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This game will give GW2 run for its money

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  • RizelStarRizelStar Member UncommonPosts: 2,773

    I'm starting to run out of popcorn sheesh, aww man today, tomorrow, and this weekend are going to be very fun, feels good being open minded.

     

    Whew, but yea no doubt this game will give Aion a run for it's money. Also yes I know I said that already but it's hard to not stress how it'll give Aion a run for it's money.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • corpusccorpusc Member UncommonPosts: 1,341

    Originally posted by zevni78


     


    Regarding the public lynching of TERA on Gamebreaker today...


     


     


    Gary (the main presenter) has continuously dismissed TERA as a “Korean grind-fest”, so his (and it was largely his) dislike of the game came as no surprise, you can see previous episodes on TWIMMO for examples of his attitude. He was never really going to give TERA a fare chance. It’s the only mmo I can think of that he is continuously negative about, (though the news on it doesn’t help) except of course for FFXIV, a game he supported all through beta and launch and of course had an entire show on. Now he throws his C.E. box at every opportunity, fare enough, it was the worst mmo I’ve ever played, but to then write “TERABLE” on said box and throw it, I think is going too far.


     


     


    TERA wasn’t the game he was heavily invested in, yet tanked so bad that one of his shows had to end, (funny how he couldn’t see this coming despite knowing the game so well). He didn’t invest money or GBTV's resources on TERA, he just played 11 levels, in a state of mind where he would obviously focus on every negative. Now there are many things wrong with TERA, the questing, VO and story IS some of the worst I have ever seen, and there are still doubts as to how well PVP and endgame will be implemented, and I cannot say I am a fan of either Frogster or En Mass. However there is a rather large elephant in the room...


     


     


    Many, many mmo players are SICK of standard combat mechanics.


     


     


    I for one lost interest in the tedious rotations and lack of any need to focus on positioning or the mob itself. After a year of WoW I gave up on AION after 3 months due to it, RIFT after 3 weeks, and SWTOR after 5 days. There is a reason Vindictus is popular, and why mmos are a niche compared to action games. Standard tab targeting, skill bar combat SUCKS. During PVE and instance runs, as DPS or healer, my mind drifts so often that I am practically catatonic.


     





    I truly appreciate the attempts by Blizzard to add variety to the questing in Cataclysm, I enjoyed TRION’s use of dynamic events to spice up the PVE, and I really wanted for years to experience full voice and story in an MMO, and hope others follow Bioware’s example. However, they are all dancing around the fact that the main reason standard kill ten rat quests are dull is due to the fact that the combat used is un-stimulating and predicable. In pre-WoW pure grind mmos, I never felt the need for questing at all, as the combat was often challenging, and varied.


     



     


    Now the implementation of TERA’s action combat is controversial, the pausing during casting and lack of fluidity doesn’t give the best first impression for certain players, but when you have free aim, manual block and dodge, AOE for all horizontal melee attacks, the need to focus on a mob’s tells and attack patterns, and many other features that are simply a better way to do combat, maybe a responsible reviewer should wait to find out if maybe there is a reason for these limitations, (pvp balance) or a way they can be negated (glyphs).


     


     


    I am disappointed in Gamebreaker TV, if FFXIV of all games somehow deserved its own show, and SWTOR gets over 60 episodes before the game is even released, then an mmo who’s innovation directly addresses a major flaw in the genre could at least be treated with more respect.


     


     


    Those of us, and we are many, that were disappointed in RIFT, or SWTOR or any other the mmos of the last few years, can at last get invested in combat within an open world mmo for the first times in half a decade.


     


     


    I guess we just simply won’t have a Gamebreaker show for it.


     


     


     


    Thank You.


     


     


     


     

     

    nice post.

    i don't like what i'm reading about all the animation rooting, but its bound to be superior combat ANYWAYS compared to all the totally braindead totally skill-less combat we've been afflicted with for 15 years in the genre.

     

    its disgusting the way people are acting like this doesn't matter.  gameplay is  the single most important aspect OF games.  so many tards talking about how they don't like this particular skin, and that its more important to play the same ole same ole game with a skin/visual-style they prefer, rather than actually play something with an actual different fundamental gameplay design.

