And really, I can not come with a single example of a F2P game that does not offer P2W items and a single Open world pvp that does not follow the old principle "the biggest zerg wins".
So, how is his personal opinion that inaccurate?
I have no idea how GW2 fanboys can refute this statement.
The hype, which is almost completely and totally created by the blind horde, is definitely evident and rampant.
There will be a cash shop, simple as that. Not to mention there will be a way to get money in the game through the use of gem sales. To me, that's pay to win. It will give you a monetary advantage, period.
It's so funny how people just absolutely HATED on tab targeting and how they were tired of it but because it's GW2, it's totally fine. It's not basic and boring because they spiced it up! (except not really.)
There is no reason to refute it, the absolutely idiocy of that statement does that already.
Correction for you:
There is no way to refute, the absolute evidence of that statement does that.
And, in my opinion, idiocy is trying to argue when you have no argument. A brief ordered list of clearly and briefly explained concerns that only one person has tried to refute after several pages is far from my concept of idiocy.
Hype by who, players? Who cares about them? It does not make the game any better or worse if 15 people like it or 15,000.
Cash Shop: every single MMO out there has a cash shop. Yes, even the games that charge a subscription fee.
Simplistic combat compared to what? Street Fighter 4?
PvP zerging only happens in large scale battles. In competitive PvP, there is no zerg. But name one game that allows for hunderds of players to PvP in one zone which does not have a zerg.
I won't put a time limit on not purchasing...but I won't be buying it until..and if my questions are answered to my satisfaction.I still get flashbacks from being duped into buying the WOW clone.... SWTOR.
Aye mate I still get flash back of the game that claims to be the owner fo a genre even tho they invented nothing and just took from a bunch of other games..... Nothing is really a WoW clone when WoW has just taken from other games... they werent even the first game with a dungeon or raid finder. Werent a first game with instanced dungeons and BGs. Just the most popular.
And really, I can not come with a single example of a F2P game that does not offer P2W items and a single Open world pvp that does not follow the old principle "the biggest zerg wins".
So, how is his personal opinion that inaccurate?
I have no idea how GW2 fanboys can refute this statement.
The hype, which is almost completely and totally created by the blind horde, is definitely evident and rampant.
There will be a cash shop, simple as that. Not to mention there will be a way to get money in the game through the use of gem sales. To me, that's pay to win. It will give you a monetary advantage, period.
It's so funny how people just absolutely HATED on tab targeting and how they were tired of it but because it's GW2, it's totally fine. It's not basic and boring because they spiced it up! (except not really.)
Tab targeting may be helpful to lock on to a particular target, but there are important differences: 1) pretty much all abilities for all classes are able to be cast on the move; 2) most combat requires dodging 3) many abilities require you to target placement and kiting mobs through them (e.g. warlock AOE debuff) so again, regular movement is required. It is not equivalent to say, WoW where you run into position, start your DPS rotation, move out of fire, resume DPS rotation etc. These things are demonstrated on the numerous videos available, the gamebreaker.tv ones are pretty good.
Furthermore, what game doesn't have some version of a cash shop. WoW has pets you can buy for real money and sell on the AH, which may become more valuable with Pokemon being added. D3 has a real money cash shop where you can buy real advantage in PvP (for which Blizz gets $1.25 transaction fee). TSW has a cash shop and a sub fee. I could go on and on. I am not saying I like these things, I'm saying that they are common practice, and I am hoping that ANet remains good on their pomise to sell only cosmetic or convenience items. I don't complain when someone buys a $25 sparklepony mount from Blizz, nor do I care if they buy a hat from the GW2 cash shop.
But given your comments, I suspect that you are not interested in a discussion.
So as long as you move, combat is not simplistic? Then, since you have to be on a permanent run when playing Quake, then Quake has an extremelly deep and complex combat, right?
But, oh, wait, you have to react to combat and dodge. Ah, I got it, I got one button to press on certain enemy attacks. Now this changes everything, now I see how deep and complex combat is.
