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Here are facts about EA conference.

WeretigarWeretigar Member UncommonPosts: 600

 


• Some statements set forth in this document, including the estimates relating to EA’s fourth quarter information and fiscal year 2012 title slate contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", “estimate” or "expect" and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ 


materially from the expectations set forth in the forward-looking statements. Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions, including the PopCap acquisition; the consumer demand for, 


and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2011. 


• These forward-looking statements are valid as of February 1, 2012 only.  


• Electronic Arts assumes no obligation and does not intend to update these forward-looking statements.  In addition, the preliminary financial results set forth in this document are estimates based on information currently available to Electronic Arts. While Electronic Arts believes these estimates are 


meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2011. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2011.


• In addition, this presentation includes various third party estimates regarding the total available segment and other measures, which do not necessarily reflect the view of Electronic Arts. Further, Electronic Arts does not guarantee the accuracy or reliability of any such information or forecast.


 


*The 1.7 million subscriberbase to SWtOR was based on Dec. 31st 2011 This is found on Page 2 http://files.shareholder.com/downloads/ERTS/1671910846x0x539025/23054fd7-0504-4bf9-a871-23f2f97fa0c8/Q3FY12_EarningsSlides_FINAL.pdf


*By the end of Dec 300,000 subscribers left so 1/5th of the population that bought the game either subscribed and cancelled or never got to subscribe because it was a Christmas present(which is very possible)


* This Has no Bearing on what has happend in the last month with the random patching on high volume times or the illum exploit that forced 1,000s of rebulicans to rage quit.


*Making treads about how perfect that game is doing 17 days after early access is just making you look like a moron (no offence intended) 



*As reported by Game Informer, EA said today that it will be limiting the number of Star Wars: The Old Republic copies that will be available at launch, through both retail and digital channels. EA reportedly made this decision so as to ensure server stability when the game goes live later this year.


 


*Hey folks, as you may likely have seen in the last 24 hours, we've been redoubling our efforts in optimally managing the time it takes to get into Star Wars™: The Old Republic™.


 


The BioWare Live Team has been carefully watching the influx of players into the game and is addressing with surgical precision the longer wait times on the small number of servers that were having longer wait times previously. We've also being doing our best to get every little bit of possible performance on our servers to increase capacity: we’ve “turned them up to 11” to do our very best to get you in and playing as quickly as possible. As a result - you should now be seeing significant improvement versus waiting times at the end of last week.


 


We're also addressing the concerns about losing your place in line if you happen to disconnect for some reason before getting into the game. We've been working very hard on this and are performing final testing on potential solutions.


 


Thanks for your patience and we really appreciate your enthusiasm for Star Wars: The Old Republic. We’re absolutely dedicated to ensuring you have a great experience both inside and outside the game.


 


Greg 12.23.2011 , 10:42 AM



 

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Comments

  • dubyahitedubyahite Member UncommonPosts: 2,483

    Where in that document does it say that the sub numbers only count up to Dec 31?  

     

    Ohhhh that's right....nowhere. 

     

    Edit: Also, that's not the correct source for the 1.7 million subscriber number.  

     

    It's not even in that document...................................................................

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  • WeretigarWeretigar Member UncommonPosts: 600

    Originally posted by Weretigar

     


    • Some statements set forth in this document, including the estimates relating to EA’s fourth quarter information and fiscal year 2012 title slate contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", “estimate” or "expect" and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ 


    materially from the expectations set forth in the forward-looking statements. Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions, including the PopCap acquisition; the consumer demand for, 


    and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2011. 


    • These forward-looking statements are valid as of February 1, 2012 only.  


    • Electronic Arts assumes no obligation and does not intend to update these forward-looking statements.  In addition, the preliminary financial results set forth in this document are estimates based on information currently available to Electronic Arts. While Electronic Arts believes these estimates are 


    meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2011. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2011.


    • In addition, this presentation includes various third party estimates regarding the total available segment and other measures, which do not necessarily reflect the view of Electronic Arts. Further, Electronic Arts does not guarantee the accuracy or reliability of any such information or forecast.


