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Random mmo idea..

dllddlld Member UncommonPosts: 615

coops can be quite fun, but are there any coop based mmos? I mean.. where the entire server works together for the same goal.

A quick concept of what i'd imagine that could look like, all the players are against a common npc enemy something like zombies or zerglike aliens something logically easily killable and comes in great virtually infinite numbers, the goal would be to build/rebuild defend and maintain a city while under virtually constant attack.

The players would have to fight of incoming waves of enemies that would come from random multiple directions go on scavenging raids outside the (inhabited part of the) city to gather materials in order to maintain and upgrade defences houses(could provide buffs for example) or expand.

A safer bigger and more wellmaintaned city would generate more "prestige" to see how well a server is doing and could be compared to others as a sort of pvp metagame but gaining prestige would also attract more/tougher enemies to keep the challenge up.

It would have to avoid any thing that conflicts with coop like gear drops and everything people do should benefit the entire server population(city).

Don't think I ever heard about such a game or similar.. maybe it doesn't work out in reality but I found the idea quite interesting, anyone else?

Comments

  • JimmacJimmac Member UncommonPosts: 1,660

    I like the idea. There are many browser games which embrace this type of gameplay, mainly zombie games or sci fi. Essentially what you're talking about is just a straight PVE game, except where the monsters are one big team and incredibly numerous, as opposed to a bunch of different types of monsters.

    I could see it being fun if they made it to where there were massive PVE battles, like a battlefield with 150 players versus waves of hundreds of monsters, like in Starship Troopers...the players work their way through the battlefield and start getting to bigger and bigger monsters, when finally they all have to fight one gigantic monster. It would be fun so long as a lot of very complex and detailed teamwork was required. Not just, 50 tanks take the damage from the monster, 200 dps do damage, and healers heal. That would be boring.

  • dllddlld Member UncommonPosts: 615

     

    well yes, coop games are inherently straight pve.. and I know I've seen such browser games but they are not coop,  since you control the entire city on your own and usually compete with other players somewhat like those competitive towerdefence maps in wc3/sc2 where you spawn mobs against each other.

    Actually now that I think about it firefall had something similar to this if I recall correctly altough it doesn't revolve around it I think.


  • AutemOxAutemOx Member Posts: 1,704

    You should check out Realm of the Mad God.  Let me give you a quick overview of this free to play browser MMO:

    The nexus is the only town in the game.

    From the nexus, the villian of the game, the mad god, creates portals into his realms...  He keeps different amounts of realms open depending on how many people are online.

    Realms are auto generated worlds that hold around 80 players.

    The players in a realm work together to kill big bosses spread across the realm.  The mad god talks in the chat and says things like 'URG!  Wormy, you killed my demon god!  But I am still safe as long as my 3 slime gods protect me!'  And then the players will kill the 3 slime gods, etc.

    Once all the bosses are dead, the whole realm shakes and everyone who is playing in the realm is teleported to the mad gods chamber.  This happens maybe once every two to three hours...

    In the mad gods chamber all 80 players run in circles around the mad god boss, shooting at him.  Nobody wants to be too close because there is permadeath in this game and he does crazy damage.  In chat, like 5-15 players will die like clockwork...  Usually lower level players who got too close to the mad god.

    The mad god is defeated most of the time, and he drops some really cool shit.  Also a portal is opened and if any players present has a key to the portal it can unlock it so that everyone (~80) can enter the portal and do a bonus dungeon.

    People chat a little and drop loot they found in that realmbut dont want and the low level players go crazy trying to pick it up first and laugh and then eventually the # of people dwindles in the chamber and everyone teleports back to nexus to trade/save items they found and start over.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Last I played Horizons(Istaria) it was like that. A lot of MMOs have collaborative content, but it's rarely an ongoing thing because that genuinely gets tedious after a while, especially when it gets in the way of the other activities.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • cali59cali59 Member Posts: 1,634

    Not much is known about it yet I don't think, but Undead Labs is trying to put together something that might interest you.  Right now it seems like they're working on "Class 3" which is a 2 player XBOX zombie survival game, and then building "Class 4" after that which is a zombie survival MMORPG.

    I haven't done a ton of research on it, no idea when the ETA is, but might be something to keep an eye on for the future.

    http://undeadlabs.com/lab/

     

    Another MMO which you may or may not be interested in is Guild Wars 2.  It's not exactly what you're talking about, but they are trying to make a shift in MMO design to where the open world is completely cooperative.  Instead of quests, there are events that anyone in the area can take part in and which scale up in difficulty with more people so they'll always be challenging.  It just started closed beta so we're hoping it comes out at least somewhat soon.

    http://www.youtube.com/watch?v=FU1JUwPqzQY&feature=plcp&context=C3e51691UDOEgsToPDskKhRUn_iIqFtQQRcxQSCLY7

     

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • AutemOxAutemOx Member Posts: 1,704

    The cool thing about realm of the mad god is that players are scared to face the bosses alone because there is perma death.  The games map and teleport to any player features leads to these massive groups of players moving across the map together towards bosses killing anything in their paths... But because of various reasons the groups sometimes suddenly fall apart or scatter and players who arent paying attention or probably sohuldnt have been in that group to start with (low levels leeching) will die (perma death).  Its really rather fun.

    I like how these groups people will tlak etc, but you dont have to party up or anything, it is very fluid forming and you can join and leave them as you wish.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • blognorgblognorg Member UncommonPosts: 643

    That sounds like some kind of horde mode on a grand scale. It seems fun, and something like that could probably be implemented into many MMOs, like an instanced thing or something. Kind of how GW2's "world" PvP is going to work. It'll be one huge instanced area where hundreds of people duke it out.

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by dlld

    coops can be quite fun, but are there any coop based mmos? I mean.. where the entire server works together for the same goal.
    A quick concept of what i'd imagine that could look like, all the players are against a common npc enemy something like zombies or zerglike aliens something logically easily killable and comes in great virtually infinite numbers, the goal would be to build/rebuild defend and maintain a city while under virtually constant attack.
    The players would have to fight of incoming waves of enemies that would come from random multiple directions go on scavenging raids outside the (inhabited part of the) city to gather materials in order to maintain and upgrade defences houses(could provide buffs for example) or expand.
    A safer bigger and more wellmaintaned city would generate more "prestige" to see how well a server is doing and could be compared to others as a sort of pvp metagame but gaining prestige would also attract more/tougher enemies to keep the challenge up.
    It would have to avoid any thing that conflicts with coop like gear drops and everything people do should benefit the entire server population(city).
    Don't think I ever heard about such a game or similar.. maybe it doesn't work out in reality but I found the idea quite interesting, anyone else?

     

    What the OP describes, reminds me of Dynamic Events in Rift. Especially Ember Isle.

    Philosophy of MMO Game Design

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