I am not a hater, just sceptical. I have checked videos, forums, and such, cos I am, like many others, on the look for a decent new MMO to play, and so far I have seen nothing that makes me think that combat is so complex. I can actually think of a few quite old MMOs with combat that looks more challenging and interesting .
The hype is there, and it's undeniable. Wether it's the company or the fans who have created it, I don't care. The hype is there.
And the cash shop is also there. Will it be yet another P2W? I don't know. The cash shop is there period. And really, trying to find a single cash shop that does not offer P2W elements is really hard. Nobody has addressed that point yet, so there must be a reason.
Nobody has addressed the "biggest zerg wins" issue either. I can only think of one game at this moment, a very old one by the way, with open world PVP that does not follow the "biggest zerg wins" rule. All the rest do.
So, after some posts, my main concerns are still there. Hype, simplistic combat, cash shop and zergy pvp. So I can't help feeling sceptical.
Will it be a good game? I am sure it will. Will there be a before and an after GW2 like so many want to believe? I am 100% sure there won't.
I didn't know you needed a whole tutorial on GW2. I assume you are familiar with the variety of weapon skills, how skills vary depending on what you have equipped in your main/offhand/2hand, the unique class powers (e.g. warlock death shroud), the elementalist attunements and engineer kits, the skills you choose to unlock to fit your playstyle (e.g. one of three different kinds of self-healing), the traits that you spec into to further define you character (e.g. increased crit, chance to summon pet). If you're looking for an actual discussion you might want to remove the sarcasm from your replies.
If you call this simple without actually having tried it so be it.
If you don't like the gameplay as seen in recent videos then perhaps you want to look at others, the gamebreaker.tv ones are pretty good. If you don't like the gameplay then why are you posting on the GW2 forums using so many negative assumptions? Do you devote this much energy to other things you don't like? Not sure what your agenda is.
2 posts, 2 moderate posts, both brief, in 24 pages of posts, and I am dedicating how much energy to what?
Yet, you have only managed to address 1 of my 4 main concerns, adding a couple of personal attacks in the process. Sorry mate, I am not a hater (while your fanboism can be seen shinning from Pluto, eclipsing the light ofr the Sun). As I said, I am just sceptical. I did say I don't doubt this will be a good game. I did also say I don't believe it will be the coming of the Mesiah either.
Still I will answer the only point you have managed to address.
Skills varying depending on the weapon you are using. I can't see how is this adding any complexity to combat once I have chosen the weapon I am going to use, except if I am changing weapons constantly in combat. Something that I don't expect to happen with only 8 buttons for hotkeys.
Unique class powers. Are you serious here? Is there any class based MMO where this does not happen? How is this adding any complexity to the game that we have not seen before and that we are using on our daily gaming basis?
Attunement and kits, and choosing your skills: this may add complexity to builds, ok. Any classless MMO has more complexity than that anyway. And still I can't see how is this adding any complexity to actual combat. Once you have made your decisions, that's it. Combat is still the same.
So, yes, simplistic combat. Like in 99% of the MMOs out there, true, but simplistic anyway. Since they were going to revolutionize I don't know what yet with their no-trinity reactive combat thing... well I am disappointed.
You want someone to somehow address your stated "concerns" yet when it is done you dismiss them. Then you take refuge by calling someone a "fanboi" when they are stating facts, as we know them, about the combat design. You think it will be a "good game" yet your posts seem to swim only in negativity and criticism.
If, for example, I don't like Doritos, I don't spend an hour looking at the bags in the grocery store, I just walk on by. I don't stop other shoppers who are buying Doritos and say "You know, I'd like to like Doritos, in fact I think they might be terific, but they're not crunchy enough, not cheesy enough, and I think they might go stale too quickly, so address all of my concerns." If one of these shoppers says "I don't know, I like the way they taste" I don't sarcastically call them a "Dorito fanboi" and then indicate the ways in which Doritos are just like any other snack food.
If you don't like it, don't play it, but why hang out in the Dorito isle just looking for a fight when it's clear what your true agenda is.
