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First of all I am looking forward for GW2 (like many of u). I am checking videos all the day and trying to find any kind of news.
And here is the general idea as i see it (Many of the above is a synopsis of what designers told + my opinion)
PvE and PvP are 2 totally different concepts for GW2.
RvR: Many of us wants RvR to revive. As i see it this wont happened in GW2(sadly). Why?
Couse as they stated WvWvW will be the casual side of GW2 RvR/PvP. And what does this means? That every "low lvl" will be able to join and succeed PvE goals (like gathering resources to build siege weapons etc.) and fight each other to get exp.
There are no warbands just grps of 5.
I hope that this will be minimalize as the time goes and organized groups will show up and fights with tactics, protecting allies etc etc. The benefits tho (as far as we know) from winning will be something like more exp for leveling characters something that me personally isnt motivate me as goal.
Battlegrounds / scenarios / arenas: 2 kinds:
Hot join: Casual form, max ppl 10 each side. Imagine it like Call of duty online servers. Ppl will be able to leave or join (to fill the gaps) every time that they want without a penalty.
5 x 5: Competitve PvP. I imagine it like League of Legends or even better Bloodline Champions(since has more dodging and skillshots). Multiply the map x5 and give them 3D graphics and animations.
Each team will have to capture points and defend them with some secondary objectives. The winning team will get points for the daily victories. If has enough will qualify in weekly tournaments and if gather enough from weekly to monthly.
PvE:
Dynamics events. Something that is similar to quests but its not static thats why its dynamic!!!
While you exploring the world many things will happen and its your call if you ll help or not. The alt way is to ask a scout and he ll show u where the dynamics events deploy at the current time. DE difficulty scales with the amount of ppl that join.
Elite dynamics events. Harder than the above and requires a minimum of ppl to has success.
Instances: 8 in general. 1st unlock at lvl 35 and then every 10 lvls. 3 at lvl 80. At the 1st time you ll run an "easy version" called as story mode. After that you ll be able to join a "harder" version called as explore mode with 3 different alternative paths in it.
Rewards: Rewards from everything (even players that u kill in RvR) will be items that if summary the stats at the end all the stats will be the same. That basically means that you may get an armor that has +20 health +20 power and the other part will have +10 health +30power. Titles, cool looking armors(every instances will have his own style), and cool looking weapons with glowing effects and elements.
My concerns about: I even used the idea that GW2 wont have raids. All looks cool until now and i love the game so far but...
Our only reward from PvE will be shiny armors to show our friends and in bg's?
And lets say that we dont care about PvE. RvR will be intense and organized like DaoC or Warhammer online or ppl will stop bother after a while since the benefits are not so beneficial.
5v5 bg's and e-sports idea seems great. Its basically the arena mode in a scenario enviroment. And instead of ranks you get the "ticket" for next tournament but Again what about rewards....
I know that rewards isnt the same for everyone. You may be pleased with a title an i may be pleased with a vanity pet.
But dont you need a motivation to get better and to be competitive?
If you read this thanx. Waiting for some feedback and some opinions. I love the game, i am totally gonna buy it and looking forward the realise date.
Comments
so what do you want for a reward?
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Maybe some gear for the top PvP players with some more stats or the ppl that dedicated some more time to PvE content. Something that wont affect much their like playstyle or skill. Example Armor has +50 power +50 armor they can give as reward
+55 power +50 armor. This is a 5% increase at stats(if you add them. Keep in mind that 5% in 1 piece of armor its almost nothing among 5 parts. Its 1% total increase in 5 parts.
Thats a reward for me and better than a title. Its something that i think i ll fight for even its noting.
Really i dont know my post its not "agressive". Its to see what u think.
I hate not having all quotes ready to copy and paste but there will be user created PvP servers like you'd find in shooter games like Battlefield or CoD. This will weed out some of the noobs and allow really competitive PvP players to form communities within the game and play eachother on a consistent basis. I think a quick google search or a post from Cali could confirm this.
EDIT:
http://www.mmorpg.com/gamelist.cfm/loadNews/21717/Players-to-Create-Their-Own-PVP-Server-
This is what I was looking for.
No, thanks. Even smallest bonuses will make PvP unfair and turn PvE into gear grind. If gameplay alone isn't rewarding enough, you shouldn't play the game in the first place.
Unfortunately GW2 is not an item-centric game. Equipment will only have small bonuses on it depending on how difficult was was to acquire. There will be no items that will give an major advantage over other players.
If you are looking for items that give big bonuses then GW2 may not be for you.
I have to agree with dash on this one. PvP is competitive when it's a level playing field. People (like me) that aren't very epic at PvP will stay away from it. One of the reasons I hate PvP is often times devs will give in to crying people that think they're class is too weak when really, they just suck at playing. I tend to like PvE but I hope to transition into competitive PvP if it stays just that, competitive. There is no need to give good players unfair advantages when they can already pwn you thoroughly. Not everything that will make GW 2 PvP will be in vanilla either. This game has so much potential and they have the team to really make their PvP e-sport material like they've said they'd like to. I hope it happens. PvP much like PvE doesn't need to be a gear grind war for stats. I'd like to see that mentality fall off the deep end in all genres with PvP.
