It looks like you're new here. If you want to get involved, click one of these buttons!
What is the status of swtor in your general opinion and what feedback would you give swtor? We know the single player part is good and well done, but that is not what makes it an MMO and also the replayability of side quests is not something to make it into an MMO solely on as well.
I have noticed that on these forums the rating has droppped dramitcally. So of course some people have voted as they judged it.
However what was swtor lacking? I hear a lot about end game being lacking.
Was it lacking open world mechanics? Limited number of warzones? Lack of immerisve social activities such as mini games? A crafting system that better suited an MMO?
Also the reason why I want to see what people think is becuase a lot of the times on forums I see people generalize and say its a small minority that is being vocal, and brushing away end game feedback, or other feedback. These people are taking away your opinion to be irrelevant so that the developers ignore you to make a game that they( the other customers) want.
However, these people do not understand that with a larger game revenue by develpoing pvp end game or MMO end game, it will attract more players to give the BW company more money to create different content. So more pvp will not mean less development in swtor focus.
On the otherhand, with a limited dev team with a certain focus they make a game that seems not to be in the interest of pvpers, and thus these people silencing pvp feedback are affecting the development of the game to be more of the current focus, and affecting the potential of swtor as you would want it as an MMO customer.
Do you think the current focus as a SW fan is good? As a pvp fan the game is good? As an MMO player the general feel of the game is good?
What is your feedback? Good and bad.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Comments
Lack of a LFG tool was a big part of why I lost interest in ToR.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
They should have scrapped PvP altogether since they are never going to get it right.
This!
My gripe is no custom UI and being lied to about hi-rez textures. Couldn't vote on your poll because I saw nothing that interested me.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
you missed "make it a living, vibrant world rather than a painting that never moves."
it's like a 3d scroller sometimes.
i can see what they were trying to achieve, but there's more to an mmo than a story. the way you implement that story in a game needs to be more than just a lot of cutscenes.
OK that is also a valid point. TOR is VERY... not vibrant or living in any meaning of the words. Bland is a good word. Dull and static are a few more.
I don't see that changing IMHO. EA missed the point on that one.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
to clarify: what will make me leave is the lack of immersion. when the story's over, you don't feel you've connected to the world. you don't feel there's anything there to hold onto. it's like a one night stand: sure, it's kind of tasty when you're having the fun, but sooner or later you have to wake up in the morning and roll over and surprise yourself with how drunk you were and try to sneak out quickly before waking them up and being forced to give out a fake phone number.
I voted sandbox mechanics but endgame was a close second. Realistically endgame should be their focus in order to try and save subs, but if I had a wish for the game, I would say implement sandbox mechanics and that would help endgame a lot. It's easier to be unhappy about content if there are no side distractions to add meaning to your time.
Survivor of the great MMORPG Famine of 2011
I'm playing through it now, but mostly because I'm bored without much else to do.
My biggest lament; it feels more like a single player game. There are entire stretches of this game in level-ranges where there will be single-digit number of players to group with (mostly 30-49 area). It makes it very quiet, it makes the group content very difficult to accomplish.
In fact, I've only run a single Flash point (the very first one), because i can't find players in my level range to run them, and I end up skipping any 2+/4+ I can't solo. There are a ton of players at the lower levels in the <L20 range (most people re-rolling to see the various class storylines), and a lot of people at 50, and in between is just a huge crapshoot of whomever is leveling up their alternate character that day.
So my biggest complaint, for an MMO, it's not very MMO-ey. It's very much like a single player game that other people happen to be playing around me.
-------------------------------------
Aside from that, other criticisms:
*) I haven't run many flash points, but the +2/+4's are like... 5-10 minutes and your done. It takes longer to get people together and say hello than it does to go do whatever the quest was. It makes grouping feel like a waste.
*) Many zones are "large", but are equally empty and devoid of content (Tatoonine, Hoth). These seem to curiously come right when your supposed to upgrade your transportation skill...
*) A lot of copy&pasted content (both faction "Fleets" are the same zone with different flags, for instance, that is laid out oddly like Ironforge...). You see the same cave 5 times on a planet (although they do a better job hiding it than some MMOs have *cough*FFXIV*cough*)
*) A single planet will have content for both factions, but at different points on the timeline, so they are instanced separately, keeping the two factions apart. I suspect this has less to do with PvP and more to do with letting the dev's copy&paste more content (the city areas, etc). Think Taris or Balmorra.