Good day sir.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
It's just a game. All this talk about hype and cash shops and gems and what have you is silly. Idk about anyone else but i play games for entertainment. I buy a game if I like it's feature list, and i stop playing it if it's not fun. Simple as that.
i am not looking forard to the launch of this game. I enjoyed the 1st game. i did play it for a time. I have been paying attanchen to GW2 but i will not be checking it out for the 1st few months till most of the crazy fans get it out of there system and all the haters slow down there hating or leave there game. after that im sure it will be a lot more enjoyable with those people filling up my chat log.
Yeah, OP, I am. This game still has no real penalty for death. No real PvP in a openworld atmosphere with no real punishment for death. Carebear central is still alive with GW2. Carrot on a stick folks, carrot on a stick.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
Yeah, OP, I am. This game still has no real penalty for death. No real PvP in a openworld atmosphere with no real punishment for death. Carebear central is still alive with GW2. Carrot on a stick folks, carrot on a stick.
You don't owe me any explanations, but I'm still going to ask you. What makes you say there's no real open world PvP? It seems to be a central focus of the game a la DAOC (which was, in my opinion, one of the best pvp experiences in an MMO).
I'd also be interested to hear your thoughts on death penalties. I agree that there seems to be none in this game. However, I only see this as a benefit? Death penalties have always been artificial time buffers that simply make you wait before you can rejoin the living and continue to fight. The philosophy I've read from ArenaNet is that death is a penalty unto itself. The player should simply be motivated to get back to the fight and learn from their mistakes. Adding some superfluous time-sink mechanic like corpse runs and rez sickness is about as effective of a conditioning technique as slapping a child on the mouth with no explanation.
I haven't read anything that suggests this game will take the "carrot on a stick" approach that many themepark MMOs espouse. On the contrary, it sounds like the game is avoiding any sort of virtual reward tail chase by using mechanics like gear and level normalization in PvP as well as repeatable content that scales with level to keep players playing the content and not playing the loot tables.
If what I've come to understand isn't true, I'd seriously reconsider my interest in this game. I hope you'll respond to some of my questions to help me better understand your points.
I might avoid it for this very reason. I don't think ArenaNet has hyped the game up enough. Why . . . they haven't even doctored any video footage to hide lifeless, static worlds or confide to us how "immersive" the game will be with amazing, film-like cut-scenes. And OH . . . the alts we'll roll.
I think ArenaNet should make at least 1.7 million ads. Looking at their track record, they have about 1,699,998 ads to make in order to catch up.
Until they do so, I'll wait at least three days prior to the release date to play.
Yeah, OP, I am. This game still has no real penalty for death. No real PvP in a openworld atmosphere with no real punishment for death. Carebear central is still alive with GW2. Carrot on a stick folks, carrot on a stick.
You don't owe me any explanations, but I'm still going to ask you. What makes you say there's no real open world PvP? It seems to be a central focus of the game a la DAOC (which was, in my opinion, one of the best pvp experiences in an MMO).
I'd also be interested to hear your thoughts on death penalties. I agree that there seems to be none in this game. However, I only see this as a benefit? Death penalties have always been artificial time buffers that simply make you wait before you can rejoin the living and continue to fight. The philosophy I've read from ArenaNet is that death is a penalty unto itself. The player should simply be motivated to get back to the fight and learn from their mistakes. Adding some superfluous time-sink mechanic like corpse runs and rez sickness is about as effective of a conditioning technique as slapping a child on the mouth with no explanation.
I haven't read anything that suggests this game will take the "carrot on a stick" approach that many themepark MMOs espouse. On the contrary, it sounds like the game is avoiding any sort of virtual reward tail chase by using mechanics like gear and level normalization in PvP as well as repeatable content that scales with level to keep players playing the content and not playing the loot tables.
If what I've come to understand isn't true, I'd seriously reconsider my interest in this game. I hope you'll respond to some of my questions to help me better understand your points.
DAoC was persistent. As much as you'd love to say GW2 is persistent, it isn't. It ends. Not to mention there are player number limitations to how many can be involved at any one time. This makes it very non-open world.