     


    *The 1.7 million subscriberbase to SWtOR was based on Dec. 31st 2011 This is found on Page 2 http://files.shareholder.com/downloads/ERTS/1671910846x0x539025/23054fd7-0504-4bf9-a871-23f2f97fa0c8/Q3FY12_EarningsSlides_FINAL.pdf


    *By the end of Dec 300,000 subscribers left so 1/5th of the population that bought the game either subscribed and cancelled or never got to subscribe because it was a Christmas present(which is very possible)


    * This Has no Bearing on what has happend in the last month with the random patching on high volume times or the illum exploit that forced 1,000s of rebulicans to rage quit.


    *Making treads about how perfect that game is doing 17 days after early access is just making you look like a moron (no offence intended) 


     

     

  • dubyahitedubyahite Member UncommonPosts: 2,483

    Here ya go. Here's some real facts

    This is from the earnings call that the 1.7 million subscriber number was quoted from: (repost from another thread)

     

     

     

    http://seekingalpha.com/article/333912-electronic-arts-ceo-discusses-q3-2012-results-earnings-call-transcript?part=qanda

     

    I chose a specific question from the QA section to quote here for you.  Try to spin this one.  Again, keep in mind, illegal to lie to investors here. Jail time, prison, Bernie Madoff, Enron,  etc...

     

    "Brian J. Pitz - UBS Investment Bank, Research Division


    Great. And just one really quick follow-up. Can you give us a sense for how many of those 1.7 million active subs we could expect to convert to paying subs after the initial free month? How should we kind of think about that?

    Frank D. Gibeau


    Yes, let me -- maybe what I can do is I'll define active subscribers for you, and then give you a little color on that. We're not going to be able to talk too deeply on conversion just because it's so early in the life of the product. We're only 10 days past our first month anniversary. But essentially, we're using the industry standard for active subscribers. If anyone paying a subscription or playing on an active prepaid timecard, and those who have registered to play are still in the trial subscription period. I can't tell you that the majority of the 1.7 million are paying subscribers for us currently, which is great considering we're only, like I said, 42 days into the launch, and you have a 30-day trial period. So a lot of people are voting that they want to be a part of the service and are engaged, which is great news."

     


     


    See all the dates he's talking about? 10 days past the first month, 42 days into the launch.  Very clearly talking about 1.7 million right now.  


     


     


     


     


     


     


    Hell, I'll throw this in there for you as well, just to be sure


     


     


    "Brian J. Pitz - UBS Investment Bank, Research Division


    Just regarding Star Wars and the margin opportunity going forward, I was wondering if you could help us think about the impact of the 1.7 million subscribers? When will we start to see that affect really start to play out? And then you talked a bit about how you'll be delivering fresh content for Star Wars. Can you help us think about the level of R&D required to support this game on an ongoing basis?


     

    Eric F. Brown


    So this is Eric, I'll take the first part of the question. I think it's important to note that we're at the very, very early stage of the Star Wars launch. We're not even 2 months into this, and so it's difficult to -- if you'd extrapolate off of where we are today with 1.7 million active subscribers. Suffice it to say, it's been a really strong launch, great stability and a great take rate and create engagement. As to the future content plans, I'll pass that to Frank.


     


     

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  • tawesstawess Member EpicPosts: 4,227

    Originally posted by Weretigar

     


    * This Has no Bearing on what has happend in the last month with the random patching on high volume times or the illum exploit that forced 1,000s of rebulicans to rage quit.


    *Making treads about how perfect that game is doing 17 days after early access is just making you look like a moron (no offence intended) 


     

    Soo...? You are rebuking their projected numbers with pure speculations... Sounds a lot like a pot calling kettle black... Only problem is that the kettle actually have data to lean on and the pot is only blowing a lot of steam. 

     

    You seem to not take in to consideration that for al those that quit... a lot of people now have their first influx of cash since the christmas season thus you could very well see a spike in sub-numbers due to... i dont know.. people having money again.