*) All droids need a mute button. Seriously. That damn ship droid has me contemplating suicide because he keeps calling me fat and I can't shut his stupid mouth up.
*) I like the class story lines. They are fairly interesting (particularly the dark side empire), but really, these are the only quests that need the animated sequences with full voice acting. For the other 99% of the quests which are "Kill 10 rats" I actually loath the voice acting. Sure, you can skip it, but it's still there...
*) Most of the quests are the "Kill 10 rats" and "Collect 10 rat hides" variety.
*) Why am I always the savior? Why can "No one else" ever seem to do these tasks the NPCs need me to do? Why does every single mission "Save the Republic" from certain doom. Ok, a little ego stroking every now and then is good, I do feel good about myself when I enslave a new population for the glory of the Empire, but when ~every~ ~single~ ~quest~ is this heroic, it really loses it's impact, fast.
*) What is the point of companion faction? Really... I don't get it. I can see light and dark side because it has some role-playing significance and opens up some gear options, but companion faction, honestly, has no impact on the game; especially when you can change it at whim with vendor-purchased components...
*) The Hero engine (or at least, the way BW/EA is using it) really does look fairly poor. Every now and then I see something that looks fairly good (water reflections, cloth movement), but mostly the characters all look made out of plastic, have clipping issues left and right (Hair sticking out of helmets, guns through bodies, etc), and just generally don't look that good.
*) From a lore standpoint a lot of things really bug me: This is like 4000 years before the movies, yet the droids are all nearly the same. The ships haven't changed much. They talk about super-weapons in the game that were developed like 300 years before the game timeline, that in the movie timeline would eat the Death Star for lunch. Hans Solo was one of the first people to be encased in Carbonite (they weren't even sure it would work, Hans was the test case), yet you see it left and right 4000 years in the past? In it's own isolated environment it works out ok, but in the grand Star Wars IP, it's not very congruent.
----------------------------
What I like about SWTOR:
*) After playing EQ a bit last year and tasting their mercenary system, SWTOR feels like a more fleshed out version of that. They are useful and tuned fairly well - not as favorable as a real player, but enough to be able to keep you going on content.
*) I have mixed feelings about the crafting. I love that I don't have to manually put ingredients together in a container and click "Combine" over and over and over, but at the same time, I don't really feel like I'm "crafting", so there is a bit of immersion-loss there.
*) Space fighting is a fun minigame, I think they could have done a lot more with it, but in it's current incarnation I'm not going to complain. It's a fun short-lived distraction when your tired of the doing the 243rd quest line in Taris. I wouldn't want to fly those space missions all day long though, they get stale quickly.
*) I like the gear customization system. Being able to pick gear for it's looks, and still keep it current via customization, goes a long way with me. I understand there are some issues with it on end-game gear, but I'm not there yet to complain about it.
*) I hate pvp in general, so I don't have a comment on it one way or the other. The fact that this game is not centralized around it I suppose is a bonus for me.
*) The class stories, and the twists that the storyline presents you with for alignment options, are fairly good. Just getting through the a class story line or two is worth the price of the box for me. I don't know how much past a couple of them I'll stick with the game (especially when some of these newer titles come out, like GW2 or TERA), but they make a good distraction for now.
For me, this. It kind of goes along with sandbox mechanics.
They asked me to give feedback by email, and this is basically what I told them. I'm sure I was not alone. I also asked for cities where players gathered and traded or whatever. There should be places that are fantastic and make you want to explore them. And then you CAN actually explore them....steamy jungles, sprawling cities (NOT like Coruscant or Nar Shadaa, which are the total antithesis of what I'm talking about).
In fact, let's just take Nar Shadaa and say that most typifies what I dislike about SWTOR. That's not to say I totally dislike SWTOR, because I am subbed and playing, but I don't know for how long after my 60-day timecard runs out.
EDIT: Ridelynn is on fire today with awesome and thoughtful posts~! I agree with everything you wrote. I only wish you were into pvp so I could read your take on that.
I couldn't vote because there wasn't an all of the above answer...
Even jokingly, the list you had up I just couldn't pick one that stood out the most for me. They are all aparent in some way and need some attention from the developers...
Illum PvP and overall in-game performance would've been another choice too.. Customer Service perhaps...
PM before you report at least or you could just block.
I picked more dynamic raids, enen though i havent been on one yet :P
But i should have choosen more of everything...
