It looks like you're new here. If you want to get involved, click one of these buttons!
Since you can join WvW at any level, how do they plan on handling the lowlife xrealmers, you know they will be there.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
Comments
"xrealmer"
Can you explain that term for those who might be unfamiliar?
Edit: Only thing I can think of is if he's referring to someone who rolls a character on another realm so as to spy and report back? But your world is assigned by account, so you can't roll a character on Blue and then another character on Green.
xrealm = cross realming:
Ive heard this game compared to DAoC, in that game we haver people who log into all three side to spy, get info and setup for ambush..its been a problem for years.
EDIT: These xrealm cheating types buy multiple accounts.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
Well, they would have to pay for a home world server transfer on both extra accounts every two weeks because you can only participate in WvW on your home world. ANet could impose a cooldown on server transfers that was longer than 2 weeks - that would probably kill off any of that activity.
In real warfare, there are spys too
"I am not a robot. I am a unicorn."
honestly, since most of the combat info is on the main map anyway. There wont be much to tell, unless the guy was on a guilds vent/teamspeak channel.
Which is why if one side tries to zerg, it won't be very effective, since the first time that group engages an enemy, it will be shown to all on the map exactly where it is.
I guess you guy dont get it, oh well..wait and see what im talking about.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
It really may be a problem, but i didnt get why it would.
Actually I think everyone gets it (aside from your attempt to use a term or phrase that is not commonly used if at all).
What you don't get is that Anet has actually made an attempt that seems solid on paper to atleast make this a difficult if not costly endeavor.
Every two weeks, three worlds are matched together for a battle.[4] The match-up favors matching worlds of similar strength or ranking. A world's rank increases as it wins more often.[5] During combat there is no direct way for these worlds to communicate with each other.[6]
Little bit of research may have saved you the time it took to make this thread. All I did was type in GW2 WvW in google to find that for you. Took all of 13 seconds.
No, you don't understand what you're talking about, you can only participate on your homeworld's side, and Anet's already stated that if you swap servers theirs a cool down of somewhere between 2 weeks to 1 month ( Undecided).
So if someone really wanted to spy on the other team, they'd have to buy a new guild wars 2 account and that would only last for that battle, then they'd have to buy another account, etc
for it to be full proof OP, the "spy" would have to have a home server with an account in nearly every server in the game. Does this mean, you may have a guy who gives info to a friend when the luck of the draw has his server fighting that week against someone, sure it can happen. But if someone wants to have that ability 100% of the time, they will need a few dozen copies of the gme to do it.
Im just akin if they have talked about it is all. Look, i know ppl will cheat, they cant help themselves, in DAoC if you are caught its an auto permaban of the account, I just wondered if you all that follow this game had heard anything.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
A spy would just need to buy 3 spy accounts if theres a 1 month cooldown on server transfer, or 2 accounts if 2 week cooldown.
not if the cooldown is post selected. Ie, you can change servers but have to wait two weeks for it to change to homeworld status, or change two weeks ahead of time to do it.
Problem solved either way. They have thought this through you know.
this isnt daoc big zones all spread out u need intel from stealthers for everything. Here u got 3 sides 100vs100vs100 each map so its pretty much zerg vs zerg all the time why would u need intel when u can see the zerg from far away and hotspots from the map.
If you are asking me why people do what they do, i dont have the answer for yuou.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
Wouldnt it be like
First week Second week third week Fourth Week
__________________|_________________|___________________|_________________|
| | |
transfer account 1 transfer account 2 [CD account 1] End of CD on account 1.
Transfer it [CD account 2]
Well...like other ppl already said, i dont see the advantage of having a spy on your side
What I am saying is, a two week delay, means selecting the server you are transferring to, will take two weeks before you can play in WvW for it. So unless you have a crystal ball, you won't know who the next server will be fighting you.
Since there is nothing to stop someone to play on any server, there really is no penalty to delay a transfer two weeks. And you are right, even with a spy, not much will be gained.
It's 300 per side per map (so 1200 total, with plans to increase), and it's got plenty of objectives to conquer outside of the zerg. Zerging is how these things start, but it isn't how they'll be won. Intel (or at the very least scouts) will be invaluable for going around the zerg and picking up supply, taking out or winning mercs, snatching up minor objectives and fortifying them, etc..
See, this one understands.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
Does everything just sail right over your head? lol.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
How would you possibly spy on 600 players at once? Unless the map pings all 300 players on your team, you would not know whats going on with the smaller guild teams going after smaller objectives. The only thing you would know is the general chat for your world, which will most likely focus on the main battle talks.
Also, if there is a spy on one team, there is a good likelyhood that your team and every world has one as well evening out things once again.
so your telling me that you can only have toons on one server? lol does that mean i have to make sure me and my friends pick the same server b4 buying? i really need to know cause i have alot of old guildies that are across games uniting again for gw2.
thks for explaining
from Friday's Chat:
IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA
[–]ArenaNetTeam[S] 19 points
Each map will be able to hold at least a hundred people from each server and we're working to push that number even higher.
We havent decided that yet.
Yeah you'll have to queue for that map or select a different one. We have four to choose from so hopefully queues wont be too heinous.
u are dreaming if u think a map can hold 900, this isnt UO graphics.