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In quest-bombarding MMORPGs and MSoRPGs (Like Skyrim or Amalur), there is an immersion DECIMATING trend to make ti blatently obvious that quests do not matter. I mean this in a specific context, which is best shown by the following made-up quest quotes.
Quest Giver 1: "Quick! You must help me save the world from the dark lord of death and destruction and all bad things starting with d. Every second we delay, the world comes closer to oblivion!"
Quest Giver 2: "Oh hi. I just really like this boy! TEEHEE! Help me make him love me back by walking all over the world to collect stupid items or some other non-sense because the boy I like is really shallow like everyone else in the world."
So... I end up doing quest giver 2's quest first, because it's more convenient and simpler and I can just walk around and grab stuff and come back. While doing this I might find 541235 more quests, all of which are complete crap, which I dilligently and unenjoyably do. After what must be about 350 years in game time, I finally remember that I'm supposed to be saving the world, so I go ahead and do that really quick. Of course, the world is no closer to oblivion than it was 3 and a half centuries ago.
I don't expect DEs to change all of these issues, but I do expect an actual feeling of urgency in at least some of the adventures I go through. I want to feel like if I don't do something soon, I can actually fail.
I expect, for the first time in an MMO (at least the PvE portion), game time will be an actual resource that needs to be managed.
That makes me very excited boy for GW2, and the future of MMOs.
Comments
very good point and the same goes for me... I loved Amalur but stopped playing it because of all the #2 type quests. Sure I can stop doing them.. but its like OMG they are there I NEED to do them! In Gw2 I love the aspect of exploring to find things to help with and yes many are on the urgent variety.. sure there are little fun and quirky things or even not fun ones meant to just explain the system(helping the farmer hearts) but you can NOT do those if you dont want to. I guess there is still the dilemna regarding it being there and you think you need to do it but... no quest log for them so that means walking away and its gone.. dont look back and its out of sight, out of mind.
Well from the footage available, I've seen a lot of Dynamic Events that have the whole "I must help do this now, or we will fail" kind of experience and quite a few with some actual consequences, but I think it will be mainly the Meta Events that will have the greatest sense of urgency. But quite frankly I don't expect that sense of an imminent threat in PvE, to match that of the game's WvW. Where you'll truly feel compelled to do something like, defend the Castle from these invaders, or all our efforts were for nothing. Damn I can't wait to try that out.
The personal storyline takes the place of your one main questline in other games.
It's designed to lead you around the world by sending you to different places. Along the way you'll undoubtedly encounter dynamic events which will be taking the place of all the "oh my child is sick" sidequests.
At least DEs are more immediate and immersive. They're also optional except that you're going to need to level one way or another to keep up with the level requirements of your personal story.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007