     

    We don't know, unless you are a insider at EA's financial department and if so i am sure you are breaking some sort of NDA even looking at your keyboard in here.

    This have been a good conversation

  • chaintmchaintm Member UncommonPosts: 953

    buahahaaa! funny shit man ,funny shit,. Keep it coming, your starting to beleive your own numbers, pretty epic.

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • WeretigarWeretigar Member UncommonPosts: 600


     I can't tell you that the majority of the 1.7 million are paying subscribers for us currently, which is great considering we're only, like I said, 42 days into the launch, and you have a 30-day trial period. So a lot of people are voting that they want to be a part of the service and are engaged, which is great news."

     


     Can mean anything above 8.5 million without legal impact. (Over half)


    Hell, I'll throw this in there for you as well, just to be sure


     


     


    "Brian J. Pitz - UBS Investment Bank, Research Division


    Just regarding Star Wars and the margin opportunity going forward, I was wondering if you could help us think about the impact of the 1.7 million subscribers? When will we start to see that affect really start to play out? And then you talked a bit about how you'll be delivering fresh content for Star Wars. Can you help us think about the level of R&D required to support this game on an ongoing basis?


     

    Eric F. Brown


    So this is Eric, I'll take the first part of the question. I think it's important to note that we're at the very, very early stage of the Star Wars launch. We're not even 2 months into this, and so it's difficult to -- if you'd extrapolate off of where we are today with 1.7 million active subscribers. Suffice it to say, it's been a really strong launch, great stability and a great take rate and create engagement. As to the future content plans, I'll pass that to Frank.


    The guy doesn't even say if the game will make it or not. Seriously thou this piece of information is 100% speculation for 3 reasons


    1.All court documents are TIME STAMPED. 


    2.using terms like Majority does not mean all 1.7 million


    3.Not reading the whole document and seeing things like this game sold less then 1/2 of madden nfl 12. And is worldwide just not in the US. 


     


     


     

     

  • WeretigarWeretigar Member UncommonPosts: 600

    Originally posted by tawess

    Originally posted by Weretigar

     


    * This Has no Bearing on what has happend in the last month with the random patching on high volume times or the illum exploit that forced 1,000s of rebulicans to rage quit.


    *Making treads about how perfect that game is doing 17 days after early access is just making you look like a moron (no offence intended) 


     

    Soo...? You are rebuking their projected numbers with pure speculations... Sounds a lot like a pot calling kettle black... Only problem is that the kettle actually have data to lean on and the pot is only blowing a lot of steam. 

     

    You seem to not take in to consideration that for al those that quit... a lot of people now have their first influx of cash since the christmas season thus you could very well see a spike in sub-numbers due to... i dont know.. people having money again.

     

    We don't know, unless you are a insider at EA's financial department and if so i am sure you are breaking some sort of NDA even looking at your keyboard in here.

    You went against yourself and said becuase people are getting tax returns they will automatically buy KOTOR? REALLY?

  • karmathkarmath Member UncommonPosts: 904

    To be perfectly fair to both sides, from the figures, rumors and testimonials its safe to put retention at 50-60%. If thats win or fail its really in the eye of the beholder.

  • kostoslavkostoslav Member UncommonPosts: 455

    hahaha, I love u guys...but sadly this thread will end up with more then 400 posts of hate

  • dubyahitedubyahite Member UncommonPosts: 2,483

    Originally posted by Weretigar


     I can't tell you that the majority of the 1.7 million are paying subscribers for us currently, which is great considering we're only, like I said, 42 days into the launch, and you have a 30-day trial period. So a lot of people are voting that they want to be a part of the service and are engaged, which is great news."

     


     Can mean anything above 8.5 million without legal impact. (Over half)


    Hell, I'll throw this in there for you as well, just to be sure


     


     


    "Brian J. Pitz - UBS Investment Bank, Research Division


    Just regarding Star Wars and the margin opportunity going forward, I was wondering if you could help us think about the impact of the 1.7 million subscribers? When will we start to see that affect really start to play out? And then you talked a bit about how you'll be delivering fresh content for Star Wars. Can you help us think about the level of R&D required to support this game on an ongoing basis?


