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Been seeing a lot of random topics regarding stuff like: the recently added eye colour customisation, the lack of chat bubbles & more cash shop woes. Well what about the most important aspect of GW2... the PvP. Well it may not be important to some but it is important to me, so I'll post some notable videos I discovered from this Press Beta and anyone can post some too (no videos from CurseNetwork).
Structured PvP
Warrior - Hammer / Rifle | AurraTV
Thief - Perma Stealth (Vid 1) | MrGlaystal
Thief - Perma Stealth (Vid 2) | MrGlaystal
Thief PvP W/ Commentary | GuildWarsInsider
Engineer PvP (720p) | TapRepeatedly
Necromancer in Structured PvP | NecroBator
World vs World
World vs World Highlights | Massively
WvW System. Castle Sieges, Skirmishes & Siege Weapons | GohaMedia
Eternal Battlegrounds Tour | Gamebreaker (MikeB)
The Borderlands Tour | Gamebreaker (MikeB)
WvW Golem Throwdown in the Eternal Battlegrounds | Gamebreaker (MikeB)
World vs World (WvW) | GW2Online
Keep Defense - Awesome World vs World | Yogscast
Comments
WvW video looks like Warhammer keep seiges or Wintersgrasp in WoW. Lots of footage of beating down doors in the 10 minute video. I am looking closely at this game now and I am curious what about this video in your opinion sets GW2 apart? I am just not seeing it myself so any help would be great.
Looks fun though even if not anything new. I always love those big battles unless there is a faction balance problem.
Thanks
Also on a side note there is a part of that video when they are fighting on the bridge that reminds me of the many battles I had in Alterac valley trying to get across that bridge to the Alliance base. Good times
Playing- Guild Wars 2, SWTOR
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Keep in mind, it's a closed beta, so not many people are even playing, and the ones that are were probably more interested in DE's/ instanced PvP since it is easier to get a few numbers rather than 30ish +, as far as "setting it apart", the PvP side of things nothing really, it just combines a lot of the better attributes that we've seen from PvP, like 3 factions, or teams. if it reflects in ANY way shape or form of what DAoC PvP is like, when this game goes live V8 (WvWvW) will shine, just because its not as simple as this teams beats that team, but more while one team is smacking another, the third team is waiting just 15 seconds away to hit them from behind or side swipe, i think it will be much more tactical than most people think, nothing really ground breaking though IMO, just a fresh look at things and combines some of the best stuff. And for solo'ers in PvP, which i like to do from time to time, you can also contribute, or just gank other people where ever/when ever. For me it's a fresh look at things, some new cool stuff, and more player skill based.
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
no kidding when we were playing Daoc we had bots and stealthers at every keeps so we know everything, beta isnt live u know.
What's that WAR RVR video doing in your list?
Oh wait ...
But seriously, I thought I was looking at a Warhammer RvR video a few times to be honest; bashing in doors, fighting npc guards and keep lords, funneled geography rather than wide and open, mainly fighting over premade objectives and the steamrolling of all players that happen to be in the way of the zerg , ....
Animation and sound wise it looked pretty great though, and I bet you can do a lot of fun things with trebuchets, reinforcements and whatnot (like WAR allowed for pots of oil, rams, etc).
First impression: Y U SO MUCH WAR RVR ANET?!
:- /
My brand new bloggity blog.
A lot of the Press' complaints were that there weren't enough players on the other servers, so they basically dominated the entire WvW map, most of the time. I think that during the following Beta Weekend Events we'll be able to gauge the true scale of WvW. Can you imagine the WvW with around 200,000 people during those Beta Events?
But what helps differentiate Guild Wars 2's WvW, to the other PvP formats you mentioned are a number of things.
The same PvP is accessible to everyone, after the tutorial, so it will be packed on launch day.
It's huge in size and scope. Could hold 1,200 players in the last beta, but ArenaNet are trying to get that to 2,000.
There's a lot to do there, instead of just simply capping objectives.
There's more than one way to cap a Keep or Tower (you can smash through walls if you don't like the Gate PvP).
You're server gets bonuses for performing well.
Take the issues of rvrvr and take the issues of DAOC...
Now take them away.
Nuff said.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Wow 2k players in one PVP zone? I hope they can pull off 2k players but if not 1200 would be like 10 times more players than any other game I have ever seen. Amost sounds too good to be true.
