EXP camps. I prefer running dungeons to questing solo, but sometimes dungeon grinding is just too fast paced. I miss just running to a set location in a zone and just grinding for hours with a full group of other players.
Player interactivity has decayed so much it barely exists anymore. Thats the key element missing from nowdays And by interactivity i mean all the forms it comes along good and bad. Ganging,threating,terrorizing,razing, stealing ,tricking decieving,helping ,saving,partying,adventuring,trading,crafting etc etc etc list can go on.
I miss long travel times, distances that were long enough that certain classes could make a living offering lifts to other players.
I agree totally! Although I understand where some people don't like to wait because real-life "gets in the way", but then they should choose to BE the person who IS the traveller! Its the mini-quests like these that are not structured by the game for a specific reward that I LOVE THE MOST. Corpse runs, finding someone to "port" you, etc. are QUESTS...and sometimes they are hard to complete...and that is FUN!!!!
(I don't miss anything about pre-WOW MMORPGs. They were the dullest games I'd ever played, and after playing them a couple weeks I would quickly return to whatever non-MMORPG I was playing at the time -- games which didn't try to hide the fun behind excessive timesinks and tedium.)
The MMORPGs of "today" (maybe not GW2 and a few other upcoming titles) are still hiding "the" fun behind excessive timesinks and tedium. A such method is the infamous gear grind.
Sure but the magnitude of timesinks and tedium is completely different. Modern MMORPGs freely show you a good time and provide dense content. It's up front. It's readily-available.
Old games involved all sorts of really tedious things like searching for a group or spending 5+ minutes walking to some grind location from town and then proceeding to grind the same mob until you outlevel it.
New games constantly send you to different locations to fight different mobs who (hopefully) fight you in different ways, and if you decide to group it's a tap of the button and you're queued while you continue playing other elements of the game and then poof you're right in the action with a group at the grouping location. Huge steps forward all around.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I miss items sort of actually existing outside of inventory. I liked writing a book and dropping it on the ground for someone to find. Im referring to Ultima Online here of course.
You know you can drop stuff or lay it around in where you prefer in even 3d games like Fallout 3 or Elder Scrolls but heaven forbid it be in an mmorpg anymore. If you drop something out of the inventory it just goes *poof*.
Its not a big deal but its been bugging me with every single mmorpg Ive played since UO, but not with some other RPGs Ive played. They have it there. Just not in mmos anymore.
Only thing I both miss & am glad to see the back of is....
Not having so many games to choose from.
Back when there were fewer games therewere clearer distinctions between them, there was much more room to be "different" from each other, with so many games on the market now they kind of blur together all borrowing a great big chunk of things from each other, it's a bit like having 16 million colours visible to your eyes, you still think of the basic 7 in your head because that makes sense to you.
I miss items sort of actually existing outside of inventory. I liked writing a book and dropping it on the ground for someone to find. Im referring to Ultima Online here of course.
You know you can drop stuff or lay it around in where you prefer in even 3d games like Fallout 3 or Elder Scrolls but heaven forbid it be in an mmorpg anymore. If you drop something out of the inventory it just goes *poof*.
Its not a big deal but its been bugging me with every single mmorpg Ive played since UO, but not with some other RPGs Ive played. They have it there. Just not in mmos anymore.
LOL I really miss summoning a bunch of "mod rods" and dropping them in a newbie area in Everquest, standing there invisible and see if any newbies take the bait. It was fun watching them kill themselves.
Exciting world pvp and the thrill / threat of "player danger" in whatever you do in the open world.
(i.e. an actual penalty to dying, incentives to go out and twarth thine player enemy and an open world supporting freedom in world pvp rather than restrict it to dedicated areas).
(I don't miss anything about pre-WOW MMORPGs. They were the dullest games I'd ever played, and after playing them a couple weeks I would quickly return to whatever non-MMORPG I was playing at the time -- games which didn't try to hide the fun behind excessive timesinks and tedium.)
The MMORPGs of "today" (maybe not GW2 and a few other upcoming titles) are still hiding "the" fun behind excessive timesinks and tedium. A such method is the infamous gear grind.
Sure but the magnitude of timesinks and tedium is completely different. Modern MMORPGs freely show you a good time and provide dense content. It's up front. It's readily-available.
Old games involved all sorts of really tedious things like searching for a group or spending 5+ minutes walking to some grind location from town and then proceeding to grind the same mob until you outlevel it.
New games constantly send you to different locations to fight different mobs who (hopefully) fight you in different ways, and if you decide to group it's a tap of the button and you're queued while you continue playing other elements of the game and then poof you're right in the action with a group at the grouping location. Huge steps forward all around.
I would have to agree with that. The magnitude of timesinks and tedium is significantly lower nowadays.
I miss the vast space and time it took to get from a to b in eqoa. they attempted to make a seemless world and it was the first to do so in my opinion. The game was so large that you could literally just run form a to b and find something new after a year of playing it. I remember after playing for 3 years finding some new spot to farm rare spawns. The game never had me bored.
