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Question from a noob to the vets

TriadninjaTriadninja Member Posts: 111

So, I've never played PS1, though I did look into it a couple of times over the years, I just never got into it. I am very excited to be able to play this game, for what i'm hoping it is, a giant persistant warzone with real time territory control, real command structure, where skill takes dominance over gear.

 

So my question: In the original Planetside, are the planets open and persistant in that you could fly around/run around the entire planet with no "changing zones" type deal, only a zone change for each planet? Or was it just friggin huge maps?

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Comments

  • skyexileskyexile Member CommonPosts: 692

    Each continent(now planets after aftershock) are seperate zones, you need to fly through a warpgate to get to to them. each hold 399 players(133 of each faction) not sure of the plans for PS2, but the map we have seen does have 3 warpgates on it.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • BeanpuieBeanpuie Member UncommonPosts: 812

    In PS1,   Said Planets (again aftershock) were mostly zones,  they dont reset unless the server blows up, hence the continious war on capturing bases.  as for moving around the planet, no you cannot flying from one side and pop out from the other side.

    attempting to do so you will be treated with a warning zone limit reach and you will explode.

     

    the maps however are fairly big,  and you'll be asking for bloody murder if you try to walk a cont/planet on foot with no vehicles to go into...dont do it.

  • foxmirfoxmir Member Posts: 3

    Originally posted by Beanpuie

    the maps however are fairly big,  and you'll be asking for bloody murder if you try to walk a cont/planet on foot with no vehicles to go into...dont do it.

    QFT.

    Planetside is the single best FPS and MMO I have truly ever played as far as its community and innovation as a game. 

  • BunksBunks Member Posts: 960

    Must admit, this looks inviting. What was the average time it took to resolve a conflict in a zone from start to finish? And when it was won by one side or the other, would it have any impact overall?

  • richstallrichstall Member UncommonPosts: 15

    Originally posted by Bunks

    Must admit, this looks inviting. What was the average time it took to resolve a conflict in a zone from start to finish? And when it was won by one side or the other, would it have any impact overall?

    Certain bases provided benifits to other bases on the same continent, as such an amp station provide radar to every base connected to it.

    Certain continent's provided global benefits to the other continents if they where compleatly owned.(example: owning all of oshur provided vehical pad, repair to all bases-- Great benefit.)

     

    I remember once back in the day, a three way tie over capturing a base took 3 weeks to resolve

    But on average, it really depends on how important the area is, how hard a nation is being pressured to defend it. Oshur's global beneifit was the vehical pads repaird airplanes. Instead of just certain special ones. Because of this benefit many fights over oshur where pushed very hard by all nations. The defending nation would usually ABANDON all otherworlds just to keep oshur owned. So its all situational.

    That said. A team of 10 could cap a whole continent in about 10 mins unapposed.

     

    My outfit(guilds) was a special op-s kinda guild, we looked at these benefits and worked to disrupt them to help out our empire. Example: Enemy is pulling tanks and pushing on our base. We fly to there tech plant which provides them the abilitys to pull there nationality tanks, and we would destroy the generator, or try to cap the base its self. The longer he held the base or, kept them from repairing the generator, there ability to pull armor was disrupted giving our whole nation an advantage. Usually this tactic was enough to push them off, and turn the tide of the battle.

    image

  • MajinashMajinash Member Posts: 1,320

    Originally posted by richstall

    Originally posted by Bunks

    Must admit, this looks inviting. What was the average time it took to resolve a conflict in a zone from start to finish? And when it was won by one side or the other, would it have any impact overall?

    I remember back in the day, a three way tie over capturing a base took 3 weeks to resolve

    That is a massive overstatment.  While some base attacks could take well over 3 hours, I don't know of any true battle that survived the 4AM lull of player activity.  No single battle ever lasted three solid weeks, and any continent that was contested for any length of time eventually gave way as one side won out, and pop locked continents drove players to start new conflicts on other continents that once 1 faction really started steamrolling the other two, everyone would move to.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • BunksBunks Member Posts: 960

    Originally posted by Majinash

    Originally posted by richstall


    Originally posted by Bunks

    Must admit, this looks inviting. What was the average time it took to resolve a conflict in a zone from start to finish? And when it was won by one side or the other, would it have any impact overall?

    I remember back in the day, a three way tie over capturing a base took 3 weeks to resolve

    That is a massive overstatment.  While some base attacks could take well over 3 hours, I don't know of any true battle that survived the 4AM lull of player activity.  No single battle ever lasted three solid weeks, and any continent that was contested for any length of time eventually gave way as one side won out, and pop locked continents drove players to start new conflicts on other continents that once 1 faction really started steamrolling the other two, everyone would move to.

    I see, but it still gives me the general idea of what a battle could take to win or lose and that there is consequences for  losing ground.

    Think my interest just peaked up a peg or two :)

     

  • richstallrichstall Member UncommonPosts: 15

    Originally posted by Majinash

    That is a massive overstatment.  While some base attacks could take well over 3 hours, I don't know of any true battle that survived the 4AM lull of player activity...