I will certainly have to keep an eye on that as 1200 players fighting at the same place at the same time would be way more than any other game that I have played. Sounds pretty good.
Playing- Guild Wars 2, SWTOR
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It will remain like WAR until the next Beta Events and we can have 3 Full servers fighting against each other. Being forced to employ tactics like a 2 pronged attack and baiting. But till then (April), enjoy what you get.
Yeah, I realize numbers could really help in this kind of gameplay. Where in WAR you had the population of one server fighting over a ton of RVR zones, now you have three servers fighting over "one" (which consists of four areas). At least that should limit the amount of pvp avoiding zerg teams which made WAR's RVR so predictable, boring and PVE centric.
It will still be a zerg fest though, with multiple huge groups roaming around. Probably pretty epic from a mass pvp perspective but I am scared for a few things:
- player caps; if WvWvW is fun and popular, a lot of people will want to join. So what is the player cap on each server and what is the player cap on WvWvW? Will there be queues often? Will they be long?
- will our poor pc's handle multiple hundreds of players fighting in the same area?
- In WAR the virtually non-existant death penalties annoyed me a lot: I found myself doing suicide attacks, dying and running back into the fray over and over again, I wasn't afraid of dying at all. So I hope that at least the resurection points will be pretty widely spread out and the repair bills expensive.
But yeah, I have concerns but I am not dismissing it just now.
My brand new bloggity blog.
TBH, the perfomance is the only thing threatening WvWvW as of now
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
Decided to res this post because of the really good PvP videos that have been coming out lately (especially for Structured PvP). Shame there's not been much Elementalist, Ranger & Mesmer love this time round, though I did hear that the Ranger still sucks (Pet AI).
Cool to see one of my guildies make a beta video. And yeah, I'm hoping for some other class videos too, especially Ranger.
Heard that Lewis B will also be uploading a Ranger & Thief PvP video next week. (source)
I think its worth remembering that what we see most in thesse pvp videos is highlights. And highlights is often about taking and defending keeps, especial the doors.
Its harder to see and appriciate the supply system , that is actual an anti zerg mechanic. Simply because that its possible to keep up a good defense if you can get the supplies to the keep.
A door being defended and repaired in a keep that actual gets a steady stream of supplies, can take forever for a zerg to batter down. Now this can look quite boring watching a zerg being hold in that way. But the zerg is just plaing the WvW inefficent by not starting taking out the supply lines first.
Basicly there is a metagame thesse videos have a hard time to justify
Ya, they really put alot of effort into making it, not zerg vs zerg. Of course people will do that, but realize stuff is getting taken all over the map from them as they re doing so. Going to be fun for sure.
Maybe because both WAR and GW2 are based on DAOC's RvR?
Tough in WAR, the PvP was to much widespread, Anet does not make that fault, and they added a 3rd faction, which will add an enormous lot of tacticals
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
troll.
why are you talking about WAR? if anything, GW2 is DAOC without the fail that WAR had.
Thanks .... But holy crap .... Now I'm having even more issues trying to decide which class I'm gonna level
Thief looks sick ! Oh wait ... That Engineers mechanics sound really interesting ... Oh wait I just loved that range nuance for the Elementalist .... *shoots a bullet in his head*
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Is literally a copy and paste of warhammer rvr but with 3 factions. WAR have the same system where you need supply to def/atk a keep, build ramps, siege machines etc, is exactly the same system, howewer the rvr system in war atm is even more complex than what we saw on this gw2 vids. But people still remember the ¨doorhammer¨ and from what i saw it will happen on gw2, even worse because you have ¨fast travel¨ icons all around your map, and you guys need to understand how the MMO population think, if is more easy to cap an undefended keep or objetive, they´ll do that.
Which is why you only get points for owning keeps, not the capture of it, every 5 mins or so (dont quote the number) the score is tallied and you earn points for what you own.
If you just cap something and move on someone will be right there to take it back and build up the fortifications
Watching the seige videos I cannot but think, "Man, I would get really rich if I lived in the Guild Wars world and got a patent on ladders". Amazing that these guys can think of all this stuff, spells, weapon turrets, trebuchets, but no one has invented a ladder.
Yes, Is exaclty like the ¨old days of warhammer¨, the same old system, i have 3 years playing war and like i said is literally a copy and paste of war rvr but with 3 factions.