The game is good, but it does feel like more of a Single game rpg.. It has helped a lot that i joined a large guild that, talks ALOT :P So its a litle more fun to log on now..
I have still unsubbed though, since there might better games comming out soon..
I still really need "grey" items when u make choices trough your Darkside/Lightside points.. + Operation/Flashpoint tool is a big YES YES!! In my book.
I still believe though that this game is sill one of the best mmo current date.
Yep. This is what, I think, will make people stop playing the game. The world is dull and static and you can only get so far with good story.
I kind of like the stories as a mean of leveling but an MMO needs more than that to keep me playing. The world should have opened up at level 50 but instead it kind of finished with broken PvP and boring raids.
My gaming blog
Server population can fix that. Adding more NPCs standing or doing random animations would not make it more vibrant for me. If you consider NPC and environement then certain parts of Nar shaddaa for example the casino should have come close to adding that immersive environment, however without actually players playing in the casino and seeing thier banter as well, ruins the liveliness of the place.
So also seeing chat bubbles would be nice with a bigger population. Imo.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
That doird is annoying. However, I have not made a large character yet, so my level of frsutration would be a bit lower.
I am not sure what the deal is about the Hero engine. Nonetheless the guys at hero engine said all they did was make an engine which creates tools to make an MMO, and the coding is done at BW for textures and the rest of MMO goodies. So the Hero engine has little to do with the issues people are experiencing in swtor. There is also of course the chance that with time great improvements will be made, and that is with the same engine without changing it, since it is possible to increase performance. So hope is not lost there.
The quests, size of world, time it takes to complete a heroic, would be made a lot easier and mroe fun with groups. Yes the side quests are repetitive. but being in a group makes a huge difference for me. So a lfg tool, and a larger server population to make the worlds feel more lived in would make a difference.
The zoning and 'seperateness' of quests is done I beleive also in association with the population we see on the planets. I think there are shards and more than we think there are for even the open world since to really have a populated area would mean people are farming NPCs when there are so little of them to farm. That is why they seperated the areas for Empire and republic, and also have a smaller population or otherwise they would be adding so many more NPCs on the worlds which would cause problems to med range pcs., and possibly high since Illum is an indicator of that as well.
Companion is an extra. Nothing special about it other than peoples personal interest. I enjoyed it. I just wish the crafting benefit from companion affection was greater and also crafting was more useful to the ingame economy.
The lore discussion. That is a subjective feel and enjoying the looks of swtor technology. Whether you agree with the logic that technology has plateaued or not is another point of view. However, your point about the looks is something that irks me as well at times especailly when the new look is terrible, and I am only looking forward to the original look instead. There are some great new peices as well. However, the new items which are average are the lowbie items which imo could use a bit more inspiration, after all, as far as the galaxy is concerned we are its only hope even at lvl 10. (My logic why we are heros at lvl 10, is becuase 1. everyone else is busy who are above lvl 10 sp we do the other hero stuff, 2. and also becuase the dangers we are facing scale in difficltuly as we progress in skill as well)
I like the combat, but I think the resolve issue should be better tuned, or gives us another pvp abiltiy to take us out of CC.
Other than that I think the pvp mechanics are fun. The limit to warzones and Illum affects the overall appeal to pvp. So I have my hopes for improvements.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Illum pvp could fall under the category of open world.
I put end game as a general option. It might seem to make the rest of the poll irrelevant, but I think it gives a claer point of view that people are also interested in many alternative ways of playing end game and not just one.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
I couldn't vote because there wasn't an all of the above answer...
Even jokingly, the list you had up I just couldn't pick one that stood out the most for me. They are all aparent in some way and need some attention from the developers...
Illum PvP and overall in-game performance would've been another choice too.. Customer Service perhaps...
Illum pvp could fall under the category of open world.
I put end game as a general option. It might seem to make the rest of the poll irrelevant, but I think it gives a claer point of view that people are also interested in many alternative ways of playing end game and not just one.
I was only offering you an option to vote since you said there was no option to vote for what you wanted. These topics are genreal enough so you can give feedback on what you want as well by discussing it.
So even though I do not list Illum as an option on the poll, it is meant to be an open world pvp addition to the game. Of course what people want as open world will differ so, open world can include many things which is why feedback is welcome.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
I dont know if I'd say "mini games" quite fits the bill, but the game needs to have more to do than just leveling. There's no treasure to hunt, no exploration, no housing to maintain, crafting is done automatically by your companions. There's absolutely nothing to the game besides leveling.