    I can recall a few fights that lasted days...

    image

  • foxmirfoxmir Member Posts: 3

    Originally posted by Bunks

    Originally posted by Majinash


    Originally posted by richstall


    Originally posted by Bunks

    Must admit, this looks inviting. What was the average time it took to resolve a conflict in a zone from start to finish? And when it was won by one side or the other, would it have any impact overall?

    I remember back in the day, a three way tie over capturing a base took 3 weeks to resolve

    That is a massive overstatment.  While some base attacks could take well over 3 hours, I don't know of any true battle that survived the 4AM lull of player activity.  No single battle ever lasted three solid weeks, and any continent that was contested for any length of time eventually gave way as one side won out, and pop locked continents drove players to start new conflicts on other continents that once 1 faction really started steamrolling the other two, everyone would move to.

    I see, but it still gives me the general idea of what a battle could take to win or lose and that there is consequences for  losing ground.

    Think my interest just peaked up a peg or two :)

     

    If you really want to get excited about the game go look up old oufit recruitment videos on youtube. 

    Heres a good one that always reminds me of the game at its very peak. http://www.youtube.com/watch?v=woqAJBGqppI

  • skyexileskyexile Member CommonPosts: 692


    Originally posted by richstall

    That said. A team of 10 could cap a whole continent in about 10 mins unapposed.
     


    more like 40min to an hour, its 15min just to break into a content, atleast 2 more consecutive 15min caps after that, a LLU(CTF) base would take about 2-3min to capture.


    this is a rebuilt to scape map of the planetside 2 continent Indar.

    image

    in the bottom corner is a to scale map of BF3's largest map Caspian border(though caspian border is a small map compared to other BF maps.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • b0bbyZb0bbyZ Member Posts: 46

    Here's a pretty good video of the different types of playstyles -

  • TriadninjaTriadninja Member Posts: 111

    Originally posted by skyexile

     




    Originally posted by richstall

     

    That said. A team of 10 could cap a whole continent in about 10 mins unapposed.

     





     

    more like 40min to an hour, its 15min just to break into a content, atleast 2 more consecutive 15min caps after that, a LLU(CTF) base would take about 2-3min to capture.



    this is a rebuilt to scape map of the planetside 2 continent Indar.

    image

    in the bottom corner is a to scale map of BF3's largest map Caspian border(though caspian border is a small map compared to other BF maps.

    No, Caspian Border I think is their largest map, but DAYUM Continents are friggin huge.

  • TweFojuTweFoju Member UncommonPosts: 1,236

    is that map for the whole game map? or only 1 continent?

    if it's 1 continent like that and we have multiple continent, damn this game is HUGE

    So What Now?

  • skyexileskyexile Member CommonPosts: 692

    Caspian border is small compared to some of the other BF maps, cant remember the names of the larger ones though.

    Also yea, that it one planetside continent, waint until you see cyssor or Searhus. which both should be making a return.

    http://www.planetside-universe.com/p-continents-18.htm

    that ishdar content is probably more similar in size to one of PS1's oshur, solsar or hossin. i would expect cyssor and searhus to remain the sizes they were.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • TweFojuTweFoju Member UncommonPosts: 1,236

    that is just epic, i could already imagine in my head how the battle will be like

    SOE, take my money now!

     

    well, i usually dont like to play Multiplayer Online such as BF, COD, CS and such, until i played MAG ( PS3 ) with 256 players in 1 map, i was like, damn this is so awesome, 128 players working together, and was pretty much stuck with MAG for a long time

    now this.. a thousand player working together.. *me gusta*

    So What Now?

  • TriadninjaTriadninja Member Posts: 111

    Originally posted by TweFoju

     *me gusta*

     

    I agree with this statement.

     

     

    Also, I play BF3, I can't think of a map that is bigger than caspian border.

  • infamouswhoisinfamouswhois Member Posts: 185

    I think they were talking about previous battlefield games, such as 1 & 2 where the maps where huge.

  • AntiFearAntiFear Member Posts: 58

    Originally posted by Bunks

    Must admit, this looks inviting. What was the average time it took to resolve a conflict in a zone from start to finish? And when it was won by one side or the other, would it have any impact overall?

    ive seen some continents be contested for days on end, probably even weeks

  • TweFojuTweFoju Member UncommonPosts: 1,236

    although, i have my concern about 24h constant battle, i mean, at some point in the real time, ( say 4am in the morning ), bases will be so easily to be taken by enemies from a different time zone

    So What Now?

  • skyexileskyexile Member CommonPosts: 692


    Originally posted by TweFoju
    although, i have my concern about 24h constant battle, i mean, at some point in the real time, ( say 4am in the morning ), bases will be so easily to be taken by enemies from a different time zone

    and they will be deafened by people in a different time zone, your point?

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • TweFojuTweFoju Member UncommonPosts: 1,236

    nvm, forget what i said there

    So What Now?