Hero Evermore Guild Master of Dragonspine since 1982. Playing Path of Exile and deeply in love with it.
Im very surprised noone has said this yet. How about D and D character stats like in EQ1????
Doesnt anyone miss Picking your strength, stamina Intelligence ect that makes your character have a compleletly unique style of play right from level 1? Every single MMORPG gives you the exact same character now short of a different race that may or may not have any stat bonuses . Also hardcore gear that cators towards one of these stats if you want to focus on pure strength or agility.
(I don't miss anything about pre-WOW MMORPGs. They were the dullest games I'd ever played, and after playing them a couple weeks I would quickly return to whatever non-MMORPG I was playing at the time -- games which didn't try to hide the fun behind excessive timesinks and tedium.)
The MMORPGs of "today" (maybe not GW2 and a few other upcoming titles) are still hiding "the" fun behind excessive timesinks and tedium. A such method is the infamous gear grind.
Sure but the magnitude of timesinks and tedium is completely different. Modern MMORPGs freely show you a good time and provide dense content. It's up front. It's readily-available.
Old games involved all sorts of really tedious things like searching for a group or spending 5+ minutes walking to some grind location from town and then proceeding to grind the same mob until you outlevel it.
New games constantly send you to different locations to fight different mobs who (hopefully) fight you in different ways, and if you decide to group it's a tap of the button and you're queued while you continue playing other elements of the game and then poof you're right in the action with a group at the grouping location. Huge steps forward all around.
I would have to agree with that. The magnitude of timesinks and tedium is significantly lower nowadays.
Its all a matter of preference. Nobody "hides the fun". Different people just find different things fun.
Did I mention community? I miss the elements that brought people together rather than apart.
Did i mention ( Project1999.org ? /EQ1 old school? :)look it up.
oh and..Project1999 ?
I looked into it actually. I ended up running my own server for a little while, but real life took over more of my time and I didn't have the chance to continue on with the custom epic quest lines.
I don't konw why, but the emulator just doesn't give me the same "feel" as playing the actual game. I don't know if it is population or what.
It was still a fun experience and I still have the links set up on my desktop for when I want to pick it up. I'm looking forward to the new server when it goes F2P (even SOE's lousy F2P model) and based on things turn out with the community I will probably sub.
op!you arent alone i suspect!i bet a lot of player in l2 are in there because if you die!you arent happy!you care if you die!in most other game!respawn then business as usual!it isnt hard care in l2 but you still lose xp (you dont delevel tho from what i hear)
but still loosing the xp of the day is incentive enough that i bet a lot love it!
Im very surprised noone has said this yet. How about D and D character stats like in EQ1????
Doesnt anyone miss Picking your strength, stamina Intelligence ect that makes your character have a compleletly unique style of play right from level 1? Every single MMORPG gives you the exact same character now short of a different race that may or may not have any stat bonuses . Also hardcore gear that cators towards one of these stats if you want to focus on pure strength or agility.
This!
Also, I remember when content was hard enough that few could take on the endgame and get the shiny unique equipment. When they would get to town people would surround and follow them and look upon them with wonder at the shineys.
"Can you show me your helmet?" over and over from passerbyes is long gone.
Now within 2 weeks of launch players are at level cap and have the epic/unique gear, a cheapened experience that takes pride out of the accomplishment.
Did I mention community? I miss the elements that brought people together rather than apart.
Did i mention ( Project1999.org ? /EQ1 old school? :)look it up.
oh and..Project1999 ?
I looked into it actually. I ended up running my own server for a little while, but real life took over more of my time and I didn't have the chance to continue on with the custom epic quest lines.
I don't konw why, but the emulator just doesn't give me the same "feel" as playing the actual game. I don't know if it is population or what.
It was still a fun experience and I still have the links set up on my desktop for when I want to pick it up. I'm looking forward to the new server when it goes F2P (even SOE's lousy F2P model) and based on things turn out with the community I will probably sub.
You ran your own server?-- Why not just join the one that is already there with plenty of active people (750ish prime time ) Follow the instructions, load up the game, join the server Project 1999 and viola-- You will definately have that same "feel" as playing the actual game
Comments
Did i mention ( Project1999.org ? /EQ1 old school? :)look it up.
oh and..Project1999 ?
EXP camps. I prefer running dungeons to questing solo, but sometimes dungeon grinding is just too fast paced. I miss just running to a set location in a zone and just grinding for hours with a full group of other players.
Player interactivity has decayed so much it barely exists anymore. Thats the key element missing from nowdays And by interactivity i mean all the forms it comes along good and bad. Ganging,threating,terrorizing,razing, stealing ,tricking decieving,helping ,saving,partying,adventuring,trading,crafting etc etc etc list can go on.
An enemy who is actually different from me or my team. Vanilla cut and paste mmorpgs are just old news.
ditto
The main thing I miss from earlier games is the community. Nowadays I just can't stand a lot of the people.
