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0x10c, a space MMO by the guy behind minecraft

Loke666Loke666 Member EpicPosts: 21,441

Markus Persson and his Mojang company have announced a new game, It is supposed to be with a monthly fee and either MMO like or a MMO (the guy who wrote the article I read about it seemed rather clueless).

Anyways, the game seems to be close to the classic Game "Elite" with a pinch of Eve online.

The article is in Swedish and here for anyone who can read it or like to babelfish.

Comments

  • jusomdudejusomdude Member RarePosts: 2,706

    Um, don't use translators too much, and can't seem to get google's or yahoo's translators to work... So is it gonna be a cube game like minecraft?

     

    Would be interesting if he made a sci-fi sandbox MMO.

  • Loke666Loke666 Member EpicPosts: 21,441

    Nah, no cubes (if I got it right).

    Mining, spacecombat and a really advanced economical system though... And duct tape for some reason?

  • jusomdudejusomdude Member RarePosts: 2,706

    Hmmm, not too interested in spacecraft combat. If it has ground based play, I'll be more interested. Never played Elite, but I played EvE, and don't really like it, mainly because of the ship only play.

  • dubyahitedubyahite Member UncommonPosts: 2,483
    The premise of this game is that you were frozen in the 80's I believe but do to a decimal misplacement ended up unfreezing billions of years later.

    So you are flying around in a spaceship but the computer is a fully functional emulator of an 80's era computer. You only have a certain amount of power in yourship so you have to decide what systems to use based on what the computer can handle simultaneously.

    At least that's the gist I got from Notch's tweets and interviews and whatnot.

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  • iceman00iceman00 Member Posts: 1,363

    Originally posted by Loke666

    Nah, no cubes (if I got it right).

    Mining, spacecombat and a really advanced economical system though... And duct tape for some reason?

    Been awhile since I've played a game with an advanced economics system.  I really appreciate what EVE does, but it was never for me.

    Loved the player economy in SWG first and foremost, and a close second was POTBS.  Ironically, those are the only two MMOs I stuck with longer than a year.  you can run through pve.  In order to do good pvp, you need to find people willing to fight who are willing to work together.  Ironically, that's a hard thing to find in an MMO.

    But a deep econ system with a lot of player interdependency?  I consider crafting the good the "pve", and the more customization the better.  Then moving in markets and driving out the competition can be even more satisfying than pve.  And building a supply network across the game zones, well, that's RvR right there.  Ditto for the social mechanisms you create.

    So if it works, I'll probably be playing it for a long time.

  • JenuvielJenuviel Member Posts: 960

    @iceman00

     

    I agree, and I'm not even one of the people who likes the production/market manipulation side of things. In SWG, I was one of the suppliers. I figured out what I wanted to hunt that week, then I'd find out which one of the crafters on my list was paying the most for that resource. If I had a closer relationship with one than another, I'd then decide if it was worth the lost income to deal with a preferred client. Alternately, if they were using the supplies to produce something I was interested in, I'd see if they'd be willing to renegotiate for trade rather than payment.

     

    Basically, it replaced what would've otherwise been "hunt, kill, vendor, repeat" into something with a better carrot at the end of the stick, and did it within the framework of social interaction. It's a much better system than one in which everything is entirely automated and independent. Could you exist in SWG without player interaction? Sure, but it was rarely the best way to go, and it certainly wasn't the most fun way to go.

  • iceman00iceman00 Member Posts: 1,363

    Originally posted by Jenuviel

    @iceman00

     

    I agree, and I'm not even one of the people who likes the production/market manipulation side of things. In SWG, I was one of the suppliers. I figured out what I wanted to hunt that week, then I'd find out which one of the crafters on my list was paying the most for that resource. If I had a closer relationship with one than another, I'd then decide if it was worth the lost income to deal with a preferred client. Alternately, if they were using the supplies to produce something I was interested in, I'd see if they'd be willing to renegotiate for trade rather than payment.