I think Anet's philosophy is that people should enjoy the game play enough to make just playing a reward in itself, they also understand that people chase achievements so they've made them visual, whether that's armour/weapons or a new title, at max level stats wont get any better. The game play has to be great for the game to sell, they can't rely on a few subs to keep them afloat of people chasing better stats, they need to sell boxes, the game play has to be the best it can be to sell more units.
I don't like the idea of having actual stat improvements as rewards. I would find it irritating having to listen to all the people that I've just laid waste to complaining that it's my stat advantage that gave me the win.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Ugh, sorry for spamming this thread with posts, I don't feel like editing all my posts. In regards to your concerns to no raiding. There is raiding. It's not called that. No you don't open a window and create a raid group but from what I've seen in videos, the bosses (which were scaled down for demo purposes) are absolutely epic. It will take a "raid" sized group to tackle some of them. We've seen one dragon so far, and it was a minor dragon. Elder dragons are sure to be pretty epic. And many high level bosses will most likely be pretty challenging even with good groups. The way the game is designed, if I'm reading into it right, the devs will be able to add content almost on the fly. Don't quote me on that last, I'll have to look that up. All I know is, we don't have to have raid frames in order to "raid". We just need to play together in a cohesive manner and work together on the same events.
The problem with rewarded pvp is that it get abused one way or an other, you really need to be extra precocious with it or people will put the player confrontation behind the rewards. And if not fighting get you better reward, they'll just do that. Mmos have countless example of this, from people abusing the bounty in UO, to bought fight for ranking in L2, to Aion ranking mess, zerg trading castles and so on.
Reward in pvp is not a very good idea imo. I think for competitive pvp, just having nice looking gear is the best rewards. For WvW i don't know, we will see, but if they give some pve or xp boost for the entire server that have nothing related to pvp aspect, that wouldn't be bad imo. I say that but i have no idea what they are planning for the Mist.
I ve seen the drake also(minor 10 ppl as the developer said). My worries about this kind of "raid" are that i expect from ppl to play good and use their abilities at the right time and for a reason to succeed. Not just dies and a grp of ppl cover the dead from the rest mobs to get a rez..
As far as for the gear i talked for minor changes that wont affect the game (i talked about for 1% or less). Just to have a feeling or illusion for reward.
Anyways i have faith and waiting for the best. We ll see ! The only sure is that ill play the game. Gl and enjoy.
Well, keep in mind every time you die the time you have to rez someone goes down.
First time you die, its 30 seconds (theoretically).
Second time you die, (within a short timespan that is, lets say 5 minutes), its 20 seconds.
Third time, 10 seconds
4th time, 5 seconds
Fifth time, no rez, instant death.
So everyone rezzing each other, isn't a very good strategy, especially when you take in to account that rez has a cast time like 3~5 seconds long and on top of that, they have to damage the boss.
You'd have to control who dies, which you cant, because you cant control the AI.
Good point ... i had no idea for this mechanic in this specific game.
You have everything wrong...
People don't care about gear, they care about 2 things realm status and having fun.
Most gear grinds are done to either be a the top chain of pvp or to get pve status.
Hence, WvWvW will be the games 1st priority, people will flock to "good servers" and guild will try to acquire the "top guild" status, this has happened in all games i've played, gear rewards are only so sought after because they give you an advantage in whatever gameplay you like better.
Thankfully A.Net decided that this game will be about group gameplay, so it will be about the better team and not the team with the better gear.
As far as PVE goes, for me it's supposed to be about beating the challenges the devs have put in place for you.
I doo believe that beating the content is better then getting all the gear you need, always did and always will.
everyone needs a bloody medal to do anything these days. enjoy the game for what it is. who cares what the rewards are.
A lot of MMO players do. Thats why WoW is the king and it will be for a long time. Holding 10 million sub is no easy task and something no p2p MMO ever accomplished.
Currently Playing: SSFIV AE, SFxTekken, SWTOR, WoW. Waiting for: GW2, Resident Evil 6.
Ye the best reward in pvp is when you can say "damn that was a great fight", no matter if you loose or win.
thats the way it used be. fighting the opposing faction for hours and you didn't even get rewards. now all you see is pvp like in swtor(ilum) where players avoid each other to do dailies, its pathetic.
what annoys me is when people say guild wars 2 has no end game, really they mean guild wars 2 has no raids because to them raiding is end game as it is all they have ever known. what about start game? middle game and everything else before end game..why does that not count as content?
Yeah, adding rewards like PvP gear will just have people finding ways to grind for the gear, as fast as they can. It is why in SW:TOR people have chosen the path to least resistance, in acquiring said gear. I don't want PvP in GW2 to be about farming gear. I want to be able to put my mad skillz to the test, against other players, without thinking "oh, well that guy had better gear than me" on the few occassions I might die.
So please no gear treadmill here, because PvP should be its own reward. It is why people still play Unreal Tournament to this day.
Regarding gear, I raided in wow for years and I'm sick of that kind of treadmill I'm not a super great pvper but I do like to play it from time to time but the gear gaps in wow was a giant wall of unfun you'd have to climb to have a decent experience so I stayed away from it in general (making the wall even taller). So I'm very much looking forward to GW2's no gear progression. I did not need gear titles mounts or whatever to enjoy CS 1.6 virtually daily for like 3 years so no to your question, the gameplay was just good sadly that game doesn't really evolve and all good things eventually get boring if they stay identical with no variation.