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Note: Maybe I should resub to TOR...
Anyway, Since playing TOR I have been getting a small itch and that itch was to hop back into the world of Azeroth, but because of how much I enjoy/ed/ing TOR I find it hard to go back to anyother linar themepark game. So I've been thinking how awesome would TOR's story telling be in a vanilla WoW setting?
Basically would you play and updated (Graphics and what not) vanilla WoW that had Bioware story telling in it.
I don't care about innovation I care about fun.
Comments
My reasoning isn't the whole WoW Sucks lol. Honestly i've spent way too much time in azeroth. maybe if they thought about switching up some of the gameplay. i really dont want to spend 2 months leveling another character only to have to level another one so that i can play a different role.
if you want to resub tor then resub tor. really if you enjoyed it enough to log back into it then its worth playing for you.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
You know how much better a new wow could be with todays programming and updated software/game engines ?
So if they took all of TOR's positives (Story,Music, Large Zones, Polish), And Mixed them into WoWs positives, (Polish, Levleing verity, feel.) Ill even throw in GW2 graphics.
I don't care about innovation I care about fun.
Id play new WoW when its lvl-ing process would be ToR-ish themepark and endgame would be wanna-be sandbox with territory control, economy and such
Raids are only exciting on first time ur doing them...
And when were talking gfx - i dont believe we cant have nice visuals and smooth gameplay - my Tera beta impressions are just that - Great Visuals (im not talking 'bout the style... but Barakans are awsome;)) and smooth gameplay. Comparing this to hero engine i just cant understand using it over good ol' Unreal Engine or even CryEngine (Aion) damn... EA WHY?
Graphics arn't a concern for me. Gameplay will allways trump graphics for me.
ill break each of those up for you
Story - The story wasnt as amazing as people thought, most of the time the next step was kinda obvious. don't get me wrong i like biowares writing (KOTOR 1 - 2 + ME series) but this didn't really sit with me.
Music - the music was good, i really liked the music. however after a certian amount of time, the music gets turned off so i can put on my music to game to.
Large Zones - Large zones in SWTOR were hit and miss. Hoth will forever be my enemy because of how meny times i had to go back and forth in it... the most annoying part was that it was during Beta times so i had to do it for each build. Hoth had vast areas of NOTHING. which drove me nuts, dont get me wrong its suitable but still *shiver*.
Polish - This game had one of the nicest and most stable builds ive ever seen in a beta. but they lacked for forsight at launch and screwed themselves.
WoWs turn
Polish - HA, i beta tested that game. sorry i will never put polish and WoW togeather again.
Leveling Variety - yeah there are alot of ways to get up there, but in the end it is based off fetch quests and killing the boss at the end. even with story this gameplay gets boring.
Feel - Feeling is good but fades quickly, once feeling is gone you need to seek a doctor. kidding, the feel of WoW isn't actually a strong point i must say. WoW didn't make me feel like i was a part of the Horde/Alliance, it just made me feel like a random Thug. Rift has one of the best feels on the market, when rifts pop out and you start going after them you suddenly feel like your part of something and need to get these closed.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
I voted 'no' , why ?
Coz in my view we gave way too much money to blizzard .In this past few years i look back and realised how much stunted the growth in MMOs , so call me slow, but i think this year should be the time MMO players take larger risks in investing their time&money on new games .
Granded its a dell but my computer runs TOR relativly well at about 20-25 FPS. Its only a 3 year old model IIRC.
Shittier the graphics the more people cna play it.
I don't care about innovation I care about fun.
WoW isn't anything special, and hasn't really done anything new or original since they released their game. Yeah they have been great at incorperating other companies ideas into their game, but that isn't something I am looking for in a game. I want a distinct gameplay and design and not one that has stollen from every single MMo under the stars. Hopefully Titan will be unique and draw from originality, but I have my doubts.
Long story short, No I would not want to ever play a WoW 2 under it's current game direction.
Nope tired of the 10 year old model of games, get quests, do them turn them in get quests do them turn them in or my all time favorite, wait around in a major city to form a group to see new content after reaching the end game.
old and outdated, if they want my money they will have to earn it ip or not.
To be honest with ya old chap' there was A LOT fps issues with hero engine - the thread on swtor forums about horrid fps went on in +400 pages... just sayin'
(Last time ive read it - could be more now:))
The FPS issue (At least from what I read) would not retain to my PC, the issues I am having are due to having a lower end PC. old chap.
I don't care about innovation I care about fun.
If the story telling and graphics are the only things they changed, then no. I loved WoW back in the day and am still yet to find a game (MMO or otherwise) with such a great world to explore, but honestly MMOs need to move on, the rail-road themepark / holy trinity / gear grind just doesn't cut it for me, I need something else.
If the difference between wow and wow 2 were similar, or better, than the difference between sc and sc 2. Yep, id get my money out of it.
