What?! FFXIV isn't on the list? You are missing the cataclysm that is: The Fall of The Final Fantasy Fandom.
Between that and SWTOR, there is no comparison. FFXIV made people physically angry.... SWTOR merely re-hashed the same old quest grind that we all know and love. At least SWTOR let you level as fast as you wanted...
What?! FFXIV isn't on the list? You are missing the cataclysm that is: The Fall of The Final Fantasy Fandom.
Between that and SWTOR, there is no comparison. FFXIV made people physically angry.... SWTOR merely re-hashed the same old quest grind that we all know and love. At least SWTOR let you level as fast as you wanted...
Haha see, I'm not alone. I was also VERY shocked that FFXIV was not on that list... It should have been first actually.
It also did make me physically angry in a sense because I waited so long and had SUCH high hopes because of FFXI to then be dropped like a ton of bricks...
I've had quite a few disappointments over the years. My first was SOE's conversion of Precu SWG to NGE. That was huge in my gaming life. It was like this virtual life was there one moment and gone the next.
EQ2 was also disappointing to me. I found the human avatars so horribly crafted I just couldn't enjoy the game. Also it had zones, and after SWG it was my first introduction into that type of world. I remember sitting through the loading screens and just thinking to myself, what in the hell were they thinking, this is so immersion breaking!
Age of Conan and Vanguard for their technical flaws. Only much later would I be able to go back to AOC and play the game as it should have been played, and in some measure it redeemed itself in my eyes.
Warhammer Online had some really great ideas! But out of the gate there were some noobish design flaws. There were times in the game when I was having so much fun, but it fell short do to those flaws. What flaws? To me, factional imbalances and a system that pulled people from the world proper into instanced battlegrounds. They should have ditched instanced battlegrounds in favor of world pvp. They should have had mirrored classes to get rid of faction imbalance. One of their greatest ideas was public quests. It was brilliant!
SWTOR ofcourse because there is just SO MUCH you could do with this franchise. And with the long dev cycle and the mountains of money thrown at the game, one could reasonably expect so much more from such a vaunted dev house. Yet they give us such a mediocre product. They fail on every front. All of the previous games I mentioned though flawed had redeeming qualities. I can not say the same for SWTOR so for me it would have to be one of if not the greatest disappointment. Maybe because it is so recent, my memory is biased though.
But AOC had the amazing combat and death animations, not to mention above the waist nudity. Some people didn't like these things but it set it apart. Vanguard had that very intriguing open world design and lets not forget an AMAZING diplomacy system. Warhammer for it's flaws had beautiful graphics, nice looking avatars, some nice world pvp at times and the public quest system. And SWG despite the NGE was more compelling as a game despite its breaks with lore, because it had the open world, noninstanced housing and a land space game.
Yes, I would have to say SWTOR, because I can't think of any redeeming qualities. The worlds are for the most part small and instanced, and typically very lonely. The community aspect is broken because the fractured nature of the world does not lend itself to socialization, and because typical guild features are absent or bugged. The combat did not stand out to me at all. The UI seems not to be up to par. Character creation is severely limited. Where did all that money and time go? Where did it go....
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What?! FFXIV isn't on the list? You are missing the cataclysm that is: The Fall of The Final Fantasy Fandom.
Between that and SWTOR, there is no comparison. FFXIV made people physically angry.... SWTOR merely re-hashed the same old quest grind that we all know and love. At least SWTOR let you level as fast as you wanted...
Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent
Haha see, I'm not alone. I was also VERY shocked that FFXIV was not on that list... It should have been first actually.
It also did make me physically angry in a sense because I waited so long and had SUCH high hopes because of FFXI to then be dropped like a ton of bricks...
I've had quite a few disappointments over the years. My first was SOE's conversion of Precu SWG to NGE. That was huge in my gaming life. It was like this virtual life was there one moment and gone the next.
EQ2 was also disappointing to me. I found the human avatars so horribly crafted I just couldn't enjoy the game. Also it had zones, and after SWG it was my first introduction into that type of world. I remember sitting through the loading screens and just thinking to myself, what in the hell were they thinking, this is so immersion breaking!
Age of Conan and Vanguard for their technical flaws. Only much later would I be able to go back to AOC and play the game as it should have been played, and in some measure it redeemed itself in my eyes.
Warhammer Online had some really great ideas! But out of the gate there were some noobish design flaws. There were times in the game when I was having so much fun, but it fell short do to those flaws. What flaws? To me, factional imbalances and a system that pulled people from the world proper into instanced battlegrounds. They should have ditched instanced battlegrounds in favor of world pvp. They should have had mirrored classes to get rid of faction imbalance. One of their greatest ideas was public quests. It was brilliant!
SWTOR ofcourse because there is just SO MUCH you could do with this franchise. And with the long dev cycle and the mountains of money thrown at the game, one could reasonably expect so much more from such a vaunted dev house. Yet they give us such a mediocre product. They fail on every front. All of the previous games I mentioned though flawed had redeeming qualities. I can not say the same for SWTOR so for me it would have to be one of if not the greatest disappointment. Maybe because it is so recent, my memory is biased though.
But AOC had the amazing combat and death animations, not to mention above the waist nudity. Some people didn't like these things but it set it apart. Vanguard had that very intriguing open world design and lets not forget an AMAZING diplomacy system. Warhammer for it's flaws had beautiful graphics, nice looking avatars, some nice world pvp at times and the public quest system. And SWG despite the NGE was more compelling as a game despite its breaks with lore, because it had the open world, noninstanced housing and a land space game.
Yes, I would have to say SWTOR, because I can't think of any redeeming qualities. The worlds are for the most part small and instanced, and typically very lonely. The community aspect is broken because the fractured nature of the world does not lend itself to socialization, and because typical guild features are absent or bugged. The combat did not stand out to me at all. The UI seems not to be up to par. Character creation is severely limited. Where did all that money and time go? Where did it go....