This gets by for about a month, but after that it begins to feel very dull to me. Especially as a Bounty Hunter, where just about every group enemy encounter is an instant win before you even get hit using the same 3 AoE/Stuns.
Missile that sets everyone on fire (forget what its called) + Explosive Dart + Sweeping Blasters = Flawless Victory
For elites you just spam Tracer Missile 5 times, then Power Shot whatever HP they have left.
SWTOR, IMO, is nothing more than a co'op single-player video game. There is so much that is wrong with this game.
No Exploration: Tatooine was the first map that "appeared" to have some sort of exploration available. However, after venturing off the main road, I would run into "exhaustion area", where my character would start losing health because I adventured too far from the main area.
Space Combat: I honestly don't need to comment here.
Player Vs. Player: Not only is instanced pvp the most lack-luster form of pvp ever created, but there are only 3 instances: Void Star, Huttball, and Alderaan. After that, it's nothing but lag in the redundant Ilum zone. SWTOR's PvP is a total disaster.
Story: The story seemed cool at first. However, I found myself giving a constant "sigh" when I would have to sit though an entire voice script of how important it is for the Republic to click-on and retrieve supply crates. It went from "fun" to "long-winded" too fast. It got to the point where I just started to "spacebar" past it all.
Music: I was shockingly upset with the music. I was expecting the traditional John Williams soundtrack, e.g., Duel of Fates when fighting a tough mob, etc. There is none of that. The music does sound Star Warsy, but it lacks so much life and excitement.
Player Titles: The player titles are too much. It's to the point where I have to read an entire sentence just to find the name of the player.
Graphics / System Performance: At first (before playing), I thought that BioWare had decided on the cartoony graphics in order to be playable on a wide variety of computer systems. However, reality states that this game looks and runs terrible on the high-end i7s. How can a game as detailed and big as Tera run better on "max" than a heavily instanced SWTOR on "low"?
Childish Typecasting: The typecasting in SWTOR is extremely annoying, e.g., every smuggler must have the "fastest ship in the galaxy" and a wookie companion. It's almost embarrassing.
The Voice Work: The voice work of the male Jedi Knight is like watching those clips of how important it is to say no to drugs at the end of a G.I. Joe cartoon. It's too "goody".
There is so much about this game that is bad. I can go on and on if I wanted to. I'm even bored writing about it.
In my view TOR is an amazing game from 1-50. Large planets with interesting quest lines, voiced by some great actors, make the lvl process feel special. Classes all feel different and powerful. Each class story makes you feel like part of the world. These are all the good things.
The bad things:
Boring daily quests. I hate WoW for intriducing the daily quests. Its a cheap way to provide post leveling content. I just cant get into daily quests anymore. It makes me want to turn the game off.
I thought Illum was going to be awesome. I had all these ideas about it. And when I finally got to 50 I went there and was introduced to the laggest pvp Ive ever been involved in. I was like "Ok, maybe I need to lower my settings". I changed everything from max to lowest possible. And guess what, it was still a slideshow fest. Their engine sucks to holy hell. I dont think that lagfest is easily fixable. Its a major problem.
I did a few hardmodes at 50. They were a lot of fun. Flashpoints were fun. Problem is you have to physically be in the fleet, spamming general chat, to get into a group. If I want to quest or hunt datacrons and look for a grp, I cant. Another huge disappointment. They REALLY need a dungeon finder, whether its cross server or not.
To sum it up, great game for the short term. It lasted 2 months for me. If you havent experienced the lvl'ing in TOR, try it. Just dont expect to have fun at 50.
Harsh. I feel the same way though about the game.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
It was kind of like the NGE.
No one single issue in the NGE stood out and screamed "man this sucks." You had to step back, take everything together, then once you took a whiff of it, you were gagging.
Lacking intuitive LFG tools
Static dead worlds with only a crapload of travel time between them. I don't honestly get all the hype about "seamless worlds" In TOR, some of the worlds are "seamless", but they aren't alive. You simply travel across a massive expanse from one quest hub to the next. Then you have worlds like Nar Shadaa, which might as well be instanced, as you have to travel via airspeeder from one zone to the next, and it is simply a loading screen that has flashy animations on it.
Lack of a customizable UI (and the one they did was just dumb, seriously, 4 toolbars, each on a different corner of the screen?)