     

    Eric F. Brown


    So this is Eric, I'll take the first part of the question. I think it's important to note that we're at the very, very early stage of the Star Wars launch. We're not even 2 months into this, and so it's difficult to -- if you'd extrapolate off of where we are today with 1.7 million active subscribers. Suffice it to say, it's been a really strong launch, great stability and a great take rate and create engagement. As to the future content plans, I'll pass that to Frank.


    The guy doesn't even say if the game will make it or not. Seriously thou this piece of information is 100% speculation for 3 reasons


    1.All court documents are TIME STAMPED. 


    2.using terms like Majority does not mean all 1.7 million


    3.Not reading the whole document and seeing things like this game sold less then 1/2 of madden nfl 12. And is worldwide just not in the US. 


     


     


     

     

    What?

     

    Okay dude, that stuff in green is not even relevant to the topic that you posted.  You're hijacking your own thread now.

     

    The point of me posting that information here for you was to show that the 1.7 million subscriber number is for right now. Today.

     

    To respond to your numbered list there:

     

    1. It's not a freaking court document. It's an earnings call with EA investors.  

    2. Your OP wasn't to dispute the 1.7 million people first of all. It was to point out that the number is only accurate up to Dec 31st. Since you mention it though, they clearly state how they come to the 1.7 million number. The majority of it is paid subscribers. The minority of it is people still in their free month.  Noone is trying to dispute that here, and that wasn't even the reason i posted this.

    3. What? Madden? Ummm...What? What does that have to do with your OP about how the sub numbers are only for december.  Oh...nothing.  HA!

     

     

    Oh and " Can mean anything above 8.5 million without legal impact. (Over half)"


     What does that even mean? I don't understand what you are trying to say here.


     


     

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  • WeretigarWeretigar Member UncommonPosts: 600

     

    The point of me posting that information here for you was to show that the 1.7 million subscriber number is for right now. Today.

     

    To respond to your numbered list there:

     

    1. It's not a freaking court document. It's an earnings call with EA investors.  

    2. Your OP wasn't to dispute the 1.7 million people first of all. It was to point out that the number is only accurate up to Dec 31st. Since you mention it though, they clearly state how they come to the 1.7 million number. The majority of it is paid subscribers. The minority of it is people still in their free month.  Noone is trying to dispute that here, and that wasn't even the reason i posted this.

    3. What? Madden? Ummm...What? What does that have to do with your OP about how the sub numbers are only for december.  Oh...nothing.  HA!

     

     

    Oh and " Can mean anything above 8.5 million without legal impact. (Over half)"


     What does that even mean? I don't understand what you are trying to say here.


     


    *It means it's early and i need food.! Aslo I want new information from people like you to help pull this community out of the garbage with games. 


    *I would also Like Screenshots of peak times and off peak times posted while i look up numbers based on what server had upgrades to capacity I know thier listed and what servers are normal. 


    *This game will not die noowheres near it's release and probally has people joining everyday. 

  • DOGMA1138DOGMA1138 Member UncommonPosts: 476

    Originally posted by Weretigar


     I can't tell you that the majority of the 1.7 million are paying subscribers for us currently, which is great considering we're only, like I said, 42 days into the launch, and you have a 30-day trial period. So a lot of people are voting that they want to be a part of the service and are engaged, which is great news."

     


     Can mean anything above 8.5 million without legal impact. (Over half)


    Hell, I'll throw this in there for you as well, just to be sure


     


     


    "Brian J. Pitz - UBS Investment Bank, Research Division


    Just regarding Star Wars and the margin opportunity going forward, I was wondering if you could help us think about the impact of the 1.7 million subscribers? When will we start to see that affect really start to play out? And then you talked a bit about how you'll be delivering fresh content for Star Wars. Can you help us think about the level of R&D required to support this game on an ongoing basis?


