The great flood is coming. A mass of the mystery of the "Panda" messages will be through the channels of the press conference to drown you over time. This will be an exciting moment in the history of the "
WoW”, and we all wait patiently for its occurrence.
Here we can try some other modes to make some changes:
Mode?- you switch talent to get the different complementary skills
If we use this model, then you may need to switch to another Department of talent in order to obtain a specific skill. The current game has a part of design like this. A death knight may turn evil because of the need of anti-magic field. Hunters may turn Beastmaster for a team to gain benefit.Master may be very favorable in burning skills to turn the fire. Druid may be cut to balance in order to repelling typhoon effect. Such examples are so many. As the mode?, not every player is like to be an urgent talent. If you like survival, you may be angry, because others require you to cut the Beastmaster to provide buff. If the repel effect is very useful, it can also limit your team composition, and even some casual guild need every battle with a specific trumpet or bench players. For example, if the current level team copy has no place to make the warrior skills played, the soldiers might think he became a spare tire. However, it would try to make each leader and each level of the team copy to be full of glory, nor is it a real job.
The extreme case of this kind of "auxiliary" talent is that they will not only affect the DPS, but also assistance and collaboration with other players, to improve the ability of all. This is the "Burning Crusade" mode, the shaman and dark, animal husbandry, were recruited into the group was able to play higher DPS just to let those other functions more purely professional (such as soldiers). In the "Lich King", we have to change this setting, the team gain and skills more widely distributed to various occupations, makes the team and the composition of the underground city team more freedom. The dark, animal husbandry has been hoping to play the same DPS and other occupation, rather than becoming green leaves set off the other players. But the feedback we get more to give their career or specialization increase the number of complementary capabilities in order to improve the chances of being recruited into the group.
Mode? – the PvE talent and the PvP talent
This is the mode of the "
WoW" classic old-world era, and we also understand that some players do not mind the return of this model. In this mode, the weapons of war, ice France, keen thief are designed to be good at the PvP, and other such violent war, fire, law, and fighting a thief was designed as a PvE talent. PvP specialization may have better mobility or survival ability or explosive talent PvE to ongoing 6-10 minutes the leader of war damage output. Since the classic old world, we carried out mass changes in this game. In many of today's team and the underground city leaders battle, we no longer allow the DPS classes can simply stood like a playing stakes, like pumping Boss, Mobility, survivability and explosive power in PvE can be quite popular, and sometimes it can provide higher DPS than others (the old saying "the dead have no DPS"). In addition, if a series of talent uses the PvP, but the other uses the PvE, then as for the pure DPS, what’s the class Tertiary talent doing? ("Used to upgrade the talent? Is this really interesting?) In addition, talent tree design of "the mystery of the Panda" explicitly moved the skills in some of the traditional PvP talents to the new system, so that the same occupation talent can enjoy them. If successful, then you can use the ice method to participate in the team copy, or to use Austrian law to the PvP, and also to maintain the traditional ice control capability and ability to escape. So you like the Austrian law but want to PvP, or would like to PvE when the ice with not tangle. But this is not so cool for player who pursues minimalism that specific talent must focus on a particular direction.