I agree totally! Although I understand where some people don't like to wait because real-life "gets in the way", but then they should choose to BE the person who IS the traveller! Its the mini-quests like these that are not structured by the game for a specific reward that I LOVE THE MOST. Corpse runs, finding someone to "port" you, etc. are QUESTS...and sometimes they are hard to complete...and that is FUN!!!!
Sure but the magnitude of timesinks and tedium is completely different. Modern MMORPGs freely show you a good time and provide dense content. It's up front. It's readily-available.
Old games involved all sorts of really tedious things like searching for a group or spending 5+ minutes walking to some grind location from town and then proceeding to grind the same mob until you outlevel it.
New games constantly send you to different locations to fight different mobs who (hopefully) fight you in different ways, and if you decide to group it's a tap of the button and you're queued while you continue playing other elements of the game and then poof you're right in the action with a group at the grouping location. Huge steps forward all around.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Same as the OP.
Proper crafting and items that you could make that were equal to the drops found in stats and power.
I also miss the consequences to dying like we had in UO.
For me Eve Online is the only MMO to come close to these things, no other MMO out there can match it.
I miss items sort of actually existing outside of inventory. I liked writing a book and dropping it on the ground for someone to find. Im referring to Ultima Online here of course.
You know you can drop stuff or lay it around in where you prefer in even 3d games like Fallout 3 or Elder Scrolls but heaven forbid it be in an mmorpg anymore. If you drop something out of the inventory it just goes *poof*.
Its not a big deal but its been bugging me with every single mmorpg Ive played since UO, but not with some other RPGs Ive played. They have it there. Just not in mmos anymore.
Only thing I both miss & am glad to see the back of is....
Not having so many games to choose from.
Back when there were fewer games therewere clearer distinctions between them, there was much more room to be "different" from each other, with so many games on the market now they kind of blur together all borrowing a great big chunk of things from each other, it's a bit like having 16 million colours visible to your eyes, you still think of the basic 7 in your head because that makes sense to you.
Meeting new people during exp groups.
^^this^^ (and usefull crafting like the OP sayd).
LOL I really miss summoning a bunch of "mod rods" and dropping them in a newbie area in Everquest, standing there invisible and see if any newbies take the bait. It was fun watching them kill themselves.
Exciting world pvp and the thrill / threat of "player danger" in whatever you do in the open world.
(i.e. an actual penalty to dying, incentives to go out and twarth thine player enemy and an open world supporting freedom in world pvp rather than restrict it to dedicated areas).
My brand new bloggity blog.
I would have to agree with that. The magnitude of timesinks and tedium is significantly lower nowadays.
I miss the vast space and time it took to get from a to b in eqoa. they attempted to make a seemless world and it was the first to do so in my opinion. The game was so large that you could literally just run form a to b and find something new after a year of playing it. I remember after playing for 3 years finding some new spot to farm rare spawns. The game never had me bored.
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
Im very surprised noone has said this yet. How about D and D character stats like in EQ1????
Doesnt anyone miss Picking your strength, stamina Intelligence ect that makes your character have a compleletly unique style of play right from level 1? Every single MMORPG gives you the exact same character now short of a different race that may or may not have any stat bonuses . Also hardcore gear that cators towards one of these stats if you want to focus on pure strength or agility.
One thing? fun.
All hail the Barn Owl! oh.. and the RED SQUIRREL!!!
I cant. Its like eating potato chips. I can't name just one.
Its all a matter of preference. Nobody "hides the fun". Different people just find different things fun.
I looked into it actually. I ended up running my own server for a little while, but real life took over more of my time and I didn't have the chance to continue on with the custom epic quest lines.
I don't konw why, but the emulator just doesn't give me the same "feel" as playing the actual game. I don't know if it is population or what.
It was still a fun experience and I still have the links set up on my desktop for when I want to pick it up. I'm looking forward to the new server when it goes F2P (even SOE's lousy F2P model) and based on things turn out with the community I will probably sub.
op!you arent alone i suspect!i bet a lot of player in l2 are in there because if you die!you arent happy!you care if you die!in most other game!respawn then business as usual!it isnt hard care in l2 but you still lose xp (you dont delevel tho from what i hear)
but still loosing the xp of the day is incentive enough that i bet a lot love it!
This!
Also, I remember when content was hard enough that few could take on the endgame and get the shiny unique equipment. When they would get to town people would surround and follow them and look upon them with wonder at the shineys.
"Can you show me your helmet?" over and over from passerbyes is long gone.
Now within 2 weeks of launch players are at level cap and have the epic/unique gear, a cheapened experience that takes pride out of the accomplishment.
Palazious <The Vindicators> Darkfall
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Poppa Reaver bugged at rank15
The open world and that it was much harder/slower to reach the cap. That's two things but is what I miss the most.
Everything is so easy and linear these days.
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