     

    Eric F. Brown


    So this is Eric, I'll take the first part of the question. I think it's important to note that we're at the very, very early stage of the Star Wars launch. We're not even 2 months into this, and so it's difficult to -- if you'd extrapolate off of where we are today with 1.7 million active subscribers. Suffice it to say, it's been a really strong launch, great stability and a great take rate and create engagement. As to the future content plans, I'll pass that to Frank.


    The guy doesn't even say if the game will make it or not. Seriously thou this piece of information is 100% speculation for 3 reasons


    1.All court documents are TIME STAMPED. 


    2.using terms like Majority does not mean all 1.7 million


    3.Not reading the whole document and seeing things like this game sold less then 1/2 of madden nfl 12. And is worldwide just not in the US. 


     


     


     

     

    When a game sells half of Madden it's not a failure, it's a success... Maden trough it's history has been one of the best selling titles ever, other sports games like FIFA sell a truckload of copies and usually outsell just about every game out there in many markets... The SIMS, Madden, and FIFA are the best selling series EA has, they've sold over 85M, 92M, and 89M respectively.

  • herculeshercules Member UncommonPosts: 4,925

    i honestly do not care if its 1.7m or 1m ,as long as they fix the problems of the game.

    i really want to enjoy a star wars mmo.

  • DekapitatorDekapitator Member UncommonPosts: 261

    I wish i was smart enough to understand whats written in the first post :(

  • djmtottdjmtott Member Posts: 177

    Haters are gonna to hate. They feel like they're in the majority and if the numbers don't reflect that then the numbers are wrong/deceptive/false.

  • WeretigarWeretigar Member UncommonPosts: 600

    Originally posted by hercules

    i honestly do not care if its 1.7m or 1m ,as long as they fix the problems of the game.

    i really want to enjoy a star wars mmo.

    Accordint to the numbers it is doing very good so far.

  • RexNebularRexNebular Member Posts: 259

    OPs mumblings are hilarious image

  • djmtottdjmtott Member Posts: 177

    Originally posted by DOGMA1138

    Originally posted by Weretigar


    3.Not reading the whole document and seeing things like this game sold less then 1/2 of madden nfl 12. And is worldwide just not in the US. 


     


     


     

     

    When a game sells half of Madden it's not a failure, it's a success... Maden trough it's history has been one of the best selling titles ever, other sports games like FIFA sell a truckload of copies and usually outsell just about every game out there in many markets... The SIMS, Madden, and FIFA are the best selling series EA has, they've sold over 85M, 92M, and 89M respectively.

     

    And keep in mind that Madden is console-only, and console games greatly outsell PC games.

    http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_games

  • WeretigarWeretigar Member UncommonPosts: 600

    Originally posted by Dekapitator

    I wish i was smart enough to understand whats written in the first post :(

    My bad i ramble.

    1. EA Limited the ammount of copies it sold to make sure that it had player after the first launch no matter what.

    2. Kept capacity low for the first 12 days after the early access to make sure most of the players had to wait in line or spread out in other servers.

    3. That they sold 2 million copies before (Holidays) and had almost all of them still subscribed to except for the 1/5th that could not have even gottin the game yet.

    4. 45 days after launch they still kept the Majority of their players.

    5. A large patch will be released in ???? that will force pvp players to make alts with the legacy system to dominate in pvp.

    This is probally the smartest launch every. It has bugs and the game definatly needs work which it is getting. However People should stop making doom and gloom treads at most it is having a 20% quit rate which is good for any game. That means in 6 months if 6 million copies are sold(Pure speculation) they will still have 5 mill players.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Weretigar

    Originally posted by Dekapitator
    I wish i was smart enough to understand whats written in the first post :(
    My bad i ramble.
    1. EA Limited the ammount of copies it sold to make sure that it had player after the first launch no matter what.
    2. Kept capacity low for the first 12 days after the early access to make sure most of the players had to wait in line or spread out in other servers.
    3. That they sold 2 million copies before (Holidays) and had almost all of them still subscribed to except for the 1/5th that could not have even gottin the game yet.
    4. 45 days after launch they still kept the Majority of their players.
    5. A large patch will be released in ???? that will force pvp players to make alts with the legacy system to dominate in pvp.
    This is probally the smartest launch every. It has bugs and the game definatly needs work which it is getting. However People should stop making doom and gloom treads at most it is having a 20% quit rate which is good for any game. That means in 6 months if 6 million copies are sold(Pure speculation) they will still have 5 mill players.