     

    Basically, it replaced what would've otherwise been "hunt, kill, vendor, repeat" into something with a better carrot at the end of the stick, and did it within the framework of social interaction. It's a much better system than one in which everything is entirely automated and independent. Could you exist in SWG without player interaction? Sure, but it was rarely the best way to go, and it certainly wasn't the most fun way to go.

    My alt was a ranger, and that's actually where I made the most of my money.  the top armor maker on Eclipse (seriously, nobody was better than Severius lol) was sick and tired of having unreliable suppliers.  So he sent out a guild mail.  I decided to roll a ranger.  What was once boring grind became something worthwhile.  especially those rare weeks when something like 999 OQ insect meat came out.  You were hunting the smallest of things, but when you harvested the creatures, oh damn was it worth it!

    Started becoming so wealthy with that, I was turning in stockpiles Sev couldn't hope to buy.  So I was able ot branch out.  Then I met forcemeds (best doc/medic crafter on Eclipse) who bought my materials, and started offering huge contracts.  Then, during a routine business deal he asks "you mine?"  When I said no, he said (in his broken english) to start, giving me a mail with a waypoint.  Highest quality metal that gave armorsmiths orgasms, and you could lay 80 harvies on it.  I then branched into mining, with a somewhat controversial do not compete agreement between forcemeds and myself.  That original score made my guild corp 200 million credits between 9 people in two weeks.  I was a pvp addict.  But then i really got into SWG's economy, and for about 6 months before the CU, I was doing econ 70% of the time.

    Between fire and forget mining and the various creature resources, I was pulling in at least 15 mill a week right before the CU.  And as you said, it was basically grinding, you just didn't realize it, or didn't care.

  • iceman00iceman00 Member Posts: 1,363

    clunkymmorpg.com interface fail.

  • FalcomithFalcomith Member UncommonPosts: 831

    Originally posted by Loke666

    Markus Persson and his Mojang company have announced a new game, It is supposed to be with a monthly fee and either MMO like or a MMO (the guy who wrote the article I read about it seemed rather clueless).

    Anyways, the game seems to be close to the classic Game "Elite" with a pinch of Eve online.

    The article is in Swedish and here for anyone who can read it or like to babelfish.

    Translated using chrome.

     

     


    Innovative scifi games behind mysterious title

    Markus Persson has finally revealed what his new game is all about.

    And just as he has already indicated it will set in space.

    But why is it called the "0x10c"?


    Acclaimed legobyggaräventyret "Minecraft" crossed the line last November, when it has been under development for two and a half years.After a few months of much needed rest is now the creator Markus Persson new tag - with a brand new game. And just like with "Minecraft" he has big plans for "0x10c" as he decided to call it.

    Actually Persson revealed details of the game already this weekend, but then was called the "Mars effect" and was meant as an April Fool.


    No joke

    But now it's serious. "0x10c" will be taking place in space and focus on mining and trading, a bit in the style of classic "Elite" from 1984. The whole thing is unfolding in a parallel universe where the space race between the U.S. and Russia never ended, which has led to much of mankind has tackled the space travel seriously. But not this game starts. There are 281 trillion years later. A bug in the system (which may be traced to the game's enigmatic title) are in fact meant that the people who attempted to travel long distances by means of deep sleep in space has been sleeping a bit longer than originally planned.


    Can get monthly cost

    In this extremely remote future holds the universe to collapse. Space is dominated by black holes.

    Each ship is equipped with a fully functional 16-bit computer that can be used to control the ship or just to play games while waiting for that one mining operation to complete. Space Battles, a sophisticated financial system and - duct tape - are other things that are promised.

    Persson says that it is likely that the game could have a monthly fee, like an mmo. GADGET will also develop "0x10c" just as "Minecraft", which means that players will be put into production as early as the alpha phase.Once it gets is still unclear, Persson has just begun development.


  • Sora2810Sora2810 Member Posts: 567
    woah really? 0x10c will be an MMO? Interesting.. I know the game is computer-centric. Requiring knowledge of basic language operation. I knew it was going to be a monthly fee, but I didn't expect a persistant world.

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