Death penalties have always been debuffs? That's not even true. Death penalties make the life of your character actually have meaning; you actually would care about whether he/she lives or dies. It adds another element of excitement to the game. Just dying without any consequence isn't a penalty. Really? You think running back into the battle is a penalty? Thinking that corpse runs and rez sickness are the only plausible penalties for death is extremely narrow minded and limited.
As far as I know, gear normalization only occurs in battlegrounds. These aren't any game changing mechanics, they're simply normalizing it for the players who wish to have their souls sucked by playing snorefest grinds so they can feel special by having leaderboards, etc. GW2 is a themepark game and that's not a bad thing, but to be blind to it is another. You still need to improve your character, get gear, ad nauseum like any RPG. This, as I said, isn't a bad thing, but it's definitely just another "carrot on a stick" game and shouldn't be seen as anything but.
Yes I am going to wait to get more information.....I really doubt this game is as great as everyone thinks it is going to be, and if it is that great then we haven't lost anything by waiting awhile.
DAoC was persistent. As much as you'd love to say GW2 is persistent, it isn't. It ends. Not to mention there are player number limitations to how many can be involved at any one time. This makes it very non-open world.
Death penalties have always been debuffs? That's not even true. Death penalties make the life of your character actually have meaning; you actually would care about whether he/she lives or dies. It adds another element of excitement to the game. Just dying without any consequence isn't a penalty. Really? You think running back into the battle is a penalty? Thinking that corpse runs and rez sickness are the only plausible penalties for death is extremely narrow minded and limited.
As far as I know, gear normalization only occurs in battlegrounds. These aren't any game changing mechanics, they're simply normalizing it for the players who wish to have their souls sucked by playing snorefest grinds so they can feel special by having leaderboards, etc. GW2 is a themepark game and that's not a bad thing, but to be blind to it is another. You still need to improve your character, get gear, ad nauseum like any RPG. This, as I said, isn't a bad thing, but it's definitely just another "carrot on a stick" game and shouldn't be seen as anything but.
Dang, someone had a bucket of Haterade dumped on him. WvW is indeed persistent. It also cycles every two weeks, pitching realms with comparable realms for the sake of balance. On last count, there could be at least 1200 people participating together in WvW, and that's pre-optimization. Oh... and it freakin' amazingly fun.
Death penalties... there's small one, but face it... dying isn't fun, and penalties, such as corpse runs, loss of gear, etc. are used where time sinks are needed.
Gearing... only until 80, then all gears are comparable. There's no carrot teasing you with that next tier of more powerful gear which you MUST have in order to compete. Again, that's a product of subscription based games needing you to do the same scripted end game over and over again while they come up with the next scripted raid and tier of gear.
So, basically, you're pretty much wrong on everything.
Yes I am going to wait to get more information.....I really doubt this game is as great as everyone thinks it is going to be, and if it is that great then we haven't lost anything by waiting awhile.
For me it doesn't have to be as great as everyone thinks it is going to be. . it just has to be oh. . say 10% better and I will be good with that. I am not interested in playing anything else at the moment. Doesn't have to be earth shattering, just better.
DAoC was persistent. As much as you'd love to say GW2 is persistent, it isn't. It ends. Not to mention there are player number limitations to how many can be involved at any one time. This makes it very non-open world.
Death penalties have always been debuffs? That's not even true. Death penalties make the life of your character actually have meaning; you actually would care about whether he/she lives or dies. It adds another element of excitement to the game. Just dying without any consequence isn't a penalty. Really? You think running back into the battle is a penalty? Thinking that corpse runs and rez sickness are the only plausible penalties for death is extremely narrow minded and limited.
As far as I know, gear normalization only occurs in battlegrounds. These aren't any game changing mechanics, they're simply normalizing it for the players who wish to have their souls sucked by playing snorefest grinds so they can feel special by having leaderboards, etc. GW2 is a themepark game and that's not a bad thing, but to be blind to it is another. You still need to improve your character, get gear, ad nauseum like any RPG. This, as I said, isn't a bad thing, but it's definitely just another "carrot on a stick" game and shouldn't be seen as anything but.
Dang, someone had a bucket of Haterade dumped on him. WvW is indeed persistent. It also cycles every two weeks, pitching realms with comparable realms for the sake of balance. On last count, there could be at least 1200 people participating together in WvW, and that's pre-optimization. Oh... and it freakin' amazingly fun.
Death penalties... there's small one, but face it... dying isn't fun, and penalties, such as corpse runs, loss of gear, etc. are used where time sinks are needed.
Gearing... only until 80, then all gears are comparable. There's no carrot teasing you with that next tier of more powerful gear which you MUST have in order to compete. Again, that's a product of subscription based games needing you to do the same scripted end game over and over again while they come up with the next scripted raid and tier of gear.
So, basically, you're pretty much wrong on everything.
There's no haterade. I'm simply replying. I don't hate GW2 but I'm sure as hell not going to get swept up into the hype created by the masses. Seeing as how I've been on the internet long enough to know the "masses" are comprised of idiots, I'll do my own research. As I've said before, if the game is as good as people say it is, it'll get my money.
"It also cycles every two weeks", meaning it's not persistent.
Player limits not finalized but each MAP will support up to 500 players. http://wiki.guildwars2.com/wiki/World_versus_World - So, no, 1200 people won't be in the same area at any one time. The max YOU will ever see is 499.
You realize that some people want death penalties, right? Just because you don't like them doesn't make them pointless timesinks. If we want to make generalizations, maybe since you don't want any penalties, you're a carebear?
Gearing, only until 80, huh? So at 80, you're magically given equal armor for all? Not in World vs World. Battlegrounds, yes, items are normalized, as I said. So just like any other MMO, to get the best gear, you'll need to craft, kill things, grind, etc. You really think ANet doesn't have an item progression plan past release? You think the game will just flourish once everyone has reached 80 and there's simply no more progression? Don't get me wrong, I love OWPvP and that would keep ME interested but to the rest of the players?
So, basically, you've pawned off your opinion as fact and haven't done any research on WvW.
There's no haterade. I'm simply replying. I don't hate GW2 but I'm sure as hell not going to get swept up into the hype created by the masses. Seeing as how I've been on the internet long enough to know the "masses" are comprised of idiots, I'll do my own research. As I've said before, if the game is as good as people say it is, it'll get my money.
"It also cycles every two weeks", meaning it's not persistent.
Player limits not finalized but each MAP will support up to 500 players. http://wiki.guildwars2.com/wiki/World_versus_World - So, no, 1200 people won't be in the same area at any one time. The max YOU will ever see is 499.
You realize that some people want death penalties, right? Just because you don't like them doesn't make them pointless timesinks. If we want to make generalizations, maybe since you don't want any penalties, you're a carebear?
Gearing, only until 80, huh? So at 80, you're magically given equal armor for all? Not in World vs World. Battlegrounds, yes, items are normalized, as I said. So just like any other MMO, to get the best gear, you'll need to craft, kill things, grind, etc. You really think ANet doesn't have an item progression plan past release? You think the game will just flourish once everyone has reached 80 and there's simply no more progression? Don't get me wrong, I love OWPvP and that would keep ME interested but to the rest of the players?
So, basically, you've pawned off your opinion as fact and haven't done any research on WvW.
I deal with people who talk out of their asses for a living: lawyers. But at least those lawyer have a modicum of insight into what they're talking about before they open their mouths.
You, sir, are a warm wind tunnel's worth of accuate information.
There's no haterade. I'm simply replying. I don't hate GW2 but I'm sure as hell not going to get swept up into the hype created by the masses. Seeing as how I've been on the internet long enough to know the "masses" are comprised of idiots, I'll do my own research. As I've said before, if the game is as good as people say it is, it'll get my money.
"It also cycles every two weeks", meaning it's not persistent.
Player limits not finalized but each MAP will support up to 500 players. http://wiki.guildwars2.com/wiki/World_versus_World - So, no, 1200 people won't be in the same area at any one time. The max YOU will ever see is 499.
You realize that some people want death penalties, right? Just because you don't like them doesn't make them pointless timesinks. If we want to make generalizations, maybe since you don't want any penalties, you're a carebear?
Gearing, only until 80, huh? So at 80, you're magically given equal armor for all? Not in World vs World. Battlegrounds, yes, items are normalized, as I said. So just like any other MMO, to get the best gear, you'll need to craft, kill things, grind, etc. You really think ANet doesn't have an item progression plan past release? You think the game will just flourish once everyone has reached 80 and there's simply no more progression? Don't get me wrong, I love OWPvP and that would keep ME interested but to the rest of the players?
So, basically, you've pawned off your opinion as fact and haven't done any research on WvW.
I deal with people who talk out of their ass for a living: lawyers. But at least those lawyer have a modicum of insight into what they're talking about before they open their mouths.
You, sir, are a warm wind tunnel's worth of accuate information.
Um... I just posted a link to their official Wiki explaining the WvW numbers, as well as in the same paragraph, how there is no item normalization in WvW.
When you say you deal with lawyers, are you the defendant normally?
EDIT: Nevermind, your signature explains the ignorance.
There's no haterade. I'm simply replying. I don't hate GW2 but I'm sure as hell not going to get swept up into the hype created by the masses. Seeing as how I've been on the internet long enough to know the "masses" are comprised of idiots, I'll do my own research. As I've said before, if the game is as good as people say it is, it'll get my money.
"It also cycles every two weeks", meaning it's not persistent.
Player limits not finalized but each MAP will support up to 500 players. http://wiki.guildwars2.com/wiki/World_versus_World - So, no, 1200 people won't be in the same area at any one time. The max YOU will ever see is 499.
You realize that some people want death penalties, right? Just because you don't like them doesn't make them pointless timesinks. If we want to make generalizations, maybe since you don't want any penalties, you're a carebear?
Gearing, only until 80, huh? So at 80, you're magically given equal armor for all? Not in World vs World. Battlegrounds, yes, items are normalized, as I said. So just like any other MMO, to get the best gear, you'll need to craft, kill things, grind, etc. You really think ANet doesn't have an item progression plan past release? You think the game will just flourish once everyone has reached 80 and there's simply no more progression? Don't get me wrong, I love OWPvP and that would keep ME interested but to the rest of the players?
So, basically, you've pawned off your opinion as fact and haven't done any research on WvW.
I deal with people who talk out of their ass for a living: lawyers. But at least those lawyer have a modicum of insight into what they're talking about before they open their mouths.
You, sir, are a warm wind tunnel's worth of accuate information.
Um... I just posted a link to their official Wiki explaining the WvW numbers, as well as in the same paragraph, how there is no item normalization in WvW.
When you say you deal with lawyers, are you the defendant normally?
EDIT: Nevermind, your signature explains the ignorance.
Quiet, Breezy. Adults are trying to have a conversation.
All gear is normalized at level 80. It's normalized if you're level 2 and enter The Mists.
At the very least, get some of the facts correct before you engage in a debate.
Comments
Hype by who, players? Who cares about them? It does not make the game any better or worse if 15 people like it or 15,000.
Cash Shop: every single MMO out there has a cash shop. Yes, even the games that charge a subscription fee.
Simplistic combat compared to what? Street Fighter 4?
PvP zerging only happens in large scale battles. In competitive PvP, there is no zerg. But name one game that allows for hunderds of players to PvP in one zone which does not have a zerg.
And lastly GW2 is not F2P.
Aye mate I still get flash back of the game that claims to be the owner fo a genre even tho they invented nothing and just took from a bunch of other games..... Nothing is really a WoW clone when WoW has just taken from other games... they werent even the first game with a dungeon or raid finder. Werent a first game with instanced dungeons and BGs. Just the most popular.
You want someone to somehow address your stated "concerns" yet when it is done you dismiss them. Then you take refuge by calling someone a "fanboi" when they are stating facts, as we know them, about the combat design. You think it will be a "good game" yet your posts seem to swim only in negativity and criticism.
If, for example, I don't like Doritos, I don't spend an hour looking at the bags in the grocery store, I just walk on by. I don't stop other shoppers who are buying Doritos and say "You know, I'd like to like Doritos, in fact I think they might be terific, but they're not crunchy enough, not cheesy enough, and I think they might go stale too quickly, so address all of my concerns." If one of these shoppers says "I don't know, I like the way they taste" I don't sarcastically call them a "Dorito fanboi" and then indicate the ways in which Doritos are just like any other snack food.
If you don't like it, don't play it, but why hang out in the Dorito isle just looking for a fight when it's clear what your true agenda is.
Good day sir.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Ummm, Quake is extremely deep combat. Just FYI.
Quake is not exactly an MMO, is it now?
It's just a game. All this talk about hype and cash shops and gems and what have you is silly. Idk about anyone else but i play games for entertainment. I buy a game if I like it's feature list, and i stop playing it if it's not fun. Simple as that.
YES
i am not looking forard to the launch of this game. I enjoyed the 1st game. i did play it for a time. I have been paying attanchen to GW2 but i will not be checking it out for the 1st few months till most of the crazy fans get it out of there system and all the haters slow down there hating or leave there game. after that im sure it will be a lot more enjoyable with those people filling up my chat log.
Yeah, OP, I am. This game still has no real penalty for death. No real PvP in a openworld atmosphere with no real punishment for death. Carebear central is still alive with GW2. Carrot on a stick folks, carrot on a stick.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
You don't owe me any explanations, but I'm still going to ask you. What makes you say there's no real open world PvP? It seems to be a central focus of the game a la DAOC (which was, in my opinion, one of the best pvp experiences in an MMO).
I'd also be interested to hear your thoughts on death penalties. I agree that there seems to be none in this game. However, I only see this as a benefit? Death penalties have always been artificial time buffers that simply make you wait before you can rejoin the living and continue to fight. The philosophy I've read from ArenaNet is that death is a penalty unto itself. The player should simply be motivated to get back to the fight and learn from their mistakes. Adding some superfluous time-sink mechanic like corpse runs and rez sickness is about as effective of a conditioning technique as slapping a child on the mouth with no explanation.
I haven't read anything that suggests this game will take the "carrot on a stick" approach that many themepark MMOs espouse. On the contrary, it sounds like the game is avoiding any sort of virtual reward tail chase by using mechanics like gear and level normalization in PvP as well as repeatable content that scales with level to keep players playing the content and not playing the loot tables.
If what I've come to understand isn't true, I'd seriously reconsider my interest in this game. I hope you'll respond to some of my questions to help me better understand your points.
Thanks for chiming in and taking it out of context. Your intellect, intelligence and argument are absolutely mindblowing!
I might avoid it for this very reason. I don't think ArenaNet has hyped the game up enough. Why . . . they haven't even doctored any video footage to hide lifeless, static worlds or confide to us how "immersive" the game will be with amazing, film-like cut-scenes. And OH . . . the alts we'll roll.
I think ArenaNet should make at least 1.7 million ads. Looking at their track record, they have about 1,699,998 ads to make in order to catch up.
Until they do so, I'll wait at least three days prior to the release date to play.
Re: SWTOR
"Remember, remember - Kakk says 'December.'"
DAoC was persistent. As much as you'd love to say GW2 is persistent, it isn't. It ends. Not to mention there are player number limitations to how many can be involved at any one time. This makes it very non-open world.
Death penalties have always been debuffs? That's not even true. Death penalties make the life of your character actually have meaning; you actually would care about whether he/she lives or dies. It adds another element of excitement to the game. Just dying without any consequence isn't a penalty. Really? You think running back into the battle is a penalty? Thinking that corpse runs and rez sickness are the only plausible penalties for death is extremely narrow minded and limited.
As far as I know, gear normalization only occurs in battlegrounds. These aren't any game changing mechanics, they're simply normalizing it for the players who wish to have their souls sucked by playing snorefest grinds so they can feel special by having leaderboards, etc. GW2 is a themepark game and that's not a bad thing, but to be blind to it is another. You still need to improve your character, get gear, ad nauseum like any RPG. This, as I said, isn't a bad thing, but it's definitely just another "carrot on a stick" game and shouldn't be seen as anything but.
Yes I am going to wait to get more information.....I really doubt this game is as great as everyone thinks it is going to be, and if it is that great then we haven't lost anything by waiting awhile.
Step to the counter
Collector's Edition key
Dragons are coming.
Oderint, dum metuant.
There was context?!
Waiting as well, can always use the CS to catch up on the lvling in this "petting zoo" game.
Ill be playing 3 days before launch. Gl hf with your 3-6 months playing something else.
Dang, someone had a bucket of Haterade dumped on him. WvW is indeed persistent. It also cycles every two weeks, pitching realms with comparable realms for the sake of balance. On last count, there could be at least 1200 people participating together in WvW, and that's pre-optimization. Oh... and it freakin' amazingly fun.
Death penalties... there's small one, but face it... dying isn't fun, and penalties, such as corpse runs, loss of gear, etc. are used where time sinks are needed.
Gearing... only until 80, then all gears are comparable. There's no carrot teasing you with that next tier of more powerful gear which you MUST have in order to compete. Again, that's a product of subscription based games needing you to do the same scripted end game over and over again while they come up with the next scripted raid and tier of gear.
So, basically, you're pretty much wrong on everything.
Oderint, dum metuant.
For me it doesn't have to be as great as everyone thinks it is going to be. . it just has to be oh. . say 10% better and I will be good with that. I am not interested in playing anything else at the moment. Doesn't have to be earth shattering, just better.
Wa min God! Se æx on min heafod is!
I don't think that the hype is unrealistic, but I agree, I'm still waiting a little bit before buying it. just to make sure...
Anyway, they can't go out of stock with digital copies...
There's no haterade. I'm simply replying. I don't hate GW2 but I'm sure as hell not going to get swept up into the hype created by the masses. Seeing as how I've been on the internet long enough to know the "masses" are comprised of idiots, I'll do my own research. As I've said before, if the game is as good as people say it is, it'll get my money.
"It also cycles every two weeks", meaning it's not persistent.
Player limits not finalized but each MAP will support up to 500 players. http://wiki.guildwars2.com/wiki/World_versus_World - So, no, 1200 people won't be in the same area at any one time. The max YOU will ever see is 499.
You realize that some people want death penalties, right? Just because you don't like them doesn't make them pointless timesinks. If we want to make generalizations, maybe since you don't want any penalties, you're a carebear?
Gearing, only until 80, huh? So at 80, you're magically given equal armor for all? Not in World vs World. Battlegrounds, yes, items are normalized, as I said. So just like any other MMO, to get the best gear, you'll need to craft, kill things, grind, etc. You really think ANet doesn't have an item progression plan past release? You think the game will just flourish once everyone has reached 80 and there's simply no more progression? Don't get me wrong, I love OWPvP and that would keep ME interested but to the rest of the players?
So, basically, you've pawned off your opinion as fact and haven't done any research on WvW.
I'll wait until the game drops in price, there are some decent player reviews and they fix the inevitable bugs before I decide if i want to play it
I deal with people who talk out of their asses for a living: lawyers. But at least those lawyer have a modicum of insight into what they're talking about before they open their mouths.
You, sir, are a warm wind tunnel's worth of accuate information.
Re: SWTOR
"Remember, remember - Kakk says 'December.'"
Um... I just posted a link to their official Wiki explaining the WvW numbers, as well as in the same paragraph, how there is no item normalization in WvW.
When you say you deal with lawyers, are you the defendant normally?
EDIT: Nevermind, your signature explains the ignorance.
Quiet, Breezy. Adults are trying to have a conversation.
All gear is normalized at level 80. It's normalized if you're level 2 and enter The Mists.
At the very least, get some of the facts correct before you engage in a debate.
You're welcome.
Re: SWTOR
"Remember, remember - Kakk says 'December.'"