    The first big update is due in March. Roughly three months after release which is an ideal time to have new content for people.

    I can not remember winning or losing a single debate on the internet.

  • djmtottdjmtott Member Posts: 177

    Originally posted by Weretigar

    1. EA Limited the ammount of copies it sold to make sure that it had player after the first launch no matter what.

    They said they released some boxes early due to demand. There wasn't some nefarious reason to hold back early copies, it's just part of how sales work. Additionally, 40% of all SWTOR sales were through Origin, which doesn't have any sales strategy barrier.

  • fadisfadis Member Posts: 469

    You can easily find the CC transcript.  Yahoo Finance links directly to it.

    It's very clear the 1.7 million is NOT as of Dec. 31st... it's current as of the conversation yesterday.

    It is also clear - because Frank D. Gibeau says so - that the 1.7 million includes people that are actively paying (ie. stuck around after 30 days) AND people that are still on their free 30 days.  He says more than half of the 1.7 million are people that have stayed beyond the 30 days. 

    We know something like 1.5+ mil were there for early/regular launch -  before Jan 1... We know that a little over 2 million total have been sold.

    Adjust the numbers as you'd like is it 1.7 and 2.2..... 1.6 and 2.1.... whatever... they numbers ARE what the numbers ARE.

     

    If you think the 1 mo retention rate for the most rabid crowd is closer to 75% - then you must accept that continue 'box' sales have dropped off more dramatically...

    If you think the 1 mo retention rate is closer to 65% - then you see a bit better continued 'box' purchases.

     

     

     

  • tom_goretom_gore Member UncommonPosts: 2,001

    Originally posted by Weretigar

    That means in 6 months if 6 million copies are sold(Pure speculation) they will still have 5 mill players.

    I'm sure they'd love to get 4M box sales post launch in 6 months, but this is not 2004 and the game is not World of Warcraft.

     

  • CrepitusCrepitus Member Posts: 49

    Originally posted by dubyahite

    I can't tell you that the majority of the 1.7 million are paying subscribers for us currently, which is great considering we're only, like I said, 42 days into the launch, and you have a 30-day trial period.


     

    Is it me or in this sentence the magic word is can't. Not giving my opinion on this whole  1.7m debate is true or not, I don't care, but when i read this sentence I only read that he can't tell if they are subscribers for them currently.

     

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by dubyahite

    Originally posted by Weretigar



     I can't tell you that the majority of the 1.7 million are paying subscribers for us currently, which is great considering we're only, like I said, 42 days into the launch, and you have a 30-day trial period. So a lot of people are voting that they want to be a part of the service and are engaged, which is great news."

     


     Can mean anything above 8.5 million without legal impact. (Over half)


    Hell, I'll throw this in there for you as well, just to be sure


     

     

     

    Oh and " Can mean anything above 8.5 million without legal impact. (Over half)"


     What does that even mean? I don't understand what you are trying to say here.


     


     

    He meant 850k. You're missing an important word, so here is the section again:

     

    I can't tell you that the majority of the 1.7 million are paying subscribers for us currently, which is great considering we're only, like I said, 42 days into the launch, and you have a 30-day trial period."

     

    I am assuming that "can't" should be "can" and that's just a typo, but that's beside the point. He said that the majority of the 1.7 million are currently paying subscribers, not that there are currently 1.7 million subscribers. There could be 850,001 subscribers currently and his statement would be completely accurate.

    The purpose of this information is to sell the health of the company and the game to the investors/sahreholders. In that light, either the people that prepared the document missed an incredible opportunity to tout above average, near record-breaking retention figures or the numbers weren't there to support it.

    That being said, even if for some crazy reason it is as low as 850k, it is still a great number and a wildly successful game.

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

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