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Vanguard is one of those games I sincerely wanted to love. It has, at its core, some of the things I've always wanted to see done in a AAA title-- huge, seamless world, ships, housing, wide variety of races and classes, flying mounts, and so on. What the game has sorely lacked, imo, is ambiance. In many places in the world, it just looks... well... "blah".
Take New Targonor for instance. The place is massive, and realistic as far as citadels go. It's a city and castle all neatly wrapped in fortified walls, and puts to shame any other MMO capital cities in terms of scale. But it's just... boring. There's no clutter. No sense that people live there. I never thought I'd miss that old RPG trope of crates randomly stacked here and there, yet those aren't even present. The castle halls are barren and empty, and the various town buildings are likewise. Even taverns are stark and uninviting. As someone who likes to RP, I feel no inclination to hang out anywhere and engage in some. Now, granted, right now the lack of population is the main hindrance to RP, but the aesthetics of the locations doesn't help much.
What I would love to see, though I doubt it would happen, is for the newly assembled dev team to make some clutter passes to the major cities and beef up the ambience. Put some brighter colors in and add lighting. Break up the monotony of the bare stucco and brick walls with art or bookcases, or anything to give a more "homey" feel. Make those taverns and inns welcome sights to see after long days of adventuring, and put some life into those cities.
The game would only benefit, I think.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
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NT is admitedly boring. I think it's a function of the sheer size of the place. Bordinar's Cleft is much the same. There are, however, a lot of places with more dressing than NT. Even Khal does, or Leth Nurae.
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NT is horrid. I don't like the layout. Every MMO I play, the big cities are wastelands. There has to be more than can do to spice up big cities in MMOs. Jousting, battles, PC merchants, etc etc....
Unfortunately OP, such is the consequence of scale. The larger an environment or area is, the harder it is to populate said outing with features and interactivity.
Have to admit i stay away from NT has much as possible,normally due to the fact that it is boring but also a complete lagfest..Leth Nurae on the other hand is amazing looking,just needs more life in it.Khal is great looking but imo so big that you hardly see anyone,same has NT really.
Its going to be interesting to see how the f2p stacks up when released.
I would not say it's horrid but it's dark and cold but i trhink it fits well.All vanguards citys could do with some more entertainment other than your diplomacy convos.
I mean take this magnificent cities in the sands and deserts of Qalia,i know Khal is the main citiy of qalia but come on..
Adventure awaits..
Ca'ial Brael beats Leth Nurae hands down and all day long..
you know what..your right..i never spent too much time there,but from what i've seen of it,it is stunning.
I like Tanvu the best, then again i am new to the game so have not been around to other places.
But i really love it there it`s not to big or small and always alive when i go.
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SWTOR has zero ambiance and 1.7m subs! What's all this rubbish about ambiance.
/sarcasm
LOL! That's why I spent a grand total of 6 hours playing before saying "F-this!" The first few hours of a game are where it's supposed to grab you by the short and curlies and get you anxious to play more, and TOR failed miserably in that department. But this isn't about TOR...
I'm really trying to nail down just what it is that I feel is "off" with Vanguard. I can only come up with disparate examples which, by themselves, might seem petty. Still, it begins to add up. So for the sake of example, here it goes--
1. Size mismatch between city as a whole and venues within. Go to any of the main hub cities with individual buildings and step into a tavern. The city is HUUUUGE, but the taverns are cramped, claustrophobic places. Not just taverns, either. Look into the various shops. Similar building/interior models, and all are low-cielinged, bare-walled, and tiny. For a contrast, check out a WoW tavern. WAIT! No, don't go into a tirade, please. I think the comparison is valid. Despite the difference in graphic style, gameplay, and how much you may hate WoW, consider the mere aesthetics of the taverns. There's graphical variety. There's warm light. A nice big fire. The walls are anything but monotonous, what with the decorations and exposed half-timbered Tudor-style frameworks. There's plenty of seating all around, and room to move about. There are sound effects to lend an air of activity, and the music is absolutely distinct. In short, the place is comfortable and fosters socializing. In Vanguard, there doesn't seem to be any sort of change in music, and the rooms look like... well, dollhouse rooms.
2. Sound effects (related to architecture) that seem inappropriate to the culture of the town/city/specific building. The best example is the metal plating on the inside of elven buildings. The last thing I expect to hear when walking into an elf structure is the "clank clank clank" of bootsteps on deck plating. It's just... odd. Elven structures seem cold and imposing to me. Call it a trope, call it overdone if you will, but I think Leth Nurae would be better represented with more wood a la Rivendell and less metal.
3. Music in general. Some of it is great. Some of it is absolutely annoying, particularly the vocal bits.
Like I said, these may seem petty, but for me, they contribute to how I feel when playing the game. I enjoy it immensely, so don't let this get misinterpreted as hating. I just would like to see some refinement in these areas now that the game's getting the attention it desperately needs.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
They are petty to be honest and missinformed on all accounts.
theres a reason why art gets better paid than programers..
art gives a game a soul.. without good art ( dont cofuse with special effects under a dx 20 base or w/e ) a game is lost at least for me.
you can do art in various forms resolutions and technology.. but when you see art you know its there somehting special and the game shines,,
Games need Soul, like humans do.. and that is art related.
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Vanguard has plenty of soul and some great art.
I'm not attacking the game, honestly. I'm merely expressing my opinion on things I feel could be better, and giving a bit of hope that some of the little things that seem to have been neglected over the years since released will get some attention with F2P. I know fanboys are gonna fanboy, but I also know there are those out there who at least understand subjective opinion, and perhaps a few that might agree with me.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Use this and crank the bloom
http://forums.station.sony.com/vg/posts/list.m?topic_id=56757
Put bloom threshold LOW and the sliders at bottom HIGH and the colors will jump at you.
Saturation helps too.
I cant help but wonder how bored the OP must have been for starting this most extremely pointless thread.
Vanguard is 5 years old, runs on a graphic engine almost twice as old, has a small playerbase, and features an extremely huge gameworld. In short, every reason imagineable is present that we can be sure to NOT see huge investments to improve the graphics of this game.
And NT specificically: that city is an awful lagfest. Adding "ambience" would make it an even worse lagfest.
Ambience is just that: decoration. Its as needed as better graphics. Yeah, nice to have - but in the end always just fluff and play.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Just wondering jon are you playing Vanguard off a SSD?
Nope. Just a very streamlined SATA drive with very little else on it. I'm also running in "gaming mode", i.e. all unnecessary services and processes shut down. I don't have the latest processor or video card, either. I don't play with ultra high screen resolution, though, which might also account for it. 1440 x 900.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Ah right yeah - was just wondering whether the SSD investment would be worth it for chunking etc.
I agree 100% with the OP, maybe Ambiance isn't the right word, but its close. The game has always lacked the feeling that it was alive. Cold empty and lifeless... and that's not talking about player population.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
I do get chunking hitches, but I think that's tied more to coding problems than performance. I don't think there's an end-user solution for that, unfortunately.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous