A mature MMO, with mature themes, bleeding edge graphics and a dark, cruel world.
Turned out to be a feature incomplete MMO just like any other MMO but with boobies and fatalities.
Not to mention a bug ridden mess that's STILL a mess 3 years later. I've felt I've gotten my monies worth out of every game I've played over the past 13 years (previous to that you didn't have to buy a box ;P) except for this one!
FFXIV was the biggest disappointment for me. I just couldnt stand the inventory management system in that game, and its still there!
Second woudl be DnL. I followed it for years, and researched alot before I thought to buy. Believed it vaporware and turned back just in time (location of the company was the give away to me).
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
As of Anets most recent philosophy discussion of their upcoming cash shop game, I honestly have to say that GW2 is my biggest disappointment and it's not even out yet. If a once respected developer like Anet can fall to such lows, is there really any hope left with other upcoming MMOs?
The disappointment from this GW2 news is not just I am disappointed in that game, but I see little hope for the genre now either.
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
As of Anets most recent philosophy discussion of their upcoming cash shop game, I honestly have to say that GW2 is my biggest disappointment and it's not even out yet. If a once respected developer like Anet can fall to such lows, is there really any hope left with other upcoming MMOs?
The disappointment from this GW2 news is not just I am disappointed in that game, but I see little hope for the genre now either.
I think that is jumping to conclusions.
At least wait until it's out and your fears are confirmed instead of jumping to conclusions about how it will pan out.
Currently playing- SWG PreCU & GW 2 Have tried WoW, AoC, & Vanguard, SWG:NGE, GW, LOTRO & SWTOR Best MMO: SWG Worst MMO: SWTOR
As of Anets most recent philosophy discussion of their upcoming cash shop game, I honestly have to say that GW2 is my biggest disappointment and it's not even out yet. If a once respected developer like Anet can fall to such lows, is there really any hope left with other upcoming MMOs?
The disappointment from this GW2 news is not just I am disappointed in that game, but I see little hope for the genre now either.
I think that is jumping to conclusions.
At least wait until it's out and your fears are confirmed instead of jumping to conclusions about how it will pan out.
You have read Anets latest statements regarding the cash shop? That brief hope of "maybe it won't be so bad" is now extinguished. They are not evening pretending it isn't pay2win any more...
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
As of Anets most recent philosophy discussion of their upcoming cash shop game, I honestly have to say that GW2 is my biggest disappointment and it's not even out yet. If a once respected developer like Anet can fall to such lows, is there really any hope left with other upcoming MMOs? The disappointment from this GW2 news is not just I am disappointed in that game, but I see little hope for the genre now either.
I think that is jumping to conclusions.
At least wait until it's out and your fears are confirmed instead of jumping to conclusions about how it will pan out.
I have a few but top of the list is SW:TOR. It's Bioware, it has millions invested into it, it's Star Wars, what could possibly go wrong? Well... everything!
Another would be Champions Online, as I used to play a lot of tabletop roleplay games and Champions was probably the best system ever. It was so flexible to the point where if you can imagine it, you can probably work out some stats for making it happen. So Champions Online was high on my list of MMO's to play. It turned out they only loosely used the stats and abilities from Champions the roleplay game. The values were all wrong, like 100+ DEX in Champions? Seriously?!
Finally, Warhammer Online. Following on from my roleplay experience, I also tend to play Warhammer Fantasy Battle once a month, so a Warhammer MMO sounded great. After seeing the original design where they were using the Warhammer Fantasy Roleplay classes I thought it could be awesome. Then the game shifted to a different company who turned it into a linear quest grind with no redeeming features at all. I tried to like it, I played multiple classes until I could play them no more, but in the end I had to admit the game was damn awful. Disappointment abound.
Horizons, probably because it was my first real MMO disappointment. So many good ideas done almost right. I still think other MMOs should use the speed bonus moving on roads provided.
Horizons, probably because it was my first real MMO disappointment. So many good ideas done almost right. I still think other MMOs should use the speed bonus moving on roads provided.
Horizons, probably because it was my first real MMO disappointment. So many good ideas done almost right. I still think other MMOs should use the speed bonus moving on roads provided.
You're right. Why don't MMOs use a speed bonus when traveling on roads? Such a simple and rational thing to do. But usually running your horse up a mountain or through a thick forest is just as fast LOL
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
SWG, the crafting was too complicated and there was a player economy which was confusing, the worlds were really open so you didn't know where to go, it needed some kind of path and exhaustion zone system, you had to play all the time to find out what was happening rather than have scripted breaks whilst you were told the story.
Everything you wanted, you needed other peoples involvement to get which meant you had to talk and make friends and learn about your server, it needed you to be able to do everything yourself so you didn't have to interact with others. It left you as just another person in a world rather than being the chosen one which was really lame, uggh and the space game allowed you to fly wherever you wanted, I mean who wants to do that, I would have preffered something more like the old Starfox on rails shooter, pew pew pew.
It didnt have any instanced arenas for fighting other players you had to do that in the main world, tssch, how can that possibly be fun.
Worst of all it had the immersion breaking day/night cycles and weather, how can that be immersing when the NPCs don't go to bed at night, what they should have done is just captured a static moment of a world and used it as a backdrop.
In short it was terrible everything you did has consequences, just horrible
I started reading this.. was about to post something about how many people like that kind of game.. and then saw it was RefMinor - the uncrowned King of Sarcasm... lol. Got me... well played.
Lol thanks, I had been trying to get my title changed to Cynic, but I like King of Sarcasm.
Horizons, probably because it was my first real MMO disappointment. So many good ideas done almost right. I still think other MMOs should use the speed bonus moving on roads provided.
You're right. Why don't MMOs use a speed bonus when traveling on roads? Such a simple and rational thing to do. But usually running your horse up a mountain or through a thick forest is just as fast LOL
SWG had slower travel uphills, unless you were a fully trained scout and ranger.
Horizons, probably because it was my first real MMO disappointment. So many good ideas done almost right. I still think other MMOs should use the speed bonus moving on roads provided.
You're right. Why don't MMOs use a speed bonus when traveling on roads? Such a simple and rational thing to do. But usually running your horse up a mountain or through a thick forest is just as fast LOL
Well technically you can run as fast as you want through the woods. You will just end up tripping or being speared on a branch or hitting a tree. Also having static speeds is silly.
In TTS running will have a velocity system. So you can choose how fast to run on foot or with any mount. You will have to deal with a stamina type meter though. You will be able to have an adrenaline burst to run faster for a bit and so forth as well. With effects similar to irl.
Also potions will interact with body chemistry with some effects on this system and on some others.
Both WAR and AoC are on the top of my list of most dissappointing.
With one it was like I ordered filet and got ground beef, and with the other I might have actually recieved filet but every time I took a bite the chef came running out of the kitchen and hit me over the head with a hammer. It doesn't really matter which was which, just that both experiences royally sucked.
I would say WARs hype burned me (last game I bought into any hype for)...I did play it longer than Rift, which I played a lot longer than SWTOR....But I went into SWTOR not expecting much, and I say I got my moneys worth...1 month of play, it wasn't a good mmo imo, but I did the story and such...
So WAR let me down the most, Rift just went different directions during development, and was too small/railed/dailied...Trion is a good company though, they listen and seem to do good work, maybe listen too much imo, but they seem to have quality people.
I bought all 3 pre-order style but I was hugely disappointed in all 3.
Biggest was APB by far cause it was kinda fun in beta but release was....just....GAH....then they shut down.
But SWTOR was second....I was blinded by all the hype and no one could tell me anythng different that this game was going to be the best thing since sliced bread. Preordered many months in advance and patiently waited for release. Got two toons to 50 within the first month <PowerTech and a Sniper> did some raiding which we won't go into here on how boring and BUGGY it was then decided that I was tired of all the bugs and how truely boring the game was so I walked away. THOUGH I did like the sniper class story...was kinda interesting.
AoC..Memory leak nuff said.
Now I play single player game on both the PC and PS3 while I wait to see if GW2 will pan out. No more pre-orders for me.
I can't say I ever felt "burned" as I have always had a decent idea of what 90% of the game was about.
But I was mmmm surprised I guess at just how badly WAR world PvP just fell out of all touch with anything like a decent mechanic after level 30. It just fell apart and had some assinine stuff like public quest involvement. And it really just didn't need to suck like that.
FFXIV hands down. Anybody who played it at launch probably knows why: bugs, UI controls and mechanics designed by a billion inbred monkeys banging at a keyboard, ridiculous lag, ...).
I'm not saying SWTOR because it to me was like a "meh" one-night stand - you wake up in the morning and move on with your life. FFXIV on the other hand was like taking a hot chick home with you only to find out she's a he.
And what comes to some other popular candidates like AoC, WAR, I actually enjoyed them for quite some time. Even had my best ever tanking experience ever in WAR RvR (ok I'm not usually playing a tank but still). And the infamous Yakhmar and other boss resets in AoC were even hilarious at times causing more laughter than frustration.
I don't think I've ever failed to get my money's worth out of an MMO. There are a few that just didn't click for me, but I realized it during the trial period.
The game I most wanted to like but didn't was Ryzom - the mechanics were very interesting, but I just sort of ground to a halt inching my way through the newbie island.
The only game that ever really sucked AND got my money was FFXIV, I was dumb enough to believe all the BS during the beta and paid for it by buying the CE for $80. Needless to say SquareEnix will never get another cent from me. Though this was still mainly my fault, I saw all the signs but was so desperate for a MMO I ignored my gut.
UXO/UO2 - never came out, and that is a true dissapointment.
Others that I was lucky enough to never waste money on though they still were dissapointments:
DF, MO, Earthrise, Chronicles of Spellborn, Aion, Vindictus
There's probably more but I can't think of them atm.
Face of Mankind was mine. This requires abit more explanation, the only fault of the game itself was the combat was difficult and unfixable (this is mainly because the second your not a walking tank any player that joins turns it into a open world deathmatch.) but they had things that easily made up for it. Playerbased Economy meaning every item in the game needed to be mined and crafted to be put on the market. Factions that were set in number but completely player run. Colonies that another faction could attempt to walk in and take. Politics that ment that if you decided to randomly shoot someone you were going to feel a backlash.
And then the community killed it. the Player Run Senate got dropped because the Players didn't see a point in keeping it. Corperations acted more like Waring Countires, The game stopped being based on politics, Relations, Markets and War. then just became about Markets and War.
This became the worst type of Disappointment because it died slowly, and i spent close to 200-300 dollars paying a subscription.
Because i can. I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out. Logic every gamers worst enemy.
Comments
Pretty much all the major ones, AoC, SWTOR, WAR, Aion, Tubula Rasa
All low budget
I dont have a MMORPG sub now
Although I am playing Tribes, looking into getting into Planetside 2, and Firefall
But those are MMOFPS, and I think thats where its going to be
This tab clicking stuff is old
Not to mention a bug ridden mess that's STILL a mess 3 years later. I've felt I've gotten my monies worth out of every game I've played over the past 13 years (previous to that you didn't have to buy a box ;P) except for this one!
Just abosulutely....horrid!
FFXIV was the biggest disappointment for me. I just couldnt stand the inventory management system in that game, and its still there!
Second woudl be DnL. I followed it for years, and researched alot before I thought to buy. Believed it vaporware and turned back just in time (location of the company was the give away to me).
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
As of Anets most recent philosophy discussion of their upcoming cash shop game, I honestly have to say that GW2 is my biggest disappointment and it's not even out yet. If a once respected developer like Anet can fall to such lows, is there really any hope left with other upcoming MMOs?
The disappointment from this GW2 news is not just I am disappointed in that game, but I see little hope for the genre now either.
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
I think that is jumping to conclusions.
At least wait until it's out and your fears are confirmed instead of jumping to conclusions about how it will pan out.
Currently playing- SWG PreCU & GW 2
Have tried WoW, AoC, & Vanguard, SWG:NGE, GW, LOTRO & SWTOR
Best MMO: SWG
Worst MMO: SWTOR
You have read Anets latest statements regarding the cash shop? That brief hope of "maybe it won't be so bad" is now extinguished. They are not evening pretending it isn't pay2win any more...
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
I think that is jumping to conclusions.
At least wait until it's out and your fears are confirmed instead of jumping to conclusions about how it will pan out.
I have a few but top of the list is SW:TOR. It's Bioware, it has millions invested into it, it's Star Wars, what could possibly go wrong? Well... everything!
Another would be Champions Online, as I used to play a lot of tabletop roleplay games and Champions was probably the best system ever. It was so flexible to the point where if you can imagine it, you can probably work out some stats for making it happen. So Champions Online was high on my list of MMO's to play. It turned out they only loosely used the stats and abilities from Champions the roleplay game. The values were all wrong, like 100+ DEX in Champions? Seriously?!
Finally, Warhammer Online. Following on from my roleplay experience, I also tend to play Warhammer Fantasy Battle once a month, so a Warhammer MMO sounded great. After seeing the original design where they were using the Warhammer Fantasy Roleplay classes I thought it could be awesome. Then the game shifted to a different company who turned it into a linear quest grind with no redeeming features at all. I tried to like it, I played multiple classes until I could play them no more, but in the end I had to admit the game was damn awful. Disappointment abound.
Horizons, probably because it was my first real MMO disappointment. So many good ideas done almost right. I still think other MMOs should use the speed bonus moving on roads provided.
/plug TTS.
You're right. Why don't MMOs use a speed bonus when traveling on roads? Such a simple and rational thing to do. But usually running your horse up a mountain or through a thick forest is just as fast LOL
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
I started reading this.. was about to post something about how many people like that kind of game.. and then saw it was RefMinor - the uncrowned King of Sarcasm... lol. Got me... well played.
You're right. Why don't MMOs use a speed bonus when traveling on roads? Such a simple and rational thing to do. But usually running your horse up a mountain or through a thick forest is just as fast LOL
Well technically you can run as fast as you want through the woods. You will just end up tripping or being speared on a branch or hitting a tree. Also having static speeds is silly.
