up tiddlywinks instead mate. Far more of a challenge
Are you sure you even play the game because you spend awful time here talking stuff you have no clue about. First of all acquiring best gear from crafting is not easy infact it is very expensive and based on RNG. You will have to reverse engineer a lot of purples and sink lot of money in underworld, investigation mission types. You would be lucky to get maybe one peice of legendery item which will be as good as the raid gear. Purples break into superior version and then if you are lucky you will get an epic from that superior purple which in turn can give you a legendary version. You think this walk in the park for crafters?
For crafter it is going to be an accomplishment to get the schematic they are looking for and i bet you will have to pay out of your nose for those gear peices.
How many servers SWTOR will launch with on release?
ShredderSE - Umm how many do they need? Maybe 6.
US, EU, Asian, France, German and Russian.
Subs will be so low there is no need for more
Snoocky-How many servers?
The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...
Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.