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    Corpus Callosum    

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  • albaficassalbaficass Member Posts: 101

    GW2 confirmed for CONSOLES

    now tht i read that..i dont want even TEST the game...fail nuff said

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by corpusc

     

    nice post.

    i don't like what i'm reading about all the animation rooting, but its bound to be superior combat ANYWAYS compared to all the totally braindead totally skill-less combat we've been afflicted with for 15 years in the genre.

     

    its disgusting the way people are acting like this doesn't matter.  gameplay is  the single most important aspect OF games.  so many tards talking about how they don't like this particular skin, and that its more important to play the same ole same ole game with a skin/visual-style they prefer, rather than actually play something with an actual different fundamental gameplay design.

    The root part is what make the combat good, because it require lot of planing and thought before your every move coz you can't go opps i missed up animation cancel and its all better. There is no restart button, if you make a mistake you better learn to cake the consquence for it and learn from it. If you can't learn from it well your going to die...alot. Its the basicaly concept behind great action combat game like monster hunter and God Eater Burst. Lot of people start by mindless attacking and pressing the attack button as fast as possible but soon realise than o crap i can't dodge/block unless my combo ends. So the smart player learn to never get trapped in a long combo unless the enemy is down/stun. And thus you put much more tactic in to the game rather than solely base on how fast you reflex is to animation cancel.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    I have to agree, at first you may not understand how the rooting plays it's roll and it seems slow because well, you have no moves and you have no glyphs.

     

    But once you get a higher level and have a broad range of moves combo-ing into eachother with the effects and speed boosts of glyphs it gets pretty fast paced.

     

    I mean do you want every sorcerer, mystic, priest and ranger to be able to kite you as a melee class because they can just run backwards non-stop and keep firing instant-attacks? Or do you want only a skilled player to be able to kite you and effectively time his disengages/dodges and traps to get away from you. If you're skilled you'll be able to gap close on them and if they are skilled they may be able to kite you, whereas with free shot they can just run and keep pressing 2,3,1,2,3,1,2,3,1,2,3,1 until you die.

     

    Nevermind the important roles it plays with making the game challenging and more realistic, if you're mid swing with a 500lb axe I don't think you can instantly just start running or jumping, nevermind this takes away from the challenge of watching the monster to time your attacks so that you don't leave yourself vulnerable to a big attack.

     

    People who don't understand the rooting, will never solo a BAM and may never like the game, because they refuse to think ahead and are just too used to mindless clicking. I've watched streams and i've seen them complain that it is impossible. When in reality, solo'ing a BAM really isn't very difficult if you stay focused and watch the monsters moves and your own. This is a game where just clicking a skill will always get you killed.

     

    A prime example is Towelliee(big name WoW player), he started playing a warrior tank and spent a long time mocking the dodging, while he was enjoying the uniqueness, he thought it was stupid and would often use the dodge as a gap closer and just dodge randomly instead of when the monster attacked, he lost a lot of health and always would insist on saying "barrel roll" every time he dodges in a stupid manner.

     

    But as time passed he got better and better at it and started realizing he needs to watch the monster and time his dodges, he being a tank in WoW was too used to tank and spanking and had trouble grasping this concept. But after he did he warmed up to the class a little more and despite this he does love TERA. 

     

    To sum up this post, this game won't appeal to everyone, especially to those who are not used to this, but really given enough time most people will warm up to it and understand it, other may never like it and others may never give it the chance(Taugrim or Gary from Gamebreaker).

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Pivotelite

    I have to agree, at first you may not understand how the rooting plays it's roll and it seems slow because well, you have no moves and you have no glyphs.

    But once you get a higher level and have a broad range of moves combo-ing into eachother with the effects and speed boosts of glyphs it gets pretty fast paced.

    I mean do you want every sorcerer, mystic, priest and ranger to be able to kite you as a melee class because they can just run backwards non-stop and keep firing instant-attacks? Or do you want only a skilled player to be able to kite you and effectively time his disengages/dodges and traps to get away from you. If you're skilled you'll be able to gap close on them and if they are skilled they may be able to kite you, whereas with free shot they can just run and keep pressing 2,3,1,2,3,1,2,3,1,2,3,1 until you die.