In TTS running will have a velocity system. So you can choose how fast to run on foot or with any mount. You will have to deal with a stamina type meter though. You will be able to have an adrenaline burst to run faster for a bit and so forth as well. With effects similar to irl.
Also potions will interact with body chemistry with some effects on this system and on some others.
Both WAR and AoC are on the top of my list of most dissappointing.
With one it was like I ordered filet and got ground beef, and with the other I might have actually recieved filet but every time I took a bite the chef came running out of the kitchen and hit me over the head with a hammer. It doesn't really matter which was which, just that both experiences royally sucked.
I would say WARs hype burned me (last game I bought into any hype for)...I did play it longer than Rift, which I played a lot longer than SWTOR....But I went into SWTOR not expecting much, and I say I got my moneys worth...1 month of play, it wasn't a good mmo imo, but I did the story and such...
So WAR let me down the most, Rift just went different directions during development, and was too small/railed/dailied...Trion is a good company though, they listen and seem to do good work, maybe listen too much imo, but they seem to have quality people.
In order
#1 FFXIV
#2 Tera
#3 Rift
#4 Aion
#5 Pirates of the burning sea
Mine were AoC, SWTOR and APB...
I bought all 3 pre-order style but I was hugely disappointed in all 3.
Biggest was APB by far cause it was kinda fun in beta but release was....just....GAH....then they shut down.
But SWTOR was second....I was blinded by all the hype and no one could tell me anythng different that this game was going to be the best thing since sliced bread. Preordered many months in advance and patiently waited for release. Got two toons to 50 within the first month <PowerTech and a Sniper> did some raiding which we won't go into here on how boring and BUGGY it was then decided that I was tired of all the bugs and how truely boring the game was so I walked away. THOUGH I did like the sniper class story...was kinda interesting.
AoC..Memory leak nuff said.
Now I play single player game on both the PC and PS3 while I wait to see if GW2 will pan out. No more pre-orders for me.
I can't say I ever felt "burned" as I have always had a decent idea of what 90% of the game was about.
But I was mmmm surprised I guess at just how badly WAR world PvP just fell out of all touch with anything like a decent mechanic after level 30. It just fell apart and had some assinine stuff like public quest involvement. And it really just didn't need to suck like that.
Vanguard. I thought it had something new but it had more of the old. On top of that it was poorly made.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
FFXIV hands down. Anybody who played it at launch probably knows why: bugs, UI controls and mechanics designed by a billion inbred monkeys banging at a keyboard, ridiculous lag, ...).
I'm not saying SWTOR because it to me was like a "meh" one-night stand - you wake up in the morning and move on with your life. FFXIV on the other hand was like taking a hot chick home with you only to find out she's a he.
And what comes to some other popular candidates like AoC, WAR, I actually enjoyed them for quite some time. Even had my best ever tanking experience ever in WAR RvR (ok I'm not usually playing a tank but still). And the infamous Yakhmar and other boss resets in AoC were even hilarious at times causing more laughter than frustration.
I don't think I've ever failed to get my money's worth out of an MMO. There are a few that just didn't click for me, but I realized it during the trial period.
The game I most wanted to like but didn't was Ryzom - the mechanics were very interesting, but I just sort of ground to a halt inching my way through the newbie island.
The only game that ever really sucked AND got my money was FFXIV, I was dumb enough to believe all the BS during the beta and paid for it by buying the CE for $80. Needless to say SquareEnix will never get another cent from me. Though this was still mainly my fault, I saw all the signs but was so desperate for a MMO I ignored my gut.
UXO/UO2 - never came out, and that is a true dissapointment.
Others that I was lucky enough to never waste money on though they still were dissapointments:
DF, MO, Earthrise, Chronicles of Spellborn, Aion, Vindictus
There's probably more but I can't think of them atm.
Made a poll, just to see if we can get some interesting voting results.
Face of Mankind was mine. This requires abit more explanation, the only fault of the game itself was the combat was difficult and unfixable (this is mainly because the second your not a walking tank any player that joins turns it into a open world deathmatch.) but they had things that easily made up for it. Playerbased Economy meaning every item in the game needed to be mined and crafted to be put on the market. Factions that were set in number but completely player run. Colonies that another faction could attempt to walk in and take. Politics that ment that if you decided to randomly shoot someone you were going to feel a backlash.
And then the community killed it. the Player Run Senate got dropped because the Players didn't see a point in keeping it. Corperations acted more like Waring Countires, The game stopped being based on politics, Relations, Markets and War. then just became about Markets and War.
This became the worst type of Disappointment because it died slowly, and i spent close to 200-300 dollars paying a subscription.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.