I could probably play a WoW 2, but not because of anything ToR brought to the genre. The only thing I think ToR actually does better than WoW is that you have visible lines to indicate where the phasing occurs (the green/blue/red), whereas in WoW your just like "Hey, where'd my buddy go?".
What I think WoW did very well was to have many different treadmills, to keep many different types of people engaged. You like to themepark? Have a very long and intricate quest line. You like dungeons? We have a new one every 4-5 levels, and plenty available once you max level. You like to PvP? We have Open World, BG's, and Arenas! You want to craft? We have plenty of crafting. Your max level? Well, there's raiding, there's crafting, there's still more questing to do, there's the gear chase, there's dailies, etc. etc.
There was never ~nothing~ to do. It's just a matter of if you like what's available. And after you had been there for several years, you probably had just about done all of that.
WoW did eventually get polished, it took them a very long time to do it (arguably not until well within the BC release, or maybe even WoTLK). Vanilla WoW was terribly buggy at the start, and horribly incomplete. When it first shipped, everyone (rightfully) called it an Everquest clone - and it really was until the BG's got rolling and the raids started to differentiate from EQ's, and the first expansion really distanced it from EQ (WoW basically resets the game each expansion, EQ had always incrementally built so that you had to keep raiding past content to start the next expansion's worth).
WoW didn't get ~very~ popular until all those different treadmills got rolling, and there was basically a little something for everyone.
That being said - would I play WoW 2? Yes, most likely. I liked the dungeons and raids in WoW (until the community became so virulent that I couldn't stand to be around them - but that I don't fault Blizzard for directly). There were a lot of things I didn't like, but the game was diverse enough that you could work around it and still accomplish a lot.
That being said, I don't see MMO's as an either/or situation. It's not like WoW/WoW2/SWTOR can't co-exist with any/every other MMO. I think too many people get into the mindset that it ~has~ to be one game, and that you can't play anything else. One game must win, and by default all other games must lose - I don't see it that way. There's no reason why TOR and WoW, and TERA, and any other game can't all exist at the same time. Sure, you may have people that don't want to carry 2+ subscriptions, but that doesn't mean you can't just sub up for a few weeks while you play.
I would definitely play a WoW 2 because Azeroth is an awesome world and I would want to see what has happened to it and the races that inhabit it. I wouldnt play long if they dont fix the endgame, but I would certainly play a few months.
Honestly, no. Tired of the IP, tired of the gameplay, tired of the lore. It's time for something new.
If Blizzard managed to make a new MMO that offers polished, yet innovative gameplay, then I'd definitely keep my eye on it. However, that isn't really what Blizzard is known for, so we'll just have to see what Titan ends up being.
I prefer modern games rather then outdated, even if some old game, like GW, still very dear to me.
I would better start WoW after Cata as it became fun & polished, but seems they try to make same error twice, means sell very short x-pack again (1 zone & 5 lvls), so I better go to next game.
try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2
I'd play a real WoW 2, but not what you described.
So you think it stupid if each Zone in WoW had its own full voiced story line that you could make decisions in?
I don't care about innovation I care about fun.
indeed
OP just want a single player with a heavy co-op capability
For me, the voice overs are only good one time through. When leveling alts, as has been said many times here, "the spacebar is your friend."
I don't mind reading quests and lore. I like it, in fact. I also like if there is a synopsis with just the details. One of the great things about WoW to me was replayability with alts in different starting zones and leveling areas. The VOs to do that would be astronomically expensive and I don't think they would have the desired result at all (because once is enough).
Vanilla WoW is gone forever, but some of the principles could be preserved in a WoW 2. For me, those would have to do with open, seamless world pvp, travel, exploration, etc. However, I never played Vanilla and only came in just after BC launched. So I don't really know and would like to read more about it from people who do know.
Yes.
Especially when you do repeatebles, like dailies and hardmodes/heroics. The little dialogs grow old, really old. not to mention in Swtor you do get 3 choises but it has zero impact on your mission in the end.
Well it depends,but i don't think blizzard is dumb enough to stay on the linear class/leveling progression system.If World of Warcraft 2 were in development i think they'd be going with some hybrid progression system to keep their current fans and to attract new ones.Everyone knows how stale mmorpgs have gotten.
One good idea would be twitch combat since tab targetting should have went the way of the dodo ages ago.Another would be a huge world,i know WOW is already considered a huge world,but i mean an enormous world that would sink players deep into immersion.To cut this short Blizzard would have make WOW 2 massive and different for me to even want to play it.
We all know they have the backing to do such a thing as well.Just my opinions though.
So no choices is better then choice?
Its offical for me, MMORPG.com forums is the worst place you'd wanna find ideas on how to develope an MMO.
TY all for your time.
I don't care about innovation I care about fun.