    Nevermind the important roles it plays with making the game challenging and more realistic, if you're mid swing with a 500lb axe I don't think you can instantly just start running or jumping, nevermind this takes away from the challenge or watching the monster to time you attacks so that you don't leave yourself vulnerable to a big attack.

    People who don't understand the rooting, will never solo a BAM and may never like the game, because they refuse to think ahead and are just too used to mindless clicking. I've watched streams and i've seen them complain that it is impossible. When in reality, solo'ing a BAM really isn't very difficult if you stay focused and watch the monsters moves and your own. This is a game where just clicking a skill will always get you killed.

    A prime example is Towelliee(big name WoW player), he started playing a warrior tank and spent a long time mocking the dodging, while he was enjoying the uniqueness, he thought it was stupid and would often use the dodge as a gap closer and just dodge randomly instead of when the monster attacked, he lost a lot of health and always would insist on saying "barrel roll" every time he dodges in a stupid manner.

    But as time passed he got better and better at it and started realizing he needs to watch the monster and time his dodges, he being a tank in WoW was too used to tank and spanking and had trouble grasping this concept. But after he did he warmed up to the class a little more and despite this he does love TERA. 

    To sum up this post, this game won't appeal to everyone, especially to those who are not used to this, but really given enough time most people will warm up to it and understand it, other may never like it and others may never give it the chance(Taugrim or Gary from Gamebreaker).

    I agree with you based on what I saw inthe preview weekend, Teras combat is pretty fun once you start to gain some attacks but I still can´t see it go up against GW2. It might compete with Rift though, those games are both well made (and have rather dumb quests for that matter) and there could be worse thing.

    Tera ain´t the ultimate MMO, not even close but it can actually be pretty fun if you give it a chanse. :)

  • ArawulfArawulf Guest WriterMember UncommonPosts: 597

    TERA will have way more subs than GW2! I guarantee it!

     

    But I don't think it will have more players.

  • ZzadZzad Member UncommonPosts: 1,401

    Originally posted by albaficass

    GW2 confirmed for CONSOLES

    now tht i read that..i dont want even TEST the game...fail nuff said

    They have confirmed they are working on porting the game to consoles. That will take looooong time.

    I don´t see how can that affect the almost finished PC version...

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I think a lot of people are going to buy GW2 because it's B2P and keep coming back to it, time and time again, when their other subscription MMOs get stale.

    Besides, if GW2 launches in April, before Tera - could put a hurt on Tera's pre-orders and such.

    This is all meaningless speculation - people will play what they want to play.

    I really want to play GW2 but I also really want to give Tera a try just for the combat.

  • ComfyChairComfyChair Member Posts: 758

    Originally posted by albaficass

    GW2 confirmed for CONSOLES

    now tht i read that..i dont want even TEST the game...fail nuff said

    a) no it's not

    b) you're a prat for dismissing a game simply because they said 'oh, yeah, we'll have a look into a console version'. Add a M+KB to a ps3 and it's easily good enough to run low at 1280x720.

    c) looking at point b, i'm thankful people like you wont be in GW2. The community can definitely suffer losing someone such as you.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Arawulf

    TERA will have way more subs than GW2! I guarantee it!

     

    But I don't think it will have more players.

    that made no sense what so ever -.- first of all GW2 doesn't even have a sub system. you buy the game thats yet no monthly fee. So idk how you even came up with that. And ofc GW2 will have more player because well you buy it and no monthly so poeple who might not even like the game get it to try out and maybe play ever now and than.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by rexzshadow

    Originally posted by Arawulf

    TERA will have way more subs than GW2! I guarantee it!

     

    But I don't think it will have more players.

    *Serious response*

      That was the joke man, of course TERA will have more subs. -.-

    image

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Pivotelite

    Originally posted by rexzshadow


    Originally posted by Arawulf

    TERA will have way more subs than GW2! I guarantee it!

     

    But I don't think it will have more players.

    *Serious response*

      That was the joke man, of course TERA will have more subs. -.-

    Its too hard to tell whats a joke on not with all the nonsense people post -.-

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