  • AntiFearAntiFear Member Posts: 58

    Well, it all depends on the empire balance at that certain time.. it fluxuates constantly, so its not like time differences will make one side more powerful, or one side less. Sure people will have to log off, but more people are logging in too. Thats where the 3 empires really shine, even if your empire is out numbered theres always opportunity to have fun.

  • IMCRAZEEIMCRAZEE Member UncommonPosts: 1

    Originally posted by AntiFear

    Originally posted by Bunks

    Must admit, this looks inviting. What was the average time it took to resolve a conflict in a zone from start to finish? And when it was won by one side or the other, would it have any impact overall?

    ive seen some continents be contested for days on end, probably even weeks

    I would like to point to one syndrome we called: Cyssorside.

     

    Due to how large it is, and the access from all Empires, this map is almost ALWAYS contested. And at points, it gets so ridiuclous, that all other  combat elsewhere ceases as the three Empires duke it out on Cyssor.

     

    This can go on for WEEKS. I remember my first time playing we were locked in such a situation. It lasted at LEAST a full week of straight fighting. One side would get shoved into their corner, then the two other factions would start pounding each other, and the third empire would push back out, and the cycle would continue.

     

    Now to some that may sound boring. But let me tell you it was not. And it made the glorious victory of the NC, who eventually managed to smash through and take the continent, all the more sweet.

     

    And this was but one incident. On one server(Back before there was Gemini, they servers for timezones, and Europe.)

     

    Planetside still has decent battles even today, when you don't have Gunships turning everything to paper.

     

     

  • BeanpuieBeanpuie Member UncommonPosts: 812

    ON certain servers (back in the day)   the persistant battles, playstyles, philosophies all meshed together that brought out some interesting historical lore about all 3 empires, both good and bad.

    during my time,  i too participated in Cyssorside, down south the vicious bridge battles that stretched from one side to the next, the longest 1 minute in your life to try to get past the all the firing, bombings, missle attacks, obital strikes,snipers, suicide sundy buses, tank groups you name it. and when you finally get past the bridge to the other side. YOU FIGHT TO GET OVER TO THE OTHER SIDE.

     

    NC for a time had certain outfits that dedicated themselves to have large air bomber groups. at times you could have all the AA you want and the bombs still kept on dropping

    TR, it varried, early in the years KAAOS lead one of the most massive air raids constantly on emerald server. when people took to the skies and chat was screaming (30+ TR aircraft coming east past the mountains!!) you knew it was KAAOS.

    the VS, we had dadga, dadga being a interlink base. for the longest time when the links were different,  Dadga ended lives, marriages, peoples jobs, their 401k plan, had foreclosed on some houses too. I do not exaggerate that Dadga for  while was a true bane towards any empire that was responsible in defending said base. When VS nearly down and out, they drop everything and say screw this, lets take dadga. and at any time if the enemy was too lazy to stop the base hack from flipping. Then will they better get ready to pack a couple of sandwiches because they were going to be their for a long while.

     

    thing is there are many more historical moments in planetside from other servers, it was some of the things that brought life int othe game and it wasnt dictated by some golden exclaimation point dude sitting next to some rainbow colored hamster.

  • ZeemerZeemer Member Posts: 15

    Originally posted by Beanpuie

    ON certain servers (back in the day)   the persistant battles, playstyles, philosophies all meshed together that brought out some interesting historical lore about all 3 empires, both good and bad.

    during my time,  i too participated in Cyssorside, down south the vicious bridge battles that stretched from one side to the next, the longest 1 minute in your life to try to get past the all the firing, bombings, missle attacks, obital strikes,snipers, suicide sundy buses, tank groups you name it. and when you finally get past the bridge to the other side. YOU FIGHT TO GET OVER TO THE OTHER SIDE.

     

    NC for a time had certain outfits that dedicated themselves to have large air bomber groups. at times you could have all the AA you want and the bombs still kept on dropping

    TR, it varried, early in the years KAAOS lead one of the most massive air raids constantly on emerald server. when people took to the skies and chat was screaming (30+ TR aircraft coming east past the mountains!!) you knew it was KAAOS.

    the VS, we had dadga, dadga being a interlink base. for the longest time when the links were different,  Dadga ended lives, marriages, peoples jobs, their 401k plan, had foreclosed on some houses too. I do not exaggerate that Dadga for  while was a true bane towards any empire that was responsible in defending said base. When VS nearly down and out, they drop everything and say screw this, lets take dadga. and at any time if the enemy was too lazy to stop the base hack from flipping. Then will they better get ready to pack a couple of sandwiches because they were going to be their for a long while.

     

    thing is there are many more historical moments in planetside from other servers, it was some of the things that brought life int othe game and it wasnt dictated by some golden exclaimation point dude sitting next to some rainbow colored hamster.

    QFT. Whenever I think of the Planetside community I am astonished at how awesome it was compared to most other MMO games. Planetside supported one of the best communities I have ever experienced and I only hope the sequal will be the same. 

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