Everyone has already said why PvP is so bad. But it needs to be said.
Personally, I didn't think the emphasis on story was really that good. Bioware promised a different experience for each class in the way they leveled through the story. They didn't deliver on that. Outside of the main storylines (some better than others), the voice acting on the side quests just made it worse. Every quest involves you as the incomprhensible omnipotent badass. Yet if you really are this amazing, why the hell are you spending your time killing 10 rats?
Lack of any truly fun skills. On my Sith sorc, there's nothing that I see that stands out and makes me think "wow, this is a really cool skill." Every fight also happens the exact same way. So not only was it a standard trinity style combat system, it really wasn't a very well done one.
Constant immersion breaking in the storyline. You need to infilitrate a secret cult that the Empire hasn't been able to pin down a location on. Such a secret location, there's a public transportation hub, which you could take right from the Empire's base..... A quest where telling the truth (that you were being set up) granted you dark side points, and lying (staying silent, and allowing the person to get ambushed) gives you light side points.
The whole light/dark thing being absolutely cosmetic. how about giving access to skills based on your force alignment. Areas you can travel to?
Crafting being pointless. If you aren't cybertech or biochem, your doing it wrong. No interaction between other people in the economy.
And as far as anything outside of biochem/cybertech, the rewards you get leveling are WAY better. And the rewards you get out of the pvp grind, if you can stomach/exploit it fast enough, are even better than that. So why the hell were you crafting anything outside of biochem again?
Space was just an absolute insult. You farm a few missions ad infinituim. We all know in MMOs like this you are on rails. You go to a specific area, you do a few specific things, you don't have any freedom. Yet you find a way to mask it, to deceive yourself on the con, and hope you enjoy it while it lasts. In space, they remove that masking entirely.
It feels like a single player game. Yes, you see other people, but you don't interact with them.
And all of this stuff isn't even talking about the endgame. This is on the trek to 50.
Very few of these things would be enough to kill a game outright. Yet when you step back, gather it all together, and take a whiff, you've got one gigantic steaming pile of bantha poodoo.
Dual Spec: I used to not care about this Then we started doing KP. Check the tank requirements out for KP:
First boss: no tank
Second boss: 2 tanks
Third boss: 1 tank
Fourth boss: 2 tanks
Fifth boss: 1 tank
Soooooo annoying.
Improved UI: customization, less bugs, more flexible raid frames, more functionality, and mods eventually.
Improved world PvP: Ilum is getting to the point where I would call it mediocre. They need a completely new zone though with a whole new design. I don't think Ilum is very savable.
Bug fixes for endgame PvE content: one word: Soa.
Improved LFG tool: Not something that teleports you in and out of dungeons. Not something cross server either.
I intentionally left out stuff that is included in 1.2. This doesn't mean that stuff isn't important to me, just that it is already coming.
Long term stuff (within a year or so):
More operations/flashpoints: no brainer. I would like these to be more heavily story focused than the current high level stuff. They need more story and some conversations in the OPS. This could be annoying after a couple times through so a way to disable would be nice. Also, some boss mechanics that don't rely heavily on enrage timers would be nice.
Mini games: pazaak or other such mini games would be great. I want to gamble with other players!!!!!!!!
Improved space combat: free roaming. Multiplayer, pvp, you all know the complaints so I won't re-type them all.
More customization: ship, character, companion, skills, stats, gear, etc. This could also be included in short term goals I guess.
The unexpected: they need to come up with some stuff that we aren't expecting or thinking of. Something original.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
Right now sadly, innovation is the last thing going through bioware's minds.
Do you think this is BW's doing or do you think a certain bearded man who would put his soul (his IP) into a trash disposal for a few extra dollars is dictating the well beaten path they are on?
I just cant wait to see what BW does with their bearded man funded mmorpg template once the bearded man goes back to making putting his IP on happy meals.
I mean if his last 3 movies were sad attempts to please everyone why wouldnt the game bearing his IP? WHen you try to please everyone you get medicore products. When you over hype medicore products they look like crap. This IP has become that..so why shouldnt this game follow that mold...after all its all for the money.
I recieved pizza rolls in the mail after subbing for a month...i feel dirty but...its like the only fresh mmorpg that doesnt involve elves/orcs and other high fantasy tolkien lore thats been beaten to death. I crave a good sci-fi or some type of lore that isnt about some tolkien or d&d derivative.